Files
SuperCleveRoidMacros/Utility.lua
T
Claude 67c639d04d Fix debuff overflow detection by correctly capturing UnitBuff return values
Fixed a critical bug where UnitBuff() calls in Utility.lua were incorrectly
capturing 4 return values instead of 3, causing the spell ID variable to
receive nil instead of the actual spell ID. This broke debuff overflow
detection where debuffs shown as buffs would not be properly identified.

According to SuperWoW documentation, the API returns:
- UnitBuff(unit, index) → texture, stacks, spellID (3 values)
- UnitDebuff(unit, index) → texture, stacks, debuffType, spellID (4 values)

Changes:
- Fixed lib:UnitDebuff() overflow fallback in Utility.lua:758
- Fixed GetUnitBuffs() helper function in Utility.lua:1108
- Fixed buff checking in CheckImmunity() function in Utility.lua:1282
- Reverted incorrect changes to Conditionals.lua (was already correct)

This resolves the issue where macros like [nodebuff:Moonfire] would spam cast
when the debuff had overflowed and was showing as a buff on the target.
2025-11-16 23:16:16 +00:00

1396 lines
43 KiB
Lua

--[[
Author: Dennis Werner Garske (DWG) / brian / Mewtiny
License: MIT License
]]
local _G = _G or getfenv(0)
local CleveRoids = _G.CleveRoids or {}
local _G = getfenv(0)
local strfind = string.find
local find = string.find -- Add this line
local gsub = string.gsub
local lower = string.lower
local floor = math.floor
local pairs = pairs
local ipairs = ipairs
local type = type
local tonumber = tonumber
local tostring = tostring
local GetTime = GetTime
if type(hooksecurefunc) ~= "function" then
function hooksecurefunc(arg1, arg2, arg3)
local tgt, fname, post
if type(arg1) == "string" and type(arg2) == "function" and arg3 == nil then
fname, post = arg1, arg2
local orig = _G[fname]
if type(orig) ~= "function" then return end
_G[fname] = function(...)
local args = arg or {}
local n = (type(args) == "table" and args.n) or 0
local r = { orig(unpack(args, 1, n)) }
post(unpack(args, 1, n))
return unpack(r, 1, table.getn(r))
end
return
end
if type(arg1) == "table" and type(arg2) == "string" and type(arg3) == "function" then
tgt, fname, post = arg1, arg2, arg3
local orig = tgt[fname]
if type(orig) ~= "function" then return end
tgt[fname] = function(...)
local args = arg or {}
local n = (type(args) == "table" and args.n) or 0
local r = { orig(unpack(args, 1, n)) }
post(unpack(args, 1, n))
return unpack(r, 1, table.getn(r))
end
return
end
end
end
if type(string.match) ~= "function" then
function string.match(s, pattern, init)
if s == nil or pattern == nil then return nil end
local i, j, c1, c2, c3, c4, c5 = string.find(s, pattern, init)
if not i then return nil end
if c1 ~= nil then return c1, c2, c3, c4, c5 end
return string.sub(s, i, j)
end
end
if type(string.gmatch) ~= "function" then
function string.gmatch(s, pattern)
local pos = 1
return function()
if s == nil or pattern == nil then return nil end
local i, j, c1, c2, c3, c4, c5 = string.find(s, pattern, pos)
if not i then return nil end
pos = j + 1
if c1 ~= nil then return c1, c2, c3, c4, c5 end
return string.sub(s, i, j)
end
end
end
function CleveRoids.Seq(_, i)
return (i or 0) + 1
end
function CleveRoids.Trim(str)
if not str then
return nil
end
return string.gsub(str,"^%s*(.-)%s*$", "%1")
end
do
local _G = _G or getfenv(0)
local CleveRoids = _G.CleveRoids or {}
_G.CleveRoids = CleveRoids
CleveRoids.__mo = CleveRoids.__mo or { sources = {}, current = nil }
local PRIORITY = {
pfui = 3,
blizz = 3,
tooltip = 1,
}
local function getBest()
local bestSource, bestUnit, bestP = nil, nil, -1
for source, unit in CleveRoids.__mo.sources do
if unit and unit ~= "" then
local p = PRIORITY[source] or 0
if p > bestP then
bestP, bestSource, bestUnit = p, source, unit
end
end
end
return bestSource, bestUnit
end
local function apply(unit)
if CleveRoids.hasSuperwow and _G.SetMouseoverUnit then
_G.SetMouseoverUnit(unit)
else
CleveRoids.mouseoverUnit = unit
end
if CleveRoids.QueueActionUpdate then CleveRoids.QueueActionUpdate() end
end
function CleveRoids.SetMouseoverFrom(source, unit)
if not source then return end
CleveRoids.__mo.sources[source] = unit
local _, bestUnit = getBest()
if bestUnit ~= CleveRoids.__mo.current then
CleveRoids.__mo.current = bestUnit
apply(bestUnit)
end
end
function CleveRoids.ClearMouseoverFrom(source, unitIfMatch)
if not source then return end
if unitIfMatch and CleveRoids.__mo.sources[source] ~= unitIfMatch then
return
end
CleveRoids.__mo.sources[source] = nil
local _, bestUnit = getBest()
if bestUnit ~= CleveRoids.__mo.current then
CleveRoids.__mo.current = bestUnit
apply(bestUnit)
end
end
end
-- TODO: Get rid of one Split function. CleveRoids.splitString is ~10% slower
function CleveRoids.Split(s, p, trim)
local r, o = {}, 1
if not p or p == "" then
if trim then
s = CleveRoids.Trim(s)
end
for i = 1, string.len(s) do
table.insert(r, string.sub(s, i, 1))
end
return r
end
repeat
local b, e = string.find(s, p, o)
if b == nil then
local sub = string.sub(s, o)
table.insert(r, trim and CleveRoids.Trim(sub) or sub)
return r
end
if b > 1 then
local sub = string.sub(s, o, b - 1)
table.insert(r, trim and CleveRoids.Trim(sub) or sub)
else
table.insert(r, "")
end
o = e + 1
until false
end
function CleveRoids.splitString(str, seperatorPattern)
local tbl = {}
if not str then
return tbl
end
local pattern = "(.-)" .. seperatorPattern
local lastEnd = 1
local s, e, cap = string.find(str, pattern, 1)
while s do
if s ~= 1 or cap ~= "" then
table.insert(tbl,cap)
end
lastEnd = e + 1
s, e, cap = string.find(str, pattern, lastEnd)
end
if lastEnd <= string.len(str) then
cap = string.sub(str, lastEnd)
table.insert(tbl, cap)
end
return tbl
end
function CleveRoids.splitStringIgnoringQuotes(str, separator)
local result = {}
local temp = ""
local insideQuotes = false
local separators = {}
if type(separator) == "table" then
for _, s in separator do
separators[s] = s
end
else
separators[separator or ";"] = separator or ";"
end
for i = 1, string.len(str) do
local char = string.sub(str, i, i)
if char == "\"" then
insideQuotes = not insideQuotes
temp = temp .. char
elseif char == separators[char] and not insideQuotes then
temp = CleveRoids.Trim(temp)
if temp ~= "" then table.insert(result, temp) end
temp = ""
else
temp = temp .. char
end
end
if temp ~= "" then
temp = CleveRoids.Trim(temp)
table.insert(result, temp)
end
return (next(result) and result or {""})
end
function CleveRoids.Print(...)
