mirror of
https://github.com/brues-code/SuperCleveRoidMacros.git
synced 2026-09-16 03:38:00 +00:00
5d5b46b0a6
- GetItemCooldownCached: resolve via ClassicAPI GetItemCooldown (by item id/name) instead of FindItemLocation + nampower GetItemIdCooldown + link parsing; equipment slots (1-19) still query the inventory slot. - [stealth]/[nostealth] and [stl]/[nostl], and the Rogue branch of GetCurrentShapeshiftIndex, now use ClassicAPI IsStealthed() (covers Rogue Stealth + Druid Prowl) instead of class-gated localized buff lookups. Note: [nostealth] is now true for non-stealth classes. - CountEnemiesMatching nameplate scan uses C_NamePlate.GetNamePlateGUIDs() instead of walking WorldFrame children and extracting GUIDs via pcall(frame.GetName). - Add ClassicAPI.IsStealthed / GetNamePlateGUIDs wrappers.
140 lines
5.4 KiB
Lua
140 lines
5.4 KiB
Lua
--[[
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ClassicAPI.lua - ClassicAPI Integration Layer
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ClassicAPI is a client mod (sibling to Nampower/SuperWoW) that backports the
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modern C_* API into the 1.12.1 Lua environment. It is a HARD REQUIREMENT of
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this addon, so the wrappers below call the API directly — no fallbacks. The
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load-time requirement check (Core.lua) uses IsAvailable() to warn when the
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DLL is missing; users who don't want ClassicAPI should run the upstream addon.
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Detection: the global CLASSIC_API_VERSION is defined once the client has
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booted, encoded as X*10000 + Y*100 + Z for a vX.Y.Z tag (untagged dev builds
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report the sentinel 99999999). See ClassicAPI docs/API.md.
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Currently used for:
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- C_UnitAuras: dispel-type detection (Magic/Curse/Disease/Poison) on any unit,
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powering the [magic]/[curse]/[disease]/[poison]/[dispellable] conditionals.
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- GetUnitSpeed / IsFalling: the [moving] conditional.
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]]
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local _G = _G or getfenv(0)
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local CleveRoids = _G.CleveRoids
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-- Force table creation if not already a table (guards against addon conflicts)
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if type(CleveRoids.ClassicAPI) ~= "table" then
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CleveRoids.ClassicAPI = {}
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end
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local API = CleveRoids.ClassicAPI
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--------------------------------------------------------------------------------
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-- VERSION DETECTION
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--------------------------------------------------------------------------------
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-- Returns the encoded version number (X*10000 + Y*100 + Z), or 0 if absent.
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function API.GetVersionNumber()
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return CLASSIC_API_VERSION or 0
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end
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-- True if the ClassicAPI client mod is loaded at all.
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function API.IsAvailable()
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return CLASSIC_API_VERSION ~= nil
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end
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-- Check if the loaded ClassicAPI meets a minimum version (major, minor, patch).
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function API.HasMinimumVersion(reqMajor, reqMinor, reqPatch)
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local v = CLASSIC_API_VERSION
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if not v then return false end
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local req = (reqMajor or 0) * 10000 + (reqMinor or 0) * 100 + (reqPatch or 0)
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return v >= req
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end
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--------------------------------------------------------------------------------
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-- C_UnitAuras
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--------------------------------------------------------------------------------
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-- Scan a unit's auras (indexFn = C_UnitAuras.GetBuffDataByIndex or
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-- GetDebuffDataByIndex) for one matching the dispel type. Vanilla descriptors
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-- hold 32 helpful / 16 harmful slots; cap as a backstop.
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local function scanDispel(indexFn, unit, dispelType, wantAny)
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local i = 1
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while i <= 48 do
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local data = indexFn(unit, i)
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if not data then return false end
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local dn = data.dispelName
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if dn and dn ~= "" and (wantAny or dn == dispelType) then
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return true
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end
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i = i + 1
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end
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return false
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end
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-- True if `unit` has an aura of the given dispel type.
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-- dispelType: "Magic" | "Curse" | "Disease" | "Poison", or "any"/nil for any
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-- dispellable aura (any non-empty dispelName).
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-- helpful: true -> scan buffs (offensive dispel / strip / purge)
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-- false -> scan debuffs (defensive cleanse, default)
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function API.UnitHasDispelType(unit, dispelType, helpful)
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if not unit or not UnitExists(unit) then return false end
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local indexFn = helpful and C_UnitAuras.GetBuffDataByIndex
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or C_UnitAuras.GetDebuffDataByIndex
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local wantAny = (dispelType == nil or dispelType == "any")
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return scanDispel(indexFn, unit, dispelType, wantAny)
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end
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--------------------------------------------------------------------------------
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-- GetUnitSpeed
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--------------------------------------------------------------------------------
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-- Normal unmounted run speed in yards/second; treated as 100% on the speed
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-- scale used by the [moving] conditional.
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local BASE_RUN_SPEED = 7.0
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-- Current speed of `unit` in yards/second (0 when stationary or the token
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-- doesn't resolve).
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function API.GetUnitCurrentSpeed(unit)
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return GetUnitSpeed(unit or "player") or 0
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end
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-- Player's current speed as a percentage of normal run speed (100 = run).
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function API.GetPlayerSpeedPercent()
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return (API.GetUnitCurrentSpeed("player") / BASE_RUN_SPEED) * 100
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end
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-- True if the player is mid-jump or falling. GetUnitSpeed's currentSpeed is
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-- horizontal-only, so this catches vertical movement it would report as 0.
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function API.IsPlayerFalling()
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return IsFalling()
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end
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--------------------------------------------------------------------------------
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-- Action
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--------------------------------------------------------------------------------
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-- Action descriptor for a 1-based action-bar slot: actionType, id, subType.
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-- actionType: "spell" (id = spellID) | "macro" (id = macroSlot) |
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-- "item" (id = itemID, or nil for a bag-instance item)
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-- nil for an empty slot.
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function API.GetActionInfo(slot)
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return GetActionInfo(slot)
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end
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--------------------------------------------------------------------------------
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-- State
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--------------------------------------------------------------------------------
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-- True if the player is in Stealth (Rogue) or Prowl (Druid).
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function API.IsStealthed()
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return IsStealthed()
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end
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--------------------------------------------------------------------------------
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-- NamePlate
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--------------------------------------------------------------------------------
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-- 1-based table of GUID strings (0x... format) for every unit with an allocated
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-- nameplate, including default vanilla nameplates. Order isn't stable.
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function API.GetNamePlateGUIDs()
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return C_NamePlate.GetNamePlateGUIDs()
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end
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