Introduce ClassicAPI.lua, a feature-detection layer for the ClassicAPI client mod that mirrors NampowerAPI's HasMinimumVersion pattern (IsAvailable / HasMinimumVersion / HasUnitAuras). UnitHasDispelType scans a unit's auras via C_UnitAuras and reports the dispel type, scanning debuffs or buffs based on a helpful flag. Add conditionals backed by it: - Debuff side (defensive cleanse): [magic] [curse] [disease] [poison] [dispellable] + negations - Buff side (offensive dispel/strip): [magicbuff] [dispellablebuff] + negations All are no-arg booleans, default to @target (honor @unit), and degrade gracefully without ClassicAPI: positive checks return false, negated return true, since vanilla cannot read aura dispel types. The existing ValidateAura path is untouched. MacroErrorChecker auto-accepts them via the Keywords table; they're registered in BOOLEAN_CONDITIONALS so they parse as flags. Loaded after NampowerAPI in the TOC.
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ClassicAPI Adoption Backlog
Opportunities to use ClassicAPI (C:\Git\ClassicAPI, see
docs/API.md) in SuperCleveRoidMacros. ClassicAPI is a client mod (sibling to
nampower/SuperWoW) that backports the modern C_* API into the 1.12.1 client.
We already gate nampower behind version detection — every ClassicAPI path below
must follow the same pattern: feature-detect, then fall back to the current
implementation so users without ClassicAPI are unaffected.
API references are line numbers into C:\Git\ClassicAPI\docs\API.md.
Tier 1 — high impact (new capabilities, not just refactors)
1. C_UnitAuras — native aura data for any unit
-
API:
API.md:8670—GetAuraDataBySpellName(unit, name, filter),GetUnitAuraBySpellID(unit, spellID, filter),GetAuraDataByIndex. -
Returns
spellId,dispelName("Magic"/"Curse"/"Disease"/"Poison"),applications(stacks),duration. -
Unlocks:
[dispellable]/[curse]/[magic]target conditionals and spellID-based (rank/locale-proof) aura matching. -
Caveat:
expirationTimeis only populated forunit=="player"; it's0for target/focus (vanilla server limitation). Target debuff timers still need the existing libdebuff tracking — only presence/stacks/school/spellId are reliable cross-unit. -
DONE (slice 1 — dispel-type conditionals): added
ClassicAPI.luadetection module (CleveRoids.ClassicAPI, mirrors NampowerAPI'sHasMinimumVersion) and the[magic]/[curse]/[disease]/[poison]/[dispellable]conditionals + negations, backed byC_UnitAuras.GetDebuffDataByIndex(...).dispelName. No-arg booleans, honor@unit, graceful fallback (positive→false, negated→true) when ClassicAPI is absent. Purely additive — the existingValidateAurapath is untouched. -
DONE (slice 2 — buff-side / offensive dispel):
UnitHasDispelTypenow takes ahelpfulflag (scansGetBuffDataByIndex), exposed as[magicbuff]/[dispellablebuff]+ negations — detect a dispellable buff to strip off an enemy (e.g.[harm,magicbuff] Dispel Magic). Magic-only is the practical set since 1.12 offensive dispel removes Magic buffs. -
Follow-ups (still TODO):
- spellID-based aura matching via
GetUnitAuraBySpellID(rank/locale-proof), optionally wired intoValidateAuraas a fast path with libdebuff fallback. - more reliable cross-unit stacks via
applications. - class-aware
[dispellable](only types this character can actually remove). - optional name filtering on the type keywords (e.g.
[magic:Polymorph]).
- spellID-based aura matching via
2. C_Item.GetWeaponEnchantInfo() — temp-enchant IDs
- API:
API.md:7159— returns 12-tuple includingenchantIDfor main/off/ranged. - Unlocks: detect which temp enchant (poison/oil/sharpening stone) is applied to a weapon, not just that one exists.
- Naming:
[poison]is now taken by the target dispel-type conditional (slice 1 above). Use weapon-specific keywords for this — e.g.[mhenchant:<id>]/[ohenchant:<id>](or[mhpoison:<id>]/[ohpoison:<id>]), not a bare[poison]. - Vanilla's global only reports presence; this is a genuinely new capability (rogue/shaman/enhance).
3. GetUnitSpeed(unit) + IsFalling() / IsSwimming()
- API:
API.md:8312,API.md:7629. - Replaces today: MonkeySpeed addon dependency (which needs SuperWoW
UnitPosition) for[moving]—Conditionals.lua:2981.
Tier 2 — replace custom scanning / extra deps
4. C_Spell.* / GetSpellInfo(spellID)
- API:
API.md:6649+—GetSpellCooldown,IsUsableSpell,IsSpellKnown,SpellHasRange,GetSpellSchool,FindSpellBookSlotByID. - Replaces today: spellbook scanning via
GetSpellName(i, BOOKTYPE_SPELL)(Conditionals.lua:2500) and the Slam-slot hack. Simplifies[known],[usable], range checks.
5. C_Timer.After / NewTicker (+ coroutines)
- API:
API.md:8008+. - Replaces today: manual
OnUpdateframes (Core.lua:5082,:80,:460) and the UnitXP aura-cleanup timer (Conditionals.lua:1474).
6. UnitGUID / UnitTokenFromGUID
- API:
API.md:8206+. - Replaces today: SuperWoW GUIDs in ComboPointTracker (
ComboPointTracker.lua). - Verify first: confirm GUID string format matches SuperWoW's before swapping.
7. Native focus token + FocusUnit/ClearFocus + PLAYER_FOCUS_CHANGED
- API:
API.md:2624+. - Replaces today: custom/pfUI focus resolution (
Conditionals.lua:5799,:3148). Gives engine-backed@focusfor non-pfUI users.
Tier 3 — situational
C_NamePlate.GetNamePlates()/nameplateNtokens (API.md:5742+) — alternative to UnitXP enemy enumeration for AoE counting (Conditionals.lua:3099).GetShapeshiftFormID()+UPDATE_SHAPESHIFT_FORM(API.md:7792) — cleaner stance/form conditionals.CastSpellNoToggle/ numeric spellIDs in/cast(API.md:5336+) — rank-specific casting by ID, no-toggle behavior; could back a/cast <spellID>.- State helpers
IsStealthed/IsMounted/UnitStandState(API.md:7574+) — back simple[stealth]/[mounted]/[standing]conditionals.
Cross-cutting requirement
Gate every ClassicAPI path behind feature-detection with graceful fallback,
mirroring the nampower HasMinimumVersion pattern (Conditionals.lua:227):
if C_UnitAuras and C_UnitAuras.GetAuraDataBySpellName then
-- ClassicAPI path
else
-- existing libdebuff/tooltip path
end