local c = "|cFF4477FFCleveR|r|cFFFFFFFFoid :: |r"
local out = ""
for i=1, arg.n, 1 do
out = out..tostring(arg[i]).." "
end
if WowLuaFrameOutput then
WowLuaFrameOutput:AddMessage(out)
else
if not DEFAULT_CHAT_FRAME:IsVisible() then
FCF_SelectDockFrame(DEFAULT_CHAT_FRAME)
end
DEFAULT_CHAT_FRAME:AddMessage(c..out)
end
end
function CleveRoids.PrintI(msg, depth)
depth = depth or 0
msg = string.rep(" ", depth) .. tostring(msg)
CleveRoids.Print(msg)
end
function CleveRoids.PrintT(t, depth)
depth = depth or 0
local cs = "|cffc8c864"
local ce = "|r"
if t == nil or type(t) ~= "table" then
CleveRoids.PrintI(t, depth)
else
for k, v in pairs(t) do
if type(v) == "table" then
CleveRoids.PrintI(cs..tostring(k)..":"..ce.." <TABLE>", depth)
CleveRoids.PrintT(v, depth + 1)
else
CleveRoids.PrintI(cs..tostring(k)..ce..": "..tostring(v), depth)
end
end
end
end
CleveRoids.kmods = {
ctrl = IsControlKeyDown,
alt = IsAltKeyDown,
shift = IsShiftKeyDown,
mod = function() return (IsControlKeyDown() or IsAltKeyDown() or IsShiftKeyDown()) end,
nomod = function() return (not IsControlKeyDown() and not IsAltKeyDown() and not IsShiftKeyDown()) end,
}
CleveRoids.operators = {
["<"] = "lt",
["lt"] = "<",
[">"] = "gt",
["gt"] = ">",
["="] = "eq",
["eq"] = "=",
["<="] = "lte",
["lte"] = "<=",
[">="] = "gte",
["gte"] = ">=",
["~="] = "ne",
["ne"] = "~=",
}
CleveRoids.comparators = {
lt = function(a, b) return (a < b) end,
gt = function(a, b) return (a > b) end,
eq = function(a, b) return (a == b) end,
lte = function(a, b) return (a <= b) end,
gte = function(a, b) return (a >= b) end,
ne = function(a, b) return (a ~= b) end,
}
CleveRoids.comparators["<"] = CleveRoids.comparators.lt
CleveRoids.comparators[">"] = CleveRoids.comparators.gt
CleveRoids.comparators["="] = CleveRoids.comparators.eq
CleveRoids.comparators["<="] = CleveRoids.comparators.lte
CleveRoids.comparators[">="] = CleveRoids.comparators.gte
CleveRoids.comparators["~="] = CleveRoids.comparators.ne
_G["CleveRoids"] = CleveRoids
local _G = _G or getfenv(0)
local CleveRoids = _G.CleveRoids or {}
_G.CleveRoids = CleveRoids
CleveRoids.libdebuff = CleveRoids.libdebuff or {}
local lib = CleveRoids.libdebuff
lib.objects = lib.objects or {}
lib.guidToName = lib.guidToName or {}
lib.durations = lib.durations or {
-- WARRIOR
[772] = 9, -- Rend (Rank 1)
[6546] = 12, -- Rend (Rank 2)
[6547] = 15, -- Rend (Rank 3)
[6548] = 18, -- Rend (Rank 4)
[11572] = 21, -- Rend (Rank 5)
[11573] = 21, -- Rend (Rank 6)
[11574] = 21, -- Rend (Rank 7)
[7386] = 30, -- Sunder Armor (Rank 1)
[7405] = 30, -- Sunder Armor (Rank 2)
[8380] = 30, -- Sunder Armor (Rank 3)
[8647] = 30, -- Sunder Armor (Rank 4)
[11597] = 30, -- Sunder Armor (Rank 5)
[7372] = 15, -- Hamstring (Rank 1)
[7373] = 15, -- Hamstring (Rank 2)
[1715] = 15, -- Hamstring (Rank 3)
[6343] = 10, -- Thunder Clap (Rank 1)
[8198] = 10, -- Thunder Clap (Rank 2)
[8205] = 10, -- Thunder Clap (Rank 3)
[11580] = 10, -- Thunder Clap (Rank 4)
[11581] = 10, -- Thunder Clap (Rank 5)
[1160] = 30, -- Demoralizing Shout (Rank 1)
[6190] = 30, -- Demoralizing Shout (Rank 2)
[11554] = 30, -- Demoralizing Shout (Rank 3)
[11555] = 30, -- Demoralizing Shout (Rank 4)
[11556] = 30, -- Demoralizing Shout (Rank 5)
[12323] = 6, -- Piercing Howl
-- ROGUE
[2094] = 10, -- Blind
[21060] = 10, -- Blind (alternate?)
