Files
SuperCleveRoidMacros/docs/CLASSICAPI-TODO.md
T
Brues cca94fc9d7 Record Conditionals.lua ClassicAPI audit (wins + do-not-migrate traps)
Document the audit results in the backlog: the do-not-migrate traps
(C_UnitAuras expirationTime player-only, GetShapeshiftFormID != bar
index, DBC cast time base-only, UnitXP range superiority, nampower
FindPlayerItemSlot, [known]/[usable] richer than ClassicAPI), the wins
already done, and the marginal follow-ups. Also correct the stale
"graceful fallback" cross-cutting note to the mandatory/no-fallbacks
policy.
2026-06-21 01:52:14 -05:00

10 KiB

ClassicAPI Adoption Backlog

Opportunities to use ClassicAPI (C:\Git\ClassicAPI, see docs/API.md) in SuperCleveRoidMacros. ClassicAPI is a client mod (sibling to nampower/SuperWoW) that backports the modern C_* API into the 1.12.1 client.

Policy: ClassicAPI is a hard requirement of this fork — no fallbacks. The load-time requirement check warns when it's missing (Core.lua), the same as nampower/UnitXP. ClassicAPI-backed code may assume the API is present (light pcall/nil guards for runtime safety are fine, but do not maintain alternate non-ClassicAPI implementations). Users who don't want ClassicAPI should run the upstream addon instead.

API references are line numbers into C:\Git\ClassicAPI\docs\API.md.


Tier 1 — high impact (new capabilities, not just refactors)

1. C_UnitAuras — native aura data for any unit

  • API: API.md:8670 — GetAuraDataBySpellName(unit, name, filter), GetUnitAuraBySpellID(unit, spellID, filter), GetAuraDataByIndex.

  • Returns spellId, dispelName ("Magic"/"Curse"/"Disease"/"Poison"), applications (stacks), duration.

  • Unlocks: [dispellable] / [curse] / [magic] target conditionals and spellID-based (rank/locale-proof) aura matching.

  • Caveat: expirationTime is only populated for unit=="player"; it's 0 for target/focus (vanilla server limitation). Target debuff timers still need the existing libdebuff tracking — only presence/stacks/school/spellId are reliable cross-unit.

  • DONE (slice 1 — dispel-type conditionals): added ClassicAPI.lua detection module (CleveRoids.ClassicAPI, mirrors NampowerAPI's HasMinimumVersion) and the [magic]/[curse]/[disease]/[poison]/ [dispellable] conditionals + negations, backed by C_UnitAuras.GetDebuffDataByIndex(...).dispelName. No-arg booleans, honor @unit, graceful fallback (positive→false, negated→true) when ClassicAPI is absent. Purely additive — the existing ValidateAura path is untouched.

  • DONE (slice 2 — buff-side / offensive dispel): UnitHasDispelType now takes a helpful flag (scans GetBuffDataByIndex), exposed as [magicbuff]/[dispellablebuff] + negations — detect a dispellable buff to strip off an enemy (e.g. [harm,magicbuff] Dispel Magic). Magic-only is the practical set since 1.12 offensive dispel removes Magic buffs.

  • Follow-ups (still TODO):

    • spellID-based aura matching via GetUnitAuraBySpellID (rank/locale-proof), optionally wired into ValidateAura as a fast path with libdebuff fallback.
    • more reliable cross-unit stacks via applications.
    • class-aware [dispellable] (only types this character can actually remove).
    • optional name filtering on the type keywords (e.g. [magic:Polymorph]).

2. C_Item.GetWeaponEnchantInfo() — temp-enchant IDs

  • API: API.md:7159 — returns 12-tuple including enchantID for main/off/ranged.
  • Unlocks: detect which temp enchant (poison/oil/sharpening stone) is applied to a weapon, not just that one exists.
  • Naming: [poison] is now taken by the target dispel-type conditional (slice 1 above). Use weapon-specific keywords for this — e.g. [mhenchant:<id>] / [ohenchant:<id>] (or [mhpoison:<id>]/[ohpoison:<id>]), not a bare [poison].
  • Vanilla's global only reports presence; this is a genuinely new capability (rogue/shaman/enhance).

3. GetUnitSpeed(unit) + IsFalling() / IsSwimming()

  • API: API.md:8312, API.md:7629.

  • Replaces today: MonkeySpeed addon dependency (which needs SuperWoW UnitPosition) for [moving] — Conditionals.lua:2981.

  • DONE: ClassicAPI.lua exposes HasUnitSpeed / GetUnitCurrentSpeed / GetPlayerSpeedPercent (100% = 7.0 yd/s) plus IsPlayerFalling (IsFalling). GetPlayerSpeed and IsPlayerMoving are ClassicAPI-only now; the boolean [moving] ORs in IsPlayerFalling so jumping/falling registers even though currentSpeed is horizontal-only.

  • Fallbacks removed (ClassicAPI mandatory): deleted the MonkeySpeed integration (HasMonkeySpeed, RequireMonkeySpeed), the Nampower PlayerIsMoving branch, and the 100 Hz position-tracking buffer in Core.lua's OnUpdate (_positionHistory, POS_TRACK_INTERVAL, UnitPosition upvalue). MonkeySpeed dropped from README "Supported Addons".

  • IsSwimming deliberately not used: swim state is true while treading water motionless, which would falsely report [moving].


