Files
SuperCleveRoidMacros/Utility.lua
T
Brues c8bc4c134d Filter UNIT_AURA by unit token and drop the unit streams in realtime mode
Two handlers opened by testing arg1 against a fixed set of unit tokens, so
every other unit's copy of UNIT_AURA reached Lua only to be compared away
-- in a raid that is the bulk of them. ClassicAPI's RegisterUnitEvent
pushes that filter into the client, so the handler only runs for the units
named. Filtering is per (frame, event), so the other events sharing the
libdebuff frame are unaffected.

  Utility.lua      UNIT_AURA -> "target"            (libdebuff seeding)
  ComboPointTracker UNIT_AURA -> "target", "player"

Extensions register through CleveRoids.RegisterEvent, so ExtensionsManager
gains a RegisterUnitEvent alongside it.

Separately, the main frame's unit state streams (UNIT_AURA / UNIT_HEALTH /
UNIT_POWER, or the _GUID variants under Nampower v2.39+) are now registered
only in event-driven mode. Their handlers are wholly wrapped in
`realtime == 0`, so with realtime on every one of them crossed into Lua and
returned immediately while the OnUpdate did the refreshing. Registration is
applied at load, again at VARIABLES_LOADED once the saved setting is
readable, and whenever /cleveroid realtime flips it.

Those three stay plain RegisterEvent calls: their handlers ignore the unit
and refresh every macro, and a conditional may name any unit
([@party3,hp:<50], @focus, @mouseover), so narrowing the token set would
leave those icons stale. The _GUID variants could not be filtered anyway --
their first argument is a GUID, not a unit token.
2026-09-11 00:42:42 -05:00

10041 lines
408 KiB
Lua

--[[
Author: Dennis Werner Garske (DWG) / brian / Mewtiny
License: MIT License
]]
local _G = _G or getfenv(0)
local CleveRoids = _G.CleveRoids or {}
local _G = getfenv(0)
local strfind = string.find
local find = string.find -- Add this line
local gsub = string.gsub
local lower = string.lower
local floor = math.floor
local pairs = pairs
local ipairs = ipairs
local type = type
local tonumber = tonumber
local tostring = tostring
local GetTime = GetTime
--------------------------------------------------------------------------------
-- PERFORMANCE: Memoized rank-stripping function
-- Caches results to avoid repeated string.gsub + string allocation on every call.
-- Two patterns are used across the codebase; we handle both with one function.
-- Cache grows with unique spell names (~200-300 total), negligible memory.
--------------------------------------------------------------------------------
local _stripRankCache = {}
local _STRIP_RANK_CACHE_MAX = 512
function CleveRoids.StripRank(name)
if not name then return nil end
local cached = _stripRankCache[name]
if cached then return cached end
-- Handles both "Spell (Rank 4)" and "Spell(Rank 4)" with flexible whitespace
cached = gsub(name, "%s*%(%s*Rank%s+%d+%s*%)", "")
_stripRankCache[name] = cached
return cached
end
function CleveRoids.ClearStripRankCache()
_stripRankCache = {}
end
-- Spells with physical damage + resistable CC effect (weapon-dependent)
-- These spells deal physical damage that ALWAYS lands (unless dodged/parried/blocked),
-- but apply a CC effect that can be resisted independently.
-- When the CC is resisted, we should NOT record physical immunity.
--
-- Master Strike (Warrior): 35% weapon damage + weapon-dependent CC
-- Mace: Disorient (3s) Sword: Disarm (3s) Axe: Immobilize (4s)
-- Polearm: Dismount Fist: Knockdown (2s) Dagger: Silence (3s)
-- Staff: Self-buff (parry, no CC)
local SPLIT_CC_SPELLS = {
[54016] = true, -- Master Strike (Mace) - Disorient
[54017] = true, -- Master Strike (Sword) - Disarm
[54018] = true, -- Master Strike (Axe) - Immobilize
[54019] = true, -- Master Strike (Polearm) - Dismount
[54020] = true, -- Master Strike (Fist) - Knockdown
[54021] = true, -- Master Strike (Staff) - Parry buff
[54022] = true, -- Master Strike (Dagger) - Silence
[54023] = true, -- Master Strike (Base)
[54024] = true, -- Master Strike (Level 0 variant)
}
-- Name-based lookup for split CC spells (for combat log parsing where only name is available)
-- All weapon variants share the same display name, so we need to check by name too
local SPLIT_CC_SPELL_NAMES = {
["Master Strike"] = true,
}
-- GUID normalization: ensure all GUIDs are strings for consistent table key lookups
-- In Lua, table["123"] is different from table[123], so we must normalize
function CleveRoids.NormalizeGUID(guid)
if not guid then return nil end
return tostring(guid)
end
-- Get GUID for a unit token via Nampower GetUnitGUID (v3.0+)
-- Returns: normalized GUID string, or nil
function CleveRoids.GetGUID(unit)
local guid = GetUnitGUID(unit)
if guid then return tostring(guid) end
return nil
end
-- Check if a unit is truly dead using Nampower health (sees through feign death)
-- Returns: true if unit HP is 0 (truly dead), false if alive or feigning
function CleveRoids.IsUnitDead(unit)
if CleveRoids.NampowerAPI then
local hp = CleveRoids.NampowerAPI.GetUnitHealth(unit)
if hp ~= nil then
return hp == 0
end
end
return UnitIsDead(unit)
end
-- Check if a unit is truly dead or a ghost using Nampower health
-- Returns: true if unit HP is 0 or unit is a ghost
function CleveRoids.IsUnitDeadOrGhost(unit)
return CleveRoids.IsUnitDead(unit) or UnitIsGhost(unit)
end
-- Hidden tooltip for scanning spell info
local SpellScanTooltip = nil
-- Create hidden tooltip for scanning (once)
local function GetSpellScanTooltip()
if not SpellScanTooltip then
SpellScanTooltip = CreateFrame("GameTooltip", "CleveRoidsSpellScanTooltip", nil, "GameTooltipTemplate")
SpellScanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
end
return SpellScanTooltip
end
-- Cache for spell durations from tooltip
local cachedSpellDurations = {}
local spellDurationCacheTime = {}
local SPELL_CACHE_DURATION = 0.5 -- Re-scan every 0.5 seconds (haste can change mid-fight)
-- Get a spell's slot in the spellbook by name (finds highest rank by default)
-- If targetRank is specified (e.g., "Rank 5"), finds that specific rank
local function GetSpellSlotByName(targetSpellName, targetRank)
local foundSlot = nil
local foundRank = nil
local i = 1
while true do
local spellName, spellRank = GetSpellName(i, BOOKTYPE_SPELL)
if not spellName then break end
if spellName == targetSpellName then
if targetRank then
-- Looking for specific rank
if spellRank == targetRank then
return i, BOOKTYPE_SPELL
end
else
-- Looking for highest rank - keep scanning to find the last one
foundSlot = i
foundRank = spellRank
end
end
i = i + 1
end
-- Return highest rank found (last match in spellbook order)
return foundSlot, BOOKTYPE_SPELL
end
-- Parse channel duration from tooltip text
-- Matches patterns like "for 5 sec" or "over 8 sec" at the end of descriptions
local function ParseChannelDurationFromText(text)
if not text then return nil end
-- Match "for X sec" pattern (channels like Arcane Missiles, Drain Life)
local _, _, dur = string.find(text, "for (%d+%.?%d*) sec")
if dur then
return tonumber(dur)
end
-- Match "over X sec" pattern (some DoT/HoT tooltips)
local _, _, over = string.find(text, "over (%d+%.?%d*) sec")
if over then
return tonumber(over)
end
return nil
end
-- Scan spell tooltip for channel/cast duration
-- Returns duration in seconds, or nil if not found
-- Tries Nampower GetSpellDuration (DBC, v2.38+) first, falls back to tooltip scanning
function CleveRoids.GetSpellDurationFromTooltip(spellName)
if not spellName then return nil end
-- Check cache
local now = GetTime()
if cachedSpellDurations[spellName] and spellDurationCacheTime[spellName] then
if now - spellDurationCacheTime[spellName] < SPELL_CACHE_DURATION then
return cachedSpellDurations[spellName]
end
end
-- Try Nampower DBC lookup first (v2.38+ GetSpellDuration) — faster and works for all spells
if CleveRoids.NampowerAPI and CleveRoids.NampowerAPI.features
and CleveRoids.NampowerAPI.features.hasGetSpellDuration then
-- Resolve name to ID
local spellID = nil
if GetSpellIdForName then
spellID = GetSpellIdForName(spellName)
end
if spellID then
local durationMs = CleveRoids.NampowerAPI.GetSpellDuration(spellID)
if durationMs and durationMs > 0 then
local duration = durationMs / 1000
cachedSpellDurations[spellName] = duration
spellDurationCacheTime[spellName] = now
return duration
end
end
end
-- Fallback: tooltip scanning (works for player spellbook spells)
local slot, bookType = GetSpellSlotByName(spellName)
if not slot then return nil end
local tooltip = GetSpellScanTooltip()
tooltip:ClearLines()
tooltip:SetSpell(slot, bookType)
-- Scan tooltip lines for duration
for i = 1, tooltip:NumLines() do
local leftText = getglobal("CleveRoidsSpellScanTooltipTextLeft" .. i)
if leftText then
local text = leftText:GetText()
local duration = ParseChannelDurationFromText(text)
if duration then
-- Cache the result
cachedSpellDurations[spellName] = duration
spellDurationCacheTime[spellName] = now
return duration
end
end
end
return nil
end
-- Get channel duration for a spell by ID
-- Tries Nampower GetSpellDuration (DBC) first, falls back to tooltip via name
function CleveRoids.GetChannelDurationFromTooltipByID(spellID)
if not spellID then return nil end
-- Try Nampower DBC lookup first (v2.38+)
if CleveRoids.NampowerAPI and CleveRoids.NampowerAPI.features
and CleveRoids.NampowerAPI.features.hasGetSpellDuration then
local durationMs = CleveRoids.NampowerAPI.GetSpellDuration(spellID)
if durationMs and durationMs > 0 then
return durationMs / 1000
end
end
-- Fallback: resolve name and scan tooltip
local spellName = C_Spell.GetSpellName(spellID)
if not spellName then return nil end
return CleveRoids.GetSpellDurationFromTooltip(spellName)
end
if type(hooksecurefunc) ~= "function" then
function hooksecurefunc(arg1, arg2, arg3)
local tgt, fname, post
if type(arg1) == "string" and type(arg2) == "function" and arg3 == nil then
fname, post = arg1, arg2
local orig = _G[fname]
if type(orig) ~= "function" then return end
_G[fname] = function(...)
local args = arg or {}
local n = (type(args) == "table" and args.n) or 0
local r = { orig(unpack(args, 1, n)) }
post(unpack(args, 1, n))
return unpack(r, 1, table.getn(r))
end
return
end
if type(arg1) == "table" and type(arg2) == "string" and type(arg3) == "function" then
tgt, fname, post = arg1, arg2, arg3
local orig = tgt[fname]
if type(orig) ~= "function" then return end
tgt[fname] = function(...)
local args = arg or {}
local n = (type(args) == "table" and args.n) or 0
local r = { orig(unpack(args, 1, n)) }
post(unpack(args, 1, n))
return unpack(r, 1, table.getn(r))
end
return
end
end
end
function CleveRoids.Seq(_, i)
return (i or 0) + 1
end
-- PERFORMANCE: Trim cache to avoid repeated gsub pattern matching
local _trimCache = {}
local _trimCacheSize = 0
local _TRIM_CACHE_MAX = 512
function CleveRoids.Trim(str)
if not str then
return nil
end
-- PERFORMANCE: Check cache first
local cached = _trimCache[str]
if cached ~= nil then
return cached
end
local result = string.gsub(str, "^%s*(.-)%s*$", "%1")
-- Cache the result (limit cache size)
if _trimCacheSize < _TRIM_CACHE_MAX then
_trimCache[str] = result
_trimCacheSize = _trimCacheSize + 1
end
return result
end
do
local _G = _G or getfenv(0)
local CleveRoids = _G.CleveRoids or {}
_G.CleveRoids = CleveRoids
CleveRoids.__mo = CleveRoids.__mo or { sources = {}, current = nil, selfTriggered = false }
-- Priority levels for mouseover sources (higher = takes precedence)
-- All unit frame addons get priority 3, native event gets 2, tooltip fallback gets 1
local PRIORITY = {
-- Unit frame addons (priority 3)
pfui = 3,
blizz = 3,
aguf = 3, -- ag_UnitFrames
ctra = 3, -- CT_RaidAssist
ctuf = 3, -- CT_UnitFrames
cursive = 3, -- Cursive DoT tracker bars
duf = 3, -- DiscordUnitFrames
focus = 3, -- FocusFrame
grid = 3, -- Grid
ngrid = 3, -- NotGrid
praid = 3, -- PerfectRaid
sraid = 3, -- sRaidFrames
xperl = 3, -- X-Perl UnitFrames
luna = 3, -- LunaUnitFrames
dfr = 3, -- DragonflightReloaded
df3 = 3, -- Dragonflight3
-- Fallbacks (lower priority)
native = 2,
tooltip = 1,
}
-- Get priority for a source, handling prefixed keys like "pfui:player"
local function getPriority(source)
if PRIORITY[source] then
return PRIORITY[source]
end
-- Check for prefixed sources (e.g., "pfui:player" -> "pfui")
-- Using string.find with captures for Lua 5.0 compatibility
local _, _, prefix = string.find(source, "^(%w+):")
if prefix and PRIORITY[prefix] then
return PRIORITY[prefix]
end
return 0
end
local function getBest()
local bestSource, bestUnit, bestP = nil, nil, -1
for source, unit in pairs(CleveRoids.__mo.sources) do
if unit and unit ~= "" then
local p = getPriority(source)
if p > bestP then
bestP, bestSource, bestUnit = p, source, unit
end
end
end
return bestSource, bestUnit
end
-- Re-entrancy guard to prevent stack overflow from UI update cascades
local isUpdatingMouseover = false
local function apply(unit)
if _G.SetMouseoverUnit then
local resolved = unit
-- "focus" is not a valid unit token in 1.12.1; resolve to real token
if unit == "focus" then
if pfUI and pfUI.uf and pfUI.uf.focus and pfUI.uf.focus.label and pfUI.uf.focus.id
and UnitExists(pfUI.uf.focus.label .. pfUI.uf.focus.id) then
resolved = pfUI.uf.focus.label .. pfUI.uf.focus.id
else
-- No resolvable unit token; use fallback path
CleveRoids.mouseoverUnit = unit
if CleveRoids.QueueActionUpdate then CleveRoids.QueueActionUpdate() end
return
end
end
-- Available via SuperWoW or Nampower v2.37+
-- Set flag so UPDATE_MOUSEOVER_UNIT handler knows we triggered this
CleveRoids.__mo.selfTriggered = true
-- Use empty string instead of nil to properly clear mouseover.
-- SetMouseoverUnit(nil) doesn't properly clear the game's internal state,
-- causing UnitIsPlayer("mouseover") to return stale data (TurtleRP bug).
_G.SetMouseoverUnit(resolved or "")
else
CleveRoids.mouseoverUnit = unit
end
if CleveRoids.QueueActionUpdate then CleveRoids.QueueActionUpdate() end
end
function CleveRoids.SetMouseoverFrom(source, unit)
if not source or isUpdatingMouseover then return end
CleveRoids.__mo.sources[source] = unit
local _, bestUnit = getBest()
if bestUnit ~= CleveRoids.__mo.current then
CleveRoids.__mo.current = bestUnit
isUpdatingMouseover = true
apply(bestUnit)
isUpdatingMouseover = false
end
end
function CleveRoids.ClearMouseoverFrom(source, unitIfMatch)
if not source or isUpdatingMouseover then return end
if unitIfMatch and CleveRoids.__mo.sources[source] ~= unitIfMatch then
return
end
CleveRoids.__mo.sources[source] = nil
local _, bestUnit = getBest()
if bestUnit ~= CleveRoids.__mo.current then
CleveRoids.__mo.current = bestUnit
isUpdatingMouseover = true
apply(bestUnit)
isUpdatingMouseover = false
end
end
end
-- TODO: Get rid of one Split function. CleveRoids.splitString is ~10% slower
function CleveRoids.Split(s, p, trim)
local r, o = {}, 1
if not p or p == "" then
if trim then
s = CleveRoids.Trim(s)
end
for i = 1, string.len(s) do
table.insert(r, string.sub(s, i, 1))
end
return r
end
repeat
local b, e = string.find(s, p, o)
if b == nil then
local sub = string.sub(s, o)
table.insert(r, trim and CleveRoids.Trim(sub) or sub)
return r
end
if b > 1 then
local sub = string.sub(s, o, b - 1)
table.insert(r, trim and CleveRoids.Trim(sub) or sub)
else
table.insert(r, "")
end
o = e + 1
until false
end
function CleveRoids.splitString(str, seperatorPattern)
local tbl = {}
if not str then
return tbl
end
local pattern = "(.-)" .. seperatorPattern
local lastEnd = 1
local s, e, cap = string.find(str, pattern, 1)
while s do
if s ~= 1 or cap ~= "" then
table.insert(tbl,cap)
end
lastEnd = e + 1
s, e, cap = string.find(str, pattern, lastEnd)
end
if lastEnd <= string.len(str) then
cap = string.sub(str, lastEnd)
table.insert(tbl, cap)
end
return tbl
end
-- PERFORMANCE: Cache for splitStringIgnoringQuotes results
-- Key: str .. "|" .. separator_key, Value: result table
local _splitCache = {}
local _splitCacheSize = 0
local _SPLIT_CACHE_MAX = 256 -- Limit cache size to prevent unbounded growth
-- PERFORMANCE: Pre-built separator tables for common cases
local _defaultSeparator = { [";"] = ";" }
local _commaSeparator = { [","] = ",", [" "] = " " }
local _colonSeparator = { [":"] = ":" }
-- PERFORMANCE: Reusable result table pool
local _splitResultPool = {}
local _splitResultPoolSize = 0
local function getSplitResult()
if _splitResultPoolSize > 0 then
local r = _splitResultPool[_splitResultPoolSize]
_splitResultPool[_splitResultPoolSize] = nil
_splitResultPoolSize = _splitResultPoolSize - 1
-- Clear the table for reuse
for k in pairs(r) do r[k] = nil end
return r
end
return {}
end
-- Return a result to the pool (call when done iterating)
function CleveRoids.ReleaseSplitResult(result)
if result and _splitResultPoolSize < 16 then
_splitResultPoolSize = _splitResultPoolSize + 1
_splitResultPool[_splitResultPoolSize] = result
end
end
function CleveRoids.splitStringIgnoringQuotes(str, separator)
if not str then return {""} end
-- PERFORMANCE: Build cache key and check cache
local sepKey
if separator == nil then
sepKey = ";"
elseif type(separator) == "table" then
-- For table separators, use a simple identifier
if separator[1] == "," and separator[2] == " " then
sepKey = ",_"
else
sepKey = "t"
end
else
sepKey = separator
end
local cacheKey = str .. "|" .. sepKey
local cached = _splitCache[cacheKey]
if cached then
-- PERFORMANCE: Return cached result directly - callers should only iterate, not mutate
-- This avoids table allocation on every cache hit
return cached
end
local result = getSplitResult()
local temp = ""
local insideQuotes = false
local separators
-- PERFORMANCE: Use pre-built separator tables when possible
if separator == nil then
separators = _defaultSeparator
elseif type(separator) == "table" then
if separator[1] == "," and separator[2] == " " then
separators = _commaSeparator
elseif separator[1] == ":" then
separators = _colonSeparator
else
separators = {}
for _, s in separator do
separators[s] = s
end
end
else
if separator == ";" then
separators = _defaultSeparator
elseif separator == ":" then
separators = _colonSeparator
else
separators = { [separator] = separator }
end
end
-- PERFORMANCE: Use local references and avoid repeated function calls
local strlen = string.len(str)
local strsub = string.sub
local Trim = CleveRoids.Trim
local tinsert = table.insert
for i = 1, strlen do
local char = strsub(str, i, i)
if char == "\"" then
insideQuotes = not insideQuotes
temp = temp .. char
elseif separators[char] and not insideQuotes then
temp = Trim(temp)
if temp ~= "" then tinsert(result, temp) end
temp = ""
else
temp = temp .. char
end
end
if temp ~= "" then
temp = Trim(temp)
tinsert(result, temp)
end
if not next(result) then
result[1] = ""
end
-- PERFORMANCE: Cache the result (store a copy)
if _splitCacheSize < _SPLIT_CACHE_MAX then
local cacheCopy = {}
for i = 1, table.getn(result) do
cacheCopy[i] = result[i]
end
_splitCache[cacheKey] = cacheCopy
_splitCacheSize = _splitCacheSize + 1
end
return result
end
-- Splits a macro clause into its leading run of [group] blocks and the action
-- that follows, Blizzard-style: `[a][b] Spell` is two groups sharing one action.
-- Returns prefix (the leading whitespace and ? ! ~ flag characters, kept so a
-- variant re-parses exactly like the original), groups (array with .n, each
-- entry including its brackets) and restStart (index of the action text; 1 when
-- there are no groups). Quote-aware for " so a ] inside a quoted argument does
-- not close a group; not nesting-aware. An unclosed [ ends the scan at that [,
-- which is what the old greedy "%[(.+)%]" produced for such input.
function CleveRoids.ScanBracketGroups(msg)
local groups = { n = 0 }
if not msg then return "", groups, 1 end
local len = string.len(msg)
local _, prefixEnd = string.find(msg, "^[%s%?!~]*")
local prefix = string.sub(msg, 1, prefixEnd)
local i = prefixEnd + 1
while i <= len and string.sub(msg, i, i) == "[" do
local close = nil
local inQuotes = false
for j = i + 1, len do
local c = string.sub(msg, j, j)
if c == "\"" then
inQuotes = not inQuotes
elseif c == "]" and not inQuotes then
close = j
break
end
end
if not close then break end
groups.n = groups.n + 1
groups[groups.n] = string.sub(msg, i, close)
local _, wsEnd = string.find(msg, "^%s*", close + 1)
i = wsEnd + 1
end
if groups.n == 0 then
return prefix, groups, 1
end
return prefix, groups, i
end
-- Single-group variants of a multi-group clause: `[a][b] Spell` becomes
-- { "[a] Spell", "[b] Spell", n = 2 }. nil for anything with fewer than two
-- groups so callers take their normal path without allocating. Memoised per
-- clause string in CleveRoids.ExpandedGroups (false marks "nothing to expand").
function CleveRoids.ExpandBracketGroups(msg)
if not msg or not string.find(msg, "%[") then return nil end
local cached = CleveRoids.ExpandedGroups[msg]
if cached ~= nil then
return cached or nil
end
local variants = nil
local prefix, groups, restStart = CleveRoids.ScanBracketGroups(msg)
if groups.n > 1 then
local rest = string.sub(msg, restStart)
if rest ~= "" then rest = " " .. rest end
variants = { n = groups.n }
for i = 1, groups.n do
variants[i] = prefix .. groups[i] .. rest
end
end
CleveRoids.ExpandedGroups[msg] = variants or false
return variants
end
function CleveRoids.Print(...)
local c = "|cFF4477FFCleveR|r|cFFFFFFFFoid :: |r"
local out = ""
for i=1, arg.n, 1 do
out = out..tostring(arg[i]).." "
end
if WowLuaFrameOutput then
WowLuaFrameOutput:AddMessage(out)
else
if not DEFAULT_CHAT_FRAME:IsVisible() then
FCF_SelectDockFrame(DEFAULT_CHAT_FRAME)
end
DEFAULT_CHAT_FRAME:AddMessage(c..out)
end
end
function CleveRoids.PrintI(msg, depth)
depth = depth or 0
msg = string.rep(" ", depth) .. tostring(msg)
CleveRoids.Print(msg)
end
function CleveRoids.PrintT(t, depth)
depth = depth or 0
local cs = "|cffc8c864"
local ce = "|r"
if t == nil or type(t) ~= "table" then
CleveRoids.PrintI(t, depth)
else
for k, v in pairs(t) do
if type(v) == "table" then
CleveRoids.PrintI(cs..tostring(k)..":"..ce.." <TABLE>", depth)
CleveRoids.PrintT(v, depth + 1)
else
CleveRoids.PrintI(cs..tostring(k)..ce..": "..tostring(v), depth)
end
end
end
end
CleveRoids.buttons = {
['1'] = 'LeftButton',
['2'] = 'RightButton',
['3'] = 'MiddleButton',
['4'] = 'Button4',
['5'] = 'Button5',
}
-- True while any mapped mouse button is held. Backs the argument-less [button] /
-- [nobutton], mirroring how a bare [mod] means "any modifier". Bare [nobutton] is
-- the practical "activated by a keybind, not a click" test.
function CleveRoids.AnyMouseButtonDown()
for _, name in pairs(CleveRoids.buttons) do
if IsMouseButtonDown(name) then return true end
end
return false
end
CleveRoids.kmods = {
ctrl = IsControlKeyDown,
lctrl = IsLeftControlKeyDown,
rctrl = IsRightControlKeyDown,
alt = IsAltKeyDown,
lalt = IsLeftAltKeyDown,
ralt = IsRightAltKeyDown,
shift = IsShiftKeyDown,
lshift = IsLeftShiftKeyDown,
rshift = IsRightShiftKeyDown,
mod = IsModifierKeyDown,
nomod = function() return not IsModifierKeyDown() end,
}
-- Key code lookup table for [keydown:X] conditional (Nampower v2.41+)
-- Maps lowercase name -> integer key code from the Nampower KEY_DOWN/KEY_UP enum
CleveRoids.KEY_NAMES = {
-- Printable ASCII
space=32,
["0"]=48,["1"]=49,["2"]=50,["3"]=51,["4"]=52,
["5"]=53,["6"]=54,["7"]=55,["8"]=56,["9"]=57,
a=65,b=66,c=67,d=68,e=69,f=70,g=71,h=72,i=73,j=74,k=75,l=76,
m=77,n=78,o=79,p=80,q=81,r=82,s=83,t=84,u=85,v=86,w=87,x=88,y=89,z=90,
-- Special
tilde=256,
-- Numpad
numpad0=257,numpad1=258,numpad2=259,numpad3=260,numpad4=261,
numpad5=262,numpad6=263,numpad7=264,numpad8=265,numpad9=266,
-- Control keys
escape=512,enter=513,
-- Function keys
f1=768,f2=769,f3=770,f4=771,f5=772,f6=773,
f7=774,f8=775,f9=776,f10=777,f11=778,f12=779,
}
CleveRoids.operators = {
["<"] = "lt",
["lt"] = "<",
[">"] = "gt",
["gt"] = ">",
["="] = "eq",
["eq"] = "=",
["<="] = "lte",
["lte"] = "<=",
[">="] = "gte",
["gte"] = ">=",
["~="] = "ne",
["ne"] = "~=",
}
CleveRoids.comparators = {
lt = function(a, b) return (a < b) end,
gt = function(a, b) return (a > b) end,
eq = function(a, b) return (a == b) end,
lte = function(a, b) return (a <= b) end,
gte = function(a, b) return (a >= b) end,
ne = function(a, b) return (a ~= b) end,
}
CleveRoids.comparators["<"] = CleveRoids.comparators.lt
CleveRoids.comparators[">"] = CleveRoids.comparators.gt
CleveRoids.comparators["="] = CleveRoids.comparators.eq
CleveRoids.comparators["<="] = CleveRoids.comparators.lte
CleveRoids.comparators[">="] = CleveRoids.comparators.gte
CleveRoids.comparators["~="] = CleveRoids.comparators.ne
_G["CleveRoids"] = CleveRoids
local _G = _G or getfenv(0)
local CleveRoids = _G.CleveRoids or {}
_G.CleveRoids = CleveRoids
CleveRoids.libdebuff = CleveRoids.libdebuff or {}
local lib = CleveRoids.libdebuff
lib.objects = lib.objects or {}
lib.guidToName = lib.guidToName or {}
-- PFUI v7.4.3+ NAMPOWER-BASED DEBUFF TRACKING INTEGRATION
-- When pfUI v7.4.3+ with Nampower v2.26+ is available, we leverage pfUI's
-- comprehensive debuff tracking tables instead of duplicating the event handlers.
-- This provides accurate caster GUID tracking, rank checking, combo point
-- duration calculation, and miss/dodge/parry/resist/immune detection.
-- Enhanced tables (populated by pfUI or standalone Nampower handlers)
lib.ownDebuffs = lib.ownDebuffs or {} -- [targetGUID][spellName] = {startTime, duration, texture, rank, spellId}
lib.ownSlots = lib.ownSlots or {} -- [targetGUID][slot] = spellName (LEGACY - empty when pfUI 7.6+ is active)
lib.allSlots = lib.allSlots or {} -- [targetGUID][slot] = {spellName, casterGuid, isOurs} (LEGACY - empty when pfUI 7.6+ is active)
lib.slotOwnership = lib.slotOwnership or {} -- [targetGUID][auraSlot] = {casterGuid, spellName, spellId, isOurs} (pfUI 7.6+ GetUnitField edition)
lib.allAuraCasts = lib.allAuraCasts or {} -- [targetGUID][spellName][casterGuid] = {startTime, duration, rank}
lib.pendingCasts = lib.pendingCasts or {} -- [targetGUID][spellName] = {casterGuid, rank, time, comboPoints}
lib.recentMisses = lib.recentMisses or {} -- [targetGUID][spellName] = {time, spellId, targetName, reason} for miss/dodge/parry detection
lib.recentDeaths = lib.recentDeaths or {} -- [targetGUID] = GetTime() timestamp of UNIT_DIED (prevents false immunity on dead targets)
lib.recentCCHits = lib.recentCCHits or {} -- [targetGUID][ccType] = {count, lastHitTime} for DR tracking (prevents DR immunity → permanent)
lib.iconCache = lib.iconCache or {} -- [spellId] = texture (shared with pfUI 7.6 or standalone)
-- Buff tracking tables (parallel to debuff tables, standalone Nampower mode only)
-- Buff tables are NOT linked to pfUI — pfUI has no public buff tracking tables.
-- They remain empty when hasPfUIEnhanced=true since all buff event handlers are gated by it.
-- Flag indicating whether enhanced pfUI tracking is available
lib.hasPfUIEnhanced = false
lib.hasStandaloneNampower = false
-- Check if pfUI v7.4.3+ with enhanced libdebuff is available
function lib:HasEnhancedPfUILibdebuff()
-- Check pfUI exists
if not pfUI then return false end
-- Check version from TOC (stored in pfUI.version after ADDON_LOADED)
-- Minimum required: 7.4.3
local v = pfUI.version
if not v or not v.major then return false end
-- Version comparison: 7.4.3+
if v.major > 7 then
-- Continue to Nampower check
elseif v.major < 7 then
return false
else
-- major == 7
if v.minor > 4 then
-- Continue to Nampower check
elseif v.minor < 4 then
return false
else
-- minor == 4
if (v.fix or 0) < 3 then
return false
end
end
end
-- Verify Nampower version based on pfUI version:
-- - pfUI 7.6+ (GetUnitField edition): requires Nampower v2.37.0+
-- - pfUI 7.4.3 to 7.5.x (legacy): requires Nampower v2.26+
if not GetNampowerVersion then return false end
local npMajor, npMinor, npPatch = GetNampowerVersion()
npPatch = npPatch or 0
-- Check if this is pfUI 7.6+ (GetUnitField edition) by looking for the new table
local isPfUI76 = pfUI.libdebuff_slot_ownership ~= nil
if isPfUI76 then
-- pfUI 7.6+ requires Nampower v2.37.0+
if npMajor < 2 then return false end
if npMajor == 2 and npMinor < 37 then return false end
else
-- Legacy pfUI 7.4.3-7.5.x requires Nampower v2.26+
if npMajor < 2 or (npMajor == 2 and npMinor < 26) then return false end
end
-- Finally verify the exposed tables exist
-- NOTE: libdebuff_own_slots and libdebuff_all_slots are LEGACY stubs (empty) in pfUI 7.6+
-- The new GetUnitField-based libdebuff uses libdebuff_slot_ownership instead
if not pfUI.libdebuff_own then return false end
if not pfUI.libdebuff_pending then return false end
-- Check for either legacy tables (pre-7.6) or new slotOwnership table (7.6+)
if not pfUI.libdebuff_all_slots and not pfUI.libdebuff_slot_ownership then return false end
return true
end
-- Icon caching helper: DBC lookup via GetSpellRecField
function lib:GetCachedIcon(spellId)
if not spellId then return nil end
if lib.iconCache[spellId] then return lib.iconCache[spellId] end
local texture = C_Spell.GetSpellTexture(spellId) or "Interface\\Icons\\INV_Misc_QuestionMark"
lib.iconCache[spellId] = texture
return texture
end
-- Initialize pfUI integration (call after ADDON_LOADED for pfUI)
function lib:InitPfUIIntegration()
if lib:HasEnhancedPfUILibdebuff() then
-- Link to pfUI's tables directly
lib.ownDebuffs = pfUI.libdebuff_own or lib.ownDebuffs
lib.allAuraCasts = pfUI.libdebuff_all_auras or lib.allAuraCasts
lib.pendingCasts = pfUI.libdebuff_pending or lib.pendingCasts
-- LEGACY slot tables (empty in pfUI 7.6+ GetUnitField edition, but kept for backwards compat)
lib.ownSlots = pfUI.libdebuff_own_slots or lib.ownSlots
lib.allSlots = pfUI.libdebuff_all_slots or lib.allSlots
-- NEW: GetUnitField-based slot ownership (pfUI 7.6+)
-- This replaces the legacy ownSlots/allSlots with stable aura slot tracking
if pfUI.libdebuff_slot_ownership then
lib.slotOwnership = pfUI.libdebuff_slot_ownership
end
lib.hasPfUIEnhanced = true
lib.hasStandaloneNampower = false
-- Unregister chat log events since SPELL_GO provides miss detection
if CleveRoidsLibDebuffLearnFrame then
CleveRoidsLibDebuffLearnFrame:UnregisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
end
-- Delegate event unregistration and hook registration to pfUI compatibility layer.
-- All pfUI hook logic lives in Compatibility/pfUI.lua for easier debugging.
if CleveRoids.Compatibility_pfUI and CleveRoids.Compatibility_pfUI.SetupPfUIEventHooks then
CleveRoids.Compatibility_pfUI.SetupPfUIEventHooks(lib)
else
-- Fallback: call lib method directly (pfUI extension not yet loaded)
lib:RegisterPfUIHooks()
end
if CleveRoids.debug then
local v = pfUI.version
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff33ff99[libdebuff]|r pfUI v%d.%d.%d enhanced tracking enabled",
v.major, v.minor, v.fix or 0)
)
end
return true
end
-- Check for standalone Nampower v2.26+ (when pfUI is not available or outdated)
-- Standalone mode uses SPELL_GO and AURA_CAST events which are available in v2.26+
if GetNampowerVersion then
local npMajor, npMinor, npPatch = GetNampowerVersion()
npPatch = npPatch or 0
local hasMinVersion = npMajor > 2 or (npMajor == 2 and npMinor >= 26)
if hasMinVersion then
lib.hasStandaloneNampower = true
lib.hasPfUIEnhanced = false
-- Unregister chat log events since SPELL_GO provides miss detection
if CleveRoidsLibDebuffLearnFrame then
CleveRoidsLibDebuffLearnFrame:UnregisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
end
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff33ff99[libdebuff]|r Standalone Nampower v%d.%d.%d tracking enabled",
npMajor, npMinor, npPatch)
)
end
return true
end
end
return false
end
-- Register pfUI libdebuff hooks (thin wrapper — delegates to Compatibility/pfUI.lua).
-- Hook logic has been moved to Extension.SetupPfUIEventHooks() for easier debugging.
-- This wrapper exists for backwards compatibility if called directly.
function lib:RegisterPfUIHooks()
if CleveRoids.Compatibility_pfUI and CleveRoids.Compatibility_pfUI.SetupPfUIEventHooks then
CleveRoids.Compatibility_pfUI.SetupPfUIEventHooks(lib)
end
end
-- Unique debuffs: Same spell overwrites itself when cast by different player
-- Only one instance can exist on a target (regardless of caster)
lib.uniqueDebuffs = lib.uniqueDebuffs or {
["Hunter's Mark"] = true,
["Scorpid Sting"] = true,
["Curse of Weakness"] = true,
["Curse of Recklessness"] = true,
["Curse of the Elements"] = true,
["Curse of Shadow"] = true,
["Curse of Tongues"] = true,
["Curse of Idiocy"] = true,
["Curse of Agony"] = true,
["Curse of Doom"] = true,
["Curse of Exhaustion"] = true,
["Judgement of Light"] = true,
["Judgement of Wisdom"] = true,
["Judgement of Justice"] = true,
["Judgement of the Crusader"] = true,
["Shadow Vulnerability"] = true,
["Shadow Weaving"] = true,
["Stormstrike"] = true,
["Sunder Armor"] = true,
["Expose Armor"] = true,
["Nightfall"] = true,
["Improved Scorch"] = true,
["Winter's Chill"] = true,
}
-- Debuff pairs that can overwrite each other (e.g., Faerie Fire variants)
lib.debuffOverwritePairs = lib.debuffOverwritePairs or {
-- Faerie Fire variants
["Faerie Fire"] = "Faerie Fire (Feral)",
["Faerie Fire (Feral)"] = "Faerie Fire",
-- Demo variants
["Demoralizing Shout"] = "Demoralizing Roar",
["Demoralizing Roar"] = "Demoralizing Shout",
}
-- Combo point abilities: Duration depends on combo points used
lib.combopointAbilities = lib.combopointAbilities or {
["Rip"] = true,
["Rupture"] = true,
["Kidney Shot"] = true,
["Slice and Dice"] = true,
["Expose Armor"] = true,
}
-- Check if a spell recently failed (miss/dodge/parry/resist/immune/evade)
-- @param spellName: The spell to check
-- @param targetGuid: (optional) If provided, check only for this target; otherwise check all targets
function lib:DidSpellFail(spellName, targetGuid)
if not spellName then return false end
local now = GetTime()
if targetGuid then
-- Check specific target
if lib.recentMisses[targetGuid] and lib.recentMisses[targetGuid][spellName] then
local data = lib.recentMisses[targetGuid][spellName]
if data and data.time and (now - data.time) < 1 then
return true
end
end
else
-- Check all targets (backwards compatibility)
for _, spells in pairs(lib.recentMisses) do
if spells[spellName] then
local data = spells[spellName]
if data and data.time and (now - data.time) < 1 then
return true
end
end
end
end
return false
end
-- Recent combat log miss reasons (immune/reflect/evade)
-- Structure: [targetName][spellName] = { time = X, reason = "immune"|"reflect"|"evade" }
lib.recentCombatLogReasons = lib.recentCombatLogReasons or {}
-- Process miss reason from combat log correlation
-- Called 300ms after SPELL_GO with miss to allow combat log to arrive
-- Parameters:
-- verifyData: { spellName, spellId, targetGuid, targetName, checkTime }
function lib:ProcessMissReason(verifyData)
if not verifyData or not verifyData.spellName or not verifyData.targetName then
return
end
local spellName = verifyData.spellName
local targetName = verifyData.targetName
local targetGuid = verifyData.targetGuid
local spellId = verifyData.spellId
local now = GetTime()
-- Look up reason from combat log correlation table
local reason = nil
if lib.recentCombatLogReasons[targetName] and lib.recentCombatLogReasons[targetName][spellName] then
local reasonData = lib.recentCombatLogReasons[targetName][spellName]
-- Only use if within 1 second of the miss
if (now - reasonData.time) < 1.5 then
reason = reasonData.reason
end
-- Clean up
lib.recentCombatLogReasons[targetName][spellName] = nil
end
-- Also check for generic target entries (e.g., "Target is immune" without spell)
if not reason and lib.recentCombatLogReasons[targetName] and lib.recentCombatLogReasons[targetName]["_generic"] then
local reasonData = lib.recentCombatLogReasons[targetName]["_generic"]
if (now - reasonData.time) < 1.5 then
reason = reasonData.reason
end
lib.recentCombatLogReasons[targetName]["_generic"] = nil
end
-- Update recentMisses with the reason
if lib.recentMisses[targetGuid] and lib.recentMisses[targetGuid][spellName] then
lib.recentMisses[targetGuid][spellName].reason = reason
end
if CleveRoids.debug then
local reasonStr = reason or "unknown (no combat log match)"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff9900[ProcessMissReason]|r %s on %s: %s",
spellName, targetName, reasonStr)
)
end
-- Handle based on reason
if reason == "immune" then
-- Immunity already recorded by ParseImmunityCombatLog, no additional action needed
-- But we can verify CC immunity detection here for CC spells
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[Immunity Verified]|r %s is immune to %s", targetName, spellName)
)
end
elseif reason == "reflect" then
-- Reflect is a temporary state (buff-based), don't record as permanent immunity
-- Store in a temporary reflect tracking table for awareness
lib.recentReflects = lib.recentReflects or {}
lib.recentReflects[targetName] = lib.recentReflects[targetName] or {}
lib.recentReflects[targetName][spellName] = {
time = now,
spellId = spellId,
}
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Spell Reflected]|r %s reflected %s", targetName, spellName)
)
end
elseif reason == "evade" then
-- Evade is a temporary mob state (out of range, pathing issue, etc.)