[6770] = 25, -- Sap (Rank 1)
[2070] = 35, -- Sap (Rank 2)
[11297] = 45, -- Sap (Rank 3)
[1776] = 4, -- Gouge (Rank 1) - base duration
[1777] = 4, -- Gouge (Rank 2)
[8629] = 4, -- Gouge (Rank 3)
[11285] = 4, -- Gouge (Rank 4)
[11286] = 4, -- Gouge (Rank 5)
[1943] = 6, -- Rupture (Rank 1) - base duration (scales with combo points)
[8639] = 6, -- Rupture (Rank 2)
[8640] = 6, -- Rupture (Rank 3)
[11273] = 6, -- Rupture (Rank 4)
[11274] = 6, -- Rupture (Rank 5)
[11275] = 6, -- Rupture (Rank 6)
[408] = 1, -- Kidney Shot (Rank 1) - base duration (scales with combo points)
[8643] = 1, -- Kidney Shot (Rank 2)
[8647] = 30, -- Expose Armor (Rank 1)
[8649] = 30, -- Expose Armor (Rank 2)
[8650] = 30, -- Expose Armor (Rank 3)
[11197] = 30, -- Expose Armor (Rank 4)
[11198] = 30, -- Expose Armor (Rank 5)
[703] = 18, -- Garrote (Rank 1)
[8631] = 18, -- Garrote (Rank 2)
[8632] = 18, -- Garrote (Rank 3)
[8633] = 18, -- Garrote (Rank 4)
[11289] = 18, -- Garrote (Rank 5)
[11290] = 18, -- Garrote (Rank 6)
[2818] = 12, -- Deadly Poison (Rank 1)
[2819] = 12, -- Deadly Poison II (Rank 2)
[11353] = 12, -- Deadly Poison III (Rank 3)
[11354] = 12, -- Deadly Poison IV (Rank 4)
[25349] = 12, -- Deadly Poison V (Rank 5)
[16511] = 15, -- Hemorrhage
[1833] = 4, -- Cheap Shot
[14902] = 4, -- Cheap Shot (alternate?)
-- Rogue poisons (not in Cursive, estimates):
[3409] = 12, -- Crippling Poison
[5760] = 16, -- Mind-numbing Poison (Rank 1)
[8694] = 16, -- Mind-numbing Poison (Rank 2)
[11399] = 16, -- Mind-numbing Poison (Rank 3)
[13218] = 15, -- Wound Poison (Rank 1)
[13222] = 15, -- Wound Poison (Rank 2)
[13223] = 15, -- Wound Poison (Rank 3)
[13224] = 15, -- Wound Poison (Rank 4)
-- HUNTER
[3043] = 20, -- Scorpid Sting (Rank 1)
[14275] = 20, -- Scorpid Sting (Rank 2)
[14276] = 20, -- Scorpid Sting (Rank 3)
[14277] = 20, -- Scorpid Sting (Rank 4)
[1978] = 15, -- Serpent Sting (Rank 1)
[13549] = 15, -- Serpent Sting (Rank 2)
[13550] = 15, -- Serpent Sting (Rank 3)
[13551] = 15, -- Serpent Sting (Rank 4)
[13552] = 15, -- Serpent Sting (Rank 5)
[13553] = 15, -- Serpent Sting (Rank 6)
[13554] = 15, -- Serpent Sting (Rank 7)
[13555] = 15, -- Serpent Sting (Rank 8)
[25295] = 15, -- Serpent Sting (Rank 9)
[3034] = 8, -- Viper Sting (Rank 1)
[14279] = 8, -- Viper Sting (Rank 2)
[14280] = 8, -- Viper Sting (Rank 3)
[2974] = 10, -- Wing Clip (Rank 1)
[14267] = 10, -- Wing Clip (Rank 2)
[14268] = 10, -- Wing Clip (Rank 3)
[5116] = 4, -- Concussive Shot
[19386] = 12, -- Wyvern Sting (Rank 1)
[24132] = 12, -- Wyvern Sting (Rank 2)
[24133] = 12, -- Wyvern Sting (Rank 3)
[19306] = 5, -- Counterattack (Rank 1)
[20909] = 5, -- Counterattack (Rank 2)
[20910] = 5, -- Counterattack (Rank 3)
[1130] = 120, -- Hunter's Mark (Rank 1)
[14323] = 120, -- Hunter's Mark (Rank 2)
[14324] = 120, -- Hunter's Mark (Rank 3)
[14325] = 120, -- Hunter's Mark (Rank 4)
-- DRUID
[339] = 12, -- Entangling Roots (Rank 1)
[1062] = 15, -- Entangling Roots (Rank 2)
[5195] = 18, -- Entangling Roots (Rank 3)
[5196] = 21, -- Entangling Roots (Rank 4)
[9852] = 24, -- Entangling Roots (Rank 5)
[9853] = 27, -- Entangling Roots (Rank 6)
[700] = 20, -- Sleep (Rank 1)
[1090] = 30, -- Sleep (Rank 2)
[2937] = 40, -- Sleep (Rank 3)
[770] = 40, -- Faerie Fire (Rank 1)
[778] = 40, -- Faerie Fire (Rank 2)
[9749] = 40, -- Faerie Fire (Rank 3)
[9907] = 40, -- Faerie Fire (Rank 4)
[16855] = 40, -- Faerie Fire (Bear) (Rank 1)
[17387] = 40, -- Faerie Fire (Bear) (Rank 2)
[17388] = 40, -- Faerie Fire (Bear) (Rank 3)
[17389] = 40, -- Faerie Fire (Bear) (Rank 4)
[16857] = 40, -- Faerie Fire (Feral) (Rank 1)
[17390] = 40, -- Faerie Fire (Feral) (Rank 2)
[17391] = 40, -- Faerie Fire (Feral) (Rank 3)
[17392] = 40, -- Faerie Fire (Feral) (Rank 4)
[2637] = 20, -- Hibernate (Rank 1)
[18657] = 30, -- Hibernate (Rank 2)
[18658] = 40, -- Hibernate (Rank 3)
[5570] = 18, -- Insect Swarm (Rank 1) - 12s with talent
[24974] = 18, -- Insect Swarm (Rank 2)
[24975] = 18, -- Insect Swarm (Rank 3)