Tier 2 — replace custom scanning / extra deps

GetActionInfo(slot) — action-slot → spell/macro/item mapping

  • API: API.md:489 — returns actionType, id, subType.
  • DONE: ClassicAPI.GetActionInfo wrapper added; GetActionButtonInfo (Extensions/Tooltip/Generic.lua) rewritten to use it and resolve names via GetSpellRecField / GetItem / GetMacroInfo, replacing the per-slot GameTooltip scan + texture heuristic (which couldn't tell spell from item and never recognized macros). Powers reactive-ability slot detection (IndexActionSlot). Deleted the dead SuperWoW-GetActionText copy of GetActionButtonInfo in Conditionals.lua.
  • Known limitation: GetActionInfo returns id = nil for bag-instance items (items dragged from bags rather than placed by itemID), so those slots get no name. The consumers (actionSlots for /startattack·/shoot·auto-shot proxies, reactive spells) only need spells, so this is acceptable.
  • Follow-up (optional): migrate the remaining GetActionText macro-slot detection in Core.lua / ComboPointTracker.lua to GetActionInfo too.

4. C_Spell.* / GetSpellInfo(spellID)

  • API: API.md:6649+ — GetSpellCooldown, IsUsableSpell, IsSpellKnown, SpellHasRange, GetSpellSchool, FindSpellBookSlotByID.
  • Replaces today: spellbook scanning via GetSpellName(i, BOOKTYPE_SPELL) (Conditionals.lua:2500) and the Slam-slot hack. Simplifies [known], [usable], range checks.

5. C_Timer.After / NewTicker (+ coroutines)

  • API: API.md:8008+.
  • Replaces today: manual OnUpdate frames (Core.lua:5082, :80, :460) and the UnitXP aura-cleanup timer (Conditionals.lua:1474).

6. UnitGUID / UnitTokenFromGUID

  • API: API.md:8206+.
  • Replaces today: SuperWoW GUIDs in ComboPointTracker (ComboPointTracker.lua).
  • Verify first: confirm GUID string format matches SuperWoW's before swapping.

7. Native focus token + FocusUnit/ClearFocus + PLAYER_FOCUS_CHANGED

  • API: API.md:2624+.
  • Replaces today: custom/pfUI focus resolution (Conditionals.lua:5799, :3148). Gives engine-backed @focus for non-pfUI users.

Tier 3 — situational

  • C_NamePlate.GetNamePlates() / nameplateN tokens (API.md:5742+) — alternative to UnitXP enemy enumeration for AoE counting (Conditionals.lua:3099).
  • GetShapeshiftFormID() + UPDATE_SHAPESHIFT_FORM (API.md:7792) — cleaner stance/form conditionals.
  • CastSpellNoToggle / numeric spellIDs in /cast (API.md:5336+) — rank-specific casting by ID, no-toggle behavior; could back a /cast <spellID>.
  • State helpers IsStealthed / IsMounted / UnitStandState (API.md:7574+) — back simple [stealth] / [mounted] / [standing] conditionals.

Cross-cutting policy

ClassicAPI is a hard requirement (see policy at the top) — ClassicAPI-backed code calls the API directly, no fallbacks. Light pcall/nil guards for runtime safety are fine; do not maintain alternate non-ClassicAPI implementations. The load-time requirement check (Core.lua) warns when it's missing, the same as nampower/UnitXP.


Conditionals.lua audit — do NOT migrate (traps)

Findings from the full Conditionals.lua audit. These look like ClassicAPI candidates but are worse than the current implementation — recorded so we don't re-investigate.

  • Auras / ValidateAura — C_UnitAuras.expirationTime is player-only (0 for every other unit). It cannot replace the nampower GetUnitField batch read or the remote-duration tracking (libdebuff / overflow slots). The dispel-type path already uses C_UnitAuras (that's the one thing it's good for); aura timing/stacks on non-player units must stay on nampower/libdebuff.
  • GetCurrentShapeshiftIndex form loop / [stance]·[form] — GetShapeshiftFormID() returns the DBC form id (Cat=1, Bear=5, Shadowform=28…), NOT the 1-based bar index these conditionals compare against. Swapping would silently break every [stance:N]/[form:N] macro. (Only the Rogue stealth branch was migrated, via IsStealthed.)
  • Cast-time scans (Slam-clip, GetSpellCastTime) — ClassicAPI/DBC cast time is base only (no haste/talents/buffs), which defeats the reason these scan the tooltip.
  • Range / distance / behind / facing — UnitXP_SP3 gives precise yards + facing; UnitInRange is a binary 40yd and has no facing/behind. Keep UnitXP.
  • FindItemLocation — nampower FindPlayerItemSlot finds an item by id/name across bags in one call; ClassicAPI has no equivalent (would need a manual C_Container bag scan). Keep nampower.
  • [known] (name+rank+talent logic richer than IsSpellKnown/IsPlayerSpell's current-rank/no-talent semantics) and [usable]/reactive (nampower IsSpellUsable == IsUsableSpell). Keep.

Conditionals.lua audit — done

  • GetItemCooldownCached → ClassicAPI GetItemCooldown(item) (slots 1-19 still inventory-based).
  • [stealth]/[nostealth]/[stl]/[nostl] + Rogue branch of GetCurrentShapeshiftIndex → IsStealthed().
  • CountEnemiesMatching nameplate scan → C_NamePlate.GetNamePlateGUIDs().
  • Focus: GetFocusUnitId/TryTargetFocus use the native "focus" token; added [focus]/[nofocus]. /focus is provided by ClassicAPI's companion addon.

Marginal / optional follow-ups

  • [swimming] → IsSwimming() would drop the nampower-2.36 version gate + warning (same semantics). [rooted] has no ClassicAPI equivalent — keep nampower.
  • Weapon-imbue name match ([imbue:Mongoose]) → C_Item.GetWeaponEnchantInfo gives enchant IDs, so it needs an enchantID→name table we don't ship.