-- Don't record as immunity - this is NOT a permanent trait
lib.recentEvades = lib.recentEvades or {}
lib.recentEvades[targetName] = lib.recentEvades[targetName] or {}
lib.recentEvades[targetName][spellName] = {
time = now,
spellId = spellId,
}
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaaaaa[Evade]|r %s evaded %s (temporary state, not immunity)",
targetName, spellName)
)
end
end
-- Clean up recentMisses entry for this target/spell after processing
if lib.recentMisses and lib.recentMisses[targetGuid] then
lib.recentMisses[targetGuid][spellName] = nil
-- Clean up empty target tables
local isEmpty = true
for _ in pairs(lib.recentMisses[targetGuid]) do
isEmpty = false
break
end
if isEmpty then
lib.recentMisses[targetGuid] = nil
end
end
end
-- Check if a spell was recently reflected by a target
-- Returns: true if reflected within last 3 seconds
function lib:WasSpellReflected(targetName, spellName)
if not targetName then return false end
local now = GetTime()
if lib.recentReflects and lib.recentReflects[targetName] then
if spellName then
-- Check specific spell
local data = lib.recentReflects[targetName][spellName]
if data and (now - data.time) < 3 then
return true
end
else
-- Check any spell on target
for _, data in pairs(lib.recentReflects[targetName]) do
if (now - data.time) < 3 then
return true
end
end
end
end
return false
end
-- Check if target recently evaded
-- Returns: true if evaded within last 3 seconds
function lib:DidTargetEvade(targetName)
if not targetName then return false end
local now = GetTime()
if lib.recentEvades and lib.recentEvades[targetName] then
for _, data in pairs(lib.recentEvades[targetName]) do
if (now - data.time) < 3 then
return true
end
end
end
return false
end
-- Periodic cleanup of stale tracking tables
-- Call this periodically (e.g., every 30 seconds) to prevent memory leaks
local lastCleanupTime = 0
function lib:CleanupStaleTrackingData()
local now = GetTime()
-- Only run every 30 seconds
if (now - lastCleanupTime) < 30 then
return
end
lastCleanupTime = now
local staleTime = 10 -- Entries older than 10 seconds are cleaned up
-- Clean recentCombatLogReasons
if lib.recentCombatLogReasons then
for targetName, spells in pairs(lib.recentCombatLogReasons) do
for spellName, data in pairs(spells) do
if (now - data.time) > staleTime then
spells[spellName] = nil
end
end
-- Remove empty target tables
if not next(spells) then
lib.recentCombatLogReasons[targetName] = nil
end
end
end
-- Clean recentMisses
if lib.recentMisses then
for guid, spells in pairs(lib.recentMisses) do
for spellName, data in pairs(spells) do
if (now - data.time) > staleTime then
spells[spellName] = nil
end
end
if not next(spells) then
lib.recentMisses[guid] = nil
end
end
end
-- Clean recentReflects
if lib.recentReflects then
for targetName, spells in pairs(lib.recentReflects) do
for spellName, data in pairs(spells) do
if (now - data.time) > staleTime then
spells[spellName] = nil
end
end
if not next(spells) then
lib.recentReflects[targetName] = nil
end
end
end
-- Clean recentEvades
if lib.recentEvades then
for targetName, spells in pairs(lib.recentEvades) do
for spellName, data in pairs(spells) do
if (now - data.time) > staleTime then
spells[spellName] = nil
end
end
if not next(spells) then
lib.recentEvades[targetName] = nil
end
end
end
-- Clean recentDeaths (dead target immunity guard)
if lib.recentDeaths then
for guid, deathTime in pairs(lib.recentDeaths) do
if (now - deathTime) > staleTime then
lib.recentDeaths[guid] = nil
end
end
end
-- Clean pendingCasts (including combo point data from SPELL_GO)
if lib.pendingCasts then
for guid, spells in pairs(lib.pendingCasts) do
for spellName, data in pairs(spells) do
local capturedAt = data.capturedAt or data.time or 0
if (now - capturedAt) > staleTime then
spells[spellName] = nil
end
end
if not next(spells) then
lib.pendingCasts[guid] = nil
end
end
end
end
-- Get the caster GUID for a debuff on a target
-- Returns: casterGuid or nil
function lib:GetDebuffCaster(unit, spellName)
if not spellName then return nil end
local guid = CleveRoids.GetGUID(unit)
if not guid then return nil end
-- Check own debuffs first
if lib.ownDebuffs[guid] and lib.ownDebuffs[guid][spellName] then
local playerGuid = CleveRoids.GetGUID("player")
return playerGuid
end
-- Check slotOwnership (pfUI 7.6+ GetUnitField edition) for caster info
if lib.slotOwnership[guid] then
for auraSlot, slotData in pairs(lib.slotOwnership[guid]) do
if slotData.spellName == spellName then
return slotData.casterGuid
end
end
end
-- LEGACY: Check allSlots for caster info (pre-pfUI 7.6)
if lib.allSlots[guid] then
for slot, slotData in pairs(lib.allSlots[guid]) do
if slotData.spellName == spellName then
return slotData.casterGuid
end
end
end
-- Check allAuraCasts
if lib.allAuraCasts[guid] and lib.allAuraCasts[guid][spellName] then
-- Return first caster found (there should typically be only one for unique debuffs)
for casterGuid, _ in pairs(lib.allAuraCasts[guid][spellName]) do
return casterGuid
end
end
return nil
end
-- Check if a debuff on a target is from the player
-- Returns: true if player's debuff, false otherwise
function lib:IsOurDebuff(unit, spellName)
if not spellName then return false end
local guid = CleveRoids.GetGUID(unit)
if not guid then return false end
-- Check own debuffs
if lib.ownDebuffs[guid] and lib.ownDebuffs[guid][spellName] then
return true
end
-- Check slotOwnership (pfUI 7.6+ GetUnitField edition) for isOurs flag
if lib.slotOwnership[guid] then
for auraSlot, slotData in pairs(lib.slotOwnership[guid]) do
if slotData.spellName == spellName then
return slotData.isOurs == true
end
end
end
-- LEGACY: Check allSlots for isOurs flag (pre-pfUI 7.6)
if lib.allSlots[guid] then
for slot, slotData in pairs(lib.allSlots[guid]) do
if slotData.spellName == spellName then
return slotData.isOurs == true
end
end
end
return false
end
-- Get all tracked debuffs on a target
-- Returns: table of {spellName = {duration, timeleft, casterGuid, isOurs, stacks}}
function lib:GetAllDebuffsOnTarget(guid)
if not guid then return {} end
guid = CleveRoids.NormalizeGUID(guid)
local result = {}
local now = GetTime()
-- Gather from ownDebuffs
if lib.ownDebuffs[guid] then
for spellName, data in pairs(lib.ownDebuffs[guid]) do
if data.startTime and data.duration then
local timeleft = (data.startTime + data.duration) - now
if timeleft > 0 then
result[spellName] = {
duration = data.duration,
timeleft = timeleft,
casterGuid = nil, -- Player's own, get from UnitExists("player")
isOurs = true,
stacks = 1,
rank = data.rank,
slot = data.slot,
}
end
end
end
end
-- Gather from allAuraCasts (other players' debuffs)
if lib.allAuraCasts[guid] then
for spellName, casterTable in pairs(lib.allAuraCasts[guid]) do
if not result[spellName] then
for casterGuid, data in pairs(casterTable) do
if data.startTime and data.duration then
local timeleft = (data.startTime + data.duration) - now
if timeleft > 0 then
result[spellName] = {
duration = data.duration,
timeleft = timeleft,
casterGuid = casterGuid,
isOurs = false,
stacks = 1,
rank = data.rank,
}
break -- Only store first active caster's data
end
end
end
end
end
end
return result
end
-- Check if a pending cast exists for a spell on a target
function lib:HasPendingCast(targetGuid, spellName)
if not targetGuid or not spellName then return false end
targetGuid = CleveRoids.NormalizeGUID(targetGuid)
if lib.pendingCasts[targetGuid] and lib.pendingCasts[targetGuid][spellName] then
local data = lib.pendingCasts[targetGuid][spellName]
-- Pending casts expire after 1 second
if data.time and (GetTime() - data.time) < 1 then
return true
end
end
return false
end
-- PERSONAL DEBUFFS: Each player can have their own instance of these debuffs on the same target
-- These are DoTs, poisons, stings, and most CC effects
lib.personalDebuffs = lib.personalDebuffs or {
-- WARRIOR
[772] = 9, -- Rend (Rank 1)
[6546] = 12, -- Rend (Rank 2)
[6547] = 15, -- Rend (Rank 3)
[6548] = 18, -- Rend (Rank 4)
[11572] = 21, -- Rend (Rank 5)
[11573] = 21, -- Rend (Rank 6)
[11574] = 21, -- Rend (Rank 7)
[7372] = 15, -- Hamstring (Rank 1)
[7373] = 15, -- Hamstring (Rank 2)
[1715] = 15, -- Hamstring (Rank 3)
[12323] = 6, -- Piercing Howl
-- ROGUE
[2094] = 10, -- Blind
[21060] = 10, -- Blind (alternate?)
[6770] = 25, -- Sap (Rank 1)
[2070] = 35, -- Sap (Rank 2)
[11297] = 45, -- Sap (Rank 3)
[1776] = 4, -- Gouge (Rank 1) - Scales with talent
[1777] = 4, -- Gouge (Rank 2)
[8629] = 4, -- Gouge (Rank 3)
[11285] = 4, -- Gouge (Rank 4)
[11286] = 4, -- Gouge (Rank 5)
[1943] = 8, -- Rupture Rank 1
[8639] = 8, -- Rupture Rank 2
[8640] = 8, -- Rupture Rank 3
[11273] = 8, -- Rupture Rank 4
[11274] = 8, -- Rupture Rank 5
[11275] = 8, -- Rupture Rank 6
[703] = 18, -- Garrote (Rank 1)
[8631] = 18, -- Garrote (Rank 2)
[8632] = 18, -- Garrote (Rank 3)
[8633] = 18, -- Garrote (Rank 4)
[11289] = 18, -- Garrote (Rank 5)
[11290] = 18, -- Garrote (Rank 6)
[2818] = 12, -- Deadly Poison (Rank 1)
[2819] = 12, -- Deadly Poison II (Rank 2)
[11353] = 12, -- Deadly Poison III (Rank 3)
[11354] = 12, -- Deadly Poison IV (Rank 4)
[25349] = 12, -- Deadly Poison V (Rank 5)
[16511] = 15, -- Hemorrhage
[1833] = 4, -- Cheap Shot
[14902] = 4, -- Cheap Shot (alternate?)
-- Rogue poisons (not in Cursive, estimates):
[3409] = 12, -- Crippling Poison
[5760] = 16, -- Mind-numbing Poison (Rank 1)
[8694] = 16, -- Mind-numbing Poison (Rank 2)
[11399] = 16, -- Mind-numbing Poison (Rank 3)
[13218] = 15, -- Wound Poison (Rank 1)
[13222] = 15, -- Wound Poison (Rank 2)
[13223] = 15, -- Wound Poison (Rank 3)
[13224] = 15, -- Wound Poison (Rank 4)
-- HUNTER
[3043] = 20, -- Scorpid Sting (Rank 1)
[14275] = 20, -- Scorpid Sting (Rank 2)
[14276] = 20, -- Scorpid Sting (Rank 3)
[14277] = 20, -- Scorpid Sting (Rank 4)
[1978] = 15, -- Serpent Sting (Rank 1)
[13549] = 15, -- Serpent Sting (Rank 2)
[13550] = 15, -- Serpent Sting (Rank 3)
[13551] = 15, -- Serpent Sting (Rank 4)
[13552] = 15, -- Serpent Sting (Rank 5)
[13553] = 15, -- Serpent Sting (Rank 6)
[13554] = 15, -- Serpent Sting (Rank 7)
[13555] = 15, -- Serpent Sting (Rank 8)
[25295] = 15, -- Serpent Sting (Rank 9)
[3034] = 8, -- Viper Sting (Rank 1)
[14279] = 8, -- Viper Sting (Rank 2)
[14280] = 8, -- Viper Sting (Rank 3)
[2974] = 10, -- Wing Clip (Rank 1)
[14267] = 10, -- Wing Clip (Rank 2)
[14268] = 10, -- Wing Clip (Rank 3)
[5116] = 4, -- Concussive Shot
[19386] = 12, -- Wyvern Sting (Rank 1)
[24132] = 12, -- Wyvern Sting (Rank 2)
[24133] = 12, -- Wyvern Sting (Rank 3)
[19306] = 5, -- Counterattack (Rank 1)
[20909] = 5, -- Counterattack (Rank 2)
[20910] = 5, -- Counterattack (Rank 3)
[1130] = 120, -- Hunter's Mark (Rank 1)
[14323] = 120, -- Hunter's Mark (Rank 2)
[14324] = 120, -- Hunter's Mark (Rank 3)
[14325] = 120, -- Hunter's Mark (Rank 4)
-- DRUID
[339] = 12, -- Entangling Roots (Rank 1)
[1062] = 15, -- Entangling Roots (Rank 2)
[5195] = 18, -- Entangling Roots (Rank 3)
[5196] = 21, -- Entangling Roots (Rank 4)
[9852] = 24, -- Entangling Roots (Rank 5)
[9853] = 27, -- Entangling Roots (Rank 6)
[700] = 20, -- Sleep (Rank 1)
[1090] = 30, -- Sleep (Rank 2)
[2937] = 40, -- Sleep (Rank 3)
[770] = 40, -- Faerie Fire (Rank 1)
[778] = 40, -- Faerie Fire (Rank 2)
[9749] = 40, -- Faerie Fire (Rank 3)
[9907] = 40, -- Faerie Fire (Rank 4)
[16855] = 40, -- Faerie Fire (Bear) (Rank 1)
[17387] = 40, -- Faerie Fire (Bear) (Rank 2)
[17388] = 40, -- Faerie Fire (Bear) (Rank 3)
[17389] = 40, -- Faerie Fire (Bear) (Rank 4)
[16857] = 40, -- Faerie Fire (Feral) (Rank 1)
[17390] = 40, -- Faerie Fire (Feral) (Rank 2)
[17391] = 40, -- Faerie Fire (Feral) (Rank 3)
[17392] = 40, -- Faerie Fire (Feral) (Rank 4)
[2637] = 20, -- Hibernate (Rank 1)
[18657] = 30, -- Hibernate (Rank 2)
[18658] = 40, -- Hibernate (Rank 3)
[5570] = 18, -- Insect Swarm (Rank 1)
[24974] = 18, -- Insect Swarm (Rank 2)
[24975] = 18, -- Insect Swarm (Rank 3)
[24976] = 18, -- Insect Swarm (Rank 4)
[24977] = 18, -- Insect Swarm (Rank 5)
[8921] = 9, -- Moonfire (Rank 1)
[8924] = 18, -- Moonfire (Rank 2)
[8925] = 18, -- Moonfire (Rank 3)
[8926] = 18, -- Moonfire (Rank 4)
[8927] = 18, -- Moonfire (Rank 5)
[8928] = 18, -- Moonfire (Rank 6)
[8929] = 18, -- Moonfire (Rank 7)
[9833] = 18, -- Moonfire (Rank 8)
[9834] = 18, -- Moonfire (Rank 9)
[9835] = 18, -- Moonfire (Rank 10)
[1822] = 9, -- Rake (Rank 1)
[1823] = 9, -- Rake (Rank 2)
[1824] = 9, -- Rake (Rank 3)
[9904] = 9, -- Rake (Rank 4)
-- NOTE: Rip is a combo-scaling personal debuff (base 10s + 2s per CP)
[1079] = 10, -- Rip (Rank 1)
[9492] = 10, -- Rip (Rank 2)
[9493] = 10, -- Rip (Rank 3)
[9752] = 10, -- Rip (Rank 4)
[9894] = 10, -- Rip (Rank 5)
[9896] = 10, -- Rip (Rank 6)
[2908] = 15, -- Soothe Animal (Rank 1)
[8955] = 15, -- Soothe Animal (Rank 2)
[9901] = 15, -- Soothe Animal (Rank 3)
[5211] = 2, -- Bash (Rank 1)
[6798] = 3, -- Bash (Rank 2)
[8983] = 4, -- Bash (Rank 3)
[9007] = 18, -- Pounce Bleed (Rank 1) - triggered by Pounce 9005
[9824] = 18, -- Pounce Bleed (Rank 2) - triggered by Pounce 9823
[9826] = 18, -- Pounce Bleed (Rank 3) - triggered by Pounce 9827
-- WARLOCK
[172] = 12, -- Corruption (Rank 1)
[6222] = 15, -- Corruption (Rank 2)
[6223] = 18, -- Corruption (Rank 3)
[7648] = 18, -- Corruption (Rank 4)
[11671] = 18, -- Corruption (Rank 5)
[11672] = 18, -- Corruption (Rank 6)
[25311] = 18, -- Corruption (Rank 7)
[980] = 24, -- Curse of Agony (Rank 1)
[1014] = 24, -- Curse of Agony (Rank 2)
[6217] = 24, -- Curse of Agony (Rank 3)
[11711] = 24, -- Curse of Agony (Rank 4)
[11712] = 24, -- Curse of Agony (Rank 5)
[11713] = 24, -- Curse of Agony (Rank 6)
[18265] = 30, -- Siphon Life (Rank 1)
[18879] = 30, -- Siphon Life (Rank 2)
[18880] = 30, -- Siphon Life (Rank 3)
[18881] = 30, -- Siphon Life (Rank 4)
[52550] = 8, -- Dark Harvest (Rank 1)
[52551] = 8, -- Dark Harvest (Rank 2)
[52552] = 8, -- Dark Harvest (Rank 3)
[603] = 60, -- Curse of Doom
[704] = 120, -- Curse of Recklessness (Rank 1)
[7658] = 120, -- Curse of Recklessness (Rank 2)
[7659] = 120, -- Curse of Recklessness (Rank 3)
[11717] = 120, -- Curse of Recklessness (Rank 4)
[17862] = 300, -- Curse of Shadow (Rank 1)
[17937] = 300, -- Curse of Shadow (Rank 2)
[1490] = 300, -- Curse of Elements (Rank 1)
[11721] = 300, -- Curse of Elements (Rank 2)
[11722] = 300, -- Curse of Elements (Rank 3)
[1714] = 30, -- Curse of Tongues (Rank 1)
[11719] = 30, -- Curse of Tongues (Rank 2)
[702] = 120, -- Curse of Weakness (Rank 1)
[1108] = 120, -- Curse of Weakness (Rank 2)
[6205] = 120, -- Curse of Weakness (Rank 3)
[7646] = 120, -- Curse of Weakness (Rank 4)
[11707] = 120, -- Curse of Weakness (Rank 5)
[11708] = 120, -- Curse of Weakness (Rank 6)
[18223] = 12, -- Curse of Exhaustion
[348] = 15, -- Immolate (Rank 1)
[707] = 15, -- Immolate (Rank 2)
[1094] = 15, -- Immolate (Rank 3)
[2941] = 15, -- Immolate (Rank 4)
[11665] = 15, -- Immolate (Rank 5)
[11667] = 15, -- Immolate (Rank 6)
[11668] = 15, -- Immolate (Rank 7)
[25309] = 15, -- Immolate (Rank 8)
[6789] = 3, -- Death Coil (Rank 1)
[17925] = 3, -- Death Coil (Rank 2)
[17926] = 3, -- Death Coil (Rank 3)
[710] = 20, -- Banish (Rank 1)
[18647] = 30, -- Banish (Rank 2)
[5782] = 10, -- Fear (Rank 1)
[6213] = 15, -- Fear (Rank 2)
[6215] = 20, -- Fear (Rank 3)
-- MAGE
[118] = 20, -- Polymorph (Rank 1)
[12824] = 30, -- Polymorph (Rank 2)
[12825] = 40, -- Polymorph (Rank 3)
[12826] = 50, -- Polymorph (Rank 4)
[28270] = 50, -- Polymorph: Cow
[28271] = 50, -- Polymorph: Turtle
[28272] = 50, -- Polymorph: Pig
[116] = 5, -- Frostbolt slow
[120] = 5, -- Cone of Cold slow
[6136] = 15, -- Chilled
[12484] = 15, -- Improved Blizzard slow
[12486] = 15, -- Blizzard slow
-- PRIEST
[1425] = 30, -- Shackle Undead (Rank 1)
[9486] = 40, -- Shackle Undead (Rank 2)
[10956] = 50, -- Shackle Undead (Rank 3)
[453] = 15, -- Mind Soothe (Rank 1)
[8192] = 15, -- Mind Soothe (Rank 2)
[10953] = 15, -- Mind Soothe (Rank 3)
[605] = 60, -- Mind Control (Rank 1)
[10911] = 30, -- Mind Control (Rank 2)
[10912] = 30, -- Mind Control (Rank 3)
[2944] = 24, -- Devouring Plague (Rank 1)
[19276] = 24, -- Devouring Plague (Rank 2)
[19277] = 24, -- Devouring Plague (Rank 3)
[19278] = 24, -- Devouring Plague (Rank 4)
[19279] = 24, -- Devouring Plague (Rank 5)
[19280] = 24, -- Devouring Plague (Rank 6)
[9035] = 120, -- Hex of Weakness (Rank 1)
[19281] = 120, -- Hex of Weakness (Rank 2)
[19282] = 120, -- Hex of Weakness (Rank 3)
[19283] = 120, -- Hex of Weakness (Rank 4)
[19284] = 120, -- Hex of Weakness (Rank 5)
[19285] = 120, -- Hex of Weakness (Rank 6)
[589] = 18, -- Shadow Word: Pain (Rank 1)
[594] = 18, -- Shadow Word: Pain (Rank 2)
[970] = 18, -- Shadow Word: Pain (Rank 3)
[992] = 18, -- Shadow Word: Pain (Rank 4)
[2767] = 18, -- Shadow Word: Pain (Rank 5)
[10892] = 18, -- Shadow Word: Pain (Rank 6)
[10893] = 18, -- Shadow Word: Pain (Rank 7)
[10894] = 18, -- Shadow Word: Pain (Rank 8)
[15286] = 60, -- Vampiric Embrace
[14914] = 10, -- Holy Fire (Rank 1)
[15262] = 10, -- Holy Fire (Rank 2)
[15263] = 10, -- Holy Fire (Rank 3)
[15264] = 10, -- Holy Fire (Rank 4)
[15265] = 10, -- Holy Fire (Rank 5)
[15266] = 10, -- Holy Fire (Rank 6)
[15267] = 10, -- Holy Fire (Rank 7)
[15261] = 10, -- Holy Fire (Rank 8)
-- Mind Flay
[15407] = 3, -- Mind Flay (Rank 1)
[17311] = 3, -- Mind Flay (Rank 2)
[17312] = 3, -- Mind Flay (Rank 3)
[17313] = 3, -- Mind Flay (Rank 4)
[17314] = 3, -- Mind Flay (Rank 5)
[18807] = 3, -- Mind Flay (Rank 6)
-- PALADIN
[853] = 6, -- Hammer of Justice (Rank 1)
[5588] = 6, -- Hammer of Justice (Rank 2)
[5589] = 6, -- Hammer of Justice (Rank 3)
[10308] = 6, -- Hammer of Justice (Rank 4)
-- NOTE: Judgements moved to sharedDebuffs for proper target scanning
-- NOTE: 51750 is the CAST spell for Turtle WoW, not a debuff (debuff is 51752)
-- SHAMAN
-- NOTE: Flame Shock is 15s in Turtle WoW (was 12s in vanilla)
[8050] = 15, -- Flame Shock (Rank 1)
[8052] = 15, -- Flame Shock (Rank 2)
[8053] = 15, -- Flame Shock (Rank 3)
[10447] = 15, -- Flame Shock (Rank 4)
[10448] = 15, -- Flame Shock (Rank 5)
[29228] = 15, -- Flame Shock (Rank 6)
-- Frost Shock
[8056] = 8, -- Frost Shock (Rank 1)
[8058] = 8, -- Frost Shock (Rank 2)
[10472] = 8, -- Frost Shock (Rank 3)
[10473] = 8, -- Frost Shock (Rank 4)
}
-- SHARED DEBUFFS: Only one instance exists on a target, shared/refreshed by all players
-- These are armor reductions, attack power reductions, and marks
lib.sharedDebuffs = lib.sharedDebuffs or {
-- PALADIN JUDGEMENTS (tracked as shared so SeedUnit picks them up from target scanning)
[20184] = 10, -- Judgement of Justice
[20185] = 10, -- Judgement of Light (Rank 1)
[20267] = 10, -- Judgement of Light (Rank 2)
[20268] = 10, -- Judgement of Light (Rank 3)
[20271] = 10, -- Judgement of Light (Rank 4)
[20186] = 10, -- Judgement of Wisdom (Rank 1)
[20354] = 10, -- Judgement of Wisdom (Rank 2)
[20355] = 10, -- Judgement of Wisdom (Rank 3)
[51751] = 10, -- Judgement of Wisdom (Rank 4) - Turtle WoW
[51752] = 10, -- Judgement of Wisdom (Rank 5) - Turtle WoW
[21183] = 10, -- Judgement of the Crusader (Rank 1)
[20183] = 10, -- Judgement of the Crusader (Rank 2)
[20300] = 10, -- Judgement of the Crusader (Rank 3)
[20301] = 10, -- Judgement of the Crusader (Rank 4)
[20302] = 10, -- Judgement of the Crusader (Rank 5)
[20303] = 10, -- Judgement of the Crusader (Rank 6)
[51752] = 10, -- Turtle WoW: Judgement of Wisdom debuff
-- WARRIOR
[7386] = 30, -- Sunder Armor (Rank 1)
[7405] = 30, -- Sunder Armor (Rank 2)
[8380] = 30, -- Sunder Armor (Rank 3)
[8647] = 30, -- Sunder Armor (Rank 4)
[11597] = 30, -- Sunder Armor (Rank 5)
[6343] = 10, -- Thunder Clap (Rank 1)
[8198] = 14, -- Thunder Clap (Rank 2)
[8205] = 18, -- Thunder Clap (Rank 3)
[11580] = 22, -- Thunder Clap (Rank 4)
[11581] = 26, -- Thunder Clap (Rank 5)
[13532] = 30, -- Thunder Clap (Rank 6)
[1160] = 30, -- Demoralizing Shout (Rank 1)
[6190] = 30, -- Demoralizing Shout (Rank 2)
[11554] = 30, -- Demoralizing Shout (Rank 3)
[11555] = 30, -- Demoralizing Shout (Rank 4)
[11556] = 30, -- Demoralizing Shout (Rank 5)
-- ROGUE
[8647] = 30, -- Expose Armor (Rank 1)
[8649] = 30, -- Expose Armor (Rank 2)
[8650] = 30, -- Expose Armor (Rank 3)
[11197] = 30, -- Expose Armor (Rank 4)
[11198] = 30, -- Expose Armor (Rank 5)
-- HUNTER
[1130] = 120, -- Hunter's Mark (Rank 1)
[14323] = 120, -- Hunter's Mark (Rank 2)
[14324] = 120, -- Hunter's Mark (Rank 3)
[14325] = 120, -- Hunter's Mark (Rank 4)
-- DRUID
[770] = 40, -- Faerie Fire (Rank 1)
[778] = 40, -- Faerie Fire (Rank 2)
[9749] = 40, -- Faerie Fire (Rank 3)
[9907] = 40, -- Faerie Fire (Rank 4)
[16855] = 40, -- Faerie Fire (Bear) (Rank 1)
[17387] = 40, -- Faerie Fire (Bear) (Rank 2)
[17388] = 40, -- Faerie Fire (Bear) (Rank 3)
[17389] = 40, -- Faerie Fire (Bear) (Rank 4)
[16857] = 40, -- Faerie Fire (Feral) (Rank 1)
[17390] = 40, -- Faerie Fire (Feral) (Rank 2)
[17391] = 40, -- Faerie Fire (Feral) (Rank 3)
[17392] = 40, -- Faerie Fire (Feral) (Rank 4)
[99] = 30, -- Demoralizing Roar (Rank 1)
[1735] = 30, -- Demoralizing Roar (Rank 2)
[9490] = 30, -- Demoralizing Roar (Rank 3)
[9747] = 30, -- Demoralizing Roar (Rank 4)
[9898] = 30, -- Demoralizing Roar (Rank 5)
[5209] = 6, -- Challenging Roar
}
-- JUDGEMENT SPELLS: These are refreshed by the paladin's melee attacks
-- Track them by spell ID for refresh detection
lib.judgementSpells = lib.judgementSpells or {
-- Vanilla IDs
[20184] = true, -- Judgement of Justice
[20185] = true, -- Judgement of Light (Rank 1)
[20267] = true, -- Judgement of Light (Rank 2)
[20268] = true, -- Judgement of Light (Rank 3)
[20271] = true, -- Judgement of Light (Rank 4)
[20186] = true, -- Judgement of Wisdom (Rank 1)
[20354] = true, -- Judgement of Wisdom (Rank 2)
[20355] = true, -- Judgement of Wisdom (Rank 3)
[21183] = true, -- Judgement of the Crusader (Rank 1)
[20183] = true, -- Judgement of the Crusader (Rank 2)
[20300] = true, -- Judgement of the Crusader (Rank 3)
[20301] = true, -- Judgement of the Crusader (Rank 4)
[20302] = true, -- Judgement of the Crusader (Rank 5)
[20303] = true, -- Judgement of the Crusader (Rank 6)
-- Turtle WoW custom judgement IDs (debuff IDs only, not cast spells)
[51751] = true, -- Judgement of Wisdom (Rank 4) - Turtle WoW
[51752] = true, -- Judgement of Wisdom (Rank 5) - Turtle WoW
-- Auto-detection will discover other Turtle WoW judgement debuffs at runtime
}
-- Pending judgement casts: Map cast spell ID to target for debuff ID detection
-- When paladin casts Judgement, we need to find what debuff actually appears
lib.pendingJudgements = lib.pendingJudgements or {}
-- Detected judgement debuff IDs: Maps debuff name patterns to spell IDs
-- This gets populated as we discover what debuffs actually appear after casting
lib.detectedJudgementDebuffIDs = lib.detectedJudgementDebuffIDs or {}
-- NOTE: Judgement refresh on melee hits is handled by evJudgement (below)
-- It only uses chat-based detection when SuperWoW is unavailable;
-- otherwise Core.lua handles it via UNIT_CASTEVENT (MAINHAND/OFFHAND)
-- Combined table for backwards compatibility (will be deprecated)
lib.durations = lib.durations or {}
for k, v in pairs(lib.personalDebuffs) do
lib.durations[k] = v
end
for k, v in pairs(lib.sharedDebuffs) do
lib.durations[k] = v
end
-- MUTUALLY EXCLUSIVE DEBUFFS: Only one per caster can exist on a target
-- When a new curse is applied, remove any other curses from the same caster
lib.curseSpellIDs = lib.curseSpellIDs or {
-- Curse of Agony
[980] = true, [1014] = true, [6217] = true, [11711] = true, [11712] = true, [11713] = true,
-- Curse of Doom
[603] = true,
-- Curse of Recklessness
[704] = true, [7658] = true, [7659] = true, [11717] = true,
-- Curse of Shadow
[17862] = true, [17937] = true,
-- Curse of Elements
[1490] = true, [11721] = true, [11722] = true,
-- Curse of Tongues
[1714] = true, [11719] = true,
-- Curse of Weakness
[702] = true, [1108] = true, [6205] = true, [7646] = true, [11707] = true, [11708] = true,
-- Curse of Exhaustion
[18223] = true,
}
-- Helper function to check if a debuff is personal (returns true) or shared (returns false)
function lib:IsPersonalDebuff(spellID)
if lib.personalDebuffs[spellID] then
return true
elseif lib.sharedDebuffs[spellID] then
return false
end
-- Unknown debuffs are treated as personal by default (safer for multi-player scenarios)
return true
end
-- Helper function to extract numeric rank from spell ID
-- Returns rank number (1, 2, 3, etc.) or 0 if no rank found
function lib:GetSpellRank(spellID)
if not spellID then return 0 end
local name = C_Spell.GetSpellName(spellID)
local rankStr = C_Spell.GetSpellSubtext(spellID)
if not rankStr or rankStr == "" then return 0 end
-- Handle different rank formats
-- Could be: "Rank 9", "9", or number 9
local rankType = type(rankStr)
if rankType == "number" then
return rankStr
elseif rankType == "string" then
-- Try to extract number from "Rank X" format or just "X"
local _, _, rank = string.find(rankStr, "(%d+)")
return tonumber(rank) or 0
end
return 0
end
-- Helper function to get spell base name (without rank)
function lib:GetSpellBaseName(spellID)
if not spellID then return nil end
local name = C_Spell.GetSpellName(spellID)
if not name then return nil end
-- Remove rank suffix
return CleveRoids.StripRank(name)
end
-- Track rank refreshes for pfUI integration
lib.rankRefreshOverrides = lib.rankRefreshOverrides or {}
-- Helper function to check if we should apply a debuff based on rank comparison
-- Returns: true (apply), false (skip), or {refresh=spellID, duration=X} (refresh higher rank)
-- Also removes lower/equal rank versions when applying a higher rank
function lib:ShouldApplyDebuffRank(targetGUID, newSpellID)
if not targetGUID or not newSpellID then return true end
-- Get base name and rank of new spell
local newBaseName = lib:GetSpellBaseName(newSpellID)
local newRank = lib:GetSpellRank(newSpellID)
if not newBaseName then return true end
-- Track highest existing rank and spell IDs to remove
local highestExistingRank = 0
local highestExistingSpellID = nil
local highestExistingDuration = nil
local spellIDsToRemove = {}
-- Check all active debuffs on target for same base name
if lib.objects[targetGUID] then
for existingSpellID, rec in pairs(lib.objects[targetGUID]) do
if rec and rec.start and rec.duration and existingSpellID ~= newSpellID then
-- Check if debuff is still active
local remaining = rec.duration + rec.start - GetTime()
if remaining > 0 then
-- Check if same spell (same base name)
local existingBaseName = lib:GetSpellBaseName(existingSpellID)
if existingBaseName == newBaseName then
-- Same spell - track for potential removal
local existingRank = lib:GetSpellRank(existingSpellID)
if existingRank > highestExistingRank then
highestExistingRank = existingRank
highestExistingSpellID = existingSpellID
highestExistingDuration = rec.duration
end
-- Mark all same-name spells for potential removal
table.insert(spellIDsToRemove, existingSpellID)
end
end
end
end
end
-- If a higher rank exists, preserve its remaining time instead of blocking
if newRank > 0 and highestExistingRank > 0 and newRank < highestExistingRank then
-- Calculate remaining time on the higher rank
local rec = lib.objects[targetGUID][highestExistingSpellID]
local timeRemaining = rec.duration + rec.start - GetTime()
-- Store refresh override for pfUI integration
lib.rankRefreshOverrides[newBaseName] = {
timestamp = GetTime(),
targetGUID = targetGUID,
lowerRankCast = newRank,
higherRankActive = highestExistingRank,
refreshSpellID = highestExistingSpellID,
preservedTimeRemaining = timeRemaining
}
CleveRoids.DebugChanged("rank_preserve_" .. newBaseName .. "_" .. tostring(targetGUID),
string.format("|cff00aaff[Rank Preserve]|r Cast %s Rank %d, preserving Rank %d timer (%.1fs remaining)",
newBaseName, newRank, highestExistingRank, timeRemaining))
-- Return special value indicating we should preserve the higher rank's timer
return {
preserve = highestExistingSpellID,
timeRemaining = timeRemaining,
targetGUID = targetGUID
}
end
-- Remove all other ranks (lower or equal) before applying new rank
if table.getn(spellIDsToRemove) > 0 then
-- Get target name for pfUI cleanup
local targetName = lib.guidToName[targetGUID]
for _, removeID in ipairs(spellIDsToRemove) do
if lib.objects[targetGUID][removeID] then
local removeRank = lib:GetSpellRank(removeID)
lib.objects[targetGUID][removeID] = nil
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[Rank Check]|r Removed %s (Rank %d) before applying Rank %d",
newBaseName, removeRank, newRank)
)
end
end
end
-- Also clean up pfUI's tracking to prevent it from showing old ranks
if pfUI and pfUI.api and pfUI.api.libdebuff and targetName then
local pflib = pfUI.api.libdebuff
if pflib.objects and pflib.objects[targetName] then
for level, effects in pairs(pflib.objects[targetName]) do
if type(effects) == "table" and effects[newBaseName] then
-- Remove the old rank entry from pfUI
effects[newBaseName] = nil
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[Rank Check]|r Removed %s from pfUI tracking before applying new rank",
newBaseName)
)
end
break
end
end
end
end
end
-- Apply the new rank
return true
end
lib.learnCastTimers = lib.learnCastTimers or {}
CleveRoids_LearnedDurations = CleveRoids_LearnedDurations or {}
function lib:GetDuration(spellID, casterGUID, comboPoints)
-- Check combo-specific learned durations first if this is a combo spell
if comboPoints and CleveRoids_ComboDurations and CleveRoids_ComboDurations[spellID] then
local comboDuration = CleveRoids_ComboDurations[spellID][comboPoints]
if comboDuration and comboDuration > 0 then
if CleveRoids.debug then
local spellName = C_Spell.GetSpellName(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffccccff[DEBUG GetDuration]|r %s (ID:%d) CP:%d -> %ds (from learned combo)",
spellName, spellID, comboPoints, comboDuration)
)
end
return comboDuration
end
end
-- Check caster-specific learned durations
if casterGUID and CleveRoids_LearnedDurations and CleveRoids_LearnedDurations[spellID] then
local learned = CleveRoids_LearnedDurations[spellID][casterGUID]
if learned and learned > 0 then
if CleveRoids.debug then
local spellName = C_Spell.GetSpellName(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffccccff[DEBUG GetDuration]|r %s (ID:%d) -> %ds (from learned caster)",
spellName, spellID, learned)
)
end
return learned
end
end
-- Fall back to static database
local staticDur = self.durations[spellID] or 0
if CleveRoids.debug and staticDur > 0 then
local spellName = C_Spell.GetSpellName(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffccccff[DEBUG GetDuration]|r %s (ID:%d) -> %ds (from static DB)",
spellName, spellID, staticDur)
)
end
return staticDur
end
function lib:AddEffect(guid, unitName, spellID, duration, stacks, caster)
if not guid or not spellID then return end
-- Normalize GUID to string for consistent table key lookups
guid = CleveRoids.NormalizeGUID(guid)
if not guid then return end
duration = duration or lib:GetDuration(spellID, caster)
if duration <= 0 then return end
lib.objects[guid] = lib.objects[guid] or {}
lib.guidToName[guid] = unitName
-- CURSE REPLACEMENT: Only one curse per caster can exist on a target
-- When casting a new curse, remove all other curses from tracking for this target
if lib.curseSpellIDs[spellID] then
for trackedID, rec in pairs(lib.objects[guid]) do
if lib.curseSpellIDs[trackedID] and trackedID ~= spellID then
if CleveRoids.debug then
local oldName = C_Spell.GetSpellName(trackedID) or "Unknown"
local newName = C_Spell.GetSpellName(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff8800[Curse Replace]|r %s replaced by %s on %s",
oldName, newName, unitName or "target"))
end
lib.objects[guid][trackedID] = nil
end
end
end
local rec = lib.objects[guid][spellID] or {}
rec.spellID = spellID
rec.start = GetTime()
rec.duration = duration
rec.stacks = stacks or 0
rec.caster = caster
lib.objects[guid][spellID] = rec
-- OWN DEBUFFS TRACKING: Mirror pfUI's ownDebuffs structure for player casts
-- When pfUI enhanced is active, pfUI handles ownDebuffs writes from its own
-- SPELL_GO/AURA_CAST/DEBUFF_ADDED handlers. Without pfUI, we populate it here
-- so lib.ownDebuffs has consistent data for downrank checks and debuff queries.
if caster == "player" and not lib.hasPfUIEnhanced then
local spellName = C_Spell.GetSpellName(spellID)
if spellName then
local spellRankStr = C_Spell.GetSpellSubtext(spellID)
local rankNum = spellRankStr and tonumber((string.gsub(spellRankStr, "Rank ", ""))) or 0
lib.ownDebuffs[guid] = lib.ownDebuffs[guid] or {}
-- Downrank protection: don't overwrite a higher rank that's still active
local existing = lib.ownDebuffs[guid][spellName]
local blocked = false
if existing and existing.rank and existing.spellId and existing.spellId ~= spellID then
if rankNum > 0 and existing.rank > rankNum then
local existingTimeleft = (existing.startTime + existing.duration) - GetTime()
if existingTimeleft > 0 then
blocked = true
end
end
end
if not blocked then
local texture = lib:GetCachedIcon(spellID)
lib.ownDebuffs[guid][spellName] = {
startTime = GetTime(),
duration = duration,
texture = texture,
rank = rankNum,
spellId = spellID,
stacks = stacks or 1,
}
end
end
end
if CleveRoids.debug then
local spellName = C_Spell.GetSpellName(spellID) or "Unknown"
CleveRoids.DebugChanged("addeffect_" .. spellID .. "_" .. tostring(guid),
string.format("|cff00ffff[AddEffect]|r %s (ID:%d) %ds on %s, caster:%s",
spellName, spellID, duration, unitName or "Unknown", caster or "nil"))
end
end
function lib:UnitDebuff(unit, id, filterCaster)
local guid = CleveRoids.GetGUID(unit)
if not guid then return nil end
local texture, stacks, dtype, spellID = nil, nil, nil, nil
-- SuperWoW debuff slots: 1-16 are regular debuffs, 17-48 overflow to buff slots 1-32
-- See: https://forum.turtle-wow.org/viewtopic.php?t=13281
if id <= 16 then
-- Regular debuff slot
texture, stacks, dtype, spellID = UnitDebuff(unit, id)
else
-- Overflow debuff in buff slot: debuff index 17 = buff index 1, etc.
