mirror of
https://github.com/brues-code/SuperCleveRoidMacros.git
synced 2026-09-16 03:38:00 +00:00
6718a01d79
Back them with ClassicAPI IsMounted() and UnitStandState("player").
mounted/nomounted are player mount state; standing = stand state 0,
sitting = any non-standing pose (its complement). Player-only, registered
in Keywords, BOOLEAN_CONDITIONALS, and STATIC_CONDITIONALS like [stealth].
227 lines
8.8 KiB
Lua
227 lines
8.8 KiB
Lua
--[[
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ClassicAPI.lua - ClassicAPI Integration Layer
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ClassicAPI is a client mod (sibling to Nampower/SuperWoW) that backports the
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modern C_* API into the 1.12.1 Lua environment. It is a HARD REQUIREMENT of
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this addon, so the wrappers below call the API directly — no fallbacks. The
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load-time requirement check (Core.lua) uses IsAvailable() to warn when the
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DLL is missing; users who don't want ClassicAPI should run the upstream addon.
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Detection: the global CLASSIC_API_VERSION is defined once the client has
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booted, encoded as X*10000 + Y*100 + Z for a vX.Y.Z tag (untagged dev builds
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report the sentinel 99999999). See ClassicAPI docs/API.md.
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Currently used for:
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- C_UnitAuras: dispel-type detection (Magic/Curse/Disease/Poison) on any unit,
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powering the [magic]/[curse]/[disease]/[poison]/[dispellable] conditionals.
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- GetUnitSpeed / IsFalling: the [moving] conditional.
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]]
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local _G = _G or getfenv(0)
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local CleveRoids = _G.CleveRoids
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-- Force table creation if not already a table (guards against addon conflicts)
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if type(CleveRoids.ClassicAPI) ~= "table" then
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CleveRoids.ClassicAPI = {}
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end
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local API = CleveRoids.ClassicAPI
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--------------------------------------------------------------------------------
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-- VERSION DETECTION
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--------------------------------------------------------------------------------
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-- Returns the encoded version number (X*10000 + Y*100 + Z), or 0 if absent.
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function API.GetVersionNumber()
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return CLASSIC_API_VERSION or 0
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end
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-- True if the ClassicAPI client mod is loaded at all.
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function API.IsAvailable()
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return CLASSIC_API_VERSION ~= nil
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end
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-- Check if the loaded ClassicAPI meets a minimum version (major, minor, patch).
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function API.HasMinimumVersion(reqMajor, reqMinor, reqPatch)
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local v = CLASSIC_API_VERSION
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if not v then return false end
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local req = (reqMajor or 0) * 10000 + (reqMinor or 0) * 100 + (reqPatch or 0)
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return v >= req
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end
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--------------------------------------------------------------------------------
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-- C_UnitAuras
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--------------------------------------------------------------------------------
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-- Scan a unit's auras (indexFn = C_UnitAuras.GetBuffDataByIndex or
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-- GetDebuffDataByIndex) for one matching the dispel type. Vanilla descriptors
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-- hold 32 helpful / 16 harmful slots; cap as a backstop.
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local function scanDispel(indexFn, unit, dispelType, wantAny)
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local i = 1
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while i <= 48 do
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local data = indexFn(unit, i)
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if not data then return false end
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local dn = data.dispelName
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if dn and dn ~= "" and (wantAny or dn == dispelType) then
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return true
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end
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i = i + 1
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end
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return false
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end
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-- True if `unit` has an aura of the given dispel type.
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-- dispelType: "Magic" | "Curse" | "Disease" | "Poison", or "any"/nil for any
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-- dispellable aura (any non-empty dispelName).
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-- helpful: true -> scan buffs (offensive dispel / strip / purge)
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-- false -> scan debuffs (defensive cleanse, default)
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function API.UnitHasDispelType(unit, dispelType, helpful)
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if not unit or not UnitExists(unit) then return false end
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local indexFn = helpful and C_UnitAuras.GetBuffDataByIndex
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or C_UnitAuras.GetDebuffDataByIndex
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local wantAny = (dispelType == nil or dispelType == "any")
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return scanDispel(indexFn, unit, dispelType, wantAny)
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end
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--------------------------------------------------------------------------------
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-- GetUnitSpeed
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--------------------------------------------------------------------------------
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-- Normal unmounted run speed in yards/second; treated as 100% on the speed
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-- scale used by the [moving] conditional.
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local BASE_RUN_SPEED = 7.0
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-- Current speed of `unit` in yards/second (0 when stationary or the token
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-- doesn't resolve).
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function API.GetUnitCurrentSpeed(unit)
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return GetUnitSpeed(unit or "player") or 0
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end
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-- Player's current speed as a percentage of normal run speed (100 = run).