[24976] = 18, -- Insect Swarm (Rank 4)
[24977] = 18, -- Insect Swarm (Rank 5)
[8921] = 9, -- Moonfire (Rank 1) - 12s with talent
[8924] = 18, -- Moonfire (Rank 2) - 12s with talent
[8925] = 18, -- Moonfire (Rank 3)
[8926] = 18, -- Moonfire (Rank 4)
[8927] = 18, -- Moonfire (Rank 5)
[8928] = 18, -- Moonfire (Rank 6)
[8929] = 18, -- Moonfire (Rank 7)
[9833] = 18, -- Moonfire (Rank 8)
[9834] = 18, -- Moonfire (Rank 9)
[9835] = 18, -- Moonfire (Rank 10)
[1822] = 9, -- Rake (Rank 1)
[1823] = 9, -- Rake (Rank 2)
[1824] = 9, -- Rake (Rank 3)
[9904] = 9, -- Rake (Rank 4)
[1079] = 10, -- Rip (Rank 1) - base duration (scales with combo points)
[9492] = 10, -- Rip (Rank 2)
[9493] = 10, -- Rip (Rank 3)
[9752] = 10, -- Rip (Rank 4)
[9894] = 10, -- Rip (Rank 5)
[9896] = 10, -- Rip (Rank 6)
[2908] = 15, -- Soothe Animal (Rank 1)
[8955] = 15, -- Soothe Animal (Rank 2)
[9901] = 15, -- Soothe Animal (Rank 3)
[5211] = 2, -- Bash (Rank 1)
[6798] = 3, -- Bash (Rank 2)
[8983] = 4, -- Bash (Rank 3)
[99] = 30, -- Demoralizing Roar (Rank 1)
[1735] = 30, -- Demoralizing Roar (Rank 2)
[9490] = 30, -- Demoralizing Roar (Rank 3)
[9747] = 30, -- Demoralizing Roar (Rank 4)
[9898] = 30, -- Demoralizing Roar (Rank 5)
[5209] = 6, -- Challenging Roar
[9005] = 18, -- Pounce Bleed (Rank 1)
[9823] = 18, -- Pounce Bleed (Rank 2)
[9827] = 18, -- Pounce Bleed (Rank 3)
-- WARLOCK
[172] = 12, -- Corruption (Rank 1) - 18s with talent
[6222] = 15, -- Corruption (Rank 2) - 18s with talent
[6223] = 18, -- Corruption (Rank 3) - 18s with talent
[7648] = 18, -- Corruption (Rank 4)
[11671] = 18, -- Corruption (Rank 5)
[11672] = 18, -- Corruption (Rank 6)
[25311] = 18, -- Corruption (Rank 7)
[980] = 24, -- Curse of Agony (Rank 1)
[1014] = 24, -- Curse of Agony (Rank 2)
[6217] = 24, -- Curse of Agony (Rank 3)
[11711] = 24, -- Curse of Agony (Rank 4)
[11712] = 24, -- Curse of Agony (Rank 5)
[11713] = 24, -- Curse of Agony (Rank 6)
[18265] = 30, -- Siphon Life (Rank 1)
[18879] = 30, -- Siphon Life (Rank 2)
[18880] = 30, -- Siphon Life (Rank 3)
[18881] = 30, -- Siphon Life (Rank 4)
[52550] = 8, -- Dark Harvest (Rank 1)
[52551] = 8, -- Dark Harvest (Rank 2)
[52552] = 8, -- Dark Harvest (Rank 3)
[603] = 60, -- Curse of Doom
[704] = 120, -- Curse of Recklessness (Rank 1)
[7658] = 120, -- Curse of Recklessness (Rank 2)
[7659] = 120, -- Curse of Recklessness (Rank 3)
[11717] = 120, -- Curse of Recklessness (Rank 4)
[17862] = 300, -- Curse of Shadow (Rank 1)
[17937] = 300, -- Curse of Shadow (Rank 2)
[1490] = 300, -- Curse of Elements (Rank 1)
[11721] = 300, -- Curse of Elements (Rank 2)
[11722] = 300, -- Curse of Elements (Rank 3)
[1714] = 30, -- Curse of Tongues (Rank 1)
[11719] = 30, -- Curse of Tongues (Rank 2)
[702] = 120, -- Curse of Weakness (Rank 1)
[1108] = 120, -- Curse of Weakness (Rank 2)
[6205] = 120, -- Curse of Weakness (Rank 3)
[7646] = 120, -- Curse of Weakness (Rank 4)
[11707] = 120, -- Curse of Weakness (Rank 5)
[11708] = 120, -- Curse of Weakness (Rank 6)
[18223] = 12, -- Curse of Exhaustion
[348] = 15, -- Immolate (Rank 1)
[707] = 15, -- Immolate (Rank 2)
[1094] = 15, -- Immolate (Rank 3)
[2941] = 15, -- Immolate (Rank 4)
[11665] = 15, -- Immolate (Rank 5)
[11667] = 15, -- Immolate (Rank 6)
[11668] = 15, -- Immolate (Rank 7)
[25309] = 15, -- Immolate (Rank 8)
[6789] = 3, -- Death Coil (Rank 1)
[17925] = 3, -- Death Coil (Rank 2)
[17926] = 3, -- Death Coil (Rank 3)
[710] = 20, -- Banish (Rank 1)
[18647] = 30, -- Banish (Rank 2)
[5782] = 10, -- Fear (Rank 1)
[6213] = 15, -- Fear (Rank 2)
[6215] = 20, -- Fear (Rank 3)
-- MAGE
[118] = 20, -- Polymorph (Rank 1)
[12824] = 30, -- Polymorph (Rank 2)
[12825] = 40, -- Polymorph (Rank 3)
[12826] = 50, -- Polymorph (Rank 4)
[28270] = 50, -- Polymorph: Cow
[28271] = 50, -- Polymorph: Turtle
[28272] = 50, -- Polymorph: Pig
[116] = 5, -- Frostbolt slow
[120] = 5, -- Cone of Cold slow
[6136] = 15, -- Chilled
[12484] = 15, -- Improved Blizzard slow
[12486] = 15, -- Blizzard slow