local buffIndex = id - 16
if buffIndex <= 32 then
texture, stacks, spellID = UnitBuff(unit, buffIndex)
-- Only accept buffs that are known debuffs (either static or learned durations, including combo durations)
if texture and spellID and lib:GetDuration(spellID) <= 0 then
return nil
end
end
end
if not texture or not spellID then return nil end
local name = C_Spell.GetSpellName(spellID)
local duration, timeleft, caster = nil, -1, nil
local rec = lib.objects[guid] and lib.objects[guid][spellID]
if rec and rec.duration and rec.start then
local remaining = rec.duration + rec.start - GetTime()
if remaining > 0 then
duration = rec.duration
timeleft = remaining
caster = rec.caster
stacks = rec.stacks or stacks
-- Filter by caster if requested
-- Since personal debuffs are only tracked via UNIT_CASTEVENT (player only),
-- this filter only applies to shared debuffs where multiple casters can apply
if filterCaster and caster ~= filterCaster then
return nil
end
else
lib.objects[guid][spellID] = nil
end
elseif filterCaster then
-- No tracking record exists. This means either:
-- 1. Personal debuff from another player (wasn't tracked via UNIT_CASTEVENT)
-- 2. Shared debuff that expired from tracking
-- In both cases, if filtering by caster, we should reject it
return nil
end
return name, nil, texture, stacks, dtype, duration, timeleft, caster
end
-- Query buff data with duration and caster tracking (buff slots only)
function lib:UnitBuff(unit, id, filterCaster)
local guid = CleveRoids.GetGUID(unit)
if not guid then return nil end
-- Only check buff slots
local texture, stacks, spellID = UnitBuff(unit, id)
if not texture or not spellID then return nil end
local name = C_Spell.GetSpellName(spellID)
local duration, timeleft, caster = nil, -1, nil
local rec = lib.objects[guid] and lib.objects[guid][spellID]
if rec and rec.duration and rec.start then
local remaining = rec.duration + rec.start - GetTime()
if remaining > 0 then
duration = rec.duration
timeleft = remaining
caster = rec.caster
stacks = rec.stacks or stacks
-- Filter by caster if requested
if filterCaster and caster ~= filterCaster then
return nil
end
else
lib.objects[guid][spellID] = nil
end
elseif filterCaster then
-- No tracking record exists - reject when filtering by caster
return nil
end
return name, nil, texture, stacks, nil, duration, timeleft, caster
end
-- Find a player-cast debuff by spell ID (searches all slots including buff slots)
function lib:FindPlayerDebuff(unit, spellID)
local guid = CleveRoids.GetGUID(unit)
if not guid then return nil end
-- Check if we're tracking this spell for this unit
local rec = lib.objects[guid] and lib.objects[guid][spellID]
if not rec then return nil end
-- Only return if it was cast by player
if rec.caster ~= "player" then return nil end
-- Check if it's still active
local remaining = rec.duration + rec.start - GetTime()
if remaining <= 0 then
lib.objects[guid][spellID] = nil
return nil
end
-- Find the texture/stacks via one by-ID lookup (walks both debuff and buff
-- ranges), replacing the 16 debuff + 32 buff slot scan.
local texture, stacks = nil, rec.stacks
local aura = CleveRoids.ClassicAPI.GetUnitAuraBySpellID(unit, spellID)
if aura then
texture = aura.icon
stacks = aura.applications or stacks
end
if not texture then return nil end
local name = C_Spell.GetSpellName(spellID)
return name, nil, texture, stacks, nil, rec.duration, remaining, rec.caster
end
-- Find a player-cast buff by spell ID (searches buff slots only)
function lib:FindPlayerBuff(unit, spellID)
local guid = CleveRoids.GetGUID(unit)
if not guid then return nil end
-- Check if we're tracking this spell for this unit
local rec = lib.objects[guid] and lib.objects[guid][spellID]
if not rec then return nil end
-- Only return if it was cast by player
if rec.caster ~= "player" then return nil end
-- Check if it's still active
local remaining = rec.duration + rec.start - GetTime()
if remaining <= 0 then
lib.objects[guid][spellID] = nil
return nil
end
-- Find the texture/stacks via one by-ID lookup restricted to buffs.
local texture, stacks = nil, rec.stacks
local aura = CleveRoids.ClassicAPI.GetUnitAuraBySpellID(unit, spellID, "HELPFUL")
if aura then
texture = aura.icon
stacks = aura.applications or stacks
end
if not texture then return nil end
local name = C_Spell.GetSpellName(spellID)
return name, nil, texture, stacks, nil, rec.duration, remaining, rec.caster
end
local function SeedUnit(unit)
local guid = CleveRoids.GetGUID(unit)
if not guid then return end
local unitName = UnitName(unit)
for i=1, 16 do
local tex, stacks, dtype, spellID = UnitDebuff(unit, i)
if not tex then break end
if spellID then
-- CURSIVE ARCHITECTURE: Skip personal debuffs - they should only be tracked via UNIT_CASTEVENT
-- Only track shared debuffs in SeedUnit (e.g., Sunder Armor, Thunder Clap)
if lib:IsPersonalDebuff(spellID) then
-- Skip this debuff - it should only come from UNIT_CASTEVENT
else
local duration = lib:GetDuration(spellID)
if duration > 0 then
-- SHARED DEBUFFS: Check if already tracked and handle refresh detection
-- Player's casts are tracked via UNIT_CASTEVENT, but OTHER players' casts
-- only trigger UNIT_AURA events. Detect refreshes via stack count changes.
local existing = lib.objects[guid] and lib.objects[guid][spellID]
if existing and existing.start and existing.duration then
-- Already tracked - check if debuff was refreshed (by player or others)
if existing.stacks ~= stacks then
local oldStacks = existing.stacks or 0
existing.stacks = stacks
-- If stacks INCREASED, debuff was refreshed - reset timer to full duration
-- This catches refreshes from other players (we can't detect via UNIT_CASTEVENT)
if (stacks or 0) > oldStacks then
existing.start = GetTime()
existing.duration = duration
if CleveRoids.debug then
local spellName = C_Spell.GetSpellName(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaff00[DEBUG SeedUnit Debuff]|r %s (ID:%d) stack increased %d->%d, timer RESET to %ds (refresh detected)",
spellName, spellID, oldStacks, stacks or 0, duration)
)
end
else
-- Stacks decreased (shouldn't happen normally) - just update stacks, preserve timer
if CleveRoids.debug then
local spellName = C_Spell.GetSpellName(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaff00[DEBUG SeedUnit Debuff]|r %s (ID:%d) updated stacks to %d (timer preserved)",
spellName, spellID, stacks or 0)
)
end
end
end
-- NOTE: When stacks stay the same (e.g., already at 5/5 Sunder), we can't detect
-- refreshes from other players. This is a fundamental limitation without server-side
-- duration data. The timer continues from the last known refresh.
else
-- First time seeing this debuff - add with full duration
-- Check for combo spell duration
if CleveRoids.IsComboScalingSpellID and CleveRoids.IsComboScalingSpellID(spellID) and
CleveRoids_ComboDurations and CleveRoids_ComboDurations[spellID] then
-- Use the longest learned duration (assume 5 CP)
for cp = 5, 1, -1 do
if CleveRoids_ComboDurations[spellID][cp] then
duration = CleveRoids_ComboDurations[spellID][cp]
if CleveRoids.debug then
local spellName = C_Spell.GetSpellName(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaff00[DEBUG SeedUnit Debuff]|r %s (ID:%d) using learned %dCP duration:%ds",
spellName, spellID, cp, duration)
)
end
break
end
end
end
lib:AddEffect(guid, unitName, spellID, duration, stacks, nil)
end
end
end
end
end
for i=1, 32 do
local tex, stacks, spellID = UnitBuff(unit, i)
if not tex then break end
if spellID then
-- CURSIVE ARCHITECTURE: Skip personal debuffs in overflow buff slots
-- Only track shared debuffs in SeedUnit
if lib:IsPersonalDebuff(spellID) then
-- Skip this debuff - it should only come from UNIT_CASTEVENT
else
local duration = lib:GetDuration(spellID)
if duration > 0 then
-- SHARED DEBUFFS (overflow): Check if already tracked and handle refresh detection
-- Same logic as regular debuff slots - detect refreshes via stack count changes.
local existing = lib.objects[guid] and lib.objects[guid][spellID]
if existing and existing.start and existing.duration then
-- Already tracked - check if debuff was refreshed (by player or others)
if existing.stacks ~= stacks then
local oldStacks = existing.stacks or 0
existing.stacks = stacks
-- If stacks INCREASED, debuff was refreshed - reset timer to full duration
if (stacks or 0) > oldStacks then
existing.start = GetTime()
existing.duration = duration
if CleveRoids.debug then
local spellName = C_Spell.GetSpellName(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaff00[DEBUG SeedUnit Buff]|r %s (ID:%d) stack increased %d->%d, timer RESET to %ds (refresh detected)",
spellName, spellID, oldStacks, stacks or 0, duration)
)
end
else
-- Stacks decreased (shouldn't happen normally) - just update stacks, preserve timer
if CleveRoids.debug then
local spellName = C_Spell.GetSpellName(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaff00[DEBUG SeedUnit Buff]|r %s (ID:%d) updated stacks to %d (timer preserved)",
spellName, spellID, stacks or 0)
)
end
end
end
else
-- First time seeing this debuff - add with full duration
-- Check for combo spell duration
if CleveRoids.IsComboScalingSpellID and CleveRoids.IsComboScalingSpellID(spellID) and
CleveRoids_ComboDurations and CleveRoids_ComboDurations[spellID] then
-- Use the longest learned duration (assume 5 CP)
for cp = 5, 1, -1 do
if CleveRoids_ComboDurations[spellID][cp] then
duration = CleveRoids_ComboDurations[spellID][cp]
if CleveRoids.debug then
local spellName = C_Spell.GetSpellName(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaff00[DEBUG SeedUnit Buff]|r %s (ID:%d) using learned %dCP duration:%ds",
spellName, spellID, cp, duration)
)
end
break
end
end
end
lib:AddEffect(guid, unitName, spellID, duration, stacks, nil)
end
end
end
end
end
end
-- Carnage refresh system
-- NOTE: Carnage proc detection is now handled in ComboPointTracker.lua via PLAYER_COMBO_POINTS event
-- When Carnage procs, combo points don't drop to 0 after Ferocious Bite (they stay at 1)
-- The ApplyCarnageRefresh function below is called from ComboPointTracker when a proc is detected
-- WARLOCK DARK HARVEST: Duration Acceleration System (TWoW Custom)
-- Credits: Avitasia / Cursive addon
-- Dark Harvest is a channeled spell that accelerates DoT tick rate by 30%
-- While channeling, DoTs on the target expire 30% faster
-- Calculate Dark Harvest reduction for a debuff record
-- Returns the amount of time to subtract from remaining duration
function lib.GetDarkHarvestReduction(rec)
if not rec or not rec.dhStartTime then
return 0
end
local endTime = rec.dhEndTime or GetTime()
local dhActiveTime = endTime - rec.dhStartTime
if dhActiveTime > 0 then
return dhActiveTime * 0.3 -- 30% acceleration
end
return 0
end
-- Track Dark Harvest start for all DoTs on target
function lib.ApplyDarkHarvestStart(targetGUID)
if not lib.objects[targetGUID] then return end
local now = GetTime()
for spellID, rec in pairs(lib.objects[targetGUID]) do
if type(rec) == "table" and rec.duration and rec.start then
-- Only affect DoTs (debuffs with duration > 0 that tick)
-- Skip if already has dhStartTime (avoid double-tracking)
if not rec.dhStartTime then
rec.dhStartTime = now
rec.dhEndTime = nil -- Clear any previous end time
end
end
end
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff9482c9[Dark Harvest]|r Started accelerating DoTs on %s",
lib.guidToName[targetGUID] or "Unknown")
)
end
end
-- Track Dark Harvest end for all DoTs on target
function lib.ApplyDarkHarvestEnd(targetGUID)
if not lib.objects[targetGUID] then return end
local now = GetTime()
for spellID, rec in pairs(lib.objects[targetGUID]) do
if type(rec) == "table" and rec.dhStartTime and not rec.dhEndTime then
rec.dhEndTime = now
end
end
end
-- Get time remaining for a debuff, accounting for Dark Harvest acceleration
function lib.GetTimeRemainingWithDarkHarvest(rec)
if not rec or not rec.duration or not rec.start then
return 0
end
local baseRemaining = rec.duration + rec.start - GetTime()
local dhReduction = lib.GetDarkHarvestReduction(rec)
return baseRemaining - dhReduction
end
-- Personal debuff pending tracking system
-- Stores personal debuffs to be added after 0.5s delay (to verify they weren't dodged/parried/blocked)
-- Format: { [index] = { timestamp = GetTime(), targetGUID = guid, targetName = name, spellID = id, duration = X, comboPoints = CP } }
lib.pendingPersonalDebuffs = lib.pendingPersonalDebuffs or {}
-- CC (Crowd Control) pending tracking system
-- Stores CC spells to verify they landed (for immunity detection)
-- Format: { [index] = { timestamp = GetTime(), targetGUID = guid, targetName = name, spellID = id, ccType = "stun" } }
lib.pendingCCDebuffs = lib.pendingCCDebuffs or {}
-- Shared debuff pending tracking system
-- Stores shared debuffs to verify they landed (for immunity detection by spell school)
-- Format: { [index] = { timestamp = GetTime(), targetGUID = guid, targetName = name, spellID = id, school = "arcane", duration = X, stacks = N } }
lib.pendingSharedDebuffs = lib.pendingSharedDebuffs or {}
-- Spells with HIDDEN CC debuffs - these apply CC effects but don't show visible debuffs
-- Pounce stun is hidden - the target is stunned but no debuff icon appears
-- These spells use extended verification (0.4s instead of 0.2s) to allow time for:
-- 1. "afflicted by" combat log messages to arrive and confirm success
-- 2. Mechanic-based ValidateUnitCC check (if the stun is internally tracked)
-- If neither confirms the CC landed, immunity is recorded
lib.hiddenCCSpells = {
[9005] = true, -- Pounce (Rank 1)
[9823] = true, -- Pounce (Rank 2)
[9827] = true, -- Pounce (Rank 3)
}
-- Reverse lookup: spell NAME -> immunity type for combat log tracking
-- Used by ParseAfflictedCombatLog to confirm spells landed via "afflicted by" messages
-- Format: { ["SpellName"] = { type = "cc" or "school", value = "stun" or "bleed" } }
lib.trackedAfflictions = {
-- Hidden CC effects (no visible debuff, must use combat log)
["Pounce"] = { type = "cc", value = "stun" },
-- Bleed effects (visible debuff, but combat log is more reliable)
["Pounce Bleed"] = { type = "school", value = "bleed" },
["Rake"] = { type = "school", value = "bleed" },
["Rip"] = { type = "school", value = "bleed" },
["Lacerate"] = { type = "school", value = "bleed" },
["Garrote"] = { type = "school", value = "bleed" },
["Rupture"] = { type = "school", value = "bleed" },
["Deep Wound"] = { type = "school", value = "bleed" },
["Deep Wounds"] = { type = "school", value = "bleed" },
["Rend"] = { type = "school", value = "bleed" },
}
-- Function to apply Carnage refresh (exposed for ComboPointTracker to call on proc detection)
function lib.ApplyCarnageRefresh(targetGUID, targetName, biteSpellID)
if CleveRoids.debug then
-- Compare Carnage GUID with current target GUID
local currentTargetGUID = CleveRoids.GetGUID("target")
local guidMatch = (targetGUID == currentTargetGUID) and "MATCH" or "MISMATCH"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r ApplyCarnageRefresh called for %s (GUID:%s, current:%s, %s)",
targetName or "Unknown", tostring(targetGUID), tostring(currentTargetGUID), guidMatch)
)
end
-- Only refresh debuffs if they're currently active on the target
if not lib.objects[targetGUID] then
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff6600[Carnage]|r No tracking data for GUID %s", tostring(targetGUID))
)
end
return
end
-- Try to refresh Rip
if CleveRoids.lastRipCast and CleveRoids.lastRipCast.duration and CleveRoids.lastRipCast.spellID and
CleveRoids.lastRipCast.targetGUID == targetGUID then
-- Only refresh if the SAME rank that was cast is still active
local ripSpellID = CleveRoids.lastRipCast.spellID
local rec = lib.objects[targetGUID] and lib.objects[targetGUID][ripSpellID]
if rec and rec.duration and rec.start then
-- Check if Rip is still active (not expired)
local remaining = rec.duration + rec.start - GetTime()
if remaining > 0 then
-- Found the exact same rank active, refresh it with the saved duration
local ripDuration = CleveRoids.lastRipCast.duration
local ripComboPoints = CleveRoids.lastRipCast.comboPoints or 5
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r About to refresh Rip: %ds on %s (spellID:%d)",
ripDuration, targetName or "Unknown", ripSpellID)
)
end
-- Store duration override for pfUI hooks (BEFORE updating tracking)
if not CleveRoids.carnageDurationOverrides then
CleveRoids.carnageDurationOverrides = {}
end
CleveRoids.carnageDurationOverrides[ripSpellID] = {
duration = ripDuration,
timestamp = GetTime(),
targetGUID = targetGUID
}
-- Update CleveRoids internal tracking
if lib.objects[targetGUID] and lib.objects[targetGUID][ripSpellID] then
local oldCaster = lib.objects[targetGUID][ripSpellID].caster
lib.objects[targetGUID][ripSpellID].duration = ripDuration
lib.objects[targetGUID][ripSpellID].start = GetTime()
lib.objects[targetGUID][ripSpellID].expiry = GetTime() + ripDuration
-- Ensure caster is preserved (required for personal debuff tracking)
if not lib.objects[targetGUID][ripSpellID].caster then
lib.objects[targetGUID][ripSpellID].caster = "player"
end
if CleveRoids.debug then
-- Verify the record was actually saved
local verifyRec = lib.objects[targetGUID] and lib.objects[targetGUID][ripSpellID]
if verifyRec then
local verifyRemaining = verifyRec.duration + verifyRec.start - GetTime()
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Updated CleveRoids tracking for Rip (GUID:%s, caster:%s->%s)",
tostring(targetGUID), tostring(oldCaster), tostring(verifyRec.caster))
)
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage VERIFY]|r Rip record: dur=%s, start=%s, remaining=%.1fs",
tostring(verifyRec.duration), tostring(verifyRec.start), verifyRemaining)
)
else
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff0000[Carnage ERROR]|r Rip record MISSING immediately after update!")
)
end
end
else
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff6600[Carnage]|r WARNING: Rip record not found! GUID:%s, objects[GUID]:%s",
tostring(targetGUID), tostring(lib.objects[targetGUID]))
)
end
end
-- DON'T call pfUI's AddEffect - just update the existing entry directly
-- pfUI will pick up the new duration through our GetDuration/UnitDebuff hooks
if pfUI and pfUI.api and pfUI.api.libdebuff then
local pflib = pfUI.api.libdebuff
local ripSpellName = C_Spell.GetSpellName(ripSpellID)
local baseName = CleveRoids.StripRank(ripSpellName) or "Rip"
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Updating existing pfUI entry for Rip directly")
)
end
-- Find and update the existing pfUI entry (don't create new ones)
if pflib.objects and pflib.objects[targetName] then
local updated = false
for level, effects in pairs(pflib.objects[targetName]) do
if type(effects) == "table" and effects[baseName] then
-- Update the existing entry
effects[baseName].start = GetTime()
effects[baseName].duration = ripDuration
effects[baseName].caster = "player"
updated = true
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Updated pfUI Rip at level %s", tostring(level))
)
end
-- Only update the FIRST occurrence to avoid duplicates
break
end
end
if updated and pflib.UpdateUnits then
pflib:UpdateUnits()
end
end
end
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Finished refreshing Rip: %ds on %s",
ripDuration, targetName or "Unknown")
)
end
end
end
end
-- Try to refresh Rake
if CleveRoids.lastRakeCast and CleveRoids.lastRakeCast.duration and CleveRoids.lastRakeCast.spellID and
CleveRoids.lastRakeCast.targetGUID == targetGUID then
-- Only refresh if the SAME rank that was cast is still active
local rakeSpellID = CleveRoids.lastRakeCast.spellID
local rec = lib.objects[targetGUID] and lib.objects[targetGUID][rakeSpellID]
if rec and rec.duration and rec.start then
-- Check if Rake is still active (not expired)
local remaining = rec.duration + rec.start - GetTime()
if remaining > 0 then
-- Found the exact same rank active, refresh it with the saved duration
local rakeDuration = CleveRoids.lastRakeCast.duration
local rakeComboPoints = CleveRoids.lastRakeCast.comboPoints or 5
-- Store duration override for pfUI hooks (BEFORE updating tracking)
if not CleveRoids.carnageDurationOverrides then
CleveRoids.carnageDurationOverrides = {}
end
CleveRoids.carnageDurationOverrides[rakeSpellID] = {
duration = rakeDuration,
timestamp = GetTime(),
targetGUID = targetGUID
}
-- Update CleveRoids internal tracking
if lib.objects[targetGUID] and lib.objects[targetGUID][rakeSpellID] then
local oldCaster = lib.objects[targetGUID][rakeSpellID].caster
lib.objects[targetGUID][rakeSpellID].duration = rakeDuration
lib.objects[targetGUID][rakeSpellID].start = GetTime()
lib.objects[targetGUID][rakeSpellID].expiry = GetTime() + rakeDuration
-- Ensure caster is preserved (required for personal debuff tracking)
if not lib.objects[targetGUID][rakeSpellID].caster then
lib.objects[targetGUID][rakeSpellID].caster = "player"
end
if CleveRoids.debug then
-- Verify the record was actually saved
local verifyRec = lib.objects[targetGUID] and lib.objects[targetGUID][rakeSpellID]
if verifyRec then
local verifyRemaining = verifyRec.duration + verifyRec.start - GetTime()
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Updated CleveRoids tracking for Rake (GUID:%s, caster:%s->%s)",
tostring(targetGUID), tostring(oldCaster), tostring(verifyRec.caster))
)
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage VERIFY]|r Rake record: dur=%s, remaining=%.1fs",
tostring(verifyRec.duration), verifyRemaining)
)
else
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff0000[Carnage ERROR]|r Rake record MISSING immediately after update!")
)
end
end
else
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff6600[Carnage]|r WARNING: Rake record not found! GUID:%s",
tostring(targetGUID))
)
end
end
-- DON'T call pfUI's AddEffect - just update the existing entry directly
-- pfUI will pick up the new duration through our GetDuration/UnitDebuff hooks
if pfUI and pfUI.api and pfUI.api.libdebuff then
local pflib = pfUI.api.libdebuff
local rakeSpellName = C_Spell.GetSpellName(rakeSpellID)
local baseName = CleveRoids.StripRank(rakeSpellName) or "Rake"
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Updating existing pfUI entry for Rake directly")
)
end
-- Find and update the existing pfUI entry (don't create new ones)
if pflib.objects and pflib.objects[targetName] then
local updated = false
for level, effects in pairs(pflib.objects[targetName]) do
if type(effects) == "table" and effects[baseName] then
-- Update the existing entry
effects[baseName].start = GetTime()
effects[baseName].duration = rakeDuration
effects[baseName].caster = "player"
updated = true
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Updated pfUI Rake at level %s", tostring(level))
)
end
-- Only update the FIRST occurrence to avoid duplicates
break
end
end
if updated and pflib.UpdateUnits then
pflib:UpdateUnits()
end
end
end
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Refreshed Rake: %ds on %s",
rakeDuration, targetName or "Unknown")
)
end
end
end
end
end
-- Frame for delayed personal debuff tracking and judgement scanning
-- NOTE: Carnage refresh is now handled via PLAYER_COMBO_POINTS event in ComboPointTracker.lua
-- PERFORMANCE: Upvalues for frequently called functions
local _GetTime = GetTime
local _UnitExists = UnitExists
local _UnitDebuff = UnitDebuff
local _IsUnitDead = CleveRoids.IsUnitDead
local _UnitName = UnitName
local _GetSpellRecField = GetSpellRecField
local _string_find = string.find
local _string_format = string.format
local _string_sub = string.sub
local _tostring = tostring
local _next = next
local _pairs = pairs
local _getn = table.getn -- Lua 5.0 compatible table length
local _table_insert = table.insert -- Lua 5.0 compatible
-- PERFORMANCE: Static buffers for removal tracking - reused every frame
-- Using mark-and-sweep pattern instead of table.remove() for O(1) removal
local _pendingJudgementsBuffer = {}
local _pendingPersonalBuffer = {}
local _pendingCCBuffer = {}
local _pendingSharedBuffer = {}
-- Spells with INVULNERABILITY mechanic (mechanic 25) from BuffLib SpellData DBC
-- These grant temporary immunity and should not trigger permanent immunity recording
-- Source: BuffLib/SpellData.lua - extracted from DBC files
local INVULNERABILITY_SPELL_IDS = {
-- Paladin
[498] = true, -- Divine Protection (Rank 1)
[642] = true, -- Divine Shield (Rank 1)
[1020] = true, -- Divine Shield (Rank 2)
[1022] = true, -- Blessing of Protection (Rank 1)
[5573] = true, -- Divine Protection (Rank 2)
[5599] = true, -- Blessing of Protection (Rank 2)
[10278] = true, -- Blessing of Protection (Rank 3)
[25771] = true, -- Forbearance (debuff after immunity)
-- Old/Unused Paladin
[1052] = true, -- zzOLDBlessing of Righteousness
[5601] = true, -- zzOLDBlessing of Righteousness
[5602] = true, -- zzOLDBlessing of Righteousness
[10280] = true, -- zzOLDBlessing of Righteousness
[10281] = true, -- zzOLDBlessing of Righteousness
-- Rogue
[6770] = true, -- Sap (invuln during effect)
-- NPC/Misc
[7992] = true, -- Slowing Poison
[11638] = true, -- Radiation Poisoning
[14897] = true, -- Slowing Poison
[16603] = true, -- Demonfork
[16791] = true, -- Furious Anger
[17407] = true, -- Wound
[18208] = true, -- Poison
[23230] = true, -- Blood Fury
[24005] = true, -- Food
[24707] = true, -- Food
[24865] = true, -- Sanctified Orb
[26263] = true, -- Dim Sum
[28522] = true, -- Icebolt
[29055] = true, -- Refreshing Red Apple
[29325] = true, -- Acid Volley
[29330] = true, -- Sapphiron's Wing Buffet Despawn
-- Spell Reflection (no DBC mechanic, but grants immunity to reflected schools)
[9941] = true, -- Spell Reflection
[9943] = true, -- Spell Reflection
[10074] = true, -- Spell Reflection
[11818] = true, -- Spell Reflection
[21118] = true, -- Spell Reflection
-- School-specific Reflectors (Engineering items)
[23097] = true, -- Fire Reflector
[23131] = true, -- Frost Reflector
[23132] = true, -- Shadow Reflector
[23178] = true, -- Nature Reflector
[23216] = true, -- Arcane Reflector
-- Multi-school Reflect (NPC abilities)
[13022] = true, -- Fire and Arcane Reflect
[19595] = true, -- Shadow and Frost Reflect
-- Generic Reflection buffs
[3651] = true, -- Shield of Reflection
[9906] = true, -- Reflection
[10831] = true, -- Reflection Field
[17106] = true, -- Reflection
[17107] = true, -- Reflection
[17108] = true, -- Reflection
[20223] = true, -- Magic Reflection
[20619] = true, -- Magic Reflection
[22067] = true, -- Reflection
[23920] = true, -- Shield Reflection
[23921] = true, -- Shield Reflection
[27564] = true, -- Reflection
}
-- Check if a unit has any immunity-granting buff active
-- Uses only spell IDs from DBC mechanic 25 (INVULNERABILITY) for reliability
-- Returns the buff name if found, nil otherwise
local function HasImmunityGrantingBuff(unit)
if not UnitExists(unit) then return nil end
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unit, i)
if not texture then break end
if spellID and INVULNERABILITY_SPELL_IDS[spellID] then
local buffName = C_Spell.GetSpellName(spellID) or ("SpellID:" .. spellID)
return buffName
end
end
return nil
end
-- PERFORMANCE: Throttling - run at 20Hz max instead of every frame (60+Hz)
-- Minimum delay is 0.2s, so 20Hz (50ms) gives us 4 checks per minimum delay
local _lastDelayedTrackingUpdate = 0
local _DELAYED_TRACKING_INTERVAL = 0.05 -- 50ms = 20Hz
local delayedTrackingFrame = CreateFrame("Frame", "CleveRoidsDelayedTrackingFrame", UIParent)
delayedTrackingFrame:SetScript("OnUpdate", function()
-- PERFORMANCE: Throttle updates - most pending items have 0.2-0.5s delays anyway
local currentTime = _GetTime()
if (currentTime - _lastDelayedTrackingUpdate) < _DELAYED_TRACKING_INTERVAL then
return
end
_lastDelayedTrackingUpdate = currentTime
-- Process deferred guidToName cleanups
if lib._guidNameCleanupQueue then
local i = 1
while i <= table.getn(lib._guidNameCleanupQueue) do
local entry = lib._guidNameCleanupQueue[i]
if entry and currentTime >= entry.expiry then
-- Only remove if no active tracking data references this GUID
if not (lib.ownDebuffs[entry.guid] or lib.pendingCasts[entry.guid]) then
lib.guidToName[entry.guid] = nil
end
table.remove(lib._guidNameCleanupQueue, i)
else
i = i + 1
end
end
end
-- PERFORMANCE: Early exit if all queues are empty
-- NOTE: Use next() instead of [1] to handle array holes from table.remove()
-- Array holes can occur when combat log handlers remove entries mid-iteration
local hasJudgements = lib.pendingJudgements and _next(lib.pendingJudgements)
local hasPersonal = lib.pendingPersonalDebuffs and _next(lib.pendingPersonalDebuffs)
local hasCC = lib.pendingCCDebuffs and _next(lib.pendingCCDebuffs)
local hasShared = lib.pendingSharedDebuffs and _next(lib.pendingSharedDebuffs)
local hasOverrides = lib.rankRefreshOverrides and _next(lib.rankRefreshOverrides)
-- DEBUG: Track pending queue state (keyed — only prints on change)
if CleveRoids.debug then
local sharedCount = lib.pendingSharedDebuffs and _getn(lib.pendingSharedDebuffs) or 0
local personalCount = lib.pendingPersonalDebuffs and _getn(lib.pendingPersonalDebuffs) or 0
if sharedCount > 0 then
CleveRoids.DebugChanged("pending_shared",
_string_format("|cffaaaaaa[Pending Queue]|r shared:%d personal:%d",
sharedCount, personalCount))
elseif CleveRoids._lastDebugState["pending_shared"] then
CleveRoids._lastDebugState["pending_shared"] = nil
end
if personalCount > 0 then
CleveRoids.DebugChanged("pending_personal",
_string_format("|cffaaaaaa[Personal Queue]|r count:%d",
personalCount))
elseif CleveRoids._lastDebugState["pending_personal"] then
CleveRoids._lastDebugState["pending_personal"] = nil
end
end
if not (hasJudgements or hasPersonal or hasCC or hasShared or hasOverrides) then
return
end
-- Cache frequently accessed values
local hasSuperwow = CleveRoids.hasSuperwow
local hasExtendedTokens = CleveRoids.NampowerAPI and CleveRoids.NampowerAPI.features
and CleveRoids.NampowerAPI.features.hasExtendedUnitTokens
local debug = CleveRoids.debug
-- Resolve a GUID to a queryable unit token
-- SuperWoW: returns GUID directly (SuperWoW extends WoW APIs to accept GUIDs)
-- Nampower v2.41+ extended tokens: GUID works as unit token if unit is in range
-- Fallback: returns "target" if GUID matches current target, nil otherwise
local function ResolveGUIDUnit(guid)
if not guid then return nil end
if hasSuperwow then return guid end
if hasExtendedTokens and _UnitExists(guid) then return guid end
local ctGUID = CleveRoids.GetGUID("target")
if ctGUID and ctGUID == guid then
return "target"
end
return nil
end
-- Process pending judgement scans to detect actual debuff IDs
if hasJudgements then
local writeIdx = 0
local pendingList = lib.pendingJudgements
for i = 1, _getn(pendingList) do
local pending = pendingList[i]
-- Guard against nil entries (can occur if combat log events remove items during iteration)
if pending then
local elapsed = currentTime - pending.timestamp
-- Scan target after 0.5 seconds to find the actual judgement debuff
if elapsed >= 0.5 then
-- Check if this is still the current target
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == pending.targetGUID then
-- Scan all debuffs on target to find judgement-type debuffs
for slot = 1, 16 do
local _, _, _, debuffSpellID = _UnitDebuff("target", slot)
if not debuffSpellID then break end
local debuffName = C_Spell.GetSpellName(debuffSpellID)
-- Check if this is a judgement debuff (name starts with "Judgement")
if debuffName and _string_find(debuffName, "^Judgement") then
-- Found a judgement debuff! Store it for refresh tracking
if not lib.detectedJudgementDebuffIDs[debuffSpellID] then
lib.detectedJudgementDebuffIDs[debuffSpellID] = true
lib.judgementSpells[debuffSpellID] = true -- Add to refresh list
-- Also register as shared debuff so [debuff]/[nodebuff] fallback detection works
-- for custom Turtle WoW spell IDs not in the hardcoded sharedDebuffs table
if not lib.sharedDebuffs[debuffSpellID] then
lib.sharedDebuffs[debuffSpellID] = 10 -- Standard judgement duration
CleveRoids.InvalidateSpellNameCache()
end
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff00ffff[Judgement Detect]|r Found debuff %s (ID:%d) from cast (ID:%d) - added to refresh + shared list",
debuffName, debuffSpellID, pending.castSpellID)
)
end
end
end
end
end
-- Item processed, don't copy to output
else
-- Item not ready, keep it
writeIdx = writeIdx + 1
if writeIdx ~= i then
pendingList[writeIdx] = pending
end
end
end -- if pending
end
-- PERFORMANCE: Clear remaining slots and update length
for i = writeIdx + 1, _getn(pendingList) do
pendingList[i] = nil
end
end
-- Process pending personal debuffs
if hasPersonal then
-- Count entries properly using pairs (handles array holes)
local pendingCount = 0
for _ in _pairs(lib.pendingPersonalDebuffs) do
pendingCount = pendingCount + 1
end
if debug and pendingCount > 0 then
CleveRoids.DebugChanged("pending_debug",
_string_format("|cffaaaaaa[Pending Debug]|r %d personal debuffs waiting", pendingCount))
end
-- Use pairs() to iterate and rebuild without holes
-- This handles array holes created by table.remove() in combat log handlers
local newPendingList = {}
for _, pending in _pairs(lib.pendingPersonalDebuffs) do
-- Process each entry (pairs handles holes correctly)
if pending then
local elapsed = currentTime - pending.timestamp
-- Add debuff after 0.2 second delay (enough time for server sync)
if elapsed >= 0.2 then
-- DEBUFF IMMUNITY VERIFICATION: Check if debuff actually appeared
-- This happens AFTER the delay, giving the server time to sync the debuff
local isBleedSpell = CleveRoids.BleedSpellIDs and CleveRoids.BleedSpellIDs[pending.spellID]
local debuffVerified = true
-- SPELL_GO confirmed miss → debuff definitely didn't land (any spell type)
-- Immunity is recorded by SPELL_MISS_SELF → ProcessSpellMissSelf → RecordImmunity
if pending.spellGoMissed then
debuffVerified = false
if debug then
local spellNameDbg = C_Spell.GetSpellName(pending.spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffff6600[Personal Miss]|r %s (ID:%d) missed on %s - SPELL_GO confirmed miss",
spellNameDbg, pending.spellID, pending.targetName or "Unknown")
)
end
end
-- DEBUG: Log verification attempt for bleed spells
if debug and isBleedSpell and not pending.spellGoMissed then
local spellNameDbg = C_Spell.GetSpellName(pending.spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff00aaff[Bleed Verify Start]|r %s (ID:%d) on %s - hasSuperwow:%s, targetGUID:%s",
spellNameDbg, pending.spellID, pending.targetName or "Unknown",
hasSuperwow and "yes" or "NO", pending.targetGUID and "exists" or "NIL")
)
end
local verifyUnit = isBleedSpell and not pending.spellGoMissed
and pending.targetGUID and ResolveGUIDUnit(pending.targetGUID) or nil
if isBleedSpell and verifyUnit then
-- Check if mob is in bleed whitelist (skip verification for known bleeders)
local isWhitelisted = CleveRoids.MobsThatBleed and CleveRoids.MobsThatBleed[pending.targetGUID]
if not isWhitelisted then
-- Check if target is dead - requires special handling
if _IsUnitDead(verifyUnit) then
-- Target died - check if we saw "afflicted by" message before death
if pending.verifiedByAffliction then
-- We confirmed bleed landed via combat log before target died
if debug then
local spellNameDebug = C_Spell.GetSpellName(pending.spellID) or "Bleed"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff00ff00[Bleed Verified]|r %s on %s confirmed via 'afflicted by' (target now dead)",
spellNameDebug, pending.targetName or "Unknown")
)
end
else
-- Target died WITHOUT "afflicted by" message
-- BUT: Don't record immunity for one-shot kills!
-- If target died within 0.5s of cast, the bleed didn't have time to apply
-- even on a valid target. We can't determine immunity from instant kills.
local timeSinceCast = currentTime - pending.timestamp
local ONE_SHOT_THRESHOLD = 0.5 -- seconds
if timeSinceCast < ONE_SHOT_THRESHOLD then
-- One-shot kill - can't determine immunity, skip recording
-- Set debuffVerified=false so we don't add to tracking or remove existing immunity
debuffVerified = false
if debug then
local spellNameDebug = C_Spell.GetSpellName(pending.spellID) or "Bleed"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[Bleed Skip]|r %s on %s - target died too quickly (%.2fs), can't determine immunity",
spellNameDebug, pending.targetName or "Unknown", timeSinceCast)
)
end
-- Note: We set debuffVerified = false but DON'T record immunity
-- This is intentional - one-shots are inconclusive
else
-- Target died without "afflicted by" — inconclusive, don't record immunity.