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function API.GetPlayerSpeedPercent()
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return (API.GetUnitCurrentSpeed("player") / BASE_RUN_SPEED) * 100
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end
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-- True if the player is mid-jump or falling. GetUnitSpeed's currentSpeed is
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-- horizontal-only, so this catches vertical movement it would report as 0.
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function API.IsPlayerFalling()
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return IsFalling()
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end
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--------------------------------------------------------------------------------
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-- Action
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--------------------------------------------------------------------------------
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-- Action descriptor for a 1-based action-bar slot: actionType, id, subType.
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-- actionType: "spell" (id = spellID) | "macro" (id = macroSlot) |
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-- "item" (id = itemID, or nil for a bag-instance item)
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-- nil for an empty slot.
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function API.GetActionInfo(slot)
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return GetActionInfo(slot)
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end
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--------------------------------------------------------------------------------
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-- Container
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--------------------------------------------------------------------------------
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-- Base itemID in (bagID, slot), or nil for an empty/invalid slot. Same value
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-- the "item:(%d+)" parse of GetContainerItemLink yields, but resolved straight
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-- from the CGItem -- no link string built, no Lua pattern match.
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function API.GetContainerItemID(bagID, slot)
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return C_Container.GetContainerItemID(bagID, slot)
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end
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-- Base itemID equipped in `unit`'s 1-based inventory `slot` (1-19), or nil for
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-- an empty slot / NPC unit. Same arg shape as GetInventoryItemLink and the same
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-- value its "item:(%d+)" parse yields, resolved straight from the item instance.
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function API.GetInventoryItemID(unit, slot)
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return GetInventoryItemID(unit, slot)
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end
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--------------------------------------------------------------------------------
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-- Item Set
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--------------------------------------------------------------------------------
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-- ItemSet.dbc ID that `itemID` belongs to, or nil if it isn't part of a set
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-- (or isn't cached yet). Reads the item's m_itemSet field directly -- no
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-- Reliquary, no per-set ItemID[] scan.
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function API.GetItemSetIDByID(itemID)
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return C_Item.GetItemSetIDByID(itemID)
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end
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-- Table describing an ItemSet.dbc row, or nil if `setID` doesn't resolve:
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-- { setID, name (localized), requiredSkill, requiredSkillRank,
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-- items = { itemID, ... }, bonuses = { { spellID, threshold }, ... } }
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function API.GetItemSetInfo(setID)
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return C_Item.GetItemSetInfo(setID)
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end
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--------------------------------------------------------------------------------
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-- Spell
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--------------------------------------------------------------------------------
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-- WoW SpellMechanic enum ID for a spell, read straight from Spell.dbc -- covers
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-- every spell the client knows, not just the spellbook (1=Charm, 5=Fear,
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-- 7=Root, 12=Stun, 17=Polymorph, ...). Returns (mechanicID, enUS name); the ID
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-- is 0 for a known spell with no mechanic, and the whole call is nil for an
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-- invalid spell ID. Replaces hand-maintained spellID -> mechanic tables.
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function API.GetSpellMechanicByID(spellID)
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return C_Spell.GetSpellMechanicByID(spellID)
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end
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--------------------------------------------------------------------------------
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-- State
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--------------------------------------------------------------------------------
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-- True if the player is in Stealth (Rogue) or Prowl (Druid).
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function API.IsStealthed()
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return IsStealthed()
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end
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-- True if the player is currently swimming.
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function API.IsSwimming()
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return IsSwimming() and true or false
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end
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-- True if the player is currently mounted.
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function API.IsMounted()
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return IsMounted() and true or false
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end
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-- Player's stand state: 0 = standing, non-zero = sitting/sleeping/kneeling/etc.
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-- (see UnitStandState). Player-only.
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function API.GetPlayerStandState()
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return UnitStandState("player") or 0
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end
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--------------------------------------------------------------------------------
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-- Cursor
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--------------------------------------------------------------------------------
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function API.GetCursorInfo()
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return GetCursorInfo()
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end
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-- Tri-state check of whether the cursor holds the item with `itemID`:
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-- true -> cursor holds exactly that item
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-- false -> cursor holds a DIFFERENT item
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-- nil -> can't tell (cursor empty / not an item / itemID unknown)
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-- Callers should only act on an explicit `false`, leaving the nil case to the
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-- existing CursorHasItem() behavior.
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function API.CursorHoldsItemID(itemID)
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if not itemID then return nil end
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local kind, id = GetCursorInfo()
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if kind ~= "item" then return nil end
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if not id then return nil end
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return id == itemID
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end
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--------------------------------------------------------------------------------
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-- NamePlate
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--------------------------------------------------------------------------------
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-- 1-based table of GUID strings (0x... format) for every unit with an allocated
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-- nameplate, including default vanilla nameplates. Order isn't stable.
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function API.GetNamePlateGUIDs()
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return C_NamePlate.GetNamePlateGUIDs()
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end
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