-- PRIEST
[1425] = 30, -- Shackle Undead (Rank 1)
[9486] = 40, -- Shackle Undead (Rank 2)
[10956] = 50, -- Shackle Undead (Rank 3)
[453] = 15, -- Mind Soothe (Rank 1)
[8192] = 15, -- Mind Soothe (Rank 2)
[10953] = 15, -- Mind Soothe (Rank 3)
[605] = 60, -- Mind Control (Rank 1)
[10911] = 30, -- Mind Control (Rank 2)
[10912] = 30, -- Mind Control (Rank 3)
[2944] = 24, -- Devouring Plague (Rank 1)
[19276] = 24, -- Devouring Plague (Rank 2)
[19277] = 24, -- Devouring Plague (Rank 3)
[19278] = 24, -- Devouring Plague (Rank 4)
[19279] = 24, -- Devouring Plague (Rank 5)
[19280] = 24, -- Devouring Plague (Rank 6)
[9035] = 120, -- Hex of Weakness (Rank 1)
[19281] = 120, -- Hex of Weakness (Rank 2)
[19282] = 120, -- Hex of Weakness (Rank 3)
[19283] = 120, -- Hex of Weakness (Rank 4)
[19284] = 120, -- Hex of Weakness (Rank 5)
[19285] = 120, -- Hex of Weakness (Rank 6)
[589] = 24, -- Shadow Word: Pain (Rank 1) - 18s base, 24s with talent
[594] = 24, -- Shadow Word: Pain (Rank 2)
[970] = 24, -- Shadow Word: Pain (Rank 3)
[992] = 24, -- Shadow Word: Pain (Rank 4)
[2767] = 24, -- Shadow Word: Pain (Rank 5)
[10892] = 24, -- Shadow Word: Pain (Rank 6)
[10893] = 24, -- Shadow Word: Pain (Rank 7)
[10894] = 24, -- Shadow Word: Pain (Rank 8)
[15286] = 60, -- Vampiric Embrace
[14914] = 10, -- Holy Fire (Rank 1)
[15262] = 10, -- Holy Fire (Rank 2)
[15263] = 10, -- Holy Fire (Rank 3)
[15264] = 10, -- Holy Fire (Rank 4)
[15265] = 10, -- Holy Fire (Rank 5)
[15266] = 10, -- Holy Fire (Rank 6)
[15267] = 10, -- Holy Fire (Rank 7)
[15261] = 10, -- Holy Fire (Rank 8)
-- Mind Flay
[15407] = 3, -- Mind Flay (Rank 1)
[17311] = 3, -- Mind Flay (Rank 2)
[17312] = 3, -- Mind Flay (Rank 3)
[17313] = 3, -- Mind Flay (Rank 4)
[17314] = 3, -- Mind Flay (Rank 5)
[18807] = 3, -- Mind Flay (Rank 6)
-- PALADIN
[853] = 6, -- Hammer of Justice (Rank 1)
[5588] = 6, -- Hammer of Justice (Rank 2)
[5589] = 6, -- Hammer of Justice (Rank 3)
[10308] = 6, -- Hammer of Justice (Rank 4)
[20184] = 10, -- Judgement of Justice
[20185] = 10, -- Judgement of Light (Rank 1)
[20267] = 10, -- Judgement of Light (Rank 2)
[20268] = 10, -- Judgement of Light (Rank 3)
[20271] = 10, -- Judgement of Light (Rank 4)
[20186] = 10, -- Judgement of Wisdom (Rank 1)
[20354] = 10, -- Judgement of Wisdom (Rank 2)
[20355] = 10, -- Judgement of Wisdom (Rank 3)
-- SHAMAN
[8050] = 12, -- Flame Shock (Rank 1)
[8052] = 12, -- Flame Shock (Rank 2)
[8053] = 12, -- Flame Shock (Rank 3)
[10447] = 12, -- Flame Shock (Rank 4)
[10448] = 12, -- Flame Shock (Rank 5)
[29228] = 12, -- Flame Shock (Rank 6)
-- Frost Shock
[8056] = 8, -- Frost Shock (Rank 1)
[8058] = 8, -- Frost Shock (Rank 2)
[10472] = 8, -- Frost Shock (Rank 3)
[10473] = 8, -- Frost Shock (Rank 4)
}
lib.learnCastTimers = lib.learnCastTimers or {}
CleveRoids_LearnedDurations = CleveRoids_LearnedDurations or {}
function lib:GetDuration(spellID, casterGUID)
if casterGUID and CleveRoids_LearnedDurations[spellID] then
local learned = CleveRoids_LearnedDurations[spellID][casterGUID]
if learned and learned > 0 then
return learned
end
end
return self.durations[spellID] or 0
end
function lib:AddEffect(guid, unitName, spellID, duration, stacks, caster)
if not guid or not spellID then return end
duration = duration or lib:GetDuration(spellID, caster)
if duration <= 0 then return end
lib.objects[guid] = lib.objects[guid] or {}
lib.guidToName[guid] = unitName
local rec = lib.objects[guid][spellID] or {}
rec.spellID = spellID
rec.start = GetTime()
rec.duration = duration
rec.stacks = stacks or 0
rec.caster = caster
lib.objects[guid][spellID] = rec
end
function lib:UnitDebuff(unit, id)
local _, guid = UnitExists(unit)
if not guid then return nil end
local texture, stacks, dtype, spellID = UnitDebuff(unit, id)
if not texture or not spellID then
texture, stacks, spellID = UnitBuff(unit, id)
if texture and spellID and not lib.durations[spellID] then
return nil
end
end
if not texture or not spellID then return nil end