-- "afflicted by" combat log messages can be delayed/throttled, so absence
-- is not proof of immunity. SPELL_MISS_SELF handles true immunity detection.
debuffVerified = false
if debug then
local spellNameForImmunity = C_Spell.GetSpellName(pending.spellID) or "Bleed"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[Bleed Inconclusive]|r %s on %s - target died without 'afflicted by' (%.2fs), not recording immunity",
spellNameForImmunity, pending.targetName or "Unknown", timeSinceCast)
)
end
end
end
elseif not UnitExists(verifyUnit) then
-- Target despawned or GUID is invalid - can't verify, skip without recording immunity
-- This is similar to one-shot kills: inconclusive result, don't record immunity
debuffVerified = false
if debug then
local spellNameDebug = C_Spell.GetSpellName(pending.spellID) or "Bleed"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[Bleed Skip]|r %s on %s - target no longer exists (despawned), can't determine immunity",
spellNameDebug, pending.targetName or "Unknown")
)
end
-- Note: We set debuffVerified = false but DON'T record immunity
-- This is intentional - despawned targets are inconclusive
else
-- Target is alive - check debuffs for bleed spell
debuffVerified = false
local totalDebuffs = 0
for slot = 1, 48 do
local _, _, _, debuffSpellID = _UnitDebuff(verifyUnit, slot)
if not debuffSpellID then
if slot <= 16 then break end -- Regular debuffs are dense, overflow continues on nil
else
totalDebuffs = totalDebuffs + 1
if debuffSpellID == pending.spellID then
debuffVerified = true
-- Don't break - continue counting total debuffs for immunity vs cap detection
end
end
end
-- If bleed is missing and target has few debuffs, it's likely immunity (not debuff cap)
if not debuffVerified then
local DEBUFF_CAP_THRESHOLD = 47 -- Max is 48 (16 visible + 32 overflow)
-- Guard: don't record immunity for player targets (PvP resists, trinkets, etc.)
local isPlayer = UnitIsPlayer(verifyUnit)
-- Guard: don't record if target has temporary immunity buff
local immunityBuff = not isPlayer and HasImmunityGrantingBuff(verifyUnit)
if isPlayer then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[Bleed Skip]|r Player target %s - not recording immunity",
pending.targetName or "Unknown")
)
end
elseif immunityBuff then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[Bleed Skip]|r %s has %s - not recording immunity",
pending.targetName or "Unknown", immunityBuff)
)
end
elseif totalDebuffs < DEBUFF_CAP_THRESHOLD then
-- Few debuffs = likely bleed immunity, not debuff cap
if pending.targetName and pending.targetName ~= "" then
-- Record as BLEED immunity directly (bypass split damage override in RecordImmunity)
-- RecordImmunity would record Rake/Pounce as "physical" (initial school),
-- but we specifically detected the BLEED debuff didn't land
local spellNameForImmunity = C_Spell.GetSpellName(pending.spellID) or "Bleed"
if not CleveRoids_ImmunityData["bleed"] then
CleveRoids_ImmunityData["bleed"] = {}
end
CleveRoids_ImmunityData["bleed"][pending.targetName] = true
CleveRoids.DebugChanged("bleed_immune_" .. _tostring(pending.targetName),
_string_format("|cffff6600[Bleed Immunity]|r %s is immune to bleed (%s) - only %d debuffs on target",
pending.targetName, spellNameForImmunity, totalDebuffs))
end
else
CleveRoids.DebugChanged("bleed_cap_" .. _tostring(pending.targetName) .. "_" .. pending.spellID,
_string_format("|cffff6600[Debuff Cap]|r %s not found on %s - likely pushed off (%d debuffs on target)",
C_Spell.GetSpellName(pending.spellID) or "Bleed", pending.targetName or "Unknown", totalDebuffs))
end
end
end
end
end
-- NON-BLEED VERIFICATION: Verify non-bleed personal debuffs actually applied
-- Always verify even when spellGoHit=true: SPELL_GO "hit" means initial damage landed,
-- not that the DoT was applied (e.g., lower rank Moonfire deals initial damage but DoT
-- is blocked by "a more powerful spell is already active")
if not isBleedSpell and debuffVerified and not pending.spellGoMissed then
-- Fast path: use pfUI's downrank-protected ownDebuffs table when available
-- pfUI blocks lower-rank overwrites, so if ownDebuffs still has a higher rank
-- with time remaining, the lower rank DoT didn't apply
local downrankBlocked = false
if lib.ownDebuffs and pending.targetGUID then
local spellName = C_Spell.GetSpellName(pending.spellID)
if spellName then
local existing = lib.ownDebuffs[pending.targetGUID] and lib.ownDebuffs[pending.targetGUID][spellName]
if existing and existing.rank and existing.spellId and existing.spellId ~= pending.spellID then
local pendingRankStr = C_Spell.GetSpellSubtext(pending.spellID)
local pendingRank = pendingRankStr and tonumber((string.gsub(pendingRankStr, "Rank ", ""))) or 0
if pendingRank > 0 and existing.rank > pendingRank then
local existingTimeleft = (existing.startTime + existing.duration) - GetTime()
if existingTimeleft > 0 then
downrankBlocked = true
debuffVerified = false
CleveRoids.DebugChanged("downrank_" .. pending.spellID .. "_" .. _tostring(pending.targetGUID),
_string_format("|cffff6600[Downrank Blocked]|r %s Rank %d blocked by Rank %d (%.1fs left)",
spellName, pendingRank, existing.rank, existingTimeleft))
end
end
end
end
end
-- Non-pfUI fallback: check lib.objects for a higher rank of the same spell
if not downrankBlocked and lib.objects and pending.targetGUID and lib.objects[pending.targetGUID] then
local pendingBaseName = lib.GetSpellBaseName and lib:GetSpellBaseName(pending.spellID)
local pendingRank = lib.GetSpellRank and lib:GetSpellRank(pending.spellID)
if pendingBaseName and pendingRank > 0 then
for existingSID, rec in pairs(lib.objects[pending.targetGUID]) do
if existingSID ~= pending.spellID and rec and rec.caster == "player"
and rec.start and rec.duration then
local remaining = rec.duration + rec.start - GetTime()
if remaining > 0 then
local existingBaseName = lib:GetSpellBaseName(existingSID)
if existingBaseName == pendingBaseName then
local existingRank = lib:GetSpellRank(existingSID)
if existingRank > pendingRank then
downrankBlocked = true
debuffVerified = false
CleveRoids.DebugChanged("downrank_obj_" .. pending.spellID .. "_" .. _tostring(pending.targetGUID),
_string_format("|cffff6600[Downrank Blocked]|r %s Rank %d blocked by Rank %d in lib.objects (%.1fs left)",
pendingBaseName, pendingRank, existingRank, remaining))
break
end
end
end
end
end
end
end
local nonBleedVerifyUnit = not downrankBlocked
and pending.targetGUID and ResolveGUIDUnit(pending.targetGUID) or nil
if nonBleedVerifyUnit then
if _IsUnitDead(nonBleedVerifyUnit) then
-- Target died - can't verify, assume landed
if debug then
local spellNameDebug = C_Spell.GetSpellName(pending.spellID) or "Debuff"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[NonBleed Skip]|r %s on %s - target dead, assuming landed",
spellNameDebug, pending.targetName or "Unknown")
)
end
elseif not UnitExists(nonBleedVerifyUnit) then
-- Target despawned - inconclusive, don't add to tracking
debuffVerified = false
if debug then
local spellNameDebug = C_Spell.GetSpellName(pending.spellID) or "Debuff"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[NonBleed Skip]|r %s on %s - target despawned, can't verify",
spellNameDebug, pending.targetName or "Unknown")
)
end
else
-- Target is alive - check if debuff exists
local nonBleedFound = false
local totalDebuffs = 0
for slot = 1, 48 do
local _, _, _, debuffSpellID = _UnitDebuff(nonBleedVerifyUnit, slot)
if not debuffSpellID then
if slot <= 16 then break end -- Regular debuffs are dense, overflow continues on nil
else
totalDebuffs = totalDebuffs + 1
if debuffSpellID == pending.spellID then
nonBleedFound = true
-- Don't break - continue counting for immunity vs cap detection
end
end
end
if not nonBleedFound then
debuffVerified = false
local DEBUFF_CAP_THRESHOLD = 47
local isPlayer = UnitIsPlayer(nonBleedVerifyUnit)
local immunityBuff = not isPlayer and HasImmunityGrantingBuff(nonBleedVerifyUnit)
if isPlayer then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[NonBleed Skip]|r Player target %s - not recording immunity",
pending.targetName or "Unknown")
)
end
elseif immunityBuff then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[NonBleed Skip]|r %s has %s - not recording immunity",
pending.targetName or "Unknown", immunityBuff)
)
end
elseif totalDebuffs < DEBUFF_CAP_THRESHOLD then
-- Few debuffs = likely school immunity, not debuff cap
-- Use RecordImmunity for proper DBC school lookup (with bleed override)
if pending.targetName and pending.targetName ~= "" then
CleveRoids.RecordImmunity(pending.targetName, nil, nil, pending.spellID)
CleveRoids.DebugChanged("nonbleed_immune_" .. _tostring(pending.targetName) .. "_" .. pending.spellID,
_string_format("|cffff6600[NonBleed Immunity]|r %s is immune to %s - only %d debuffs on target",
pending.targetName, C_Spell.GetSpellName(pending.spellID) or "Debuff", totalDebuffs))
end
else
CleveRoids.DebugChanged("nonbleed_cap_" .. _tostring(pending.targetName) .. "_" .. pending.spellID,
_string_format("|cffff6600[NonBleed Debuff Cap]|r %s not found on %s - likely pushed off (%d debuffs)",
C_Spell.GetSpellName(pending.spellID) or "Debuff", pending.targetName or "Unknown", totalDebuffs))
end
end
end
end
-- If no verifyUnit (can't resolve GUID), debuffVerified stays true (can't verify)
end
-- Only apply the debuff to tracking if it was verified (or not a bleed/was whitelisted)
if debuffVerified then
-- Debug: Show what we're about to add to tracking
if debug then
local spellNameDebug = C_Spell.GetSpellName(pending.spellID) or "Unknown"
local guidStr = _string_sub(_tostring(pending.targetGUID or "nil"), 1, 20)
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff88ff88[Pending Process]|r Adding %s (ID:%d, %ds) GUID:%s",
spellNameDebug, pending.spellID, pending.duration or 0, guidStr)
)
end
lib:AddEffect(pending.targetGUID, pending.targetName, pending.spellID, pending.duration, 0, "player")
-- Remove any existing bleed immunity record for this NPC ONLY if a bleed spell landed
-- Previously this unconditionally removed bleed immunity for ANY personal debuff
if isBleedSpell and pending.targetName and pending.targetName ~= "" then
CleveRoids.RemoveSpellImmunity(pending.targetName, "bleed")
end
-- CARNAGE TALENT: Mark Rake as verified for Ferocious Bite refresh
local isRakeSpell = CleveRoids.RakeSpellIDs and CleveRoids.RakeSpellIDs[pending.spellID]
if isRakeSpell and CleveRoids.lastRakeCast and CleveRoids.lastRakeCast.pending then
if CleveRoids.lastRakeCast.targetGUID == pending.targetGUID and
CleveRoids.lastRakeCast.spellID == pending.spellID then
CleveRoids.lastRakeCast.pending = nil -- Mark as verified
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff00ff00[Carnage]|r Rake verified on %s - ready for Ferocious Bite refresh",
pending.targetName or "Unknown")
)
end
end
end
if debug then
local spellName = C_Spell.GetSpellName(pending.spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff00ff00[Delayed Track]|r Applied %s (ID:%d) to tracking on %s",
spellName, pending.spellID, pending.targetName or "Unknown")
)
end
else
-- Bleed didn't land - clear pending Rake data for Carnage if applicable
local isRakeSpell = CleveRoids.RakeSpellIDs and CleveRoids.RakeSpellIDs[pending.spellID]
if isRakeSpell and CleveRoids.lastRakeCast and CleveRoids.lastRakeCast.pending then
if CleveRoids.lastRakeCast.targetGUID == pending.targetGUID and
CleveRoids.lastRakeCast.spellID == pending.spellID then
CleveRoids.lastRakeCast = nil -- Clear invalid Rake data
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffff6600[Carnage]|r Rake failed to apply on %s - clearing tracking data",
pending.targetName or "Unknown")
)
end
end
end
end
-- Item processed, don't add to new list
else
-- Item not ready, keep it in the new list
_table_insert(newPendingList, pending)
end
end -- if pending
end
-- Replace old list with compacted new list (no holes)
lib.pendingPersonalDebuffs = newPendingList
end
-- Process pending CC debuffs for immunity detection
if hasCC then
-- Use pairs() to iterate and rebuild without holes (same fix as personal debuffs)
local newPendingList = {}
for _, pending in _pairs(lib.pendingCCDebuffs) do
-- Process each entry (pairs handles holes correctly)
if pending then
local elapsed = currentTime - pending.timestamp
-- Check after delay: 0.4s for hidden CC (no visible debuff), 0.2s for normal CC
-- Hidden CC (e.g., Pounce stun) needs longer delay to wait for "afflicted by" messages
local verifyDelay = pending.isHiddenCC and 0.4 or 0.2
-- Drop stale entries (>2s) without recording immunity - inconclusive due to severe lag
if elapsed > 2.0 then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffff6600[CC Stale]|r Dropping stale CC entry for %s on %s (%.1fs old)",
pending.ccType or "CC", pending.targetName or "Unknown", elapsed)
)
end
-- Don't add to newPendingList - silently discard
elseif elapsed >= verifyDelay then
local ccVerified = false
local totalDebuffs = 0
-- Check if already verified via "afflicted by" combat log message
-- This happens for hidden CC spells like Pounce when the message arrives first
if pending.verifiedByAffliction then
ccVerified = true
end
-- SPELL_GO early-exit: Use definitive hit/miss data when available
-- This is faster and more reliable than debuff scanning, and handles debuff cap correctly
if not ccVerified and pending.spellGoHit then
ccVerified = true
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff00ff00[CC Verified via SPELL_GO]|r %s landed on %s - skipping debuff scan",
pending.ccType or "CC", pending.targetName or "Unknown")
)
end
end
-- CC IMMUNITY VERIFICATION: Check if CC effect actually landed
-- Uses hybrid approach: direct spell ID match OR mechanic-based validation
-- (CC debuff IDs often differ from cast IDs, e.g., Pounce cast ≠ Pounce Stun debuff)
-- Guard: skip debuff scanning if SPELL_GO already determined outcome
local ccVerifyUnit = not ccVerified and not pending.spellGoHit and not pending.spellGoMissed
and pending.targetGUID and ResolveGUIDUnit(pending.targetGUID) or nil
if ccVerifyUnit then
-- Skip verification if target is dead (debuffs are removed on death)
if _IsUnitDead(ccVerifyUnit) then
ccVerified = true -- Assume CC landed, can't verify on dead target
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffff6600[CC Verify Skip]|r Target %s is dead - skipping immunity check for %s",
pending.targetName or "Unknown", pending.ccType or "CC")
)
end
else
-- Method 1: Direct spell ID matching (scan debuffs for exact spell ID)
if pending.spellID then
for slot = 1, 48 do
local texture, _, _, debuffSpellID = _UnitDebuff(ccVerifyUnit, slot)
if not texture then
if slot <= 16 then break end -- Regular debuffs are dense, overflow continues on nil
else
totalDebuffs = totalDebuffs + 1
-- Debug: Show each debuff found during CC verification
if debug then
local debuffName = C_Spell.GetSpellName(debuffSpellID) or "Unknown"
local mechanic = CleveRoids.GetSpellMechanic and CleveRoids.GetSpellMechanic(debuffSpellID) or 0
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[CC Scan]|r Slot %d: %s (ID:%d, Mech:%d) - Looking for %s (ID:%d)",
slot, debuffName, debuffSpellID or 0, mechanic, pending.spellName or "CC", pending.spellID or 0)
)
end
if debuffSpellID == pending.spellID then
ccVerified = true
-- Don't break - continue counting total debuffs for immunity vs cap detection
end
end
end
end
-- Method 2: Mechanic-based validation (fallback if spell ID not found)
-- CC debuff IDs often differ from cast IDs (e.g., Pounce stun uses different ID)
-- Check if target has ANY debuff of the correct CC type (stun, fear, etc.)
if not ccVerified and pending.ccType and CleveRoids.ValidateUnitCC then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaa00[CC Verify]|r Direct ID match failed, trying mechanic check for %s...",
pending.ccType)
)
end
ccVerified = CleveRoids.ValidateUnitCC(ccVerifyUnit, pending.ccType)
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff00aaff[CC Verify]|r Mechanic check result: %s",
ccVerified and "FOUND" or "NOT FOUND")
)
end
end
end
end
if not ccVerified and pending.spellGoMissed and debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffff6600[CC Missed via SPELL_GO]|r %s missed on %s - checking immunity",
pending.ccType or "CC", pending.targetName or "Unknown")
)
end
-- If CC didn't land, check if it's immunity or debuff cap
if not ccVerified and ccVerifyUnit and not _IsUnitDead(ccVerifyUnit) then
-- Guard: don't record immunity for player targets (PvP trinkets, resists, etc.)
if UnitIsPlayer(ccVerifyUnit) then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[CC Skip]|r Player target %s - not recording %s immunity",
pending.targetName or "Unknown", pending.ccType or "CC")
)
end
-- Guard: don't record if target has temporary immunity buff
elseif HasImmunityGrantingBuff(ccVerifyUnit) then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[CC Skip]|r %s has immunity buff - not recording %s immunity",
pending.targetName or "Unknown", pending.ccType or "CC")
)
end
else
-- totalDebuffs already counted above, reuse it
if totalDebuffs == 0 then
-- Count wasn't done (dead target check skipped counting), do it now
for slot = 1, 48 do
local texture, _, _, debuffSpellID = _UnitDebuff(ccVerifyUnit, slot)
if not texture then
if slot <= 16 then break end
else
totalDebuffs = totalDebuffs + 1
end
end
end
-- Try to get target name if we don't have it (might have been a focus/mouseover cast)
local resolvedTargetName = pending.targetName
if (not resolvedTargetName or resolvedTargetName == "") and pending.targetGUID then
-- Try to get from GUID cache
resolvedTargetName = lib.guidToName[pending.targetGUID]
-- Try to resolve from current target
if not resolvedTargetName then
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID and currentTargetGUID == pending.targetGUID then
resolvedTargetName = _UnitName("target")
lib.guidToName[pending.targetGUID] = resolvedTargetName
end
end
-- Try to resolve using SuperWoW or Nampower extended tokens GUID-based query
if not resolvedTargetName and (hasSuperwow or hasExtendedTokens) then
if _UnitExists(pending.targetGUID) then
local name = _UnitName(pending.targetGUID)
if name and name ~= "Unknown" then
resolvedTargetName = name
lib.guidToName[pending.targetGUID] = resolvedTargetName
end
end
end
end
local DEBUFF_CAP_THRESHOLD = 47 -- Max is 48 (16 visible + 32 overflow)
-- SPLIT CC SPELLS: Skip immunity recording for spells with physical damage + resistable CC
-- (e.g., Master Strike) - physical damage lands but CC can be resisted independently
-- spellGoHit: SPELL_GO confirmed hit, so CC was resisted independently (not true immunity)
local isSplitCCSpell = SPLIT_CC_SPELLS[pending.spellID] or pending.spellGoHit
if isSplitCCSpell then
if debug then
local spellNameDebug = pending.spellName or (C_Spell.GetSpellName(pending.spellID) or "Unknown")
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff00aaff[Split CC Skip]|r %s CC resisted on %s - skipping CC immunity recording",
spellNameDebug, resolvedTargetName or "Unknown")
)
end
-- Skip immunity recording - damage landed, only CC was resisted
elseif totalDebuffs < DEBUFF_CAP_THRESHOLD then
-- Check DR before recording as permanent CC immunity
local isDR = false
if pending.targetGUID and pending.ccType then
local drEntry = lib.recentCCHits[pending.targetGUID] and lib.recentCCHits[pending.targetGUID][pending.ccType]
if drEntry and (GetTime() - drEntry.lastHitTime) < 20 and drEntry.count >= 3 then
isDR = true
end
end
if isDR then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff00aaff[CC DR Skip]|r %s on %s - likely DR immune (3+ recent %s hits), not recording permanent immunity",
pending.spellName or "Unknown", resolvedTargetName or "Unknown", pending.ccType or "Unknown")
)
end
elseif resolvedTargetName and resolvedTargetName ~= "" and pending.ccType then
CleveRoids.RecordCCImmunity(resolvedTargetName, pending.ccType, nil, pending.spellName)
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff00ff00[CC Immunity]|r %s is immune to %s (%s) - verified: debuff missing, only %d debuffs on target",
resolvedTargetName, pending.ccType, pending.spellName or "Unknown", totalDebuffs)
)
end
elseif debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffff6600[CC Immunity Skip]|r Could not resolve target name for GUID %s - cannot record %s immunity",
pending.targetGUID or "nil", pending.ccType or "Unknown")
)
end
else
-- Many debuffs = likely pushed off
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffff6600[CC Debuff Cap]|r %s not found on %s - likely pushed off (%d debuffs)",
pending.ccType, resolvedTargetName or "Unknown", totalDebuffs)
)
end
end
end -- end of player/immunity-buff guard else block
else
-- CC landed successfully - remove any existing immunity record for this NPC/CC type
local resolvedTargetName = pending.targetName
if (not resolvedTargetName or resolvedTargetName == "") and pending.targetGUID then
resolvedTargetName = lib.guidToName[pending.targetGUID]
end
if resolvedTargetName and pending.ccType then
CleveRoids.RemoveCCImmunity(resolvedTargetName, pending.ccType)
end
-- Track successful CC hit for DR detection
if pending.targetGUID and pending.ccType then
lib.recentCCHits[pending.targetGUID] = lib.recentCCHits[pending.targetGUID] or {}
local entry = lib.recentCCHits[pending.targetGUID][pending.ccType]
lib.recentCCHits[pending.targetGUID][pending.ccType] = {
count = (entry and entry.count or 0) + 1,
lastHitTime = GetTime(),
}
end
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff00ff00[CC Verified]|r %s landed on %s",
pending.ccType, resolvedTargetName or "Unknown")
)
end
end
-- Item processed, don't add to new list
else
-- Item not ready, keep it in the new list
_table_insert(newPendingList, pending)
end
end -- if pending
end
-- Replace old list with compacted new list (no holes)
lib.pendingCCDebuffs = newPendingList
end
-- Process pending shared debuffs for immunity detection
if hasShared then
-- Use pairs() to iterate and rebuild without holes (same fix as personal/CC debuffs)
local newPendingList = {}
-- Count for debug output
local pendingCount = 0
for _ in _pairs(lib.pendingSharedDebuffs) do
pendingCount = pendingCount + 1
end
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff00aaff[Shared Process]|r Processing %d pending shared debuffs", pendingCount)
)
end
for _, pending in _pairs(lib.pendingSharedDebuffs) do
-- Guard against nil entries (can occur if combat log events remove items during iteration)
if pending then
local elapsed = currentTime - pending.timestamp
if debug then
local spellName = pending.spellID and C_Spell.GetSpellName(pending.spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff00aaff[Shared Check]|r %s elapsed:%.2fs (need 0.2s)", spellName, elapsed)
)
end
-- Drop stale entries (>2s) without recording immunity - inconclusive due to severe lag
if elapsed > 2.0 then
if debug then
local spellNameDebug = pending.spellID and C_Spell.GetSpellName(pending.spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffff6600[Shared Stale]|r Dropping stale shared entry for %s on %s (%.1fs old)",
spellNameDebug, pending.targetName or "Unknown", elapsed)
)
end
-- Don't add to newPendingList - silently discard
elseif elapsed >= 0.2 then
local debuffVerified = false
local totalDebuffs = 0
-- SPELL_GO early-exit: Use definitive hit/miss data when available
if pending.spellGoHit then
debuffVerified = true
if debug then
local spellNameDebug = C_Spell.GetSpellName(pending.spellID) or "Shared Debuff"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff00ff00[Shared Verified via SPELL_GO]|r %s landed on %s - skipping debuff scan",
spellNameDebug, pending.targetName or "Unknown")
)
end
end
-- SPELL_GO confirmed miss - debuff definitely didn't land
if pending.spellGoMissed then
-- Leave debuffVerified=false → falls through to immunity recording
if debug then
local spellNameDebug = C_Spell.GetSpellName(pending.spellID) or "Shared Debuff"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffff6600[Shared Miss]|r %s missed on %s - SPELL_GO confirmed miss",
spellNameDebug, pending.targetName or "Unknown")
)
end
end
-- Skip verification if target is dead (debuffs are removed on death)
-- Guard: skip debuff scanning if SPELL_GO already determined outcome
local sharedVerifyUnit = not debuffVerified and not pending.spellGoHit and not pending.spellGoMissed
and pending.targetGUID and ResolveGUIDUnit(pending.targetGUID) or nil
if sharedVerifyUnit then
if _IsUnitDead(sharedVerifyUnit) then
-- Target died - can't verify immunity, assume debuff landed
debuffVerified = true
if debug then
local spellNameDebug = C_Spell.GetSpellName(pending.spellID) or "Shared Debuff"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffff6600[Shared Verify Skip]|r Target %s is dead - skipping immunity check for %s",
pending.targetName or "Unknown", spellNameDebug)
)
end
else
-- Target is alive - check if debuff exists
for slot = 1, 48 do
local _, _, _, debuffSpellID = _UnitDebuff(sharedVerifyUnit, slot)
if not debuffSpellID then
if slot <= 16 then break end -- Regular debuffs are dense, overflow continues on nil
else
totalDebuffs = totalDebuffs + 1
if debuffSpellID == pending.spellID then
debuffVerified = true
-- Don't break - continue counting total debuffs for immunity vs cap detection
end
end
end
end
elseif not pending.spellGoMissed then
-- No SuperWoW or no GUID - assume debuff landed (can't verify)
debuffVerified = true
end
-- Process result
if debuffVerified then
-- Debuff landed - add to tracking
if debug then
local spellNameDebug = C_Spell.GetSpellName(pending.spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff88ff88[Shared Verified]|r %s (ID:%d) verified on %s",
spellNameDebug, pending.spellID, pending.targetName or "Unknown")
)
end
lib:AddEffect(pending.targetGUID, pending.targetName, pending.spellID, pending.duration, pending.stacks or 0, "player")
-- Remove any existing immunity record for this NPC for this spell's school
if pending.school and pending.targetName and pending.targetName ~= "" then
CleveRoids.RemoveSpellImmunity(pending.targetName, pending.school)
end
else
-- Debuff didn't land - check if it's immunity or debuff cap
local DEBUFF_CAP_THRESHOLD = 47 -- Max is 48 (16 visible + 32 overflow)
-- Guard: don't record immunity for player targets
local sharedQueryUnit = pending.targetGUID and ResolveGUIDUnit(pending.targetGUID) or nil
local isPlayer = sharedQueryUnit and UnitIsPlayer(sharedQueryUnit)
local sharedImmunityBuff = sharedQueryUnit and not isPlayer and HasImmunityGrantingBuff(sharedQueryUnit)
-- SPLIT CC SPELLS: Skip immunity recording for spells with physical damage + resistable CC
-- (e.g., Master Strike) - the physical damage lands but CC can be resisted independently
-- spellGoHit: SPELL_GO confirmed hit, so debuff was resisted independently (not true immunity)
local isSplitCCSpell = SPLIT_CC_SPELLS[pending.spellID] or SPLIT_CC_SPELLS[pending.castSpellID] or pending.spellGoHit
if isPlayer then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[Shared Skip]|r Player target %s - not recording immunity",
pending.targetName or "Unknown")
)
end
elseif sharedImmunityBuff then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[Shared Skip]|r %s has immunity buff - not recording immunity",
pending.targetName or "Unknown")
)
end
elseif isSplitCCSpell then
if debug then
local spellNameDebug = C_Spell.GetSpellName(pending.castSpellID or pending.spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff00aaff[Split CC Skip]|r %s CC resisted on %s - skipping immunity recording (physical damage landed)",
spellNameDebug, pending.targetName or "Unknown")
)
end
-- Skip immunity recording - damage landed, only CC was resisted
elseif totalDebuffs < DEBUFF_CAP_THRESHOLD then
-- Few debuffs = likely immunity — use DBC school if available (more reliable than name-based)
local recordSchool = pending.school
if pending.spellID and _GetSpellRecField then
local dbcSchool = _GetSpellRecField(pending.spellID, "school")
-- Inline school mapping (SCHOOL_NAMES local is defined later in file, not visible here)
local dbcSchoolName = dbcSchool == 0 and "physical" or dbcSchool == 1 and "holy"
or dbcSchool == 2 and "fire" or dbcSchool == 3 and "nature"
or dbcSchool == 4 and "frost" or dbcSchool == 5 and "shadow"
or dbcSchool == 6 and "arcane" or nil
if dbcSchoolName then
recordSchool = dbcSchoolName
end
end
if pending.targetName and pending.targetName ~= "" and recordSchool then
-- Record immunity for this spell's school
if not CleveRoids_ImmunityData[recordSchool] then
CleveRoids_ImmunityData[recordSchool] = {}
end
CleveRoids_ImmunityData[recordSchool][pending.targetName] = true
if debug then
local spellNameDebug = C_Spell.GetSpellName(pending.spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffff6600[Shared Immunity]|r %s is immune to %s (%s) - only %d debuffs on target",
pending.targetName, recordSchool, spellNameDebug, totalDebuffs)
)
end
end
else
-- Many debuffs = likely pushed off at debuff cap
if debug then
local spellNameDebug = C_Spell.GetSpellName(pending.spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffff6600[Shared Debuff Cap]|r %s not found on %s - likely pushed off (%d debuffs)",
spellNameDebug, pending.targetName or "Unknown", totalDebuffs)
)
end
end
end
-- Item processed, don't add to new list
else
-- Item not ready, keep it in the new list
_table_insert(newPendingList, pending)
end
end -- if pending
end
-- Replace old list with compacted new list (no holes)
lib.pendingSharedDebuffs = newPendingList
end
-- Clean up old rank refresh overrides (older than 2 seconds)
if hasOverrides then
for spellName, override in pairs(lib.rankRefreshOverrides) do
if currentTime - override.timestamp > 2.0 then
lib.rankRefreshOverrides[spellName] = nil
end
end
end
-- CleanupStaleTrackingData moved to UnitXP timer (30s interval) when available,
-- falls back to inline call here when UnitXP is not present
if not CleveRoids.hasUnitXP then
lib:CleanupStaleTrackingData()
end
end)
-- Periodic libdebuff cleanup via ClassicAPI's C_Timer (every 30s).
CleveRoids._cleanupTicker = C_Timer.NewTicker(30, function()
if CleveRoids.isShuttingDown then return end
local libRef = CleveRoids.libdebuff
if libRef and libRef.CleanupStaleTrackingData then
libRef:CleanupStaleTrackingData()
end
end)
local ev = CreateFrame("Frame", "CleveRoidsLibDebuffFrame", UIParent)
ev:RegisterEvent("PLAYER_TARGET_CHANGED")
ev:RegisterUnitEvent("UNIT_AURA", "target")
ev:RegisterEvent("ADDON_LOADED") -- For pfUI integration initialization
ev:RegisterEvent("ZONE_CHANGED_NEW_AREA") -- Clear known enemy GUIDs on zone change
if CleveRoids.hasSuperwow then
ev:RegisterEvent("UNIT_CASTEVENT")
end
-- Register Nampower v2.26+ events for standalone mode (when pfUI is not available or outdated)
-- These provide accurate hit/miss detection and debuff application tracking
if CleveRoids.hasNampower then
local npMajor, npMinor = GetNampowerVersion()
if npMajor > 2 or (npMajor == 2 and npMinor >= 26) then
ev:RegisterEvent("SPELL_GO_SELF")
ev:RegisterEvent("SPELL_GO_OTHER")
ev:RegisterEvent("AURA_CAST_ON_SELF")
ev:RegisterEvent("AURA_CAST_ON_OTHER")
ev:RegisterEvent("DEBUFF_ADDED_OTHER")
ev:RegisterEvent("DEBUFF_REMOVED_OTHER")
ev:RegisterEvent("UNIT_DIED") -- Instant cleanup on target death
-- BUFF_ADDED/REMOVED events require v2.30+ for auraSlot and state args
if npMajor > 2 or (npMajor == 2 and npMinor >= 30) then
ev:RegisterEvent("BUFF_REMOVED_SELF")
ev:RegisterEvent("BUFF_REMOVED_OTHER")
end
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nampower]|r Registered UNIT_DIED for instant cleanup (v2.26+)")
end
end
-- Register SPELL_START/SPELL_FAILED events for cast tracking (v2.25+)
-- These events let us know when ANY unit starts or fails a cast-time spell
-- pfUI 7.6 handles these itself, but we register anyway for standalone mode
if npMajor > 2 or (npMajor == 2 and npMinor >= 25) then
ev:RegisterEvent("SPELL_START_SELF")
ev:RegisterEvent("SPELL_START_OTHER")
ev:RegisterEvent("SPELL_FAILED_OTHER")
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nampower]|r Registered SPELL_START/SPELL_FAILED for cast tracking (v2.25+)")
end
end
end
-- Track if UNIT_DIED is available for cleanup optimization
lib.hasUnitDiedEvent = CleveRoids.hasNampower and GetNampowerVersion and (function()
local npMajor, npMinor = GetNampowerVersion()
return npMajor > 2 or (npMajor == 2 and npMinor >= 26)
end)() or false
ev:SetScript("OnEvent", function()
-- Initialize pfUI integration when pfUI loads
if event == "ADDON_LOADED" and arg1 == "pfUI" then
-- Defer initialization slightly to ensure pfUI.version is populated
local initFrame = CreateFrame("Frame")
local initTimer = 0
initFrame:SetScript("OnUpdate", function()
initTimer = initTimer + arg1
if initTimer >= 0.5 then
lib:InitPfUIIntegration()
this:SetScript("OnUpdate", nil)
end
end)
return
end
if event == "ZONE_CHANGED_NEW_AREA" then
-- Wipe known enemy GUIDs — all previous units are invalid in the new zone
if CleveRoids.knownEnemyGuids then
for k in pairs(CleveRoids.knownEnemyGuids) do
CleveRoids.knownEnemyGuids[k] = nil
end
end
-- Wipe GUID-to-name cache — GUIDs can be reused across zones
if lib.guidToName then
for k in pairs(lib.guidToName) do
lib.guidToName[k] = nil
end
end
-- Wipe DR tracking — DR state is invalid in a new zone
if lib.recentCCHits then
for k in pairs(lib.recentCCHits) do
lib.recentCCHits[k] = nil
end
end
return
elseif event == "PLAYER_TARGET_CHANGED" then
-- Seed known enemy GUIDs from target changes
if UnitExists("target") and UnitCanAttack("player", "target") and CleveRoids.knownEnemyGuids then
local guid = CleveRoids.GetGUID("target")
if guid then
CleveRoids.knownEnemyGuids[guid] = true
end
end
SeedUnit("target")
elseif event == "UNIT_AURA" then
SeedUnit("target")
elseif event == "UNIT_CASTEVENT" then
local casterGUID = arg1
local targetGUID = arg2
local eventType = arg3
local spellID = arg4
-- Normalize targetGUID to string for consistent table key lookups
targetGUID = CleveRoids.NormalizeGUID(targetGUID)
-- Capture combo points when cast STARTS (before they're consumed)
if (eventType == "START" or eventType == "CHANNEL") and spellID then
local playerGUID = CleveRoids.GetGUID("player")
if casterGUID == playerGUID and targetGUID then
-- If this is a combo scaling spell OR Ferocious Bite, capture combo points NOW (before consumption)
local isComboSpell = CleveRoids.IsComboScalingSpellID and CleveRoids.IsComboScalingSpellID(spellID)
local isFerociousBite = CleveRoids.FerociousBiteSpellIDs and CleveRoids.FerociousBiteSpellIDs[spellID]
if isComboSpell or isFerociousBite then
local currentCP = CleveRoids.GetComboPoints()
if currentCP and currentCP > 0 then
CleveRoids.lastComboPoints = currentCP
if CleveRoids.debug then
local spellName = C_Spell.GetSpellName(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaaaff[UNIT_CASTEVENT START]|r Captured %d CP before casting %s (ID:%d)",
currentCP, spellName, spellID)
)
end
end
end
-- WARLOCK DARK HARVEST: Track channeling for DoT acceleration (TWoW Custom)
-- Credits: Avitasia / Cursive addon
-- Dark Harvest accelerates DoT tick rate by 30% while channeling
if eventType == "CHANNEL" and CleveRoids.DarkHarvestSpellIDs and CleveRoids.DarkHarvestSpellIDs[spellID] then
-- Get channel duration from tooltip or use base duration (8 seconds)
local channelDuration = 8 -- Base Dark Harvest duration
CleveRoids.darkHarvestData = {
targetGUID = targetGUID,
spellID = spellID,
startTime = GetTime(),
channelDuration = channelDuration,
isActive = true
}
-- Apply Dark Harvest acceleration to all existing DoTs on target
lib.ApplyDarkHarvestStart(targetGUID)
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff9482c9[Dark Harvest]|r Started channeling on %s (DoTs will tick 30%% faster)",
lib.guidToName[targetGUID] or "Unknown")
)
end
end
end
end
if eventType == "CAST" and spellID then
local playerGUID = CleveRoids.GetGUID("player")
if casterGUID == playerGUID and targetGUID then
-- DRUID CARNAGE TALENT: Track Ferocious Bite cast for proc detection
-- Carnage proc is detected in ComboPointTracker via PLAYER_COMBO_POINTS event
-- When Carnage procs, combo points don't decrease (or increase by 1)
if CleveRoids.FerociousBiteSpellIDs and CleveRoids.FerociousBiteSpellIDs[spellID] then
-- Check if player has Carnage talent (any rank)
-- Carnage: Tab 2 (Feral Combat), Talent 17
local _, _, _, _, rank = GetTalentInfo(2, 17)
local carnageRank = tonumber(rank) or 0
if carnageRank >= 1 then
local targetName = lib.guidToName[targetGUID]
if not targetName then
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == targetGUID then
targetName = UnitName("target")
lib.guidToName[targetGUID] = targetName
else
targetName = "Unknown"
end
end
-- Track Ferocious Bite cast for Carnage proc detection (via PLAYER_COMBO_POINTS)
-- Unlike the old system, we don't schedule a refresh here - we wait for the proc
CleveRoids.lastFerociousBiteTime = GetTime()
CleveRoids.lastFerociousBiteTargetGUID = targetGUID
CleveRoids.lastFerociousBiteTargetName = targetName
CleveRoids.lastFerociousBiteSpellID = spellID
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Tracking Ferocious Bite on %s (waiting for proc detection)",
targetName or "Unknown")
)
end
end
end
-- SHAMAN MOLTEN BLAST: Track for Flame Shock refresh detection (TWoW Custom)
-- Credits: Avitasia / Cursive addon
if CleveRoids.MoltenBlastSpellIDs and CleveRoids.MoltenBlastSpellIDs[spellID] then
CleveRoids.lastMoltenBlastTime = GetTime()
CleveRoids.lastMoltenBlastTargetGUID = targetGUID
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff0070dd[Molten Blast]|r Tracking cast on %s (waiting for hit confirmation)",
lib.guidToName[targetGUID] or "Unknown")
)
end
end
-- WARLOCK CONFLAGRATE: Reduces Immolate duration by 3 seconds
-- Credits: Avitasia / Cursive addon
if CleveRoids.ConflagrateSpellIDs and CleveRoids.ConflagrateSpellIDs[spellID] then
-- Find active Immolate on target and reduce its duration
if lib.objects[targetGUID] then
for immolateID, _ in pairs(CleveRoids.ImmolateSpellIDs or {}) do
local rec = lib.objects[targetGUID][immolateID]
if rec and rec.duration and rec.start then
local remaining = rec.duration + rec.start - GetTime()
if remaining > 0 then
-- Reduce duration by 3 seconds
rec.duration = rec.duration - 3
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff9482c9[Conflagrate]|r Reduced Immolate duration by 3s (now %.1fs remaining)",
rec.duration + rec.start - GetTime())
)
end
break
end
end
end
end
end
-- POUNCE: Convert cast spell ID to triggered Pounce Bleed spell ID
-- Pounce (cast) triggers a separate Pounce Bleed spell with a different ID
-- We track the bleed, not the stun, for immunity detection
local trackingSpellID = spellID
if CleveRoids.PounceToBleedMapping and CleveRoids.PounceToBleedMapping[spellID] then
trackingSpellID = CleveRoids.PounceToBleedMapping[spellID]
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00aaff[Pounce→Bleed]|r Converted cast ID %d to bleed ID %d", spellID, trackingSpellID)
)
end
end
-- CC IMMUNITY TRACKING: Check if this spell is a CC spell and track for immunity verification
-- Uses the original spellID (not trackingSpellID) to detect CC type
local ccType = CleveRoids.GetSpellCCType and CleveRoids.GetSpellCCType(spellID)
-- Debug: Show what GetSpellCCType returns for this spell
if CleveRoids.debug then
local spellNameDebug = C_Spell.GetSpellName(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaaaaa[CC Check]|r %s (ID:%d) → ccType: %s",
spellNameDebug, spellID, ccType or "nil")
)
end
if ccType then
-- Track ALL CC spells for immunity verification, including hidden CC (e.g., Pounce stun)
-- Hidden CC spells don't show visible debuffs, but:
-- 1. They may still be detectable via mechanic-based ValidateUnitCC check
-- 2. Combat log "afflicted by" messages confirm successful CC
-- 3. If neither detection method finds the CC, we record immunity
local isHiddenCC = lib.hiddenCCSpells and lib.hiddenCCSpells[spellID]
-- v3.0+: Dynamically detect hidden CC via IsAuraHidden
if not isHiddenCC and _G.IsAuraHidden then
isHiddenCC = (_G.IsAuraHidden(spellID) == 1)
end
local spellName = C_Spell.GetSpellName(spellID)
-- Get target name from cache or current target
local ccTargetName = lib.guidToName[targetGUID]
if not ccTargetName then
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == targetGUID then
ccTargetName = UnitName("target")
lib.guidToName[targetGUID] = ccTargetName
end
end
table.insert(lib.pendingCCDebuffs, {
timestamp = GetTime(),
targetGUID = targetGUID,
targetName = ccTargetName,
spellID = spellID,
spellName = spellName,
ccType = ccType,
isHiddenCC = isHiddenCC, -- Flag for hidden CC spells
})
if CleveRoids.debug then
local hiddenStr = isHiddenCC and " (hidden CC)" or ""
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[CC Track]|r Tracking %s (%s) on %s for immunity verification%s",
spellName or "Unknown", ccType, ccTargetName or "Unknown", hiddenStr)
)
end
end
-- Check if this is a combo point scaling spell first
local duration = nil
local comboPoints = nil
if CleveRoids.TrackComboPointCastByID then
duration = CleveRoids.TrackComboPointCastByID(trackingSpellID, targetGUID)
-- Get combo points used from tracking
if CleveRoids.ComboPointTracking and CleveRoids.ComboPointTracking.byID and
CleveRoids.ComboPointTracking.byID[trackingSpellID] then
comboPoints = CleveRoids.ComboPointTracking.byID[trackingSpellID].combo_points
end
end
-- If not a combo scaling spell, use normal duration lookup
if not duration then
duration = lib:GetDuration(trackingSpellID, casterGUID)
-- Apply all duration modifiers (Nampower, talents, equipment, set bonuses)
-- (combo spells already have modifiers applied in CalculateComboScaledDurationByID)
if duration and CleveRoids.ApplyAllDurationModifiers then
duration = CleveRoids.ApplyAllDurationModifiers(trackingSpellID, duration)
end
end
-- DEBUG: Show what duration we calculated
if CleveRoids.debug and duration then
local spellName = C_Spell.GetSpellName(trackingSpellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[DEBUG CAST]|r %s (ID:%d) CP:%s duration:%ds",
spellName, trackingSpellID, tostring(comboPoints or "nil"), duration)
)
end
if duration and duration > 0 then
local targetName = lib.guidToName[targetGUID]
if not targetName then
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == targetGUID then
targetName = UnitName("target")
lib.guidToName[targetGUID] = targetName
end
-- Try SuperWoW GUID-based name lookup if still not resolved
if not targetName and CleveRoids.hasSuperwow then
targetName = UnitName(targetGUID)
if targetName and targetName ~= "Unknown" then
lib.guidToName[targetGUID] = targetName
end
end
-- Final fallback
if not targetName then
targetName = "Unknown"
end
end
-- For combo spells, populate name-based tracking for pfUI compatibility
if comboPoints and comboPoints > 0 then
local spellName = C_Spell.GetSpellName(spellID)
if spellName and CleveRoids.ComboPointTracking then
-- Remove rank from spell name to match pfUI's format
local baseName = CleveRoids.StripRank(spellName)
CleveRoids.ComboPointTracking[baseName] = {
combo_points = comboPoints,
duration = duration,
cast_time = GetTime(),
target = targetName,
confirmed = true -- This is from actual UNIT_CASTEVENT, always confirmed
}
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ffff[Name-based tracking]|r Set %s: %d CP, %ds duration (for pfUI)",
baseName, comboPoints, duration)
)
end
-- Update pfUI's duration database directly (pre-7.6 only)
-- pfUI 7.6+ handles combo durations internally via GetStoredComboPoints()
if pfUI and pfUI.api and pfUI.api.libdebuff and pfUI.api.libdebuff.debuffs then
pfUI.api.libdebuff.debuffs[baseName] = duration
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[pfUI Duration Inject]|r Set pfUI.api.libdebuff.debuffs['%s'] = %ds",
baseName, duration)
)
end
end
end
end
-- Check if this is a personal debuff - if so, delay tracking to verify it lands
local isPersonal = lib:IsPersonalDebuff(trackingSpellID)
if isPersonal then
-- Check if we should apply based on rank comparison
local rankCheck = lib:ShouldApplyDebuffRank(targetGUID, trackingSpellID)
if rankCheck == true then
-- Normal application - schedule personal debuff for delayed tracking
table.insert(lib.pendingPersonalDebuffs, {
timestamp = GetTime(),
targetGUID = targetGUID,
targetName = targetName,
spellID = trackingSpellID, -- Use tracking spell ID (e.g., Pounce Bleed, not Pounce)
castSpellID = spellID, -- Original cast spell ID (for dodge/parry matching)
duration = duration,
comboPoints = comboPoints
})
-- If this is a Judgement spell cast by a Paladin, schedule a scan to find the actual debuff ID
-- Check by ID (known judgement debuffs) OR by name (Turtle WoW custom cast spell IDs)
local isJudgementCast = lib.judgementSpells[spellID]
if not isJudgementCast and CleveRoids.playerClass == "PALADIN" then
local castName = C_Spell.GetSpellName(spellID)
isJudgementCast = castName and _string_find(castName, "^Judgement")
end
if CleveRoids.playerClass == "PALADIN" and isJudgementCast then
table.insert(lib.pendingJudgements, {
timestamp = GetTime(),
castSpellID = spellID,
targetGUID = targetGUID,
targetName = targetName
})
end
if CleveRoids.debug then
local spellName = C_Spell.GetSpellName(trackingSpellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaff00[Pending Track]|r Scheduled %s (ID:%d) for tracking on %s (will apply if hit)",
spellName, trackingSpellID, targetName or "Unknown")
)
end
elseif type(rankCheck) == "table" and rankCheck.preserve then
-- Preserve higher rank's timer - schedule with higher rank's spell ID and remaining time
table.insert(lib.pendingPersonalDebuffs, {
timestamp = GetTime(),
targetGUID = targetGUID,
targetName = targetName,
spellID = rankCheck.preserve, -- Use higher rank's spell ID
duration = rankCheck.timeRemaining, -- Use remaining time, not full duration
comboPoints = comboPoints,
isRankPreserve = true -- Flag this as a rank preserve
})
if CleveRoids.debug then
local spellName = C_Spell.GetSpellName(rankCheck.preserve) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaff00[Pending Track]|r Scheduled rank preserve for %s (ID:%d, %.1fs remaining) on %s",
spellName, rankCheck.preserve, rankCheck.timeRemaining, targetName or "Unknown")
)
end
end
-- If rankCheck == false, skip entirely (shouldn't happen for personal debuffs with new logic)
else
-- Shared debuff - schedule for delayed verification (immunity detection)
-- For stacking debuffs (Sunder, Faerie Fire), predict new stack count
local newStacks = 0
-- Check current stacks on target
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == targetGUID then
-- Scan debuff slots to find current stacks
for i = 1, 16 do
local _, existingStacks, _, existingSpellID = UnitDebuff("target", i)
if existingSpellID == spellID then
newStacks = (existingStacks or 0) + 1
break
end
end
-- If not found in debuff slots, check buff slots (overflow)
if newStacks == 0 then
for i = 1, 32 do
local _, existingStacks, existingSpellID = UnitBuff("target", i)
if existingSpellID == spellID then
newStacks = (existingStacks or 0) + 1
break
end
end
end
-- If still not found, this is the first stack
if newStacks == 0 then
newStacks = 1
end
-- Cap at maximum stacks (5 for Sunder Armor, most debuffs)
-- TODO: Make this configurable per spell if needed
if newStacks > 5 then
newStacks = 5
end
else
-- Target changed or not available, default to 1 stack
newStacks = 1
end
-- Determine spell school for immunity tracking
-- GetSpellSchool is defined later in file, use CleveRoids wrapper if available
local spellSchool = nil
local spellNameForSchool = C_Spell.GetSpellName(spellID)
if CleveRoids.GetSpellSchool then
spellSchool = CleveRoids.GetSpellSchool(spellNameForSchool, spellID)
end
-- Check if we should apply based on rank comparison
local rankCheck = lib:ShouldApplyDebuffRank(targetGUID, spellID)
local trackingSpellID = spellID
local trackingDuration = duration
if type(rankCheck) == "table" and rankCheck.preserve then
-- Preserve higher rank's timer
trackingSpellID = rankCheck.preserve
trackingDuration = rankCheck.timeRemaining
elseif rankCheck == false then
-- Skip entirely
trackingSpellID = nil
end
if trackingSpellID then
-- REFRESH DETECTION: If newStacks > 1, debuff already existed on target
-- Skip pending queue for refreshes - directly reset the timer
-- The pending queue is only for NEW applications where immunity detection matters
local isRefresh = (newStacks > 1)
if isRefresh then
-- Direct timer reset for refreshes (debuff already verified to exist)
lib:AddEffect(targetGUID, targetName, trackingSpellID, trackingDuration, newStacks, "player")
if CleveRoids.debug then
local spellName = C_Spell.GetSpellName(trackingSpellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[Shared Refresh]|r %s (ID:%d) on %s - timer reset to %ds (stacks:%d)",
spellName, trackingSpellID, targetName or "Unknown", trackingDuration, newStacks)
)
end
else
-- NEW APPLICATION: Schedule for delayed verification (immunity detection)
table.insert(lib.pendingSharedDebuffs, {
timestamp = GetTime(),
targetGUID = targetGUID,
targetName = targetName,
spellID = trackingSpellID,
castSpellID = spellID, -- Original cast spell ID (for dodge/parry matching)
duration = trackingDuration,
stacks = newStacks,
school = spellSchool,
isRankPreserve = (trackingSpellID ~= spellID)
})
if CleveRoids.debug then
local spellName = C_Spell.GetSpellName(trackingSpellID) or "Unknown"
local queueLen = table.getn(lib.pendingSharedDebuffs)
local firstItem = lib.pendingSharedDebuffs[1]
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaff00[Pending Shared]|r Scheduled %s (ID:%d, school:%s) for tracking on %s [queueLen:%d, [1]:%s]",
spellName, trackingSpellID, spellSchool or "unknown", targetName or "Unknown",
queueLen, firstItem and "exists" or "NIL")
)
end
end
end
end
-- Track this cast for miss/dodge/parry removal
lib.lastPlayerCast = {
spellID = spellID,
targetGUID = targetGUID,
timestamp = GetTime()
}
-- DRUID CARNAGE TALENT: Save Rip cast duration for later refresh by Ferocious Bite
if CleveRoids.RipSpellIDs and CleveRoids.RipSpellIDs[spellID] then
-- Clear any stale Carnage duration override for this spell
-- New cast should use its own duration, not old Carnage refresh duration
if CleveRoids.carnageDurationOverrides and CleveRoids.carnageDurationOverrides[spellID] then
CleveRoids.carnageDurationOverrides[spellID] = nil
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff888888[Carnage]|r Cleared stale Rip override (new cast replaces)")
)
end
end
if CleveRoids.lastRipCast then
CleveRoids.lastRipCast.spellID = spellID
CleveRoids.lastRipCast.duration = duration
CleveRoids.lastRipCast.targetGUID = targetGUID
CleveRoids.lastRipCast.comboPoints = comboPoints or 0
CleveRoids.lastRipCast.timestamp = GetTime()
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[Carnage]|r Saved Rip cast: %ds duration (%d CP) on target %s",
duration, comboPoints or 0, targetName or "Unknown")
)
end
end
end
-- NOTE: Bleed immunity detection is now handled in the delayed pending debuff
-- processing system (see pendingPersonalDebuffs OnUpdate handler above).
-- This prevents false positives from checking UnitDebuff() immediately after
-- UNIT_CASTEVENT, before the server has synced the debuff to the client.
-- CARNAGE TALENT: Save Rake cast data for potential Ferocious Bite refresh
-- Verification that the bleed landed happens in the delayed tracking system
local isRakeSpell = CleveRoids.RakeSpellIDs and CleveRoids.RakeSpellIDs[spellID]
if isRakeSpell then
-- Clear any stale Carnage duration override for this spell
-- New cast should use its own duration, not old Carnage refresh duration
if CleveRoids.carnageDurationOverrides and CleveRoids.carnageDurationOverrides[spellID] then
CleveRoids.carnageDurationOverrides[spellID] = nil
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff888888[Carnage]|r Cleared stale Rake override (new cast replaces)")
)
end
end
if CleveRoids.lastRakeCast then
CleveRoids.lastRakeCast.spellID = spellID
CleveRoids.lastRakeCast.duration = duration
CleveRoids.lastRakeCast.targetGUID = targetGUID
CleveRoids.lastRakeCast.comboPoints = comboPoints or 0
CleveRoids.lastRakeCast.timestamp = GetTime()
CleveRoids.lastRakeCast.pending = true -- Mark as pending verification
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[Carnage]|r Saved Rake cast (pending verification): %ds duration (%d CP) on target %s",
duration, comboPoints or 0, targetName or "Unknown")
)
end
end
end
-- ALWAYS set up learning for combo spells (even if we have calculated duration)
if comboPoints then
lib.learnCastTimers[targetGUID] = lib.learnCastTimers[targetGUID] or {}
lib.learnCastTimers[targetGUID][spellID] = {
start = GetTime(),
caster = casterGUID,
comboPoints = comboPoints -- Store CP count for learning
}
end
else
lib.learnCastTimers[targetGUID] = lib.learnCastTimers[targetGUID] or {}
lib.learnCastTimers[targetGUID][spellID] = {
start = GetTime(),
caster = casterGUID
}
lib.objects[targetGUID] = lib.objects[targetGUID] or {}
lib.objects[targetGUID][spellID] = {
spellID = spellID,
start = GetTime(),
duration = 999, -- Placeholder
stacks = 0,
caster = casterGUID
}
end
end
-- SHARED DEBUFFS FROM OTHER PLAYERS: Track when other players cast shared debuffs
-- This ensures Sunder Armor, Faerie Fire, etc. are tracked when ANY player casts them
-- Personal debuffs are still only tracked from the player (we only care about our own)
local playerGUID = CleveRoids.GetGUID("player")
if casterGUID ~= playerGUID and targetGUID then
-- Check if this is a shared debuff we should track
if lib.sharedDebuffs[spellID] then
local duration = lib:GetDuration(spellID)
if duration and duration > 0 then
-- Get target name from cache or current target
local targetName = lib.guidToName[targetGUID]
if not targetName then
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == targetGUID then
targetName = UnitName("target")
lib.guidToName[targetGUID] = targetName
end
end
-- For stacking debuffs, predict new stack count
local newStacks = 1
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == targetGUID then
-- Scan debuff slots to find current stacks
for i = 1, 16 do
local _, existingStacks, _, existingSpellID = UnitDebuff("target", i)
if existingSpellID == spellID then
newStacks = (existingStacks or 0) + 1
break
end
end
-- If not found in debuff slots, check buff slots (overflow)
if newStacks == 1 then
for i = 1, 32 do
local _, existingStacks, existingSpellID = UnitBuff("target", i)
if existingSpellID == spellID then
newStacks = (existingStacks or 0) + 1
break
end
end
end
-- Cap at maximum stacks
if newStacks > 5 then
newStacks = 5
end
end
-- Directly add the effect (other players' casts don't need immunity verification)
-- Reset timer to full duration since the debuff was just refreshed
lib:AddEffect(targetGUID, targetName, spellID, duration, newStacks, casterGUID)
if CleveRoids.debug then
local spellName = C_Spell.GetSpellName(spellID) or "Unknown"
local casterName = lib.guidToName[casterGUID] or "Other Player"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00aaff[Other Cast]|r %s cast %s (ID:%d) on %s - timer reset to %ds",
casterName, spellName, spellID, targetName or "Unknown", duration)
)
end
end
end
end
end
-- NAMPOWER v2.25+ CAST TRACKING HANDLERS (Standalone or pfUI < 7.6)
-- Populates CleveRoids.castTracking for [casting] conditional support.
-- When pfUI 7.6+ is active, castTracking points to pfUI.libdebuff_casts
-- and these handlers return early (pfUI handles it).
elseif event == "SPELL_START_SELF" or event == "SPELL_START_OTHER" then
-- v2.38+: For player's own channeling spells, pre-store the accurate server channel duration
-- BEFORE the pfUI early-return so SPELLCAST_CHANNEL_START (which fires later) can use it.
-- arg8 == 1 means spellType=Channeling; arg7 is the channel duration in ms.
if event == "SPELL_START_SELF" and arg8 == 1 and arg7 and arg7 > 0 then
CleveRoids._v238ChannelDuration = arg7 / 1000
CleveRoids._v238ChannelSpellId = arg2
end
-- Nampower fallback for UNIT_CASTEVENT START/CHANNEL: capture combo points and Dark Harvest
-- Only needed when SuperWoW is not available (UNIT_CASTEVENT won't fire)
if event == "SPELL_START_SELF" and not CleveRoids.hasSuperwow then
local spellID = arg2
local casterGuid = arg3
local targetGuid = arg4
local playerGUID = CleveRoids.GetGUID("player")
if casterGuid == playerGUID and spellID and targetGuid then
targetGuid = CleveRoids.NormalizeGUID(targetGuid)
-- Capture combo points before consumption (equivalent to UNIT_CASTEVENT START)
local isComboSpell = CleveRoids.IsComboScalingSpellID and CleveRoids.IsComboScalingSpellID(spellID)
local isFerociousBite = CleveRoids.FerociousBiteSpellIDs and CleveRoids.FerociousBiteSpellIDs[spellID]
if isComboSpell or isFerociousBite then
local currentCP = CleveRoids.GetComboPoints and CleveRoids.GetComboPoints()
if currentCP and currentCP > 0 then
CleveRoids.lastComboPoints = currentCP
if CleveRoids.debug then
local spellName = C_Spell.GetSpellName(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaff[SPELL_START_SELF]|r Captured %d CP before casting %s (ID:%d)",
currentCP, spellName, spellID)
)
end
end
end
-- WARLOCK DARK HARVEST: Track channeling for DoT acceleration (TWoW Custom)
local spellType = arg8
if spellType == 1 and CleveRoids.DarkHarvestSpellIDs and CleveRoids.DarkHarvestSpellIDs[spellID] then
local channelDuration = 8 -- Base Dark Harvest duration
CleveRoids.darkHarvestData = {
targetGUID = targetGuid,
spellID = spellID,
startTime = GetTime(),
channelDuration = channelDuration,
isActive = true
}
lib.ApplyDarkHarvestStart(targetGuid)
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff9482c9[Dark Harvest]|r Started channeling on %s (DoTs will tick 30%% faster)",
lib.guidToName[targetGuid] or "Unknown")
)
end
end
end
end
-- pfUI 7.6 manages castTracking via its own SPELL_START handler
local spellId = arg2
local casterGuid = arg3
local castTime = arg6 -- cast time in milliseconds
-- v2.38+: arg7 = channel duration (ms, channeling spells only), arg8 = spellType (0=Normal,1=Channeling,2=Autorepeating)
local channelDuration = arg7
local spellType = arg8
if not casterGuid or not spellId then return end
local spellName = C_Spell.GetSpellName(spellId)
local icon = lib:GetCachedIcon(spellId)
local now = GetTime()
-- For channeling spells (v2.38+: spellType==1), use the channel duration.
-- For normal cast-time spells, use castTime. Fall back to castTime if params unavailable.
local durationMs
if spellType == 1 and channelDuration and channelDuration > 0 then
durationMs = channelDuration
else
durationMs = castTime or 0
end
local durationSec = durationMs / 1000
CleveRoids.castTracking[casterGuid] = {
spellID = spellId,
spellName = spellName,
icon = icon,
startTime = now,
duration = durationSec,
endTime = durationSec > 0 and (now + durationSec) or nil,
-- v2.40+: arg4 is now correct for friendly player targets (packed GUID bug fixed).
-- Nil/zero target means no explicit target (e.g. self-cast buffs, AoE spells).
targetGuid = (arg4 and arg4 ~= "0x0000000000000000") and CleveRoids.NormalizeGUID(arg4) or nil,
}
if CleveRoids.debug then
local typeStr = spellType == 1 and "channel" or (spellType == 2 and "auto" or "cast")
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ccff[SPELL_START]|r %s (ID:%d) cast by %s - %.1fs [%s]",
spellName or "Unknown", spellId, casterGuid, durationSec, typeStr)
)
end
elseif event == "SPELL_FAILED_OTHER" then
-- pfUI 7.6 manages castTracking cleanup itself
local casterGuid = arg1
if casterGuid and CleveRoids.castTracking[casterGuid] then
if CleveRoids.debug then
local entry = CleveRoids.castTracking[casterGuid]
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff6600[SPELL_FAILED]|r %s cast by %s interrupted/failed",
entry.spellName or "Unknown", casterGuid)
)
end
CleveRoids.castTracking[casterGuid] = nil
end
-- NAMPOWER v2.26+ SPELL EVENT HANDLERS (Standalone Mode)
-- These handlers are only used when pfUI v7.4.3+ is NOT available.
-- When pfUI is available, we use its tables directly instead.
elseif event == "SPELL_GO_SELF" or event == "SPELL_GO_OTHER" then
-- Clear the cast tracking entry FIRST, before the hasPfUIEnhanced bail below.
-- We always own castTracking (SPELL_START populates it unconditionally), whereas
-- hasPfUIEnhanced only gates the miss/debuff work further down. Clearing used to
-- sit after that bail, so with pfUI's enhanced libdebuff tables present
-- SPELL_START kept adding entries while this cleanup never ran and castTracking
-- grew without bound.
-- v2.40+: Save the SPELL_START targetGuid before clearing so we can fall back
-- to it below when SPELL_GO arg4 is empty (e.g. AoE spells with no single target).
local startTargetGuid
if arg3 and CleveRoids.castTracking[arg3] then
startTargetGuid = CleveRoids.castTracking[arg3].targetGuid
CleveRoids.castTracking[arg3] = nil
end
-- Skip the remaining miss/debuff work if pfUI enhanced tracking is active
if lib.hasPfUIEnhanced then return end
local spellId = arg2
local casterGuid = arg3
-- v2.40+: SPELL_GO targetGuid is now correct for friendly player GUIDs.
-- Fall back to the SPELL_START-cached targetGuid for spells with no explicit
-- single target in SPELL_GO (AoE, self-cast with no target arg, etc.).
local targetGuid = arg4
if not targetGuid or targetGuid == "0x0000000000000000" then
targetGuid = startTargetGuid
end
local numHit = arg6 or 0
local numMissed = arg7 or 0
if not spellId or not targetGuid then return end
targetGuid = CleveRoids.NormalizeGUID(targetGuid)
local spellName = C_Spell.GetSpellName(spellId)
if not spellName then return end
local playerGUID = CleveRoids.GetGUID("player")
local isOurs = (casterGuid == playerGUID)
-- Annotate pending CC/shared debuffs with SPELL_GO hit/miss outcome
-- This data is consumed by the OnUpdate verification loop for early-exit paths
if isOurs then
-- Annotate pendingCCDebuffs
for _, pending in ipairs(lib.pendingCCDebuffs) do
if pending and pending.spellID == spellId and pending.targetGUID == targetGuid then
if numHit > 0 then
pending.spellGoHit = true
elseif numMissed > 0 then
pending.spellGoMissed = true
end
break
end
end
-- Annotate pendingSharedDebuffs (match against both castSpellID and spellID)
for _, pending in ipairs(lib.pendingSharedDebuffs) do
if pending and pending.targetGUID == targetGuid
and (pending.castSpellID == spellId or pending.spellID == spellId) then
if numHit > 0 then
pending.spellGoHit = true
elseif numMissed > 0 then
pending.spellGoMissed = true
end
break
end
end
-- Annotate pendingPersonalDebuffs (from UNIT_CASTEVENT when SuperWoW present,
-- or from SPELL_GO_SELF personal debuff bridge when SuperWoW absent)
for _, pending in ipairs(lib.pendingPersonalDebuffs) do
if pending and pending.targetGUID == targetGuid
and (pending.castSpellID == spellId or pending.spellID == spellId) then
if numHit > 0 then
pending.spellGoHit = true
elseif numMissed > 0 then
pending.spellGoMissed = true
end
break
end
end
end
-- Spell missed - clear pending, mark as failed, track for immunity detection
if numHit == 0 and numMissed > 0 then
if lib.pendingCasts[targetGuid] then
lib.pendingCasts[targetGuid][spellName] = nil
end
-- Get target name for immunity tracking
local targetName = lib.guidToName[targetGuid]
if not targetName then
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == targetGuid then
targetName = UnitName("target")
lib.guidToName[targetGuid] = targetName
end
end
-- Mark spell as recently failed for DidSpellFail() check
-- Store details for immunity/reflect/evade detection via combat log correlation
lib.recentMisses[targetGuid] = lib.recentMisses[targetGuid] or {}
lib.recentMisses[targetGuid][spellName] = {
time = GetTime(),
spellId = spellId,
targetGuid = targetGuid,
targetName = targetName,
casterGuid = casterGuid,
isOurs = isOurs,
reason = nil, -- Will be set by combat log parser (immune/reflect/evade/resist/dodge/parry)
}
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff6600[SPELL_GO MISS]|r %s missed on %s - pending immunity check",
spellName, targetName or "Unknown")
)
end
-- Schedule immunity verification after a short delay
-- This gives combat log time to report the miss reason (immune/reflect/evade)
-- Optimization: Use shorter delay with Nampower v2.26+ since AURA_CAST events are faster
if isOurs and targetName and not CleveRoids.usingSpellMissEvents then
-- Delay: 150ms with Nampower v2.26+ (AURA_CAST confirms faster), 300ms fallback
-- Skipped when SPELL_MISS events handle immunity detection directly (v2.31+)
local verifyDelay = lib.hasUnitDiedEvent and 0.15 or 0.3
local verifyFrame = CreateFrame("Frame")
local verifyData = {
spellName = spellName,
spellId = spellId,
targetGuid = targetGuid,
targetName = targetName,
checkTime = GetTime() + verifyDelay,
}
verifyFrame:SetScript("OnUpdate", function()
if GetTime() >= verifyData.checkTime then
this:SetScript("OnUpdate", nil)
lib:ProcessMissReason(verifyData)
end
end)
end
return
end
-- Spell hit - do refresh logic for OWN debuffs
if isOurs and lib.ownDebuffs[targetGuid] and lib.ownDebuffs[targetGuid][spellName] then
local existingData = lib.ownDebuffs[targetGuid][spellName]
if existingData.startTime and existingData.duration then
local timeleft = (existingData.startTime + existingData.duration) - GetTime()
if timeleft > 0 then
-- Refresh the timer
lib.ownDebuffs[targetGuid][spellName].startTime = GetTime()
CleveRoids.DebugChanged("spellgo_refresh_" .. spellName .. "_" .. tostring(targetGuid),
string.format("|cff00ff00[SPELL_GO REFRESH]|r %s refreshed on %s",
spellName, lib.guidToName[targetGuid] or "Unknown"))
end
end
end
-- Spell hit on target - clear any pending immunity checks
-- (The spell landed, so target is definitely not immune to it)
if isOurs and lib.recentMisses and lib.recentMisses[targetGuid] then
lib.recentMisses[targetGuid][spellName] = nil
end
-- COMBO POINT INTEGRATION: Capture combo points on SPELL_GO hit
-- SPELL_GO fires immediately when the spell lands - this is the best time
-- to capture combo points because they might already be consumed by the
-- time AURA_CAST fires. Store in pendingCasts for AURA_CAST to use.
if isOurs and lib.combopointAbilities and lib.combopointAbilities[spellName] then
-- Capture combo points from multiple sources
-- Priority: SPELL_CAST_EVENT (client-side, pre-server) > GetComboPoints > lastComboPoints > ComboPointTracking
local comboPoints = 0
-- PRIMARY: Check SPELL_CAST_EVENT capture (most reliable - captured before server consumed CP)
local pending = CleveRoids.pendingCasts and CleveRoids.pendingCasts[spellId]
if pending and pending.comboPoints and pending.comboPoints > 0 then
comboPoints = pending.comboPoints
end
-- Fallback: Try GetComboPoints (may still be available)
if comboPoints == 0 then
comboPoints = CleveRoids.GetComboPoints and CleveRoids.GetComboPoints() or 0
end
-- Fallback: lastComboPoints (from pre-cast hooks or UNIT_CASTEVENT START)
if comboPoints == 0 and CleveRoids.lastComboPoints and CleveRoids.lastComboPoints > 0 then
comboPoints = CleveRoids.lastComboPoints
end
-- Fallback: ComboPointTracking for recent data (from /cast hook pre-population)
if comboPoints == 0 and CleveRoids.ComboPointTracking then
local tracking = CleveRoids.ComboPointTracking[spellName]
if tracking and tracking.combo_points and tracking.combo_points > 0 then
local age = GetTime() - (tracking.cast_time or 0)
if age < 1.0 then -- Use if less than 1 second old
comboPoints = tracking.combo_points
end
end
end
-- Store combo points in pendingCasts for AURA_CAST to retrieve
if comboPoints > 0 then
lib.pendingCasts[targetGuid] = lib.pendingCasts[targetGuid] or {}
lib.pendingCasts[targetGuid][spellName] = lib.pendingCasts[targetGuid][spellName] or {}
lib.pendingCasts[targetGuid][spellName].comboPoints = comboPoints
lib.pendingCasts[targetGuid][spellName].capturedAt = GetTime()
lib.pendingCasts[targetGuid][spellName].spellId = spellId
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ffaa[SPELL_GO COMBO]|r Captured %d CP for %s on %s",
comboPoints, spellName, lib.guidToName[targetGuid] or "Unknown")
)
end
end
end
-- Nampower fallback: Cast-complete features from UNIT_CASTEVENT CAST
-- Only needed when SuperWoW is not available and spell hit the target
if isOurs and not CleveRoids.hasSuperwow and numHit > 0 then
-- DRUID CARNAGE TALENT: Track Ferocious Bite cast for proc detection
if CleveRoids.FerociousBiteSpellIDs and CleveRoids.FerociousBiteSpellIDs[spellId] then
local _, _, _, _, rank = GetTalentInfo(2, 17)
local carnageRank = tonumber(rank) or 0
if carnageRank >= 1 then
local targetName = lib.guidToName[targetGuid] or UnitName("target") or "Unknown"
CleveRoids.lastFerociousBiteTime = GetTime()
CleveRoids.lastFerociousBiteTargetGUID = targetGuid
CleveRoids.lastFerociousBiteTargetName = targetName
CleveRoids.lastFerociousBiteSpellID = spellId
end
end
-- SHAMAN MOLTEN BLAST: Track for Flame Shock refresh detection
if CleveRoids.MoltenBlastSpellIDs and CleveRoids.MoltenBlastSpellIDs[spellId] then
CleveRoids.lastMoltenBlastTime = GetTime()
CleveRoids.lastMoltenBlastTargetGUID = targetGuid
end
-- WARLOCK CONFLAGRATE: Reduces Immolate duration by 3 seconds
if CleveRoids.ConflagrateSpellIDs and CleveRoids.ConflagrateSpellIDs[spellId] then
if lib.objects[targetGuid] then
for immolateID, _ in pairs(CleveRoids.ImmolateSpellIDs or {}) do
local rec = lib.objects[targetGuid][immolateID]
if rec and rec.duration and rec.start then
local remaining = rec.duration + rec.start - GetTime()
if remaining > 0 then
rec.duration = rec.duration - 3
break
end
end
end
end
end
-- CC IMMUNITY TRACKING: Check if this spell is a CC spell
local ccType = CleveRoids.GetSpellCCType and CleveRoids.GetSpellCCType(spellId)
if ccType then
local isHiddenCC = lib.hiddenCCSpells and lib.hiddenCCSpells[spellId]
if not isHiddenCC and _G.IsAuraHidden then
isHiddenCC = (_G.IsAuraHidden(spellId) == 1)
end
local ccTargetName = lib.guidToName[targetGuid]
if not ccTargetName then
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == targetGuid then
ccTargetName = UnitName("target")
lib.guidToName[targetGuid] = ccTargetName
end
end
table.insert(lib.pendingCCDebuffs, {
timestamp = GetTime(),
targetGUID = targetGuid,
targetName = ccTargetName,
spellID = spellId,
spellName = spellName,
ccType = ccType,
isHiddenCC = isHiddenCC,
spellGoHit = true, -- We already know it hit
})
end
-- DRUID CARNAGE: Save Rip cast data for potential Ferocious Bite refresh
if CleveRoids.RipSpellIDs and CleveRoids.RipSpellIDs[spellId] then
if CleveRoids.carnageDurationOverrides and CleveRoids.carnageDurationOverrides[spellId] then
CleveRoids.carnageDurationOverrides[spellId] = nil
end
end
-- CARNAGE: Save Rake cast data for potential Ferocious Bite refresh
if CleveRoids.RakeSpellIDs and CleveRoids.RakeSpellIDs[spellId] then
if CleveRoids.carnageDurationOverrides and CleveRoids.carnageDurationOverrides[spellId] then
CleveRoids.carnageDurationOverrides[spellId] = nil
end
end
-- Track last player cast for miss/dodge/parry removal
lib.lastPlayerCast = {
spellID = spellId,
targetGUID = targetGuid,
timestamp = GetTime()
}
-- PERSONAL DEBUFF TRACKING: Bridge for [debuff:X>Y] conditionals
-- Without SuperWoW's UNIT_CASTEVENT or pfUI, personal debuffs never reach lib.objects.
-- This replicates the relevant personal debuff logic from UNIT_CASTEVENT CAST handler.
-- Pounce: Convert cast spell ID to triggered Pounce Bleed spell ID
local trackingSpellID = spellId
if CleveRoids.PounceToBleedMapping and CleveRoids.PounceToBleedMapping[spellId] then
trackingSpellID = CleveRoids.PounceToBleedMapping[spellId]
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00aaff[SPELL_GO Pounce\226\134\146Bleed]|r Converted cast ID %d to bleed ID %d", spellId, trackingSpellID)
)
end
end
-- Check if this is a combo point scaling spell
local debuffDuration = nil
local debuffComboPoints = nil
if CleveRoids.TrackComboPointCastByID then
debuffDuration = CleveRoids.TrackComboPointCastByID(trackingSpellID, targetGuid)
if CleveRoids.ComboPointTracking and CleveRoids.ComboPointTracking.byID and
CleveRoids.ComboPointTracking.byID[trackingSpellID] then
debuffComboPoints = CleveRoids.ComboPointTracking.byID[trackingSpellID].combo_points
end
end
-- If not combo scaling, try normal duration lookup
if not debuffDuration then
debuffDuration = lib:GetDuration(trackingSpellID, playerGUID)
if debuffDuration and CleveRoids.ApplyAllDurationModifiers then
debuffDuration = CleveRoids.ApplyAllDurationModifiers(trackingSpellID, debuffDuration)
end
end
if debuffDuration and debuffDuration > 0 then
-- Only process personal debuffs (shared debuffs use SeedUnit fallback)
local isPersonal = lib:IsPersonalDebuff(trackingSpellID)
if isPersonal then
-- Resolve target name
local targetName = lib.guidToName[targetGuid]
if not targetName then
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == targetGuid then
targetName = UnitName("target")
lib.guidToName[targetGuid] = targetName
end
if not targetName then
targetName = "Unknown"
end
end
-- Check rank comparison
local rankCheck = lib:ShouldApplyDebuffRank(targetGuid, trackingSpellID)
if rankCheck == true then
table.insert(lib.pendingPersonalDebuffs, {
timestamp = GetTime(),
targetGUID = targetGuid,
targetName = targetName,
spellID = trackingSpellID,
castSpellID = spellId,
duration = debuffDuration,
comboPoints = debuffComboPoints,
spellGoHit = true, -- Already confirmed hit from SPELL_GO
})
-- Judgement scan for Paladins
local isJudgementCast = lib.judgementSpells[spellId]
if not isJudgementCast and CleveRoids.playerClass == "PALADIN" then
local castName = C_Spell.GetSpellName(spellId)
isJudgementCast = castName and string.find(castName, "^Judgement")
end
if CleveRoids.playerClass == "PALADIN" and isJudgementCast then
table.insert(lib.pendingJudgements, {
timestamp = GetTime(),
castSpellID = spellId,
targetGUID = targetGuid,
targetName = targetName
})
end
if CleveRoids.debug then
local trackingName = C_Spell.GetSpellName(trackingSpellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaff00[SPELL_GO Pending]|r Scheduled %s (ID:%d) for tracking on %s (confirmed hit)",
trackingName, trackingSpellID, targetName)
)
end
elseif type(rankCheck) == "table" and rankCheck.preserve then
table.insert(lib.pendingPersonalDebuffs, {
timestamp = GetTime(),
targetGUID = targetGuid,
targetName = targetName,
spellID = rankCheck.preserve,
duration = rankCheck.timeRemaining,
comboPoints = debuffComboPoints,
isRankPreserve = true,
spellGoHit = true,
})
if CleveRoids.debug then
local preserveName = C_Spell.GetSpellName(rankCheck.preserve) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaff00[SPELL_GO Pending]|r Scheduled rank preserve for %s (ID:%d, %.1fs remaining) on %s",
preserveName, rankCheck.preserve, rankCheck.timeRemaining, targetName)
)
end
end
-- Save Rip cast data for Ferocious Bite Carnage refresh
if CleveRoids.RipSpellIDs and CleveRoids.RipSpellIDs[spellId] and CleveRoids.lastRipCast then
CleveRoids.lastRipCast.spellID = spellId
CleveRoids.lastRipCast.duration = debuffDuration
CleveRoids.lastRipCast.targetGUID = targetGuid
CleveRoids.lastRipCast.comboPoints = debuffComboPoints or 0
CleveRoids.lastRipCast.timestamp = GetTime()
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[SPELL_GO Carnage]|r Saved Rip cast: %ds duration (%d CP) on target %s",
debuffDuration, debuffComboPoints or 0, targetName)
)
end
end
-- Save Rake cast data for Ferocious Bite Carnage refresh
if CleveRoids.RakeSpellIDs and CleveRoids.RakeSpellIDs[spellId] and CleveRoids.lastRakeCast then
CleveRoids.lastRakeCast.spellID = spellId
CleveRoids.lastRakeCast.duration = debuffDuration
CleveRoids.lastRakeCast.targetGUID = targetGuid
CleveRoids.lastRakeCast.comboPoints = debuffComboPoints or 0
CleveRoids.lastRakeCast.timestamp = GetTime()
CleveRoids.lastRakeCast.pending = true
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[SPELL_GO Carnage]|r Saved Rake cast (pending verification): %ds duration (%d CP) on target %s",
debuffDuration, debuffComboPoints or 0, targetName)
)
end
end
-- Name-based combo tracking for pfUI compatibility
if debuffComboPoints and debuffComboPoints > 0 and CleveRoids.ComboPointTracking then
local baseName = CleveRoids.StripRank(spellName)
CleveRoids.ComboPointTracking[baseName] = {
combo_points = debuffComboPoints,
duration = debuffDuration,
cast_time = GetTime(),
target = targetName,
confirmed = true
}
-- Update pfUI's duration database directly (pre-7.6 only)
if pfUI and pfUI.api and pfUI.api.libdebuff and pfUI.api.libdebuff.debuffs then
pfUI.api.libdebuff.debuffs[baseName] = debuffDuration
end
end
-- Set up learning for combo spells
if debuffComboPoints then
lib.learnCastTimers[targetGuid] = lib.learnCastTimers[targetGuid] or {}
lib.learnCastTimers[targetGuid][spellId] = {
start = GetTime(),
caster = playerGUID,
comboPoints = debuffComboPoints
}
end
end
end
end
elseif event == "AURA_CAST_ON_SELF" or event == "AURA_CAST_ON_OTHER" then
-- Skip if pfUI enhanced tracking is active
if lib.hasPfUIEnhanced then return end
local spellId = arg1
local casterGuid = arg2
local targetGuid = arg3
local durationMs = arg8
if not spellId or not targetGuid then return end
targetGuid = CleveRoids.NormalizeGUID(targetGuid)
local spellName = C_Spell.GetSpellName(spellId)
local spellRankStr = C_Spell.GetSpellSubtext(spellId)
local texture = lib:GetCachedIcon(spellId)
if not spellName then return end
-- Extract rank number
local rankNum = 0
if spellRankStr and spellRankStr ~= "" then
rankNum = tonumber((string.gsub(spellRankStr, "Rank ", ""))) or 0
end
local duration = durationMs and (durationMs / 1000) or 0
local now = GetTime()
local playerGUID = CleveRoids.GetGUID("player")
local isOurs = (playerGUID and casterGuid == playerGUID)
-- Check if this debuff recently failed (miss/dodge/parry) on this specific target
if isOurs and lib:DidSpellFail(spellName, targetGuid) then
return -- Don't track - spell failed
end
-- Handle combo point abilities for our casts
if isOurs and lib.combopointAbilities[spellName] then
-- Priority order for combo points:
-- 1. SPELL_CAST_EVENT capture (client-side, before server consumes CP)
-- 2. pendingCasts from SPELL_GO (captured on spell landing)
-- 3. CleveRoids.lastComboPoints (from pre-cast hooks)
-- 4. GetComboPoints() (might be 0 if already consumed)
local comboPoints = 0
local comboSource = "none"
-- PRIMARY: Check SPELL_CAST_EVENT capture (most reliable - client-side pre-server)
local castPending = CleveRoids.pendingCasts and CleveRoids.pendingCasts[spellId]
if castPending and castPending.comboPoints and castPending.comboPoints > 0 then
comboPoints = castPending.comboPoints
comboSource = "SPELL_CAST_EVENT"
end
-- Fallback: Check lib.pendingCasts (populated by SPELL_GO)
if comboPoints == 0 and lib.pendingCasts[targetGuid] and lib.pendingCasts[targetGuid][spellName] then
local pending = lib.pendingCasts[targetGuid][spellName]
local age = GetTime() - (pending.capturedAt or 0)
if pending.comboPoints and pending.comboPoints > 0 and age < 2.0 then
comboPoints = pending.comboPoints
comboSource = "SPELL_GO"
end
end
-- Clean up lib.pendingCasts after reading (regardless of which source won)
if lib.pendingCasts[targetGuid] and lib.pendingCasts[targetGuid][spellName] then
lib.pendingCasts[targetGuid][spellName] = nil
end
-- Fallback to lastComboPoints
if comboPoints == 0 and CleveRoids.lastComboPoints and CleveRoids.lastComboPoints > 0 then
comboPoints = CleveRoids.lastComboPoints
comboSource = "lastComboPoints"
end
-- Last resort: current GetComboPoints (might be 0)
if comboPoints == 0 then
comboPoints = CleveRoids.GetComboPoints and CleveRoids.GetComboPoints() or 0
if comboPoints > 0 then
comboSource = "GetComboPoints"
end
end
-- Default to 1 CP if we couldn't find any data
if comboPoints == 0 then
comboPoints = 1
comboSource = "default"
end
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00aaff[AURA_CAST COMBO]|r %s using %d CP (source: %s)",
spellName, comboPoints, comboSource)
)
end
-- Use our GetDuration which handles combo points
duration = lib:GetDuration(spellId, casterGuid, comboPoints)
end
-- Store in appropriate table
if isOurs then
lib.ownDebuffs[targetGuid] = lib.ownDebuffs[targetGuid] or {}
-- Check existing for rank comparison
local existing = lib.ownDebuffs[targetGuid][spellName]
if existing and existing.startTime and existing.duration then
local timeleft = (existing.startTime + existing.duration) - now
if timeleft > 0 and rankNum > 0 and existing.rank and rankNum < existing.rank then
CleveRoids.DebugChanged("auracast_rank_" .. spellName .. "_" .. tostring(targetGuid),
string.format("|cffff6600[AURA_CAST RANK BLOCK]|r %s Rank %d cannot overwrite Rank %d",
spellName, rankNum, existing.rank))
return
end
end
lib.ownDebuffs[targetGuid][spellName] = {
startTime = now,
duration = duration,
texture = texture,
rank = rankNum,
spellId = spellId,
stacks = 1,
slot = nil, -- Will be set by DEBUFF_ADDED
}
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ffff[AURA_CAST OURS]|r %s duration=%.1fs target=%s",
spellName, duration, lib.guidToName[targetGuid] or "Unknown")
)
end
else
-- Other player's debuff
lib.allAuraCasts[targetGuid] = lib.allAuraCasts[targetGuid] or {}
lib.allAuraCasts[targetGuid][spellName] = lib.allAuraCasts[targetGuid][spellName] or {}
lib.allAuraCasts[targetGuid][spellName][casterGuid] = {
startTime = now,
duration = duration,
rank = rankNum,
}
end
elseif event == "DEBUFF_ADDED_OTHER" then
-- Skip if pfUI enhanced tracking is active
if lib.hasPfUIEnhanced then return end
local guid = arg1
local slot = arg2
local spellId = arg3
local stacks = arg4 or 1
local auraSlot = arg6 -- v2.30+: raw 0-based aura slot index (stable, no shifting)
local state = arg7 -- v2.32+: 0=added, 1=removed, 2=modified (stack increase)
if not guid or not slot or not spellId then return end
guid = CleveRoids.NormalizeGUID(guid)
local spellName = C_Spell.GetSpellName(spellId)
if not spellName then return end
local playerGUID = CleveRoids.GetGUID("player")
local isOurs = lib.ownDebuffs[guid] and lib.ownDebuffs[guid][spellName] ~= nil
-- v2.32+: state == 2 means stack increase - update stacks on existing entry
if state == 2 and isOurs then
lib.ownDebuffs[guid][spellName].stacks = stacks
lib.ownDebuffs[guid][spellName].slot = slot
if auraSlot then
lib.ownDebuffs[guid][spellName].auraSlot = auraSlot
end
return
end
-- Update slot info in ownDebuffs if this is our debuff
if isOurs then
lib.ownDebuffs[guid][spellName].slot = slot
if auraSlot then
lib.ownDebuffs[guid][spellName].auraSlot = auraSlot
end
end
-- Determine caster GUID
local casterGuid = playerGUID -- Default to player
if lib.allAuraCasts[guid] and lib.allAuraCasts[guid][spellName] then
for cGuid, _ in pairs(lib.allAuraCasts[guid][spellName]) do
casterGuid = cGuid
break
end
end
-- v2.30+: Use stable auraSlot for slotOwnership (no shifting needed)
if auraSlot then
lib.slotOwnership[guid] = lib.slotOwnership[guid] or {}
lib.slotOwnership[guid][auraSlot] = {
casterGuid = casterGuid,
spellName = spellName,
spellId = spellId,
isOurs = isOurs,
}
end
-- Legacy: Update allSlots for slot tracking (pre-v2.30 or fallback)
-- Skip if luaSlot is 0 (hidden aura in v3.0+)
if slot > 0 then
lib.allSlots[guid] = lib.allSlots[guid] or {}
lib.allSlots[guid][slot] = {
spellName = spellName,
casterGuid = casterGuid,
isOurs = isOurs,
}
end
elseif event == "DEBUFF_REMOVED_OTHER" then
-- Skip if pfUI enhanced tracking is active
if lib.hasPfUIEnhanced then return end
local guid = arg1
local slot = arg2
local spellId = arg3
local stacks = arg4 -- v2.32+: current stack count after decrement
local auraSlot = arg6 -- v2.30+: raw 0-based aura slot index (stable, no shifting)
local state = arg7 -- v2.32+: 0=added, 1=removed, 2=modified (stack decrease)
if not guid or not slot then return end
guid = CleveRoids.NormalizeGUID(guid)
local spellName = spellId and C_Spell.GetSpellName(spellId)
-- v2.32+: state == 2 means stack decrease - update stacks, don't remove
if state == 2 and stacks and stacks > 0 then
if spellName and lib.ownDebuffs[guid] and lib.ownDebuffs[guid][spellName] then
lib.ownDebuffs[guid][spellName].stacks = stacks
end
return
end
-- Full removal (state == 1, or nil for pre-v2.32)
-- Remove from ownDebuffs if present
if spellName and lib.ownDebuffs[guid] and lib.ownDebuffs[guid][spellName] then
lib.ownDebuffs[guid][spellName] = nil
end
-- Remove from ownSlots
-- Skip if luaSlot is 0 (hidden aura in v3.0+)
if slot > 0 and lib.ownSlots[guid] and lib.ownSlots[guid][slot] then
lib.ownSlots[guid][slot] = nil
end
-- v2.30+: Remove from stable slotOwnership (no shifting needed!)