local name = SpellInfo(spellID)
local duration, timeleft, caster = nil, -1, nil
local rec = lib.objects[guid] and lib.objects[guid][spellID]
if rec and rec.duration and rec.start then
local remaining = rec.duration + rec.start - GetTime()
if remaining > 0 then
duration = rec.duration
timeleft = remaining
caster = rec.caster
stacks = rec.stacks or stacks
else
lib.objects[guid][spellID] = nil
end
end
return name, nil, texture, stacks, dtype, duration, timeleft, caster
end
local function SeedUnit(unit)
local _, guid = UnitExists(unit)
if not guid then return end
local unitName = UnitName(unit)
for i=1, 16 do
local tex, stacks, dtype, spellID = UnitDebuff(unit, i)
if not tex then break end
if spellID and lib.durations[spellID] then
if not (lib.objects[guid] and lib.objects[guid][spellID]) then
lib:AddEffect(guid, unitName, spellID, lib:GetDuration(spellID), stacks)
end
end
end
for i=1, 32 do
local tex, stacks, _, spellID = UnitBuff(unit, i)
if not tex then break end
if spellID and lib.durations[spellID] then
if not (lib.objects[guid] and lib.objects[guid][spellID]) then
lib:AddEffect(guid, unitName, spellID, lib:GetDuration(spellID), stacks)
end
end
end
end
local ev = CreateFrame("Frame", "CleveRoidsLibDebuffFrame", UIParent)
ev:RegisterEvent("PLAYER_TARGET_CHANGED")
ev:RegisterEvent("UNIT_AURA")
if CleveRoids.hasSuperwow then
ev:RegisterEvent("UNIT_CASTEVENT")
end
ev:SetScript("OnEvent", function()
if event == "PLAYER_TARGET_CHANGED" then
SeedUnit("target")
elseif event == "UNIT_AURA" and arg1 == "target" then
SeedUnit("target")
elseif event == "UNIT_CASTEVENT" then
local casterGUID = arg1
local targetGUID = arg2
local eventType = arg3
local spellID = arg4
if eventType == "CAST" and spellID then
local _, playerGUID = UnitExists("player")
if casterGUID == playerGUID and targetGUID then
local duration = lib:GetDuration(spellID, casterGUID)
if duration > 0 then
local targetName = lib.guidToName[targetGUID]
if not targetName then
local _, currentTargetGUID = UnitExists("target")
if currentTargetGUID == targetGUID then
targetName = UnitName("target")
lib.guidToName[targetGUID] = targetName
else
targetName = "Unknown"
end
end
lib:AddEffect(targetGUID, targetName, spellID, duration, 0, "player")
else
lib.learnCastTimers[targetGUID] = lib.learnCastTimers[targetGUID] or {}
lib.learnCastTimers[targetGUID][spellID] = {
start = GetTime(),
caster = casterGUID
}
lib.objects[targetGUID] = lib.objects[targetGUID] or {}
lib.objects[targetGUID][spellID] = {
spellID = spellID,
start = GetTime(),
duration = 999, -- Placeholder
stacks = 0,
caster = casterGUID
}
end
end
end
end
end)
local evLearn = CreateFrame("Frame", "CleveRoidsLibDebuffLearnFrame", UIParent)
evLearn:RegisterEvent("RAW_COMBATLOG")
evLearn:SetScript("OnEvent", function()
if event == "RAW_COMBATLOG" then
local raw = arg2
if not raw or not find(raw, "fades from") then return end
local _, _, spellName = find(raw, "^(.-) fades from ")
local _, _, targetGUID = find(raw, "from (.-).$")
if lower(targetGUID or "") == "you" then
_, targetGUID = UnitExists("player")
end
targetGUID = gsub(targetGUID or "", "^0x", "")
if not spellName or targetGUID == "" then return end
if not lib.objects[targetGUID] then return end
local timestamp = GetTime()
for spellID in pairs(lib.objects[targetGUID]) do
local name = SpellInfo(spellID)
if name then
name = gsub(name, "%s*%(%s*Rank%s+%d+%s*%)", "")
if name == spellName then
if lib.learnCastTimers[targetGUID] and
lib.learnCastTimers[targetGUID][spellID] then
local castTime = lib.learnCastTimers[targetGUID][spellID].start
local casterGUID = lib.learnCastTimers[targetGUID][spellID].caster
local actualDuration = timestamp - castTime
CleveRoids_LearnedDurations[spellID] = CleveRoids_LearnedDurations[spellID] or {}
CleveRoids_LearnedDurations[spellID][casterGUID] = floor(actualDuration + 0.5)
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
"|cff4b7dccCleveRoids:|r Learned " .. spellName ..