if auraSlot and lib.slotOwnership[guid] then
lib.slotOwnership[guid][auraSlot] = nil
end
-- Legacy: Remove from allSlots and shift slots down (pre-v2.30 or fallback)
-- Skip if luaSlot is 0 (hidden aura in v3.0+)
if slot > 0 and lib.allSlots[guid] and lib.allSlots[guid][slot] then
lib.allSlots[guid][slot] = nil
-- Shift slots down (only needed for legacy slot tracking)
local maxSlot = 0
for s in pairs(lib.allSlots[guid]) do
if s > maxSlot then maxSlot = s end
end
for s = slot + 1, maxSlot + 1 do
if lib.allSlots[guid][s] then
lib.allSlots[guid][s - 1] = lib.allSlots[guid][s]
lib.allSlots[guid][s] = nil
end
end
end
-- NAMPOWER v2.30+ BUFF_REMOVED_SELF - Player's own buffs removed
elseif event == "BUFF_REMOVED_SELF" then
if lib.hasPfUIEnhanced then return end
local spellId = arg3
local state = arg7
if not spellId then return end
if state == 2 then return end -- Stack decrease only, not full removal
local spellName = C_Spell.GetSpellName(spellId)
-- Also prune from OverflowBuffs (existing system)
if spellId and CleveRoids.OverflowBuffs and CleveRoids.OverflowBuffs[spellId] then
CleveRoids.OverflowBuffs[spellId] = nil
end
-- Also prune from combat log fallback overflow table (name-based)
if spellName and CleveRoids.OverflowBuffsByName then
local lowerName = string.lower(spellName)
if CleveRoids.OverflowBuffsByName[lowerName] then
CleveRoids.OverflowBuffsByName[lowerName] = nil
end
end
-- NAMPOWER v2.30+ BUFF_REMOVED_OTHER - Buffs removed from other units
elseif event == "BUFF_REMOVED_OTHER" then
if lib.hasPfUIEnhanced then return end
local guid = CleveRoids.NormalizeGUID(arg1)
local spellId = arg3
local state = arg7
if not guid or not spellId then return end
if state == 2 then return end -- Stack decrease only, not full removal
local spellName = C_Spell.GetSpellName(spellId)
-- Also clean AllCasterAuraTracking (keyed by spellName)
if spellName and CleveRoids.AllCasterAuraTracking[guid] then
if CleveRoids.AllCasterAuraTracking[guid][spellName] then
CleveRoids.AllCasterAuraTracking[guid][spellName] = nil
if not next(CleveRoids.AllCasterAuraTracking[guid]) then
CleveRoids.AllCasterAuraTracking[guid] = nil
end
end
end
-- NAMPOWER v2.26+ UNIT_DIED - Instant cleanup on target death
elseif event == "UNIT_DIED" then
local guid = arg1
if not guid then return end
guid = CleveRoids.NormalizeGUID(guid)
-- Get unit name before cleanup (for debug output)
local unitName = lib.guidToName[guid]
-- Track recent death to prevent false immunity recording
-- (dead targets report SPELL_MISS IMMUNE for in-flight spells)
lib.recentDeaths[guid] = GetTime()
-- Clean up all tracking data for this GUID immediately
if lib.ownDebuffs[guid] then
lib.ownDebuffs[guid] = nil
end
if lib.ownSlots[guid] then
lib.ownSlots[guid] = nil
end
if lib.allSlots[guid] then
lib.allSlots[guid] = nil
end
if lib.slotOwnership[guid] then
lib.slotOwnership[guid] = nil
end
if lib.allAuraCasts[guid] then
lib.allAuraCasts[guid] = nil
end
if lib.pendingCasts[guid] then
lib.pendingCasts[guid] = nil
end
if lib.recentMisses and lib.recentMisses[guid] then
lib.recentMisses[guid] = nil
end
if lib.recentCCHits and lib.recentCCHits[guid] then
lib.recentCCHits[guid] = nil
end
-- Clean up buff tracking tables
-- Clean up cast tracking for this unit (they can't be casting if dead)
if CleveRoids.castTracking[guid] then
CleveRoids.castTracking[guid] = nil
end
-- Clean up overflow buff tracking (death removes all buffs)
local playerGUID = CleveRoids.GetGUID("player")
if playerGUID and guid == playerGUID then
-- Player died: clear all overflow buff entries and reset cap status
if CleveRoids.OverflowBuffs then
for k in pairs(CleveRoids.OverflowBuffs) do
CleveRoids.OverflowBuffs[k] = nil
end
end
if CleveRoids.AuraCapStatus then
CleveRoids.AuraCapStatus.playerBuffCapped = false
CleveRoids.AuraCapStatus.playerDebuffCapped = false
end
end
-- Clean up all-caster aura tracking for the dead unit
if CleveRoids.AllCasterAuraTracking and CleveRoids.AllCasterAuraTracking[guid] then
CleveRoids.AllCasterAuraTracking[guid] = nil
end
-- Remove from known enemy GUID tracker
if CleveRoids.knownEnemyGuids then
CleveRoids.knownEnemyGuids[guid] = nil
end
-- Deferred GUID-to-name cleanup (5s delay to allow immunity detection lookups)
lib._guidNameCleanupQueue = lib._guidNameCleanupQueue or {}
table.insert(lib._guidNameCleanupQueue, { guid = guid, expiry = GetTime() + 5 })
if CleveRoids.debug and unitName then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff6600[UNIT_DIED]|r Cleaned up tracking data for %s (%s)",
unitName, guid)
)
end
end
end)
-- Track the last cast spell and target for miss/dodge/parry removal
-- Format: { spellID = id, targetGUID = guid, timestamp = GetTime() }
lib.lastPlayerCast = lib.lastPlayerCast or nil
local evLearn = CreateFrame("Frame", "CleveRoidsLibDebuffLearnFrame", UIParent)
-- NOTE: RAW_COMBATLOG now handled by unified CleveRoidsUnifiedCombatLogFrame
evLearn:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE") -- For miss/dodge/parry detection
evLearn:SetScript("OnEvent", function()
-- Handle spell misses, dodges, parries, resists, blocks, and immunities
if event == "CHAT_MSG_SPELL_SELF_DAMAGE" then
-- Skip chat log parsing when Nampower SPELL_GO events are available
-- SPELL_GO provides real-time miss detection with GUID tracking
if lib.hasStandaloneNampower or lib.hasPfUIEnhanced then return end
local message = arg1
if not message then return end
-- Cursive-style pattern matching (more reliable than substring search)
-- Patterns match "Your [Spell] was/is [result] by [Target]" format
local spell_failed_tests = {
"Your (.+) was resisted by (.+)", -- resist
"Your (.+) missed (.+)", -- miss
"Your (.+) is parried by (.+)", -- parry (is, not was)
"Your (.+) was dodged by (.+)", -- dodge
"Your (.+) was blocked by (.+)", -- full block
"Your (.+) fail.+%. (.+) is immune", -- immune
}
local spellName, targetName
for _, pattern in ipairs(spell_failed_tests) do
local _, _, foundSpell, foundTarget = find(message, pattern)
if foundSpell and foundTarget then
spellName = foundSpell
targetName = foundTarget
break
end
end
if spellName and targetName then
-- CARNAGE: Clear Ferocious Bite tracking if it was dodged/parried/blocked
-- This prevents false proc detection in edge cases
if CleveRoids.lastFerociousBiteTime then
-- Check if the failed spell is Ferocious Bite
local isFerociousBite = false
if CleveRoids.FerociousBiteSpellIDs then
for biteSpellID, _ in pairs(CleveRoids.FerociousBiteSpellIDs) do
local biteName = C_Spell.GetSpellName(biteSpellID)
if biteName then
biteName = CleveRoids.StripRank(biteName)
local messageSpellName = CleveRoids.StripRank(spellName)
if lower(biteName) == lower(messageSpellName) then
isFerociousBite = true
break
end
end
end
end
if isFerociousBite then
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Ferocious Bite avoided by %s - clearing tracking",
targetName or "Unknown")
)
end
-- Clear Ferocious Bite tracking (no proc possible since it was avoided)
CleveRoids.lastFerociousBiteTime = nil
CleveRoids.lastFerociousBiteTargetGUID = nil
CleveRoids.lastFerociousBiteTargetName = nil
CleveRoids.lastFerociousBiteSpellID = nil
end
end
-- PERSONAL DEBUFFS: Cancel pending tracking if spell was dodged/parried/blocked
if lib.pendingPersonalDebuffs then
local messageSpellName = CleveRoids.StripRank(spellName)
local toRemove = {}
for i, pending in ipairs(lib.pendingPersonalDebuffs) do
-- Check both the triggered spell name AND the original cast spell name
-- (e.g., "Pounce Bleed" is triggered by "Pounce", but combat log says "Pounce was dodged")
local pendingSpellName = C_Spell.GetSpellName(pending.spellID)
local castSpellName = pending.castSpellID and C_Spell.GetSpellName(pending.castSpellID)
local matchesTriggered = false
local matchesCast = false
if pendingSpellName then
pendingSpellName = CleveRoids.StripRank(pendingSpellName)
matchesTriggered = lower(pendingSpellName) == lower(messageSpellName)
end
if castSpellName then
castSpellName = CleveRoids.StripRank(castSpellName)
matchesCast = lower(castSpellName) == lower(messageSpellName)
end
if matchesTriggered or matchesCast then
-- Found the pending debuff that was avoided - cancel it
if CleveRoids.debug then
local displayName = matchesCast and castSpellName or pendingSpellName
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff0000[Pending Track]|r Cancelled %s (ID:%d) - avoided by %s",
displayName or "Unknown", pending.spellID, targetName or "Unknown")
)
end
table.insert(toRemove, i)
end
end
-- Remove cancelled debuffs (iterate backwards to avoid index shifting)
for i = table.getn(toRemove), 1, -1 do
table.remove(lib.pendingPersonalDebuffs, toRemove[i])
end
end
-- PENDING CC/SHARED DEBUFFS: Cancel pending tracking if spell was dodged/parried/blocked/missed/resisted/immune
-- NOTE: We cancel on ALL failure types:
-- - Physical avoidance (dodge/parry/block/miss): Combat mechanic
-- - Resist: RNG-based spell resistance
-- - Immune: TRUE immunity (ParseImmunityCombatLog also records for [immune] conditional)
local isSpellFailure = find(message, "dodged") or find(message, "parried") or
find(message, "blocked") or find(message, "missed") or
find(message, "resist") or find(message, "immune")
if isSpellFailure and lib.pendingCCDebuffs then
local messageSpellName = CleveRoids.StripRank(spellName)
local toRemove = {}
for i, pending in ipairs(lib.pendingCCDebuffs) do
local pendingSpellName = C_Spell.GetSpellName(pending.spellID)
if pendingSpellName then
pendingSpellName = CleveRoids.StripRank(pendingSpellName)
if lower(pendingSpellName) == lower(messageSpellName) then
-- Found the pending CC that was avoided/resisted - cancel it (don't record immunity)
if CleveRoids.debug then
local failType = find(message, "dodged") and "dodged" or
find(message, "parried") and "parried" or
find(message, "blocked") and "blocked" or
find(message, "resist") and "resisted" or
find(message, "immune") and "immune" or "missed"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff0000[CC Track]|r Cancelled %s (%s) - %s by %s",
pendingSpellName, pending.ccType or "CC", failType, targetName or "Unknown")
)
end
table.insert(toRemove, i)
end
end
end
-- Remove cancelled CC tracking (iterate backwards to avoid index shifting)
for i = table.getn(toRemove), 1, -1 do
table.remove(lib.pendingCCDebuffs, toRemove[i])
end
end
-- SHARED DEBUFFS: Cancel pending tracking if spell was dodged/parried/blocked/missed/resisted/immune
if isSpellFailure and lib.pendingSharedDebuffs then
local messageSpellName = CleveRoids.StripRank(spellName)
local toRemove = {}
for i, pending in ipairs(lib.pendingSharedDebuffs) do
-- Check both the tracking spell name AND the original cast spell name
local pendingSpellName = C_Spell.GetSpellName(pending.spellID)
local castSpellName = pending.castSpellID and C_Spell.GetSpellName(pending.castSpellID)
local matchesTracking = false
local matchesCast = false
if pendingSpellName then
pendingSpellName = CleveRoids.StripRank(pendingSpellName)
matchesTracking = lower(pendingSpellName) == lower(messageSpellName)
end
if castSpellName then
castSpellName = CleveRoids.StripRank(castSpellName)
matchesCast = lower(castSpellName) == lower(messageSpellName)
end
if matchesTracking or matchesCast then
-- Found the pending shared debuff that failed - cancel tracking
if CleveRoids.debug then
local displayName = matchesCast and castSpellName or pendingSpellName
local failType = find(message, "dodged") and "dodged" or
find(message, "parried") and "parried" or
find(message, "blocked") and "blocked" or
find(message, "resist") and "resisted" or
find(message, "immune") and "immune" or "missed"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff0000[Shared Track]|r Cancelled %s (school:%s) - %s by %s",
displayName or "Unknown", pending.school or "unknown", failType, targetName or "Unknown")
)
end
table.insert(toRemove, i)
end
end
-- Remove cancelled shared debuff tracking (iterate backwards to avoid index shifting)
for i = table.getn(toRemove), 1, -1 do
table.remove(lib.pendingSharedDebuffs, toRemove[i])
end
end
-- Use the last player cast info if available and recent (within 1 second)
if lib.lastPlayerCast and lib.lastPlayerCast.timestamp and
(GetTime() - lib.lastPlayerCast.timestamp) < 1.0 then
local targetGUID = lib.lastPlayerCast.targetGUID
local castSpellID = lib.lastPlayerCast.spellID
-- Get the spell name from the cast (strip rank)
local castSpellName = C_Spell.GetSpellName(castSpellID)
if castSpellName then
castSpellName = CleveRoids.StripRank(castSpellName)
-- Strip rank from the message spell name for comparison
local messageSpellName = CleveRoids.StripRank(spellName)
-- Only remove if the spell names match (case-insensitive)
if lower(castSpellName) == lower(messageSpellName) then
-- Verify the target name matches the stored GUID
local expectedTargetName = lib.guidToName[targetGUID]
if expectedTargetName and lower(expectedTargetName) ~= lower(targetName) then
-- Wrong target - this failure is for a different cast, not the one in lastPlayerCast
if CleveRoids.debugVerbose then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff9900[Spell Failed]|r Ignoring %s failure - target mismatch (expected:%s, got:%s)",
castSpellName, expectedTargetName, targetName)
)
end
return
end
-- Find all spell IDs matching this name (all ranks)
local matchingSpellIDs = {}
if lib.personalDebuffs then
for sid, _ in pairs(lib.personalDebuffs) do
local name = C_Spell.GetSpellName(sid)
if name then
name = CleveRoids.StripRank(name)
if name == castSpellName then
table.insert(matchingSpellIDs, sid)
end
end
end
end
if lib.sharedDebuffs then
for sid, _ in pairs(lib.sharedDebuffs) do
local name = C_Spell.GetSpellName(sid)
if name then
name = CleveRoids.StripRank(name)
if name == castSpellName then
table.insert(matchingSpellIDs, sid)
end
end
end
end
-- Remove ALL ranks from tracking (the cast failed)
if targetGUID and lib.objects[targetGUID] then
for _, sid in ipairs(matchingSpellIDs) do
if lib.objects[targetGUID][sid] then
local rec = lib.objects[targetGUID][sid]
-- Only remove if very recently added (within 1 second)
if rec.start and (GetTime() - rec.start) < 1.0 then
lib.objects[targetGUID][sid] = nil
if CleveRoids.debug then
local failType = find(message, "resist") and "resisted" or
find(message, "miss") and "missed" or
find(message, "dodge") and "dodged" or
find(message, "parry") and "parried" or
find(message, "block") and "blocked" or
find(message, "immune") and "immune" or "failed"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff6600[Spell Failed]|r Removed %s (ID:%d) from %s - %s",
castSpellName, sid, targetName or "target", failType)
)
-- If unknown fail type, show the actual message for debugging
if failType == "failed" and CleveRoids.debugVerbose then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaaaaa[Debug Message]|r %s", message)
)
end
end
end
end
end
end
-- Clear the last cast so we don't remove it again
lib.lastPlayerCast = nil
end
end
end
end
-- SHAMAN MOLTEN BLAST: Check for damage hit to trigger Flame Shock refresh (TWoW Custom)
-- Credits: Avitasia / Cursive addon
-- Pattern: "Your Molten Blast hits/crits X for Y Fire damage"
if CleveRoids.lastMoltenBlastTime and CleveRoids.lastMoltenBlastTargetGUID then
local timeSinceCast = GetTime() - CleveRoids.lastMoltenBlastTime
-- Check within 1 second of cast
if timeSinceCast < 1.0 then
-- Check if message mentions Molten Blast damage
if find(message, "Molten Blast") and find(message, "Fire damage") then
local targetGUID = CleveRoids.lastMoltenBlastTargetGUID
-- Find active Flame Shock on target and refresh it
if lib.objects[targetGUID] then
for flameShockID, _ in pairs(CleveRoids.FlameShockSpellIDs or {}) do
local rec = lib.objects[targetGUID][flameShockID]
-- Only refresh player's own Flame Shock, not other shamans'
if rec and rec.duration and rec.start and rec.caster == "player" then
local remaining = rec.duration + rec.start - GetTime()
if remaining > 0 then
-- Refresh: reset start time to now
rec.start = GetTime()
-- Sync refresh to pfUI
local targetName = lib.guidToName[targetGUID]
if pfUI and pfUI.api and pfUI.api.libdebuff and targetName then
local pflib = pfUI.api.libdebuff
local spellName = C_Spell.GetSpellName(flameShockID)
if spellName and pflib.AddEffect then
local baseName = CleveRoids.StripRank(spellName)
local targetLevel = UnitLevel(targetGUID) or UnitLevel("target") or 1
pflib:AddEffect(targetName, targetLevel, baseName, rec.duration, "player")
end
end
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff0070dd[Molten Blast]|r Refreshed Flame Shock to %.1fs on %s",
rec.duration, lib.guidToName[targetGUID] or "Unknown")
)
end
break
end
end
end
end
-- Clear tracking
CleveRoids.lastMoltenBlastTime = nil
CleveRoids.lastMoltenBlastTargetGUID = nil
end
else
-- Time window expired
CleveRoids.lastMoltenBlastTime = nil
CleveRoids.lastMoltenBlastTargetGUID = nil
end
end
-- NOTE: RAW_COMBATLOG fade handling now done by unified CleveRoidsUnifiedCombatLogFrame
end
end)
-- Cleanup dead/invalid targets
local evCleanup = CreateFrame("Frame", "CleveRoidsLibDebuffCleanupFrame", UIParent)
evCleanup:RegisterEvent("PLAYER_TARGET_CHANGED")
evCleanup:RegisterEvent("PLAYER_DEAD")
evCleanup:RegisterEvent("PLAYER_ENTERING_WORLD")
local lastCleanup = 0
local CLEANUP_THROTTLE = 2 -- Only run cleanup every 2 seconds max
evCleanup:SetScript("OnEvent", function()
local timestamp = GetTime()
-- Cleanup on zone change / login / death
if event == "PLAYER_ENTERING_WORLD" or event == "PLAYER_DEAD" then
-- Keep only current target's data
local currentGUID = CleveRoids.GetGUID("target")
if currentGUID then
local temp = lib.objects[currentGUID]
lib.objects = {}
if temp then
lib.objects[currentGUID] = temp
end
else
lib.objects = {} -- Clear everything
end
lastCleanup = timestamp
return
end
-- Throttle cleanup on target change
if event == "PLAYER_TARGET_CHANGED" then
if (timestamp - lastCleanup) < CLEANUP_THROTTLE then
return -- Don't cleanup too frequently
end
lastCleanup = timestamp
-- Remove expired effects from all GUIDs
for guid, effects in pairs(lib.objects) do
local targetGUID = CleveRoids.GetGUID("target")
local isCurrentTarget = (targetGUID == guid)
-- Check if current target is dead
if isCurrentTarget and CleveRoids.IsUnitDead("target") then
lib.objects[guid] = nil
lib.guidToName[guid] = nil -- MEMORY: Clean up name mapping
else
-- Remove expired effects
for spellID, effect in pairs(effects) do
if effect.start + effect.duration < timestamp then
effects[spellID] = nil
end
end
-- Remove GUID if no effects remain (but keep current target)
if not next(effects) and not isCurrentTarget then
lib.objects[guid] = nil
lib.guidToName[guid] = nil -- MEMORY: Clean up name mapping
end
end
end
-- MEMORY: Clean up orphaned guidToName entries (GUIDs not in lib.objects)
for guid in pairs(lib.guidToName) do
if not lib.objects[guid] then
lib.guidToName[guid] = nil
end
end
end
end)
-- Judgement refresh on melee hits
-- Priority: SuperWoW UNIT_CASTEVENT > Nampower AUTO_ATTACK_OTHER > Chat log fallback
-- This chat-based fallback is only used if neither SuperWoW nor Nampower v2.24+ is available
local evJudgement = CreateFrame("Frame", "CleveRoidsLibDebuffJudgementRefreshFrame", UIParent)
-- Only use chat-based detection if SuperWoW and Nampower auto-attack events are not available
local hasAutoAttackEvents = CleveRoids.NampowerAPI and CleveRoids.NampowerAPI.features
and CleveRoids.NampowerAPI.features.hasAutoAttackEvents
if not CleveRoids.hasSuperwow and not hasAutoAttackEvents then
evJudgement:RegisterEvent("CHAT_MSG_COMBAT_SELF_HITS")
evJudgement:RegisterEvent("CHAT_MSG_COMBAT_SELF_MISSES")
end
evJudgement:SetScript("OnEvent", function()
-- Skip if SuperWoW or Nampower auto-attack events handle this
if CleveRoids.hasSuperwow then return end
if hasAutoAttackEvents then return end
-- Only process for paladins
if CleveRoids.playerClass ~= "PALADIN" then return end
if not arg1 then return end
-- Debug: Show all combat hit events if debug is enabled
if CleveRoids.debug and event == "CHAT_MSG_COMBAT_SELF_HITS" then
DEFAULT_CHAT_FRAME:AddMessage("|cffaaaaaa[Combat Hit Event]|r " .. arg1)
end
-- Check if this is a melee hit (not a spell hit)
-- CHAT_MSG_COMBAT_SELF_HITS contains both melee and spell hits
-- Filter out spell hits by checking for spell names in parentheses or common patterns
-- Melee hits look like: "You hit Target for X." or "You crit Target for X."
local isSpellHit = string.find(arg1, "%(") -- Spell hits often have parentheses
if isSpellHit then return end
-- Must contain "hit" or "crit" to be a valid melee attack
local lowerMsg = string.lower(arg1)
local hasHit = string.find(lowerMsg, "hit") or string.find(lowerMsg, "crit")
if not hasHit then return end
-- Get current target
local targetGUID = CleveRoids.GetGUID("target")
if not targetGUID then return end
if not lib.objects[targetGUID] then return end
-- Refresh all active Judgements on the target
for spellID, rec in pairs(lib.objects[targetGUID]) do
if lib.judgementSpells[spellID] and rec.start and rec.duration then
-- Only refresh if the Judgement is still active and was cast by player
local remaining = rec.duration + rec.start - GetTime()
if remaining > 0 and rec.caster == "player" then
-- Refresh the Judgement by updating the start time
rec.start = GetTime()
if CleveRoids.debug then
local spellName = C_Spell.GetSpellName(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ffaa[Judgement Refresh]|r Refreshed %s (ID:%d) on melee hit - new duration: %ds",
spellName, spellID, rec.duration)
)
end
-- Also sync to pfUI if it's loaded (pre-7.6 only)
if pfUI and pfUI.api and pfUI.api.libdebuff then
local targetName = lib.guidToName[targetGUID] or UnitName("target")
local targetLevel = UnitLevel("target") or 0
local spellName = C_Spell.GetSpellName(spellID)
if spellName and targetName then
local effectName = CleveRoids.StripRank(spellName)
pfUI.api.libdebuff:AddEffect(targetName, targetLevel, effectName, rec.duration, "player")
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ffaa[pfUI Judgement Refresh]|r Synced %s refresh to pfUI",
effectName)
)
end
end
end
end
end
end
end)
-- TALENT MODIFIER SYSTEM
-- Database of talent modifiers for debuff durations
-- Structure: [spellID] = {
-- talent = "Talent Name" (optional, for name-based lookup),
-- tab = talentTab (preferred, for direct position lookup),
-- id = talentID (preferred, for direct position lookup),
-- modifier = function(baseDuration, talentRank)
-- }
CleveRoids.talentModifiers = CleveRoids.talentModifiers or {}
-- ROGUE talent modifiers
-- Taste for Blood: Increases Rupture duration by 2 seconds per rank (3 ranks max)
-- Talent Position: Tab 1, Talent 10 (Assassination tree)
-- Talent Spell IDs: 14174 (Rank 1), 14175 (Rank 2), 14176 (Rank 3)
CleveRoids.talentModifiers[1943] = { tab = 1, id = 10, talent = "Taste for Blood", modifier = function(base, rank) return base + (rank * 2) end } -- Rupture Rank 1
CleveRoids.talentModifiers[8639] = { tab = 1, id = 10, talent = "Taste for Blood", modifier = function(base, rank) return base + (rank * 2) end } -- Rupture Rank 2
CleveRoids.talentModifiers[8640] = { tab = 1, id = 10, talent = "Taste for Blood", modifier = function(base, rank) return base + (rank * 2) end } -- Rupture Rank 3
CleveRoids.talentModifiers[11273] = { tab = 1, id = 10, talent = "Taste for Blood", modifier = function(base, rank) return base + (rank * 2) end } -- Rupture Rank 4
CleveRoids.talentModifiers[11274] = { tab = 1, id = 10, talent = "Taste for Blood", modifier = function(base, rank) return base + (rank * 2) end } -- Rupture Rank 5
CleveRoids.talentModifiers[11275] = { tab = 1, id = 10, talent = "Taste for Blood", modifier = function(base, rank) return base + (rank * 2) end } -- Rupture Rank 6
-- Improved Gouge: Increases Gouge duration by 0.5 seconds per rank (3 ranks max)
-- Talent Position: Tab 3, Talent 3 (Subtlety tree)
-- Talent Spell IDs: 13741 (Rank 1), 13793 (Rank 2), 13792 (Rank 3)
CleveRoids.talentModifiers[1776] = { tab = 3, id = 3, talent = "Improved Gouge", modifier = function(base, rank) return base + (rank * 0.5) end } -- Gouge Rank 1
CleveRoids.talentModifiers[1777] = { tab = 3, id = 3, talent = "Improved Gouge", modifier = function(base, rank) return base + (rank * 0.5) end } -- Gouge Rank 2
CleveRoids.talentModifiers[8629] = { tab = 3, id = 3, talent = "Improved Gouge", modifier = function(base, rank) return base + (rank * 0.5) end } -- Gouge Rank 3
CleveRoids.talentModifiers[11285] = { tab = 3, id = 3, talent = "Improved Gouge", modifier = function(base, rank) return base + (rank * 0.5) end } -- Gouge Rank 4
CleveRoids.talentModifiers[11286] = { tab = 3, id = 3, talent = "Improved Gouge", modifier = function(base, rank) return base + (rank * 0.5) end } -- Gouge Rank 5
-- PRIEST talent modifiers
-- Improved Shadow Word: Pain: Increases SW:P duration by 3 seconds per rank (2 ranks max)
-- Talent Position: Tab 3 (Shadow), Talent 4
-- Talent Spell IDs: 15275 (Rank 1), 15317 (Rank 2)
CleveRoids.talentModifiers[589] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 1
CleveRoids.talentModifiers[594] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 2
CleveRoids.talentModifiers[970] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 3
CleveRoids.talentModifiers[992] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 4
CleveRoids.talentModifiers[2767] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 5
CleveRoids.talentModifiers[10892] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 6
CleveRoids.talentModifiers[10893] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 7
CleveRoids.talentModifiers[10894] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 8
-- DRUID talent modifiers
-- Brutal Impact: Increases Bash and Pounce stun duration by 0.5 seconds per rank (2 ranks max)
-- Talent Position: Tab 2 (Feral Combat), Talent 4
-- Talent Spell IDs: 16940 (Rank 1), 16941 (Rank 2)
CleveRoids.talentModifiers[5211] = { tab = 2, id = 4, talent = "Brutal Impact", modifier = function(base, rank) return base + (rank * 0.5) end } -- Bash Rank 1
CleveRoids.talentModifiers[6798] = { tab = 2, id = 4, talent = "Brutal Impact", modifier = function(base, rank) return base + (rank * 0.5) end } -- Bash Rank 2
CleveRoids.talentModifiers[8983] = { tab = 2, id = 4, talent = "Brutal Impact", modifier = function(base, rank) return base + (rank * 0.5) end } -- Bash Rank 3
-- NOTE: Brutal Impact affects the STUN portion of Pounce (cast spell IDs 9005, 9823, 9827)
-- The BLEED portion (triggered spell IDs 9007, 9824, 9826) is NOT affected by Brutal Impact
-- We track the bleed for immunity detection, not the stun, so no talent modifiers needed here
-- NOTE: Carnage talent (Tab 2, ID 17) is NOT a duration modifier!
-- Carnage is a refresh mechanic: When Ferocious Bite procs Carnage, it refreshes Rip/Rake to original duration
-- Proc detection: Combo points stay at 1 after FB instead of dropping to 0
-- This is handled in ComboPointTracker.lua via PLAYER_COMBO_POINTS event
-- WARRIOR talent modifiers
-- Booming Voice: Increases duration of Battle Shout and Demoralizing Shout by 12% per rank (5 ranks max)
-- Talent Position: Tab 2 (Fury), Talent 1
-- Talent Spell IDs: 12321 (Rank 1), 12835 (Rank 2), 12836 (Rank 3), 12837 (Rank 4), 12838 (Rank 5)
local boomingVoiceModifier = function(base, rank) return base * (1 + rank * 0.12) end -- 12% per rank, 60% at rank 5
CleveRoids.talentModifiers[1160] = { tab = 2, id = 1, talent = "Booming Voice", modifier = boomingVoiceModifier } -- Demoralizing Shout Rank 1
CleveRoids.talentModifiers[6190] = { tab = 2, id = 1, talent = "Booming Voice", modifier = boomingVoiceModifier } -- Demoralizing Shout Rank 2
CleveRoids.talentModifiers[11554] = { tab = 2, id = 1, talent = "Booming Voice", modifier = boomingVoiceModifier } -- Demoralizing Shout Rank 3
CleveRoids.talentModifiers[11555] = { tab = 2, id = 1, talent = "Booming Voice", modifier = boomingVoiceModifier } -- Demoralizing Shout Rank 4
CleveRoids.talentModifiers[11556] = { tab = 2, id = 1, talent = "Booming Voice", modifier = boomingVoiceModifier } -- Demoralizing Shout Rank 5
-- Function to get talent rank
-- Supports both position-based (tab, id) and name-based lookup
-- Position-based is preferred as it's more reliable and locale-independent (like Cursive addon)
-- Parameters: talentName OR (tab, id)
-- Returns: Talent rank (0 if not found or not learned)
function CleveRoids.GetTalentRank(talentName, tab, id)
-- Method 1: Direct position lookup (preferred, like Cursive)
if tab and id then
local _, _, _, _, rank = GetTalentInfo(tab, id)
return tonumber(rank) or 0
end
-- Method 2: Name-based lookup (fallback for backwards compatibility)
if not talentName then return 0 end
-- Ensure talents are indexed
if not CleveRoids.Talents or table.getn(CleveRoids.Talents) == 0 then
if CleveRoids.IndexTalents then
CleveRoids.IndexTalents()
end
end
local rank = CleveRoids.Talents[talentName]
return (rank and tonumber(rank)) or 0
end
-- Apply talent modifiers to a debuff duration
-- Parameters:
-- spellID: The spell ID
-- baseDuration: The base duration (after combo points if applicable)
-- Returns: Modified duration, or baseDuration if no talent modifier applies
function CleveRoids.ApplyTalentModifier(spellID, baseDuration)
if not spellID or not baseDuration then
return baseDuration
end
local modifier = CleveRoids.talentModifiers[spellID]
if not modifier then
return baseDuration
end
local talentRank = 0
local lookupMethod = "none"
-- Method 1: Position-based lookup (preferred, locale-independent)
if modifier.tab and modifier.id then
local _, _, _, _, rank = GetTalentInfo(modifier.tab, modifier.id)
talentRank = tonumber(rank) or 0
if talentRank > 0 then
lookupMethod = "position"
end
end
-- Method 2: Name-based lookup (fallback for backwards compatibility)
if talentRank == 0 and modifier.talent then
talentRank = CleveRoids.GetTalentRank(modifier.talent)
if talentRank > 0 then
lookupMethod = "name"
end
end
if talentRank == 0 then
return baseDuration
end
local modifiedDuration = modifier.modifier(baseDuration, talentRank)
if CleveRoids.debug then
local talentName = modifier.talent or ("Tab " .. modifier.tab .. " ID " .. modifier.id)
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Talent Modifier]|r %s (ID:%d): %ds -> %ds (talent: %s rank %d, %s)",
C_Spell.GetSpellName(spellID) or "Unknown", spellID, baseDuration, modifiedDuration,
talentName, talentRank, lookupMethod)
)
end
return modifiedDuration
end
-- Helper function to register a talent modifier
-- Usage: CleveRoids.RegisterTalentModifier(spellID, talentName, modifierFunction)
function CleveRoids.RegisterTalentModifier(spellID, talentName, modifierFunc)
if not spellID or not talentName or not modifierFunc then
return false
end
CleveRoids.talentModifiers[spellID] = {
talent = talentName,
modifier = modifierFunc
}
return true
end
-- Diagnostic function to check talent modifier system
-- Usage: CleveRoids.DiagnoseTalentModifier(spellID, baseDuration)
function CleveRoids.DiagnoseTalentModifier(spellID, baseDuration)
baseDuration = baseDuration or 10 -- Default test duration
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00=== Talent Modifier Diagnostic ===|r")
-- Check if spellID is valid
local spellName = C_Spell.GetSpellName(spellID)
if not spellName then
DEFAULT_CHAT_FRAME:AddMessage("|cffff0000ERROR: Invalid spell ID " .. tostring(spellID) .. "|r")
return
end
DEFAULT_CHAT_FRAME:AddMessage("Spell: " .. spellName .. " (ID: " .. spellID .. ")")
-- Check if talents are indexed
if not CleveRoids.Talents then
DEFAULT_CHAT_FRAME:AddMessage("|cffff0000ERROR: Talents table doesn't exist!|r")
DEFAULT_CHAT_FRAME:AddMessage("Attempting to index talents...")
if CleveRoids.IndexTalents then
CleveRoids.IndexTalents()
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00Talents indexed.|r")
else
DEFAULT_CHAT_FRAME:AddMessage("|cffff0000ERROR: IndexTalents function not found!|r")
return
end
end
local talentCount = 0
for k, v in pairs(CleveRoids.Talents) do
if type(k) == "string" and type(v) == "number" and v > 0 then
talentCount = talentCount + 1
end
end
DEFAULT_CHAT_FRAME:AddMessage("Talents indexed: " .. talentCount .. " talents found")
-- Check if modifier is registered
local modifier = CleveRoids.talentModifiers[spellID]
if not modifier then
DEFAULT_CHAT_FRAME:AddMessage("|cffff0000No talent modifier registered for this spell|r")
return
end
local talentDesc = modifier.talent or ("Tab " .. tostring(modifier.tab) .. " ID " .. tostring(modifier.id))
DEFAULT_CHAT_FRAME:AddMessage("Modifier registered: " .. talentDesc)
-- Check talent rank using BOTH methods
local talentRank = 0
local lookupMethod = "none"
if modifier.tab and modifier.id then
-- Position-based lookup (preferred)
local _, name, _, _, rank = GetTalentInfo(modifier.tab, modifier.id)
talentRank = tonumber(rank) or 0
lookupMethod = "position"
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00Position lookup (Tab " .. modifier.tab .. ", ID " .. modifier.id .. "):|r")
DEFAULT_CHAT_FRAME:AddMessage(" Talent name: " .. tostring(name))
DEFAULT_CHAT_FRAME:AddMessage(" Rank: " .. talentRank)
end
if modifier.talent then
-- Name-based lookup (fallback)
local nameRank = CleveRoids.GetTalentRank(modifier.talent)
DEFAULT_CHAT_FRAME:AddMessage("|cffaaaa00Name lookup (" .. modifier.talent .. "):|r")
DEFAULT_CHAT_FRAME:AddMessage(" Rank: " .. nameRank)
-- Use name rank if position didn't work
if talentRank == 0 and nameRank > 0 then
talentRank = nameRank
lookupMethod = "name"
end
-- Check if talent exists in table
local directLookup = CleveRoids.Talents[modifier.talent]
DEFAULT_CHAT_FRAME:AddMessage(" Direct table lookup: " .. tostring(directLookup))
end
DEFAULT_CHAT_FRAME:AddMessage("Final rank: " .. talentRank .. " (via " .. lookupMethod .. ")")
if talentRank == 0 then
DEFAULT_CHAT_FRAME:AddMessage("|cffff0000You don't have " .. talentDesc .. "!|r")
-- Show available talents for debugging
DEFAULT_CHAT_FRAME:AddMessage("Available talents with ranks:")
local shown = 0
for name, rank in pairs(CleveRoids.Talents) do
if type(name) == "string" and type(rank) == "number" and rank > 0 then
DEFAULT_CHAT_FRAME:AddMessage(" - " .. name .. ": " .. rank)
shown = shown + 1
if shown >= 10 then
DEFAULT_CHAT_FRAME:AddMessage(" ... (showing first 10)")
break
end
end
end
else
-- Test the modifier
local modifiedDuration = modifier.modifier(baseDuration, talentRank)
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00Test calculation:|r")
DEFAULT_CHAT_FRAME:AddMessage(" Base: " .. baseDuration .. "s")
DEFAULT_CHAT_FRAME:AddMessage(" Modified: " .. modifiedDuration .. "s")
DEFAULT_CHAT_FRAME:AddMessage(" Bonus: +" .. (modifiedDuration - baseDuration) .. "s")
-- Test actual application
local applied = CleveRoids.ApplyTalentModifier(spellID, baseDuration)
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00Via ApplyTalentModifier:|r " .. applied .. "s")
end
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00=== End Diagnostic ===|r")
end
-- EQUIPMENT MODIFIER SYSTEM
-- Database of equipment modifiers for debuff durations
-- Structure: [spellID] = { slot = invSlotID, items = { [itemID] = modifierFunction } }
CleveRoids.equipmentModifiers = CleveRoids.equipmentModifiers or {}
-- DRUID equipment modifiers
-- Idol of Savagery (Black Morass Idol): Reduces Rip and Rake duration by 10% (multiplicative)
-- Item ID: 61699, Slot: 18 (Ranged/Relic)
local ripRakeIdolModifier = function(duration, itemID)
if itemID == 61699 then
-- Idol of Savagery: 10% reduction (multiply by 0.9)
return duration * 0.9
end
return duration
end
-- Rip (all ranks)
CleveRoids.equipmentModifiers[1079] = { slot = 18, modifier = ripRakeIdolModifier } -- Rip Rank 1
CleveRoids.equipmentModifiers[9492] = { slot = 18, modifier = ripRakeIdolModifier } -- Rip Rank 2
CleveRoids.equipmentModifiers[9493] = { slot = 18, modifier = ripRakeIdolModifier } -- Rip Rank 3
CleveRoids.equipmentModifiers[9752] = { slot = 18, modifier = ripRakeIdolModifier } -- Rip Rank 4
CleveRoids.equipmentModifiers[9894] = { slot = 18, modifier = ripRakeIdolModifier } -- Rip Rank 5
CleveRoids.equipmentModifiers[9896] = { slot = 18, modifier = ripRakeIdolModifier } -- Rip Rank 6
-- Rake (all ranks)
CleveRoids.equipmentModifiers[1822] = { slot = 18, modifier = ripRakeIdolModifier } -- Rake Rank 1
CleveRoids.equipmentModifiers[1823] = { slot = 18, modifier = ripRakeIdolModifier } -- Rake Rank 2
CleveRoids.equipmentModifiers[1824] = { slot = 18, modifier = ripRakeIdolModifier } -- Rake Rank 3
CleveRoids.equipmentModifiers[9904] = { slot = 18, modifier = ripRakeIdolModifier } -- Rake Rank 4
-- Function to get equipped item ID in a specific slot
function CleveRoids.GetEquippedItemID(slotID)
return CleveRoids.ClassicAPI.GetInventoryItemID("player", slotID)
end
-- Apply equipment modifiers to a debuff duration
-- Parameters:
-- spellID: The spell ID
-- baseDuration: The base duration (after combo points and talents)
-- Returns: Modified duration, or baseDuration if no equipment modifier applies
function CleveRoids.ApplyEquipmentModifier(spellID, baseDuration)
if not spellID or not baseDuration then
return baseDuration
end
local modifier = CleveRoids.equipmentModifiers[spellID]
if not modifier then
return baseDuration
end
local itemID = CleveRoids.GetEquippedItemID(modifier.slot)
if not itemID then
return baseDuration
end
local modifiedDuration = modifier.modifier(baseDuration, itemID)
if modifiedDuration ~= baseDuration and CleveRoids.debug then
local itemName = C_Item.GetItemName({ equipmentSlotIndex = modifier.slot }) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Equipment Modifier]|r %s (ID:%d): %ds -> %ds (item: %s [%d])",
C_Spell.GetSpellName(spellID) or "Unknown", spellID, baseDuration, modifiedDuration,
itemName, itemID)
)
end
return modifiedDuration
end
-- Helper function to register an equipment modifier
-- Usage: CleveRoids.RegisterEquipmentModifier(spellID, slotID, modifierFunction)
function CleveRoids.RegisterEquipmentModifier(spellID, slotID, modifierFunc)
if not spellID or not slotID or not modifierFunc then
return false
end
CleveRoids.equipmentModifiers[spellID] = {
slot = slotID,
modifier = modifierFunc
}
return true
end
-- NAMPOWER SPELL MODIFIERS INTEGRATION (v2.18+)
-- Try to get duration modifiers from Nampower's GetSpellModifiers
-- This function supplements (not replaces) the talent/equipment modifier system
-- Returns: Modified duration, or nil if no Nampower modifier applies
-- Parameters:
-- spellID: The spell ID
-- baseDuration: The base duration before modifiers
function CleveRoids.ApplyNampowerDurationModifier(spellID, baseDuration)
if not spellID or not baseDuration then
return nil
end
-- Check if Nampower API is available with GetSpellModifiers
local API = CleveRoids.NampowerAPI
if not API or not GetSpellModifiers then
return nil
end
-- MODIFIER_DURATION = 1
local flat, percent, hasModifier = GetSpellModifiers(spellID, 1)
if not hasModifier or (flat == 0 and percent == 0) then
return nil
end
-- Apply flat modifier first, then percentage
-- Nampower returns percent as final multiplier (90 = 90% of original, not -10% change)
local modified = baseDuration + (flat or 0)
if percent and percent ~= 0 then
modified = modified * (percent / 100)
end
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Nampower Duration Modifier]|r %s (ID:%d): %ds -> %ds (flat: %+d, percent: %d%%)",
C_Spell.GetSpellName(spellID) or "Unknown", spellID, baseDuration, modified,
flat or 0, percent or 0)
)
end
return modified
end
-- Comprehensive duration modifier function that combines all sources
-- Logic:
-- 1. If Nampower GetSpellModifiers available: use it exclusively (includes talents, buffs, equipment)
-- 2. Otherwise fallback: apply manual talent modifiers, then equipment modifiers
-- 3. Always apply set bonus modifiers last
-- Parameters:
-- spellID: The spell ID
-- baseDuration: The base duration (after combo points if applicable)
-- Returns: Fully modified duration
function CleveRoids.ApplyAllDurationModifiers(spellID, baseDuration)
if not spellID or not baseDuration then
return baseDuration
end
local duration = baseDuration
-- Try Nampower's GetSpellModifiers first (includes dynamic modifiers from buffs/talents/equipment)
local nampowerDuration = CleveRoids.ApplyNampowerDurationModifier(spellID, duration)
if nampowerDuration then
-- Nampower handled all modifiers (talents, buffs, equipment effects like Idol of Savagery)
-- Do NOT apply equipment modifiers again - Nampower already includes them
duration = nampowerDuration
else
-- Fallback: use manual talent and equipment modifiers when Nampower unavailable
if CleveRoids.ApplyTalentModifier then
duration = CleveRoids.ApplyTalentModifier(spellID, duration)
end
if CleveRoids.ApplyEquipmentModifier then
duration = CleveRoids.ApplyEquipmentModifier(spellID, duration)
end
end
-- Always apply set bonus modifiers last
if CleveRoids.ApplySetBonusModifier then
duration = CleveRoids.ApplySetBonusModifier(spellID, duration)
end
return duration
end
-- SET BONUS MODIFIER SYSTEM
-- Database of set bonus modifiers for debuff durations
-- Structure: [spellID] = { items = {itemID1, itemID2, ...}, threshold = X, modifier = function(baseDuration) }
-- When a setId is given, items can be omitted and resolved from ItemSet.dbc
CleveRoids.setbonusModifiers = CleveRoids.setbonusModifiers or {}
-- Cache: setId -> { itemId1, itemId2, ... } (resolved from ItemSet.dbc or hardcoded)
local setItemCache = {}
-- Resolve set items: use the ItemSet.dbc lookup when a setId is given, otherwise
-- fall back to the hardcoded list on the modifier.
local function ResolveSetItems(modifier)
-- If items are already provided (hardcoded), use them directly
if modifier.items and table.getn(modifier.items) > 0 then
return modifier.items
end
-- DBC lookup by setId via ClassicAPI
if modifier.setId then
-- Check cache first
if setItemCache[modifier.setId] then
return setItemCache[modifier.setId]
end
local info = CleveRoids.ClassicAPI.GetItemSetInfo(modifier.setId)
local items = info and info.items
if items and table.getn(items) > 0 then
setItemCache[modifier.setId] = items
return items
end
end
return nil
end
-- Function to count how many items from a set are currently equipped
-- Accepts either a direct items table or a modifier entry with setId for DBC lookup
function CleveRoids.CountEquippedSetItems(items)
if not items or type(items) ~= "table" then return 0 end
local count = 0
-- Check all equipment slots (1-19)
for slot = 1, 19 do
local itemID = CleveRoids.GetEquippedItemID(slot)
if itemID then
-- Check if this item is in the set
for _, setItemID in ipairs(items) do
if itemID == setItemID then
count = count + 1
break
end
end
end
end
return count
end
-- Count equipped set items by set ID, comparing each equipped slot's own set
-- membership (ClassicAPI GetItemSetIDByID) against the target set.
function CleveRoids.CountEquippedSetItemsBySetId(setId)
if not setId then return 0 end
local count = 0
for slot = 1, 19 do
local itemID = CleveRoids.GetEquippedItemID(slot)
if itemID and CleveRoids.ClassicAPI.GetItemSetIDByID(itemID) == setId then
count = count + 1
end
end
return count
end
-- Apply set bonus modifiers to a debuff duration
-- Parameters:
-- spellID: The spell ID
-- baseDuration: The base duration (after combo points, talents, and equipment)
-- Returns: Modified duration, or baseDuration if no set bonus modifier applies
function CleveRoids.ApplySetBonusModifier(spellID, baseDuration)
if not spellID or not baseDuration then
return baseDuration
end
local modifier = CleveRoids.setbonusModifiers[spellID]
if not modifier then
return baseDuration
end
-- Count equipped pieces: use setId for fast Nampower lookup, or resolve item list
local equippedCount
if modifier.setId then
equippedCount = CleveRoids.CountEquippedSetItemsBySetId(modifier.setId)
else
local items = ResolveSetItems(modifier)
if not items then return baseDuration end
equippedCount = CleveRoids.CountEquippedSetItems(items)
end
if equippedCount < modifier.threshold then
return baseDuration
end
local modifiedDuration = modifier.modifier(baseDuration)
if modifiedDuration ~= baseDuration and CleveRoids.debug then
local spellName = C_Spell.GetSpellName(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ffff[Set Bonus Modifier]|r %s (ID:%d): %.1fs -> %.1fs (%d/%d pieces)",
spellName, spellID, baseDuration, modifiedDuration,
equippedCount, modifier.threshold)
)
end
return modifiedDuration
end
-- Helper function to register a set bonus modifier
-- Usage: CleveRoids.RegisterSetBonusModifier(spellID, itemsTable, threshold, modifierFunction)
-- With a setId: CleveRoids.RegisterSetBonusModifier(spellID, nil, threshold, modifierFunction, setId)
function CleveRoids.RegisterSetBonusModifier(spellID, items, threshold, modifierFunc, setId)
if not spellID or not threshold or not modifierFunc then
return false
end
if not items and not setId then
return false
end
CleveRoids.setbonusModifiers[spellID] = {
items = items,
setId = setId,
threshold = threshold,
modifier = modifierFunc
}
return true
end
-- Get info about an equipped item's set (from ItemSet.dbc via ClassicAPI)
-- Returns: setName, setId, equippedCount, totalPieces, items or nil
function CleveRoids.GetEquippedItemSetInfo(itemId)
if not itemId then return nil end
local setId = CleveRoids.ClassicAPI.GetItemSetIDByID(itemId)
if not setId then return nil end
local info = CleveRoids.ClassicAPI.GetItemSetInfo(setId)
local setName = info and info.name or nil
local items = info and info.items or nil
local totalPieces = items and table.getn(items) or 0
local equippedCount = CleveRoids.CountEquippedSetItemsBySetId(setId)
return setName, setId, equippedCount, totalPieces, items
end
-- Count equipped pieces of a named or ID-referenced item set
-- nameOrId: set name (string, e.g. "Judgement Battlegear") or set ID (number)
-- Returns: equipped count (number), setId (number or nil)
-- Both name and ID lookups resolve from ItemSet.dbc via ClassicAPI
function CleveRoids.GetEquippedSetPieceCount(nameOrId)
if not nameOrId then return 0, nil end
-- Numeric: treat as set ID directly
local numericId = tonumber(nameOrId)
if numericId then
return CleveRoids.CountEquippedSetItemsBySetId(numericId), numericId
end
-- String: scan equipped items and match by set name from ItemSet.dbc
local lowerName = string.lower(nameOrId)
for slot = 1, 19 do
local itemID = CleveRoids.GetEquippedItemID(slot)
if itemID then
local setId = CleveRoids.ClassicAPI.GetItemSetIDByID(itemID)
if setId then
local info = CleveRoids.ClassicAPI.GetItemSetInfo(setId)
if info and info.name and string.lower(info.name) == lowerName then
return CleveRoids.CountEquippedSetItemsBySetId(setId), setId
end
end
end
end
return 0, nil
end
-- DRUID set bonus modifiers
-- Dreamwalker Regalia (4/9): Increases Moonfire duration by 3 seconds and Insect Swarm by 2 seconds
-- setId 536 = Dreamwalker Regalia; hardcoded items as fallback when DBC lookup unavailable
local DREAMWALKER_SET_ID = 536
local dreamwalkerItems = { 47372, 47373, 47374, 47375, 47376, 47377, 47378, 47379, 47380 }
local dreamwalkerMoonfireModifier = function(base) return base + 3 end
local dreamwalkerInsectSwarmModifier = function(base) return base + 2 end
-- Moonfire (all ranks)
CleveRoids.setbonusModifiers[8921] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 1
CleveRoids.setbonusModifiers[8924] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 2
CleveRoids.setbonusModifiers[8925] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 3
CleveRoids.setbonusModifiers[8926] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 4
CleveRoids.setbonusModifiers[8927] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 5
CleveRoids.setbonusModifiers[8928] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 6
CleveRoids.setbonusModifiers[8929] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 7
CleveRoids.setbonusModifiers[9833] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 8
CleveRoids.setbonusModifiers[9834] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 9
CleveRoids.setbonusModifiers[9835] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 10
-- Insect Swarm (all ranks)
CleveRoids.setbonusModifiers[5570] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 1
CleveRoids.setbonusModifiers[24974] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 2
CleveRoids.setbonusModifiers[24975] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 3
CleveRoids.setbonusModifiers[24976] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 4
CleveRoids.setbonusModifiers[24977] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 5
-- Haruspex's Garb (3/5): Increases Faerie Fire duration by 5 seconds
-- setId 474 = Haruspex's Garb; hardcoded items as fallback when DBC lookup unavailable
local HARUSPEX_SET_ID = 474
local haruspexItems = { 19613, 19955, 19840, 19839, 19838 }
local haruspexFaerieFireModifier = function(base) return base + 5 end
-- Faerie Fire (non-feral, all ranks)
CleveRoids.setbonusModifiers[770] = { setId = HARUSPEX_SET_ID, items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 1
CleveRoids.setbonusModifiers[778] = { setId = HARUSPEX_SET_ID, items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 2
CleveRoids.setbonusModifiers[9749] = { setId = HARUSPEX_SET_ID, items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 3
CleveRoids.setbonusModifiers[9907] = { setId = HARUSPEX_SET_ID, items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 4
-- IMMUNITY TRACKING SYSTEM
-- Initialize SavedVariables for immunity tracking
CleveRoids_ImmunityData = CleveRoids_ImmunityData or {}
-- Spell school constants
local IMMUNITY_SCHOOLS = {
physical = 1,
holy = 2,
fire = 3,
nature = 4,
frost = 5,
shadow = 6,
arcane = 7,
bleed = 8,
unknown = 9, -- For spells where we can't determine the school
}
-- CC (Crowd Control) immunity types
-- These are stored with "cc_" prefix in CleveRoids_ImmunityData to avoid collision with damage schools
local CC_IMMUNITY_TYPES = {
stun = true, -- Cheap Shot, Kidney Shot, Bash, Gouge, Sap
fear = true, -- Fear, Psychic Scream, Howl of Terror
root = true, -- Entangling Roots, Frost Nova
silence = true, -- Silence, Counterspell
sleep = true, -- Hibernate, Wyvern Sting
charm = true, -- Mind Control, Seduction
polymorph = true, -- Polymorph (all variants)
banish = true, -- Banish
horror = true, -- Death Coil
disorient = true, -- Scatter Shot, Blind
snare = true, -- Hamstring, Wing Clip
}
-- Maps DBC mechanic IDs back to CC type names for immunity recording
-- Inverse of CleveRoids.CCMechanics (defined in Conditionals.lua)
local MECHANIC_TO_CC_TYPE = {
[1] = "charm",
[2] = "disorient",
[5] = "fear",
[7] = "root",
[9] = "silence",
[10] = "sleep",
[11] = "snare",
[12] = "stun",
[13] = "stun", -- freeze → stun (similar effect)
[14] = "stun", -- knockout/gouge → stun
[17] = "polymorph",
[18] = "banish",
[20] = "shackle",
[24] = "horror",
[27] = "disorient", -- daze → disorient
[30] = "stun", -- sap → stun
}
-- Spells with split damage types (initial hit vs DoT/debuff)
-- GetSpellSchool() returns the debuff school by default for these spells
-- Users can explicitly check the initial damage school with [noimmune:physical]
local SPLIT_DAMAGE_SPELLS = {
["Rake"] = { initial = "physical", debuff = "bleed" },
["Pounce"] = { initial = "physical", debuff = "bleed" },
["Garrote"] = { initial = "physical", debuff = "bleed" },
}
-- Known non-damaging spells that won't be learned via SPELL_DAMAGE_EVENT
-- These need explicit school mapping to avoid pattern matching errors
-- (e.g., "Faerie Fire" contains "fire" but is actually arcane)
--
-- Add spells here if:
-- 1. They don't deal damage (so won't trigger SPELL_DAMAGE_EVENT)
-- 2. Their name causes false positives in pattern matching
-- 3. You need accurate school detection for immunity checking
--
-- Format: ["Spell Name"] = "school" (without rank)
local KNOWN_NON_DAMAGING_SPELLS = {
-- Druid
["Faerie Fire"] = "nature",
["Faerie Fire (Feral)"] = "nature",
["Faerie Fire (Bear)"] = "nature",
["Moonfire"] = "arcane", -- Initial hit deals damage, but debuff is arcane
["Insect Swarm"] = "nature",
["Abolish Poison"] = "nature",
["Remove Curse"] = "arcane",
["Pounce Bleed"] = "bleed", -- Triggered by Pounce (9005→9007, 9823→9824, 9827→9826)
-- Mage
["Amplify Magic"] = "arcane",
["Dampen Magic"] = "arcane",
["Remove Lesser Curse"] = "arcane",
["Slow Fall"] = "arcane",
["Detect Magic"] = "arcane",
-- Priest
["Dispel Magic"] = "holy",
["Cure Disease"] = "holy",
["Abolish Disease"] = "holy",
["Power Word: Fortitude"] = "holy",
["Power Word: Shield"] = "holy",
["Divine Spirit"] = "holy",
["Fear Ward"] = "holy",
["Resurrection"] = "holy",
-- Paladin
["Cleanse"] = "holy",
["Purify"] = "holy",
["Divine Protection"] = "holy",
["Divine Shield"] = "holy",
["Blessing of Protection"] = "holy",
["Blessing of Freedom"] = "holy",
["Blessing of Sacrifice"] = "holy",
["Redemption"] = "holy",
-- Warlock
["Banish"] = "shadow",
["Curse of Weakness"] = "shadow",
["Curse of Recklessness"] = "shadow",
["Curse of Tongues"] = "shadow",
["Amplify Curse"] = "shadow",
["Death Coil"] = "shadow", -- Has damage component but often used for CC
-- Shaman
["Cure Poison"] = "nature",
["Cure Disease"] = "nature",
["Purge"] = "nature",
["Ancestral Spirit"] = "nature",
-- Hunter
["Aspect of the Hawk"] = "nature",
["Aspect of the Monkey"] = "nature",
["Aspect of the Cheetah"] = "nature",
["Aspect of the Pack"] = "nature",
["Aspect of the Wild"] = "nature",
}
-- Spell school mapping learned from Nampower damage events
-- This table maps spell IDs to their damage school (fire, frost, nature, shadow, arcane, holy, physical, bleed)
-- Persisted via SavedVariable (CleveRoids_SpellSchools) for accuracy across sessions
CleveRoids_SpellSchools = CleveRoids_SpellSchools or {}
CleveRoids.spellSchoolMapping = CleveRoids_SpellSchools -- Alias for easier access
-- School ID to name mapping (from Nampower SPELL_DAMAGE_EVENT documentation)
-- Based on WoW 1.12.1 SpellSchools enum values (NOT bitmasks)
local SCHOOL_NAMES = {
[0] = "physical", -- SPELL_SCHOOL_NORMAL (Physical/Armor)
[1] = "holy", -- SPELL_SCHOOL_HOLY
[2] = "fire", -- SPELL_SCHOOL_FIRE
[3] = "nature", -- SPELL_SCHOOL_NATURE
[4] = "frost", -- SPELL_SCHOOL_FROST
[5] = "shadow", -- SPELL_SCHOOL_SHADOW
[6] = "arcane" -- SPELL_SCHOOL_ARCANE
}
-- Convert Nampower spell school ID to school name
-- Note: In vanilla WoW 1.12.1, schools are enum values (0-6), not bitmasks
-- Multi-school spells (like Frostfire Bolt) don't exist in vanilla
local function GetSchoolNameFromID(spellSchool)
if not spellSchool then
return "physical"
end
-- Direct lookup from enum
local schoolName = SCHOOL_NAMES[spellSchool]
if schoolName then
return schoolName
end
-- Fallback for unknown school IDs
return "physical"
end
-- Track damage events to learn spell schools automatically
-- This provides the most accurate school detection without relying on tooltip parsing
--
-- Nampower SPELL_DAMAGE_EVENT parameters:
-- arg1: targetGuid (string)
-- arg2: casterGuid (string)
-- arg3: spellId (int)
-- arg4: amount (int) - damage dealt
-- arg5: mitigationStr (string) - "absorb,block,resist"
-- arg6: hitInfo (int) - bitmask flags (0x02 = crit, 0x08 = split damage, etc.)
-- arg7: spellSchool (int) - enum 0-6 (0=physical, 1=holy, 2=fire, 3=nature, 4=frost, 5=shadow, 6=arcane)
-- arg8: effectAuraStr (string) - "effect1,effect2,effect3,auraType"
local function OnSpellDamageEvent()
if not CleveRoids.hasNampower then return end
local spellId = arg3
local spellSchool = arg7
if not spellId or not spellSchool then return end
-- PERFORMANCE: Skip if already learned and finalized
local currentSchool = CleveRoids.spellSchoolMapping[spellId]
if currentSchool then
-- If already learned as anything other than physical, we're done (can't be upgraded)
if currentSchool ~= "physical" then
return
end
-- If learned as physical, continue processing - might upgrade to bleed
end
-- Convert school enum (0-6) to name
local schoolName = GetSchoolNameFromID(spellSchool)
-- Special handling for bleeds:
-- SPELL_AURA_PERIODIC_DAMAGE_PERCENT (89) indicates percentage-based DoT (bleeds)
-- These show as "physical" school but are actually bleeds (ignore armor)
local effectAuraStr = arg8
if effectAuraStr then
local _, _, _, auraType = string.find(effectAuraStr, "([^,]+),([^,]+),([^,]+),([^,]+)")
if auraType and tonumber(auraType) == 89 then
schoolName = "bleed"
end
end
-- Check if this is a known bleed spell by name (fallback) - only if physical
if schoolName == "physical" then
local spellName = C_Spell.GetSpellName(spellId)
if spellName then
local baseName = string.gsub(spellName, "%s*%(.-%)%s*$", "")
local lower = string.lower(baseName)
if string.find(lower, "rip") or string.find(lower, "rake") or string.find(lower, "rupture") or
string.find(lower, "garrote") or string.find(lower, "rend") or string.find(lower, "deep wound") or
string.find(lower, "hemorrhage") or string.find(lower, "pounce") then
schoolName = "bleed"
end
end
end
-- PERFORMANCE: Skip if the detected school matches what we already know
if currentSchool == schoolName then
return -- No change needed
end
-- Only update if not already known or if upgrading from physical to bleed
if not currentSchool or (currentSchool == "physical" and schoolName == "bleed") then
CleveRoids.spellSchoolMapping[spellId] = schoolName
if CleveRoids.debug then
local spellName = C_Spell.GetSpellName(spellId) or "Unknown"
CleveRoids.Print(string.format("|cff88ff88[School Learned]|r %s (ID:%d) = %s (raw:%d)",
spellName, spellId, schoolName, spellSchool))
end
end
end
-- Register Nampower damage events for spell school tracking
if CleveRoids.hasNampower then
local schoolTracker = CreateFrame("Frame", "CleveRoidsSchoolTracker")
schoolTracker:RegisterEvent("SPELL_DAMAGE_EVENT_SELF")
schoolTracker:RegisterEvent("SPELL_DAMAGE_EVENT_OTHER")
schoolTracker:SetScript("OnEvent", OnSpellDamageEvent)
end
-- Cache for spell school lookups
local spellSchoolCache = {}
-- Get the damage school of a spell
-- Parameters:
-- spellName: The name of the spell (with or without rank)
-- spellID: Optional spell ID for more accurate lookups
-- Returns: School name (fire, frost, nature, shadow, arcane, holy, physical, bleed) or nil
-- Priority:
-- 0. Split damage spell table (e.g., Rake = bleed debuff)
-- 1. Learned from Nampower damage events (most accurate for bleed detection)
-- 2. Name-to-ID resolution + learned mapping
-- 3. DBC spell school via GetSpellRecField (authoritative for non-bleed spells)
-- 4. Cached lookups
-- 6. Known non-damaging spells table (e.g., Faerie Fire = arcane)
-- 7. Tooltip scanning (player's spellbook only)
-- 8. Name pattern matching (fallback, least accurate)
-- Returns nil if school cannot be determined (not cached)
-- Authoritative bleed test from Spell.dbc mechanics. A bleed carries
-- SpellMechanic 15 either at the spell level (Garrote/Rupture/Rend/Rip/Pounce/
-- Deep Wounds) OR on an effect (Rake: spell-level 0, EffectMechanic[2]=15), so
-- both must be checked -- GetSpellMechanicByID alone misses the effect-level case.
local SPELL_MECHANIC_BLEED = 15
local function IsBleedByMechanic(spellID)
if not spellID then return false end
local API = CleveRoids.ClassicAPI
if API.GetSpellMechanicByID(spellID) == SPELL_MECHANIC_BLEED then
return true
end
local em = API.GetSpellEffectMechanics(spellID)
if em then
for i = 1, 3 do
if em[i] == SPELL_MECHANIC_BLEED then return true end
end
end
return false
end
local function GetSpellSchool(spellName, spellID)
if not spellName and not spellID then return nil end
-- Get base name early for split damage spell check
local baseName = nil
if spellName then
baseName = string.gsub(spellName, "%s*%(.-%)%s*$", "")
elseif spellID then
local fullName = C_Spell.GetSpellName(spellID)
if fullName then
baseName = string.gsub(fullName, "%s*%(.-%)%s*$", "")
end
end
-- PRIORITY 0 (HIGHEST): Split damage spells ALWAYS use their debuff school for immunity checks
-- This prevents the initial physical hit from being learned and masking bleed immunity.
-- Example: Rake's initial hit is physical, but the DoT is bleed. On bleed-immune targets,
-- the DoT never ticks, so spellSchoolMapping stays "physical" - which would miss bleed immunity!
if baseName and SPLIT_DAMAGE_SPELLS[baseName] then
local school = SPLIT_DAMAGE_SPELLS[baseName].debuff
return school
end
-- PRIORITY 0.5: DBC bleed mechanic (authoritative, proactive). Catches bleeds
-- before any damage event is seen, incl. effect-level ones like Rake, and
-- correctly excludes non-bleeds the name patterns would false-positive (e.g.
-- Hemorrhage). Only bleed is decided here; other schools fall through.
if spellID and IsBleedByMechanic(spellID) then
return "bleed"
end
-- PRIORITY 1: Use learned school from Nampower damage events (most accurate)
if spellID and CleveRoids.spellSchoolMapping[spellID] then
return CleveRoids.spellSchoolMapping[spellID]
end
-- PRIORITY 2: If we have name but no ID, try to find ID and check mapping
if spellName and not spellID then
if CleveRoids.GetSpellIdForName then
spellID = CleveRoids.GetSpellIdForName(spellName)
if spellID and CleveRoids.spellSchoolMapping[spellID] then
return CleveRoids.spellSchoolMapping[spellID]
end
end
end
-- PRIORITY 3: DBC spell school lookup via Nampower (authoritative for non-bleed spells)
-- Note: DBC school field returns 0 (physical) for bleed spells too, so learned mapping
-- from damage events (priority 1-2) takes precedence for bleed detection
if spellID and GetSpellRecField then
local dbcSchool = GetSpellRecField(spellID, "school")
if dbcSchool and SCHOOL_NAMES[dbcSchool] then
local school = SCHOOL_NAMES[dbcSchool]
-- Don't cache physical from DBC - it might be bleed (learned later from damage events)
if school ~= "physical" then
if not baseName and spellName then
baseName = string.gsub(spellName, "%s*%(.-%)%s*$", "")
end
if baseName then
spellSchoolCache[baseName] = school
end
return school
end
end
end
-- If we only have spellID but no name, try to get name from GetSpellRecField
if spellID and not spellName then
spellName = C_Spell.GetSpellName(spellID)
end
if not spellName then return nil end
-- Remove rank information for cache consistency (may already be set from above)
if not baseName then
baseName = string.gsub(spellName, "%s*%(.-%)%s*$", "")
end
-- PRIORITY 4: Check cache
if spellSchoolCache[baseName] then
return spellSchoolCache[baseName]
end
-- PRIORITY 5: SPLIT_DAMAGE_SPELLS already checked at Priority 0
-- PRIORITY 6: Check known non-damaging spells
-- These won't be learned via damage events and need explicit mapping
if KNOWN_NON_DAMAGING_SPELLS[baseName] then
local school = KNOWN_NON_DAMAGING_SPELLS[baseName]
spellSchoolCache[baseName] = school
return school
end
-- PRIORITY 7: Try to find spell in player's spellbook and scan tooltip
local school = nil
local spell = CleveRoids.GetSpell(baseName)
if spell then
-- Create tooltip if needed
if not CleveRoidsSchoolTooltip then
CreateFrame("GameTooltip", "CleveRoidsSchoolTooltip", nil, "GameTooltipTemplate")
CleveRoidsSchoolTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
end
CleveRoidsSchoolTooltip:ClearLines()
CleveRoidsSchoolTooltip:SetSpell(spell.spellSlot, spell.bookType)
-- Scan tooltip for school keywords
for i = 1, CleveRoidsSchoolTooltip:NumLines() do
local line = _G["CleveRoidsSchoolTooltipTextLeft" .. i]
if line then
local text = string.lower(line:GetText() or "")
if string.find(text, "bleed") then
school = "bleed"
break
elseif string.find(text, "fire") or string.find(text, "flame") then
school = "fire"
break
elseif string.find(text, "frost") or
string.find(text, "^ice[^%a]") or string.find(text, "[^%a]ice[^%a]") or string.find(text, "[^%a]ice$") then
school = "frost"
break
elseif string.find(text, "nature") or string.find(text, "poison") then
school = "nature"
break
elseif string.find(text, "shadow") or string.find(text, "dark") then
school = "shadow"
break
elseif string.find(text, "arcane") then
school = "arcane"
break
elseif string.find(text, "holy") or string.find(text, "divine") then
school = "holy"
break
end
end
end
end
-- PRIORITY 8: Fallback pattern matching for common spell name patterns
-- NOTE: This is the lowest priority fallback - be specific to avoid false positives
-- (e.g., "Faerie Fire" should not match as "fire" school)
if not school then
local lower = string.lower(baseName)
-- Bleed effects (DoTs that ignore armor)
if string.find(lower, "rip") or string.find(lower, "rake") or string.find(lower, "rupture") or
string.find(lower, "garrote") or string.find(lower, "rend") or string.find(lower, "deep wound") or
string.find(lower, "pounce") then
-- NOTE: Hemorrhage intentionally excluded -- Spell.dbc gives it no bleed
-- mechanic (its damage is physical), so bleed-immune mobs don't resist it.
school = "bleed"
-- Arcane
elseif string.find(lower, "arcane") or string.find(lower, "polymorph") or
string.find(lower, "mana burn") then
school = "arcane"
-- Nature: Faerie Fire (check before "fire" to avoid false positive)
elseif string.find(lower, "faerie") then
school = "nature"
-- Fire (specific patterns to avoid false positives)
elseif string.find(lower, "^fire") or string.find(lower, " fire") or -- Starts with or contains " fire"
string.find(lower, "flame") or string.find(lower, "immolat") or
string.find(lower, "scorch") or string.find(lower, "pyroblast") or
string.find(lower, "ignite") or string.find(lower, "combustion") then
school = "fire"
-- Frost (use word-boundary matching for "ice" to avoid false positives
-- from spell names like "Slice and Dice" containing "ice" as substring)
elseif string.find(lower, "frost") or
string.find(lower, "^ice[^%a]") or string.find(lower, "[^%a]ice[^%a]") or string.find(lower, "[^%a]ice$") or
string.find(lower, "blizzard") or string.find(lower, "freeze") or
string.find(lower, "chill") then
school = "frost"
-- Nature
elseif string.find(lower, "nature") or string.find(lower, "poison") or
string.find(lower, "sting") or string.find(lower, "wrath") or
string.find(lower, "starfire") or string.find(lower, "thorns") then
school = "nature"
-- Shadow
elseif string.find(lower, "shadow") or string.find(lower, "curse") or
string.find(lower, "corruption") or string.find(lower, "drain") or
string.find(lower, "vampir") or string.find(lower, "affliction") then
school = "shadow"
-- Holy
elseif string.find(lower, "holy") or string.find(lower, "smite") or
string.find(lower, "exorcism") or string.find(lower, "consecrat") or
string.find(lower, "judgment") or string.find(lower, "hammer of wrath") then
school = "holy"
-- No default fallback - return nil for unknown schools
-- RecordImmunity() will classify nil as "unknown" rather than
-- incorrectly attributing physical immunity
end
end
-- Cache the result (only cache if we actually determined a school)
if school then
spellSchoolCache[baseName] = school
end
return school
end
-- Public API: Get spell school by name and/or ID
-- Usage: CleveRoids.GetSpellSchool("Fireball") or CleveRoids.GetSpellSchool(nil, 133)
CleveRoids.GetSpellSchool = GetSpellSchool
-- Public API: Get spell school by ID only (convenience wrapper)
-- Usage: CleveRoids.GetSpellSchoolByID(133)
function CleveRoids.GetSpellSchoolByID(spellID)
return GetSpellSchool(nil, spellID)
end
-- Get current buffs on a unit
local function GetUnitBuffs(unit)
local buffs = {}
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unit, i)
if not texture then break end
if spellID then
local buffName = C_Spell.GetSpellName(spellID)
if buffName then
buffs[buffName] = true
end
end
end
return buffs
end
-- CC IMMUNITY TRACKING
-- Get CC type from a spell ID via DBC mechanic lookup (nampower, then ClassicAPI)
-- Returns: CC type name (e.g., "stun", "fear") or nil if not a CC spell
-- EffectApplyAuraName → CC type mapping (fallback when mechanics are unset)
-- Uses vanilla 1.12.1 aura type enum values
-- Note: some CC types share aura IDs (e.g., sleep uses MOD_STUN + sleep mechanic,
-- horror uses MOD_FEAR + horror mechanic). Those are caught by mechanic lookup;
-- this table handles spells where mechanics are 0 but the aura effect is CC.
local AURA_NAME_TO_CC_TYPE = {
[1] = "charm", -- SPELL_AURA_BIND_SIGHT
[2] = "charm", -- SPELL_AURA_MOD_POSSESS_PET
[5] = "polymorph", -- SPELL_AURA_MOD_CONFUSE (disorient/polymorph)
[7] = "fear", -- SPELL_AURA_MOD_FEAR (also horror with mechanic 24)
[11] = "root", -- SPELL_AURA_MOD_ROOT
[12] = "stun", -- SPELL_AURA_MOD_STUN (also sleep/sap/banish with their mechanics)
[27] = "silence", -- SPELL_AURA_MOD_SILENCE
[31] = "charm", -- SPELL_AURA_MOD_POSSESS
[33] = "snare", -- SPELL_AURA_MOD_DECREASE_SPEED
}
local function GetSpellCCType(spellID)
if not spellID or spellID <= 0 then return nil end
-- Priority 1: DBC mechanic lookup (authoritative, covers all spells)
if GetSpellRecField then
-- Check spell-level mechanic first
local mechanic = GetSpellRecField(spellID, "mechanic")
if mechanic and mechanic > 0 and MECHANIC_TO_CC_TYPE[mechanic] then
return MECHANIC_TO_CC_TYPE[mechanic]
end
-- Check per-effect mechanics (array of 3 effects)
local effectMechanics = GetSpellRecField(spellID, "effectMechanic")
if effectMechanics then
for i = 1, 3 do
local em = effectMechanics[i]
if em and em > 0 and MECHANIC_TO_CC_TYPE[em] then
return MECHANIC_TO_CC_TYPE[em]
end
end
end
-- Priority 1b: effectApplyAuraName fallback (catches spells with CC aura
-- effects but no mechanic set, e.g., Repentance applying MOD_STUN)
local auraNames = GetSpellRecField(spellID, "effectApplyAuraName")
if auraNames then
for i = 1, 3 do
local an = auraNames[i]
if an and an > 0 and AURA_NAME_TO_CC_TYPE[an] then
return AURA_NAME_TO_CC_TYPE[an]
end
end
end
end
-- Priority 2: ClassicAPI Spell.dbc reader (always present; covers every spell).
-- A subset of Priority 1's per-effect/aura checks, used when nampower's
-- GetSpellRecField is unavailable.
local mechanic = CleveRoids.ClassicAPI.GetSpellMechanicByID(spellID)
if mechanic and mechanic > 0 and MECHANIC_TO_CC_TYPE[mechanic] then
return MECHANIC_TO_CC_TYPE[mechanic]
end
return nil
end
-- Expose publicly for use by other modules
CleveRoids.GetSpellCCType = GetSpellCCType
-- Record a CC immunity (permanent or buff-based)
-- Parameters:
-- npcName: Name of the NPC that is immune
-- ccType: CC type name (e.g., "stun", "fear", "root")
-- conditionalBuff: Optional buff name required for the immunity
-- spellName: Optional spell name for debug output
local function RecordCCImmunity(npcName, ccType, conditionalBuff, spellName)
if not npcName or not ccType or npcName == "" then
return
end
-- Validate CC type
if not CC_IMMUNITY_TYPES[ccType] then
if CleveRoids.debug then
CleveRoids.Print("|cffff0000[CC Immunity]|r Unknown CC type: " .. tostring(ccType))
end
return
end
-- Store with "cc_" prefix to avoid collision with damage schools
local key = "cc_" .. ccType
-- Initialize CC type table
if not CleveRoids_ImmunityData[key] then
CleveRoids_ImmunityData[key] = {}
end
-- Don't overwrite existing immunity with same data
local existing = CleveRoids_ImmunityData[key][npcName]
-- Record immunity
if conditionalBuff then
-- Buff-based immunity
local immunityData = { buff = conditionalBuff }
if existing and type(existing) == "table" and existing.buff == conditionalBuff then
return -- Already recorded
end
CleveRoids_ImmunityData[key][npcName] = immunityData
if CleveRoids.debug then
local spellInfo = spellName and (" (" .. spellName .. ")") or ""
CleveRoids.Print("|cff00ff00[CC Immunity]|r " .. npcName .. " is immune to " .. ccType .. spellInfo .. " when buffed with: " .. conditionalBuff)
end
else
-- Permanent immunity
if existing == true then
return -- Already recorded
end
CleveRoids_ImmunityData[key][npcName] = true
if CleveRoids.debug then
local spellInfo = spellName and (" (" .. spellName .. ")") or ""
CleveRoids.Print("|cff00ff00[CC Immunity]|r " .. npcName .. " is permanently immune to " .. ccType .. spellInfo)
end
end
end
-- Expose publicly
CleveRoids.RecordCCImmunity = RecordCCImmunity
-- Remove a CC immunity record when a spell successfully lands
-- This is called when we verify that a CC effect actually landed on a previously-immune NPC
-- Parameters:
-- npcName: Name of the NPC
-- ccType: CC type name (e.g., "stun", "fear", "root")
local function RemoveCCImmunity(npcName, ccType)
if not npcName or not ccType or npcName == "" then
return
end
local key = "cc_" .. ccType
if CleveRoids_ImmunityData[key] and CleveRoids_ImmunityData[key][npcName] then
CleveRoids_ImmunityData[key][npcName] = nil
if CleveRoids.debug then
CleveRoids.Print("|cff00aaff[CC Immunity Removed]|r " .. npcName .. " is no longer immune to " .. ccType .. " (spell landed successfully)")
end
end
end
-- Expose publicly
CleveRoids.RemoveCCImmunity = RemoveCCImmunity
-- Check if a unit is immune to a specific CC type
-- Parameters:
-- unitId: WoW unit ID (e.g., "target", "focus")
-- ccType: CC type name (e.g., "stun", "fear")
-- Returns: true if immune, false otherwise
local function CheckCCImmunity(unitId, ccType)
if not unitId or not UnitExists(unitId) then
return false
end
-- CC immunity only tracked for NPCs
if UnitIsPlayer(unitId) then
return false
end
local targetName = UnitName(unitId)
-- Fallback to GUID->name cache if UnitName fails
-- This happens when multiscan passes a GUID that isn't the current target
if not targetName or targetName == "" or targetName == "Unknown" then
local normalizedGuid = CleveRoids.NormalizeGUID(unitId)
if normalizedGuid and lib and lib.guidToName then
targetName = lib.guidToName[normalizedGuid]
end
end
if not targetName or targetName == "" then
return false
end
-- Look up CC immunity with "cc_" prefix
local key = "cc_" .. ccType
local immunityData = CleveRoids_ImmunityData[key] and CleveRoids_ImmunityData[key][targetName]
if not immunityData then
return false
end
if immunityData == true then
-- Permanent immunity
return true
elseif type(immunityData) == "table" and immunityData.buff then
-- Buff-based immunity: check if the buff is currently active
local buffs = GetUnitBuffs(unitId)
return buffs[immunityData.buff] == true
end
return false
end
-- Expose publicly
CleveRoids.CheckCCImmunity = CheckCCImmunity
-- DAMAGE SCHOOL IMMUNITY RECORDING
-- Record an immunity (permanent or buff-based)
-- Parameters:
-- npcName: Name of the NPC that is immune
-- spellName: Name of the spell that was resisted/immune
-- conditionalBuff: Optional buff name required for the immunity
-- spellID: Optional spell ID for more accurate school detection
local function RecordImmunity(npcName, spellName, conditionalBuff, spellID)
if not npcName or (not spellName and not spellID) or npcName == "" then
return
end
-- Determine school: DBC lookup by spellID is authoritative for immunity recording.