" (ID:" .. spellID .. ") = " .. floor(actualDuration + 0.5) .. "s"
)
end
lib.learnCastTimers[targetGUID][spellID] = nil
if not next(lib.learnCastTimers[targetGUID]) then
lib.learnCastTimers[targetGUID] = nil
end
end
if lib.objects[targetGUID][spellID].start +
lib.objects[targetGUID][spellID].duration <= timestamp then
lib.objects[targetGUID][spellID] = nil
end
if not next(lib.objects[targetGUID]) then
lib.objects[targetGUID] = nil
end
break
end
end
end
end
end)
-- Cleanup dead/invalid targets
local evCleanup = CreateFrame("Frame", "CleveRoidsLibDebuffCleanupFrame", UIParent)
evCleanup:RegisterEvent("PLAYER_TARGET_CHANGED")
evCleanup:RegisterEvent("PLAYER_DEAD")
evCleanup:RegisterEvent("PLAYER_ENTERING_WORLD")
local lastCleanup = 0
local CLEANUP_THROTTLE = 2 -- Only run cleanup every 2 seconds max
evCleanup:SetScript("OnEvent", function()
local timestamp = GetTime()
-- Cleanup on zone change / login / death
if event == "PLAYER_ENTERING_WORLD" or event == "PLAYER_DEAD" then
-- Keep only current target's data
local _, currentGUID = UnitExists("target")
if currentGUID then
local temp = lib.objects[currentGUID]
lib.objects = {}
if temp then
lib.objects[currentGUID] = temp
end
else
lib.objects = {} -- Clear everything
end
lastCleanup = timestamp
return
end
-- Throttle cleanup on target change
if event == "PLAYER_TARGET_CHANGED" then
if (timestamp - lastCleanup) < CLEANUP_THROTTLE then
return -- Don't cleanup too frequently
end
lastCleanup = timestamp
-- Remove expired effects from all GUIDs
for guid, effects in pairs(lib.objects) do
local _, targetGUID = UnitExists("target")
local isCurrentTarget = (targetGUID == guid)
-- Check if current target is dead
if isCurrentTarget and UnitIsDead("target") then
lib.objects[guid] = nil
else
-- Remove expired effects
for spellID, effect in pairs(effects) do
if effect.start + effect.duration < timestamp then
effects[spellID] = nil
end
end
-- Remove GUID if no effects remain (but keep current target)
if not next(effects) and not isCurrentTarget then
lib.objects[guid] = nil
end
end
end
end
end)
-- ============================================================================
-- IMMUNITY TRACKING SYSTEM
-- ============================================================================
-- Initialize SavedVariables for immunity tracking
CleveRoids_ImmunityData = CleveRoids_ImmunityData or {}
-- Spell school constants
local IMMUNITY_SCHOOLS = {
physical = 1,
holy = 2,
fire = 3,
nature = 4,
frost = 5,
shadow = 6,
arcane = 7,
}
-- Cache for spell school lookups
local spellSchoolCache = {}
-- Get the damage school of a spell
local function GetSpellSchool(spellName)
if not spellName then return nil end
-- Remove rank information for cache consistency
local baseName = string.gsub(spellName, "%s*%(.-%)%s*$", "")
-- Check cache first
if spellSchoolCache[baseName] then
return spellSchoolCache[baseName]
end
-- Try to find spell in player's spellbook
local spell = CleveRoids.GetSpell(baseName)
if not spell then
return nil
end
-- Create tooltip if needed
if not CleveRoidsSchoolTooltip then
CreateFrame("GameTooltip", "CleveRoidsSchoolTooltip", nil, "GameTooltipTemplate")
CleveRoidsSchoolTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
end
CleveRoidsSchoolTooltip:ClearLines()
CleveRoidsSchoolTooltip:SetSpell(spell.spellSlot, spell.bookType)
-- Scan tooltip for school keywords
local school = nil
for i = 1, CleveRoidsSchoolTooltip:NumLines() do
local line = _G["CleveRoidsSchoolTooltipTextLeft" .. i]
if line then
local text = string.lower(line:GetText() or "")
if string.find(text, "fire") or string.find(text, "flame") then
school = "fire"
break
elseif string.find(text, "frost") or string.find(text, "ice") then
school = "frost"
break
elseif string.find(text, "nature") or string.find(text, "poison") then
school = "nature"
break
elseif string.find(text, "shadow") or string.find(text, "dark") then
school = "shadow"
break
elseif string.find(text, "arcane") then
school = "arcane"
break
elseif string.find(text, "holy") or string.find(text, "divine") then
school = "holy"
break
end
end
end
-- Fallback: Use spell name patterns for common spells
if not school then
local lower = string.lower(baseName)
if string.find(lower, "fire") or string.find(lower, "flame") or string.find(lower, "immolat") or string.find(lower, "scorch") then
school = "fire"
elseif string.find(lower, "frost") or string.find(lower, "ice") or string.find(lower, "blizzard") then
school = "frost"
elseif string.find(lower, "nature") or string.find(lower, "poison") or string.find(lower, "sting") then
school = "nature"
elseif string.find(lower, "shadow") or string.find(lower, "curse") or string.find(lower, "corruption") then
school = "shadow"
elseif string.find(lower, "arcane") then
school = "arcane"
elseif string.find(lower, "holy") or string.find(lower, "smite") or string.find(lower, "exorcism") then
school = "holy"
else
school = "physical"
end
end
-- Cache the result
spellSchoolCache[baseName] = school
return school
end
-- Get current buffs on a unit
local function GetUnitBuffs(unit)
local buffs = {}
if not CleveRoids.hasSuperwow then return buffs end
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unit, i)
if not texture then break end
if spellID then
local buffName = SpellInfo(spellID)
if buffName then
buffs[buffName] = true
end
end
end
return buffs
end
-- Record an immunity (permanent or buff-based)
local function RecordImmunity(npcName, spellName, conditionalBuff)
if not npcName or not spellName or npcName == "" then
return
end
local school = GetSpellSchool(spellName)
if not school then
return
end
-- Initialize school table
if not CleveRoids_ImmunityData[school] then
CleveRoids_ImmunityData[school] = {}
end
-- Record immunity
if conditionalBuff then
-- Buff-based immunity
CleveRoids_ImmunityData[school][npcName] = {
buff = conditionalBuff
}
if CleveRoids.debug then
CleveRoids.Print("|cffff6600Immunity:|r " .. npcName .. " is immune to " .. school .. " when buffed with: " .. conditionalBuff)
end
else
-- Permanent immunity
if CleveRoids_ImmunityData[school][npcName] ~= true then
CleveRoids_ImmunityData[school][npcName] = true
if CleveRoids.debug then
CleveRoids.Print("|cffff6600Immunity:|r " .. npcName .. " is permanently immune to " .. school)
end
end
end
end
-- Combat log parser for immunity detection
local function ParseImmunityCombatLog()
local message = arg1 -- Formatted message
local rawMessage = arg2 -- Raw message
if not rawMessage then return end
-- Pattern: "X's SpellName fails. Y is immune."
local spellName = nil
local targetName = nil
-- Extract spell name from raw message
local _, _, extractedSpell = string.find(rawMessage, "'s%s+(.-)%s+fails%.")
if not extractedSpell then
_, _, extractedSpell = string.find(rawMessage, "Your%s+(.-)%s+fails%.")
end
-- Extract target name from formatted message (more reliable)
if message then
local _, _, extractedTarget = string.find(message, "fails%.%s+(.-)%s+is immune")
if extractedTarget then
targetName = extractedTarget
end
end
-- Fallback: Try to get target from current target
if not targetName and UnitExists("target") then
local _, targetGUID = UnitExists("target")
if targetGUID and rawMessage and string.find(rawMessage, targetGUID) then
targetName = UnitName("target")
end
end
if extractedSpell and targetName then
-- Check if target has any buffs (for conditional immunity)
local buffs = nil
if UnitExists("target") and UnitName("target") == targetName then
buffs = GetUnitBuffs("target")
end
-- If target has exactly one buff, assume it's causing the immunity
if buffs and next(buffs) then
local buffCount = 0
local singleBuff = nil
for buff, _ in pairs(buffs) do
buffCount = buffCount + 1
singleBuff = buff
if buffCount > 1 then
singleBuff = nil
break
end
end
if singleBuff then
RecordImmunity(targetName, extractedSpell, singleBuff)
return
end
end
-- No single buff detected, record as permanent immunity
RecordImmunity(targetName, extractedSpell, nil)
end
end
-- Check if a unit is immune to a spell or damage school
-- Supports: CheckImmunity(unitId, "Flame Shock") or CheckImmunity(unitId, "fire")
function CleveRoids.CheckImmunity(unitId, spellOrSchool)
if not unitId or not UnitExists(unitId) then
return false
end
-- Only works on NPCs
if UnitIsPlayer(unitId) then
return false
end
local targetName = UnitName(unitId)
if not targetName or targetName == "" then
return false
end
if not spellOrSchool or spellOrSchool == "" then
return false
end
-- Check if input is a spell school name directly
local inputLower = string.lower(spellOrSchool)
local school = nil
if IMMUNITY_SCHOOLS[inputLower] then
-- Input is a damage school name (fire, frost, nature, etc.)
school = inputLower
else
-- Input is a spell name, need to determine its school
school = GetSpellSchool(spellOrSchool)
if not school then
return false
end
end
-- Check immunity data for this school
if not CleveRoids_ImmunityData[school] then
return false
end
local immunityData = CleveRoids_ImmunityData[school][targetName]
-- No immunity data for this NPC
if not immunityData then
return false
end
-- Permanent immunity
if immunityData == true then
return true
end
-- Buff-based immunity (check if NPC has the required buff)
if type(immunityData) == "table" and immunityData.buff then
local requiredBuff = immunityData.buff
-- Check target's buffs
if CleveRoids.hasSuperwow then
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unitId, i)
if not texture then break end
if spellID then
local buffName = SpellInfo(spellID)
if buffName and buffName == requiredBuff then
return true
end
end
end
end
-- Buff not found, not currently immune
return false
end
return false
end
-- Management functions for immunity data
function CleveRoids.ListImmunities(school)
if school then
school = string.lower(school)
if not CleveRoids_ImmunityData[school] then
CleveRoids.Print("No immunity data for school: " .. school)
return
end
CleveRoids.Print("|cff00ff00" .. school .. " immunities:|r")
local count = 0
for npc, data in pairs(CleveRoids_ImmunityData[school]) do
if data == true then
CleveRoids.Print(" - " .. npc .. " (permanent)")
elseif type(data) == "table" and data.buff then
CleveRoids.Print(" - " .. npc .. " (when buffed: " .. data.buff .. ")")
end
count = count + 1
end
CleveRoids.Print("Total: " .. count)
else
-- List all schools
CleveRoids.Print("|cff00ff00Immunity Data by School:|r")
for schoolName, npcs in pairs(CleveRoids_ImmunityData) do
local count = 0
for _ in pairs(npcs) do
count = count + 1
end
if count > 0 then
CleveRoids.Print(" " .. schoolName .. ": " .. count .. " NPCs")
end
end
end
end
function CleveRoids.ClearImmunities(school)
if school then
school = string.lower(school)
CleveRoids_ImmunityData[school] = {}
CleveRoids.Print("Cleared " .. school .. " immunity data")
else
CleveRoids_ImmunityData = {}
CleveRoids.Print("Cleared all immunity data")
end
end
function CleveRoids.AddImmunity(npcName, school, buffName)
if not npcName or not school then
CleveRoids.Print("Usage: /cleveroid addimmune <npc name> <school> [buff name]")
CleveRoids.Print("Schools: fire, frost, nature, shadow, arcane, holy, physical")
return
end
school = string.lower(school)
if not IMMUNITY_SCHOOLS[school] then
CleveRoids.Print("Invalid school. Use: fire, frost, nature, shadow, arcane, holy, physical")
return
end
if not CleveRoids_ImmunityData[school] then
CleveRoids_ImmunityData[school] = {}
end
if buffName and buffName ~= "" then
CleveRoids_ImmunityData[school][npcName] = { buff = buffName }
CleveRoids.Print("Added: " .. npcName .. " is immune to " .. school .. " when buffed with: " .. buffName)
else
CleveRoids_ImmunityData[school][npcName] = true
CleveRoids.Print("Added: " .. npcName .. " is permanently immune to " .. school)
end
end
function CleveRoids.RemoveImmunity(npcName, school)
if not npcName or not school then
CleveRoids.Print("Usage: /cleveroid removeimmune <npc name> <school>")
return
end
school = string.lower(school)
if CleveRoids_ImmunityData[school] and CleveRoids_ImmunityData[school][npcName] then
CleveRoids_ImmunityData[school][npcName] = nil
CleveRoids.Print("Removed: " .. npcName .. " from " .. school .. " immunities")
else
CleveRoids.Print("Not found: " .. npcName .. " in " .. school .. " immunities")
end
end
-- Register combat log event for immunity tracking
local immunityFrame = CreateFrame("Frame", "CleveRoidsImmunityFrame")
immunityFrame:RegisterEvent("RAW_COMBATLOG")
immunityFrame:SetScript("OnEvent", function()
if event == "RAW_COMBATLOG" then
ParseImmunityCombatLog()
end
end)