-- Unlike GetSpellSchool() (designed for debuff tracking, skips physical to detect bleed),
-- immunity recording needs the actual DBC school — physical immunity IS a real thing.
local school = nil
-- SPLIT DAMAGE SPELLS: Use initial hit school, not the debuff school.
-- e.g., Pounce stun-immune doesn't mean bleed-immune.
if spellName then
local baseName = string.gsub(spellName, "%s*%(.-%)%s*$", "")
if SPLIT_DAMAGE_SPELLS[baseName] then
school = SPLIT_DAMAGE_SPELLS[baseName].initial
if CleveRoids.debug then
CleveRoids.Print("|cff00aaff[Split Damage]|r " .. baseName .. " immunity recorded as '" .. school .. "' (initial), not '" .. SPLIT_DAMAGE_SPELLS[baseName].debuff .. "' (debuff)")
end
end
end
-- Direct DBC lookup: spellID → GetSpellRecField → school enum → name
if not school and spellID and GetSpellRecField then
local dbcSchool = GetSpellRecField(spellID, "school")
if dbcSchool and SCHOOL_NAMES[dbcSchool] then
school = SCHOOL_NAMES[dbcSchool]
end
-- Bleed spells have DBC school=0 (physical) but immunity should be "bleed", not "physical"
-- Split damage spells (Rake/Pounce/Garrote) are already handled above — their cast spell
-- triggers IMMUNE for the initial physical hit, so "physical" is correct for those.
-- Pure bleed spells (Rip, etc.) that reach this path need the override.
if school == "physical" and CleveRoids.BleedSpellIDs and CleveRoids.BleedSpellIDs[spellID] then
school = "bleed"
if CleveRoids.debug then
CleveRoids.Print("|cff00aaff[Bleed Override]|r " .. (spellName or tostring(spellID)) .. " immunity recorded as 'bleed' (DBC school=physical, but spell is a bleed)")
end
end
end
-- Fallback: try learned mapping from damage events
if not school and spellID and CleveRoids.spellSchoolMapping[spellID] then
school = CleveRoids.spellSchoolMapping[spellID]
end
-- Last resort: name-based lookup (no spellID available)
if not school and spellName then
school = GetSpellSchool(spellName, nil)
end
if not school then
school = "unknown"
if CleveRoids.debug then
CleveRoids.Print("|cffff9900[Unknown School]|r Could not determine school for: " .. (spellName or tostring(spellID)))
end
end
-- Initialize school table
if not CleveRoids_ImmunityData[school] then
CleveRoids_ImmunityData[school] = {}
end
-- Record immunity
if conditionalBuff then
-- Buff-based immunity
local immunityData = { buff = conditionalBuff }
if school == "unknown" then
immunityData.spell = spellName
end
CleveRoids_ImmunityData[school][npcName] = immunityData
if CleveRoids.debug then
if school == "unknown" then
CleveRoids.Print("|cffff6600Immunity:|r " .. npcName .. " is immune to '" .. spellName .. "' (unknown school) when buffed with: " .. conditionalBuff)
else
CleveRoids.Print("|cffff6600Immunity:|r " .. npcName .. " is immune to " .. school .. " when buffed with: " .. conditionalBuff)
end
end
else
-- Permanent immunity
local immunityData
if school == "unknown" then
-- Store spell name for unknown school immunities
immunityData = { spell = spellName }
else
immunityData = true
end
if CleveRoids_ImmunityData[school][npcName] ~= immunityData then
CleveRoids_ImmunityData[school][npcName] = immunityData
if CleveRoids.debug then
if school == "unknown" then
CleveRoids.Print("|cffff6600Immunity:|r " .. npcName .. " is permanently immune to '" .. spellName .. "' (unknown school)")
else
CleveRoids.Print("|cffff6600Immunity:|r " .. npcName .. " is permanently immune to " .. school)
end
end
end
end
end
-- Expose RecordImmunity globally for use by debuff verification (bleed immunity detection)
CleveRoids.RecordImmunity = RecordImmunity
-- Remove a spell/school immunity record when a spell successfully lands
-- This is called when we verify that a debuff actually landed on a previously-immune NPC
-- Parameters:
-- npcName: Name of the NPC
-- school: Damage school (e.g., "fire", "bleed") or spell name for unknown schools
local function RemoveSpellImmunity(npcName, school)
if not npcName or not school or npcName == "" then
return
end
if CleveRoids_ImmunityData[school] and CleveRoids_ImmunityData[school][npcName] then
CleveRoids_ImmunityData[school][npcName] = nil
if CleveRoids.debug then
CleveRoids.Print("|cff00aaff[Immunity Removed]|r " .. npcName .. " is no longer immune to " .. school .. " (spell landed successfully)")
end
end
end
-- Expose publicly
CleveRoids.RemoveSpellImmunity = RemoveSpellImmunity
-- Cancel pending verification entries when immunity is confirmed from combat log
-- This prevents redundant 0.2s verification when combat log already told us about immunity
-- Parameters:
-- targetName: Name of the target (required)
-- spellName: Name of the spell (optional - if nil, cancels ALL pending entries for target)
local function CancelPendingVerification(targetName, spellName)
if not targetName or targetName == "" then return end
local debug = CleveRoids.debug
local lowerTarget = string.lower(targetName)
local lowerSpell = spellName and string.lower(string.gsub(spellName, "%s*%(.-%)%s*$", ""))
-- Cancel pending CC debuff entries
if lib.pendingCCDebuffs then
local toRemove = {}
for i, pending in ipairs(lib.pendingCCDebuffs) do
local matches = false
if pending.targetName and string.lower(pending.targetName) == lowerTarget then
if lowerSpell then
-- Specific spell - only cancel if spell matches
local pendingSpellName = pending.spellName and string.lower(string.gsub(pending.spellName, "%s*%(.-%)%s*$", ""))
if pendingSpellName and pendingSpellName == lowerSpell then
matches = true
end
else
-- No spell specified - cancel all for this target
matches = true
end
end
if matches then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00aaff[Combat Log Immune]|r Cancelled pending CC verification for %s on %s - combat log confirmed immunity",
pending.ccType or "CC", targetName)
)
end
table.insert(toRemove, i)
end
end
for i = table.getn(toRemove), 1, -1 do
table.remove(lib.pendingCCDebuffs, toRemove[i])
end
end
-- Cancel pending shared debuff entries
if lib.pendingSharedDebuffs then
local toRemove = {}
for i, pending in ipairs(lib.pendingSharedDebuffs) do
local matches = false
if pending.targetName and string.lower(pending.targetName) == lowerTarget then
if lowerSpell then
local pendingSpellName = pending.spellID and C_Spell.GetSpellName(pending.spellID)
pendingSpellName = pendingSpellName and string.lower(string.gsub(pendingSpellName, "%s*%(.-%)%s*$", ""))
if pendingSpellName and pendingSpellName == lowerSpell then
matches = true
end
else
matches = true
end
end
if matches then
if debug then
local spellNameDebug = pending.spellID and C_Spell.GetSpellName(pending.spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00aaff[Combat Log Immune]|r Cancelled pending shared debuff verification for %s on %s - combat log confirmed immunity",
spellNameDebug, targetName)
)
end
table.insert(toRemove, i)
end
end
for i = table.getn(toRemove), 1, -1 do
table.remove(lib.pendingSharedDebuffs, toRemove[i])
end
end
-- Cancel pending personal debuff entries (bleeds)
if lib.pendingPersonalDebuffs then
local toRemove = {}
for i, pending in ipairs(lib.pendingPersonalDebuffs) do
local matches = false
if pending.targetName and string.lower(pending.targetName) == lowerTarget then
if lowerSpell then
local pendingSpellName = pending.spellID and C_Spell.GetSpellName(pending.spellID)
pendingSpellName = pendingSpellName and string.lower(string.gsub(pendingSpellName, "%s*%(.-%)%s*$", ""))
local castSpellName = pending.castSpellID and C_Spell.GetSpellName(pending.castSpellID)
castSpellName = castSpellName and string.lower(string.gsub(castSpellName, "%s*%(.-%)%s*$", ""))
if (pendingSpellName and pendingSpellName == lowerSpell) or
(castSpellName and castSpellName == lowerSpell) then
matches = true
end
else
matches = true
end
end
if matches then
if debug then
local spellNameDebug = pending.spellID and C_Spell.GetSpellName(pending.spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00aaff[Combat Log Immune]|r Cancelled pending personal debuff verification for %s on %s - combat log confirmed immunity",
spellNameDebug, targetName)
)
end
table.insert(toRemove, i)
end
end
for i = table.getn(toRemove), 1, -1 do
table.remove(lib.pendingPersonalDebuffs, toRemove[i])
end
end
end
-- Combat log parser for immunity, reflect, and evade detection
-- Handles both RAW_COMBATLOG (arg1=formatted, arg2=raw) and CHAT_MSG events (arg1=formatted only)
local function ParseImmunityCombatLog()
local message = arg1 -- Formatted chat message text
local rawMessage = arg2 -- Raw message (only present for RAW_COMBATLOG)
if not message then return end
-- PERFORMANCE: Quick length check
if string.len(message) < 8 then return end
-- Detect message type: immune, reflect, or evade
local hasImmune = string.find(message, "immune")
local hasReflect = string.find(message, "reflect")
local hasEvade = string.find(message, "evade")
-- ONLY process immune/reflect/evade messages - NOT resists!
-- Resists are RNG-based and should NOT create immunity records
if not hasImmune and not hasReflect and not hasEvade then
return
end
-- Determine the miss reason type
local missReason = nil
if hasImmune then
missReason = "immune"
elseif hasReflect then
missReason = "reflect"
elseif hasEvade then
missReason = "evade"
end
-- Debug: Show the message we're parsing
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cffaaaaaa[CombatLog Parse]|r [%s] %s", missReason, message))
end
local spellName = nil
local targetName = nil
local school = nil
-- IMMUNE PATTERNS
if hasImmune then
-- Pattern 1: "Your [Spell] fails. Y is immune."
local _, _, extractedSpell, extractedTarget = string.find(message, "Your%s+(.-)%s+fails%.%s+(.-)%s+is immune")
if extractedSpell and extractedTarget then
spellName = extractedSpell
targetName = extractedTarget
end
-- Pattern 2: "Your [Spell] failed. Y is immune." (past tense)
if not spellName or not targetName then
_, _, extractedSpell, extractedTarget = string.find(message, "Your%s+(.-)%s+failed%.%s+(.-)%s+is immune")
if extractedSpell and extractedTarget then
spellName = extractedSpell
targetName = extractedTarget
end
end
-- Pattern 3: "Y is immune to [School] damage"
if not targetName then
_, _, extractedTarget = string.find(message, "^(.-)%s+is immune to")
if extractedTarget then
targetName = extractedTarget
end
end
-- Pattern 4: "Y is immune" (generic)
if not targetName then
_, _, extractedTarget = string.find(message, "^(.-)%s+is immune")
if extractedTarget then
targetName = extractedTarget
end
end
end
-- REFLECT PATTERNS
if hasReflect and not targetName then
-- Pattern 1: "Your [Spell] is reflected back by Y."
local _, _, extractedSpell, extractedTarget = string.find(message, "Your%s+(.-)%s+is reflected back by%s+(.-)%.")
if extractedSpell and extractedTarget then
spellName = extractedSpell
targetName = extractedTarget
end
-- Pattern 2: "Your [Spell] was reflected by Y."
if not spellName or not targetName then
_, _, extractedSpell, extractedTarget = string.find(message, "Your%s+(.-)%s+was reflected by%s+(.-)%.")
if extractedSpell and extractedTarget then
spellName = extractedSpell
targetName = extractedTarget
end
end
-- Pattern 3: "Y reflects your [Spell]."
if not targetName then
_, _, extractedTarget, extractedSpell = string.find(message, "^(.-)%s+reflects your%s+(.-)%.")
if extractedTarget and extractedSpell then
targetName = extractedTarget
spellName = extractedSpell
end
end
-- Pattern 4: "Y reflects [Spell] back at you."
if not targetName then
_, _, extractedTarget, extractedSpell = string.find(message, "^(.-)%s+reflects%s+(.-)%s+back")
if extractedTarget and extractedSpell then
targetName = extractedTarget
spellName = extractedSpell
end
end
end
-- EVADE PATTERNS
if hasEvade and not targetName then
-- Pattern 1: "Your [Spell] fails. Y evades."
local _, _, extractedSpell, extractedTarget = string.find(message, "Your%s+(.-)%s+fails%.%s+(.-)%s+evades")
if extractedSpell and extractedTarget then
spellName = extractedSpell
targetName = extractedTarget
end
-- Pattern 2: "Your [Spell] failed. Y evades." (past tense)
if not spellName or not targetName then
_, _, extractedSpell, extractedTarget = string.find(message, "Your%s+(.-)%s+failed%.%s+(.-)%s+evades")
if extractedSpell and extractedTarget then
spellName = extractedSpell
targetName = extractedTarget
end
end
-- Pattern 3: "Y evades your [Spell]."
if not targetName then
_, _, extractedTarget, extractedSpell = string.find(message, "^(.-)%s+evades your%s+(.-)%.")
if extractedTarget and extractedSpell then
targetName = extractedTarget
spellName = extractedSpell
end
end
-- Pattern 4: "Y evades." (generic)
if not targetName then
_, _, extractedTarget = string.find(message, "^(.-)%s+evades")
if extractedTarget then
targetName = extractedTarget
end
end
end
-- STORE REASON FOR SPELL_GO CORRELATION
-- Store the reason for ProcessMissReason to correlate with SPELL_GO events
if targetName and lib and lib.recentCombatLogReasons then
lib.recentCombatLogReasons[targetName] = lib.recentCombatLogReasons[targetName] or {}
if spellName then
lib.recentCombatLogReasons[targetName][spellName] = {
time = GetTime(),
reason = missReason,
}
else
-- Store generic reason for target (no specific spell)
lib.recentCombatLogReasons[targetName]["_generic"] = {
time = GetTime(),
reason = missReason,
}
end
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00aaff[CombatLog Stored]|r %s -> %s (%s)",
spellName or "_generic", targetName, missReason)
)
end
end
-- For reflect and evade, we don't record as immunity - just return after storing reason
if hasReflect or hasEvade then
return
end
-- NOTE: Resist patterns removed - resists are RNG-based, not immunity
-- Only "immune" messages should create immunity records
-- Extract damage school if explicitly mentioned in message
-- IMPORTANT: Only search the text AFTER "is immune to" for the school keyword,
-- NOT the entire message. NPC names like "Frostmane Troll" or "Shadowforge Dwarf"
-- contain school keywords that would cause false immunity records.
if string.find(message, "is immune to") then
local _, immuneEnd = string.find(message, "is immune to%s*")
if immuneEnd then
local schoolText = string.lower(string.sub(message, immuneEnd + 1))
if string.find(schoolText, "^fire") then
school = "fire"
elseif string.find(schoolText, "^frost") then
school = "frost"
elseif string.find(schoolText, "^nature") then
school = "nature"
elseif string.find(schoolText, "^shadow") then
school = "shadow"
elseif string.find(schoolText, "^arcane") then
school = "arcane"
elseif string.find(schoolText, "^holy") then
school = "holy"
elseif string.find(schoolText, "^physical") then
school = "physical"
elseif string.find(schoolText, "^bleed") then
school = "bleed"
end
end
end
-- Fallback: Try to get target from current target if message mentions them
if not targetName and UnitExists("target") then
local currentTargetName = UnitName("target")
if currentTargetName and string.find(message, currentTargetName) then
targetName = currentTargetName
end
end
-- Skip if target is dead (dead targets report "immune" for in-flight spells)
if targetName and UnitExists("target") and UnitName("target") == targetName and CleveRoids.IsUnitDead("target") then
if CleveRoids.debug then
CleveRoids.Print("|cff00aaff[CombatLog Dead Skip]|r " .. targetName .. " is dead - ignoring immunity from combat log")
end
CancelPendingVerification(targetName, spellName)
return
end
-- If we have a school but no spell, use the school directly
if school and targetName and not spellName then
-- Check if target is queryable for buff check
local canQuery = UnitExists("target") and UnitName("target") == targetName
if canQuery then
local immunityBuff = HasImmunityGrantingBuff("target")
if immunityBuff then
if CleveRoids.debug then
CleveRoids.Print("|cff00aaff[CombatLog Temp Skip]|r " .. targetName .. " has " .. immunityBuff)
end
CancelPendingVerification(targetName, nil)
return
end
else
-- Cannot query target — inconclusive, don't record
if CleveRoids.debug then
CleveRoids.Print("|cff00aaff[CombatLog Inconclusive]|r Cannot query " .. targetName .. " for buffs - not recording " .. school .. " immunity")
end
CancelPendingVerification(targetName, nil)
return
end
-- Record immunity by school
if not CleveRoids_ImmunityData[school] then
CleveRoids_ImmunityData[school] = {}
end
-- Permanent immunity
if CleveRoids_ImmunityData[school][targetName] ~= true then
CleveRoids_ImmunityData[school][targetName] = true
if CleveRoids.debug then
CleveRoids.Print("|cffff6600Immunity:|r " .. targetName .. " is permanently immune to " .. school)
end
end
-- Cancel pending verification - combat log confirmed immunity
CancelPendingVerification(targetName, nil)
return
end
-- If we have a spell and target, record immunity
if spellName and targetName then
-- SPELL_MISS_SELF (Nampower v2.31+, always available since addon requires v3.0+)
-- provides exact spellId for accurate school detection and already handles immunity
-- recording via ProcessSpellMissSelf. Skip duplicate text-based recording to avoid
-- false positives from unreliable spell name → school resolution (e.g., "ice" substring
-- matching in GetSpellSchool, NPC name contamination, etc.)
-- The reason was already stored above for SPELL_GO correlation (recentCombatLogReasons).
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00aaff[CombatLog Deferred]|r %s on %s - SPELL_MISS_SELF handles immunity recording",
spellName, targetName)
)
end
CancelPendingVerification(targetName, spellName)
end
end
-- Combat log parser for "afflicted by" messages
-- Tracks when CC effects (like Pounce stun) and bleeds successfully land
-- This confirms the effect worked and removes any false immunity records
local function ParseAfflictedCombatLog()
local message = arg1
if not message then return end
-- Quick check: must contain "afflicted by"
if not string.find(message, "afflicted by") then return end
-- Pattern: "X is afflicted by Y" or "X is afflicted by Y (N)."
-- Handle both with and without trailing period
local _, _, targetName, spellName = string.find(message, "^(.-)%s+is afflicted by%s+(.+)")
if not targetName or not spellName then return end
-- Remove trailing period if present
spellName = string.gsub(spellName, "%.$", "")
-- Remove stack count like "(1)" from spell name
spellName = string.gsub(spellName, "%s*%(%d+%)$", "")
-- Check if this is a tracked spell (CC or bleed)
local affliction = lib.trackedAfflictions and lib.trackedAfflictions[spellName]
if not affliction then
return -- Not a tracked spell, ignore
end
if affliction.type == "cc" then
-- CC effect landed - remove any false CC immunity
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[CC Landed]|r %s afflicted by %s (%s)",
targetName, spellName, affliction.value)
)
end
RemoveCCImmunity(targetName, affliction.value)
-- Mark any pending CC verification for this target/spell as verified
-- This prevents false immunity recordings when "afflicted by" message arrives
-- before the verification delay completes (especially for hidden CC spells)
if lib.pendingCCDebuffs then
for _, pending in ipairs(lib.pendingCCDebuffs) do
if pending.targetName == targetName and
pending.ccType == affliction.value and
not pending.verifiedByAffliction then
pending.verifiedByAffliction = true
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00aaff[CC Verified Early]|r %s on %s confirmed via 'afflicted by' message",
pending.ccType, targetName)
)
end
break -- Only mark one pending entry
end
end
end
elseif affliction.type == "school" then
-- School/bleed effect landed - remove any false school immunity
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[Bleed Landed]|r %s afflicted by %s (%s)",
targetName, spellName, affliction.value)
)
end
RemoveSpellImmunity(targetName, affliction.value)
-- Mark any pending bleed verification for this target/spell as verified
-- This prevents false immunity recordings when target dies before verification
-- (e.g., Rake lands, target dies at 0.1s, verification at 0.2s would miss it)
if lib.pendingPersonalDebuffs then
for _, pending in ipairs(lib.pendingPersonalDebuffs) do
if pending.targetName == targetName and not pending.verifiedByAffliction then
-- Check if this pending entry matches the affliction spell
local pendingSpellName = pending.spellID and C_Spell.GetSpellName(pending.spellID)
if pendingSpellName then
-- Strip rank info for comparison
pendingSpellName = string.gsub(pendingSpellName, "%s*%(.-%)%s*$", "")
local afflictionSpellName = string.gsub(spellName, "%s*%(.-%)%s*$", "")
if string.lower(pendingSpellName) == string.lower(afflictionSpellName) then
pending.verifiedByAffliction = true
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00aaff[Bleed Verified Early]|r %s on %s confirmed via 'afflicted by' message",
pendingSpellName, targetName)
)
end
break -- Only mark one pending entry
end
end
end
end
end
end
end
-- Check if a unit is immune to a spell, damage school, or CC type
-- Supports: CheckImmunity(unitId, "Flame Shock") or CheckImmunity(unitId, "fire") or CheckImmunity(unitId, "stun")
function CleveRoids.CheckImmunity(unitId, spellOrSchool)
if not unitId or not UnitExists(unitId) then
return false
end
if not spellOrSchool or spellOrSchool == "" then
return false
end
-- Check if input is a CC type (stun, fear, root, etc.)
local inputLower = string.lower(spellOrSchool)
if CC_IMMUNITY_TYPES[inputLower] then
return CheckCCImmunity(unitId, inputLower)
end
-- Universal debuff-based immunities (Banish, etc.)
-- Banish makes target immune to most damage schools (not all spells)
do
-- Banish: 710 = Rank 1, 18647 = Rank 2. One by-spellID lookup each --
-- C_UnitAuras walks the whole aura array, so it finds the debuff even when
-- it has overflowed into an NPC's buff slots (no manual slot scan / overflow gate).
local API = CleveRoids.ClassicAPI
local hasBanish = (API.GetUnitAuraBySpellID(unitId, 710)
or API.GetUnitAuraBySpellID(unitId, 18647)) and true or false
-- If Banished, check what's being tested for immunity
if hasBanish then
-- Banished targets are immune to all damage schools
-- (but Banish itself can be recast immediately)
local banishImmuneSchools = {
fire = true,
frost = true,
nature = true,
shadow = true,
arcane = true,
holy = true,
physical = true,
bleed = true
}
if banishImmuneSchools[inputLower] then
return true
end
-- For specific spells, determine their school and check
if not IMMUNITY_SCHOOLS[inputLower] then
local spellSchool = GetSpellSchool(spellOrSchool)
if spellSchool and banishImmuneSchools[spellSchool] then
return true
end
end
end
end
-- Only works on NPCs for NPC-specific immunities
if UnitIsPlayer(unitId) then
return false
end
local targetName = UnitName(unitId)
-- Fallback to GUID->name cache if UnitName fails
-- This happens when multiscan passes a GUID that isn't the current target
if not targetName or targetName == "" or targetName == "Unknown" then
local normalizedGuid = CleveRoids.NormalizeGUID(unitId)
if normalizedGuid and lib and lib.guidToName then
targetName = lib.guidToName[normalizedGuid]
end
end
if not targetName or targetName == "" then
return false
end
-- Check if input is a spell school name directly
-- (inputLower already defined above for CC type check)
local school = nil
local checkSpellName = nil -- For unknown school, we need to match spell name too
if IMMUNITY_SCHOOLS[inputLower] then
-- Input is a damage school name (fire, frost, nature, etc.)
school = inputLower
else
-- Input is a spell name, need to determine its school
checkSpellName = spellOrSchool -- Save the spell name for unknown school check
-- Get base name for split damage spell check
local baseName = string.gsub(spellOrSchool, "%s*%(.-%)%s*$", "")
-- SPLIT DAMAGE SPELLS: Check BOTH initial and debuff schools
-- If target is immune to EITHER component, skip the spell
if SPLIT_DAMAGE_SPELLS[baseName] then
local splitData = SPLIT_DAMAGE_SPELLS[baseName]
local initialSchool = splitData.initial
local debuffSchool = splitData.debuff
-- Check initial school immunity (e.g., physical for Rake's initial hit)
local initialImmune = false
if initialSchool and CleveRoids_ImmunityData[initialSchool] then
local initialImmunityData = CleveRoids_ImmunityData[initialSchool][targetName]
if initialImmunityData == true then
initialImmune = true
elseif type(initialImmunityData) == "table" and not initialImmunityData.buff then
initialImmune = true
elseif type(initialImmunityData) == "table" and initialImmunityData.buff then
-- Check if target has the immunity-granting buff
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unitId, i)
if not texture then break end
if spellID then
local buffName = C_Spell.GetSpellName(spellID)
if buffName and buffName == initialImmunityData.buff then
initialImmune = true
break
end
end
end
end
end
-- Check debuff school immunity (e.g., bleed for Rake's DoT)
local debuffImmune = false
if debuffSchool and CleveRoids_ImmunityData[debuffSchool] then
local debuffImmunityData = CleveRoids_ImmunityData[debuffSchool][targetName]
if debuffImmunityData == true then
debuffImmune = true
elseif type(debuffImmunityData) == "table" and not debuffImmunityData.buff then
debuffImmune = true
elseif type(debuffImmunityData) == "table" and debuffImmunityData.buff then
-- Check if target has the immunity-granting buff
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unitId, i)
if not texture then break end
if spellID then
local buffName = C_Spell.GetSpellName(spellID)
if buffName and buffName == debuffImmunityData.buff then
debuffImmune = true
break
end
end
end
end
end
-- Return true if immune to EITHER component
if initialImmune or debuffImmune then
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff6600[Immunity Check]|r %s on %s: initial(%s)=%s, debuff(%s)=%s",
baseName, targetName,
initialSchool, initialImmune and "IMMUNE" or "ok",
debuffSchool, debuffImmune and "IMMUNE" or "ok")
)
end
return true
end
return false
end
school = GetSpellSchool(spellOrSchool)
if not school then
school = "unknown" -- If we can't determine school, check unknown category
end
end
-- Check immunity data for this school
if not CleveRoids_ImmunityData[school] then
return false
end
local immunityData = CleveRoids_ImmunityData[school][targetName]
-- No immunity data for this NPC
if not immunityData then
return false
end
-- Permanent immunity
if immunityData == true then
return true
end
-- Table-based immunity data (buff-based or unknown school with spell name)
if type(immunityData) == "table" then
-- For unknown school, check if spell name matches
if school == "unknown" and immunityData.spell and checkSpellName then
if immunityData.spell ~= checkSpellName then
return false -- NPC is immune to a different spell, not this one
end
end
-- Check buff-based immunity (if NPC has the required buff). One by-name
-- lookup across the unit's buffs via C_UnitAuras -- no 32-slot scan.
if immunityData.buff then
if CleveRoids.ClassicAPI.GetAuraDataBySpellName(unitId, immunityData.buff, "HELPFUL") then
return true
end
-- Buff not found, not currently immune
return false
end
-- Unknown school permanent immunity (has spell name, no buff requirement)
if immunityData.spell and not immunityData.buff then
return true -- Permanent immunity to this specific spell
end
end
return false
end
-- Management functions for immunity data
function CleveRoids.ListImmunities(school)
if school then
school = string.lower(school)
if not CleveRoids_ImmunityData[school] then
CleveRoids.Print("No immunity data for school: " .. school)
return
end
CleveRoids.Print("|cff00ff00" .. school .. " immunities:|r")
local count = 0
for npc, data in pairs(CleveRoids_ImmunityData[school]) do
if data == true then
CleveRoids.Print(" - " .. npc .. " (permanent)")
elseif type(data) == "table" then
if data.buff and data.spell then
-- Unknown school with conditional buff
CleveRoids.Print(" - " .. npc .. " immune to '" .. data.spell .. "' (when buffed: " .. data.buff .. ")")
elseif data.buff then
-- Known school with conditional buff
CleveRoids.Print(" - " .. npc .. " (when buffed: " .. data.buff .. ")")
elseif data.spell then
-- Unknown school, permanent
CleveRoids.Print(" - " .. npc .. " immune to '" .. data.spell .. "' (permanent)")
end
end
count = count + 1
end
CleveRoids.Print("Total: " .. count)
else
-- List all schools
CleveRoids.Print("|cff00ff00Immunity Data by School:|r")
for schoolName, npcs in pairs(CleveRoids_ImmunityData) do
local count = 0
for _ in pairs(npcs) do
count = count + 1
end
if count > 0 then
CleveRoids.Print(" " .. schoolName .. ": " .. count .. " NPCs")
end
end
end
end
function CleveRoids.ClearImmunities(school)
if school then
school = string.lower(school)
CleveRoids_ImmunityData[school] = {}
CleveRoids.Print("Cleared " .. school .. " immunity data")
else
CleveRoids_ImmunityData = {}
CleveRoids.Print("Cleared all immunity data")
end
end
function CleveRoids.AddImmunity(npcName, school, buffName)
if not npcName or not school then
CleveRoids.Print("Usage: /cleveroid addimmune <npc name> <school> [buff name]")
CleveRoids.Print("Schools: fire, frost, nature, shadow, arcane, holy, physical, bleed, unknown")
return
end
school = string.lower(school)
if not IMMUNITY_SCHOOLS[school] then
CleveRoids.Print("Invalid school. Use: fire, frost, nature, shadow, arcane, holy, physical, bleed, unknown")
return
end
if not CleveRoids_ImmunityData[school] then
CleveRoids_ImmunityData[school] = {}
end
if buffName and buffName ~= "" then
CleveRoids_ImmunityData[school][npcName] = { buff = buffName }
CleveRoids.Print("Added: " .. npcName .. " is immune to " .. school .. " when buffed with: " .. buffName)
else
CleveRoids_ImmunityData[school][npcName] = true
CleveRoids.Print("Added: " .. npcName .. " is permanently immune to " .. school)
end
end
function CleveRoids.RemoveImmunity(npcName, school)
if not npcName or not school then
CleveRoids.Print("Usage: /cleveroid removeimmune <npc name> <school>")
return
end
school = string.lower(school)
if CleveRoids_ImmunityData[school] and CleveRoids_ImmunityData[school][npcName] then
CleveRoids_ImmunityData[school][npcName] = nil
CleveRoids.Print("Removed: " .. npcName .. " from " .. school .. " immunities")
else
CleveRoids.Print("Not found: " .. npcName .. " in " .. school .. " immunities")
end
end
-- CC IMMUNITY MANAGEMENT COMMANDS
-- List CC immunities
function CleveRoids.ListCCImmunities(ccType)
if ccType then
ccType = string.lower(ccType)
local key = "cc_" .. ccType
if not CC_IMMUNITY_TYPES[ccType] then
CleveRoids.Print("Invalid CC type. Use: stun, fear, root, silence, sleep, charm, polymorph, banish, horror, disorient, snare")
return
end
if not CleveRoids_ImmunityData[key] then
CleveRoids.Print("No " .. ccType .. " immunity data recorded")
return
end
CleveRoids.Print("|cff00ff00" .. ccType .. " immunities:|r")
local count = 0
for npc, data in pairs(CleveRoids_ImmunityData[key]) do
if data == true then
CleveRoids.Print(" - " .. npc .. " (permanent)")
elseif type(data) == "table" and data.buff then
CleveRoids.Print(" - " .. npc .. " (when buffed: " .. data.buff .. ")")
end
count = count + 1
end
CleveRoids.Print("Total: " .. count)
else
-- List all CC types
CleveRoids.Print("|cff00ff00CC Immunity Data by Type:|r")
local found = false
for key, npcs in pairs(CleveRoids_ImmunityData) do
-- Only show CC immunity keys (prefixed with "cc_")
if string.sub(key, 1, 3) == "cc_" then
local count = 0
for _ in pairs(npcs) do
count = count + 1
end
if count > 0 then
local ccName = string.sub(key, 4) -- Remove "cc_" prefix
CleveRoids.Print(" " .. ccName .. ": " .. count .. " NPCs")
found = true
end
end
end
if not found then
CleveRoids.Print(" No CC immunity data recorded")
end
end
end
-- Clear CC immunities
function CleveRoids.ClearCCImmunities(ccType)
if ccType then
ccType = string.lower(ccType)
local key = "cc_" .. ccType
if not CC_IMMUNITY_TYPES[ccType] then
CleveRoids.Print("Invalid CC type. Use: stun, fear, root, silence, sleep, charm, polymorph, banish, horror, disorient, snare")
return
end
CleveRoids_ImmunityData[key] = {}
CleveRoids.Print("Cleared " .. ccType .. " immunity data")
else
-- Clear all CC immunities (only cc_ prefixed keys)
local cleared = 0
for key, _ in pairs(CleveRoids_ImmunityData) do
if string.sub(key, 1, 3) == "cc_" then
CleveRoids_ImmunityData[key] = nil
cleared = cleared + 1
end
end
CleveRoids.Print("Cleared all CC immunity data (" .. cleared .. " types)")
end
end
-- Manually add CC immunity
function CleveRoids.AddCCImmunity(npcName, ccType, buffName)
if not npcName or not ccType then
CleveRoids.Print("Usage: /cleveroid addccimmune <npc name> <cctype> [buff name]")
CleveRoids.Print("CC Types: stun, fear, root, silence, sleep, charm, polymorph, banish, horror, disorient, snare")
return
end
ccType = string.lower(ccType)
if not CC_IMMUNITY_TYPES[ccType] then
CleveRoids.Print("Invalid CC type. Use: stun, fear, root, silence, sleep, charm, polymorph, banish, horror, disorient, snare")
return
end
local key = "cc_" .. ccType
if not CleveRoids_ImmunityData[key] then
CleveRoids_ImmunityData[key] = {}
end
if buffName and buffName ~= "" then
CleveRoids_ImmunityData[key][npcName] = { buff = buffName }
CleveRoids.Print("Added: " .. npcName .. " is immune to " .. ccType .. " when buffed with: " .. buffName)
else
CleveRoids_ImmunityData[key][npcName] = true
CleveRoids.Print("Added: " .. npcName .. " is permanently immune to " .. ccType)
end
end
-- Remove a CC immunity (command handler with user feedback)
-- NOTE: Do not use for automatic removal - use CleveRoids.RemoveCCImmunity instead
function CleveRoids.RemoveCCImmunityCommand(npcName, ccType)
if not npcName or not ccType then
CleveRoids.Print("Usage: /cleveroid removeccimmune <npc name> <cctype>")
return
end
ccType = string.lower(ccType)
local key = "cc_" .. ccType
if CleveRoids_ImmunityData[key] and CleveRoids_ImmunityData[key][npcName] then
CleveRoids_ImmunityData[key][npcName] = nil
CleveRoids.Print("Removed: " .. npcName .. " from " .. ccType .. " immunities")
else
CleveRoids.Print("Not found: " .. npcName .. " in " .. ccType .. " immunities")
end
end
-- Register combat log events for immunity tracking
-- PERFORMANCE: Only use RAW_COMBATLOG and SPELL_FAILURE to avoid spam from damage events
-- CHAT_MSG_SPELL_*_DAMAGE fires on EVERY hit/resist (100+ times/second in combat)
-- EXCEPTION: CHAT_MSG_SPELL_SELF_DAMAGE is needed for immunity detection (includes "is immune" messages)
-- EXCEPTION: CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE is needed for "afflicted by" detection (hidden CC spells)
local immunityFrame = CreateFrame("Frame", "CleveRoidsImmunityFrame")
immunityFrame:RegisterEvent("RAW_COMBATLOG")
immunityFrame:RegisterEvent("CHAT_MSG_SPELL_FAILURE")
immunityFrame:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
immunityFrame:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
immunityFrame:SetScript("OnEvent", function()
if event == "RAW_COMBATLOG" or event == "CHAT_MSG_SPELL_FAILURE" or event == "CHAT_MSG_SPELL_SELF_DAMAGE" then
ParseImmunityCombatLog()
end
-- Check for "afflicted by" messages for hidden CC spells (e.g., Pounce stun)
-- These come through RAW_COMBATLOG and PERIODIC_CREATURE_DAMAGE
if event == "RAW_COMBATLOG" or event == "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE" then
ParseAfflictedCombatLog()
end
end)
-- REACTIVE ABILITY PROC TRACKING SYSTEM
-- Tracks reactive ability procs independently of stance/usability
-- Allows detection of Overpower/Revenge/Riposte procs even when not in correct stance
-- Table to store reactive proc states with expiry times and target GUIDs
-- Structure: { spellName = { expiry = time, targetGUID = guid } }
CleveRoids.reactiveProcs = CleveRoids.reactiveProcs or {}
-- Table to track which reactive spells we've seen proc at least once
-- This helps us decide whether to use combat log tracking vs fallback methods
CleveRoids.reactiveProcsEverSeen = CleveRoids.reactiveProcsEverSeen or {}
-- Proc durations (in seconds)
-- Overpower and Revenge: 4 seconds
-- Riposte: 5 seconds (keeping at 5 for safety, can be adjusted)
local REACTIVE_PROC_DURATION = 4.0
-- VictimState constant for dodge detection (used by ParseReactiveCombatLog)
local VICTIMSTATE_DODGE_REACTIVE = 2
-- Shared patterns: procs when ENEMY dodges YOUR attack (auto or ability)
-- Used by both Overpower (Warrior) and Surprise Attack (Rogue)
local ENEMY_DODGE_PATTERNS = {
"(.+) dodges", -- English: "Target dodges"
"(.+) weicht aus", -- German
"(.+) esquive", -- French
"(.+)이%(가%) 회피", -- Korean
"躲闪了(.+)", -- Chinese Simplified
"躲閃了(.+)", -- Chinese Traditional
"was dodged by", -- English: "Your Mortal Strike was dodged by Target"
"wurde von (.+) ausgewichen", -- German
"a été esquivé par", -- French
"을%(를%) (.+)이%(가%) 회피", -- Korean
"被(.+)躲闪", -- Chinese Simplified
"被(.+)躲閃", -- Chinese Traditional
}
-- Reactive ability trigger patterns for combat log
local reactivePatterns = {
Overpower = {
patterns = ENEMY_DODGE_PATTERNS,
type = "enemy_dodge",
requiresTargetGUID = true,
duration = 4.0
},
["Surprise Attack"] = {
patterns = ENEMY_DODGE_PATTERNS,
type = "enemy_dodge",
requiresTargetGUID = true,
duration = 4.0
},
Riposte = {
-- Procs when YOU parry an enemy attack
patterns = {
"You parry", -- English: "You parry X's Y"
"Ihr pariert", -- German
"Vous parez", -- French
"막아냈습니다", -- Korean
"你招架了", -- Chinese Simplified
"你招架了", -- Chinese Traditional
},
type = "player_parry",
requiresTargetGUID = true, -- Track which enemy you parried
duration = 4.0 -- 5 second proc window (estimated, may be 4s)
},
Revenge = {
-- Procs when YOU block, dodge, or parry an enemy attack (any stance)
-- Does NOT require targeting the triggering mob - can use on any target
patterns = {
"You block", -- English: "You block X's Y"
"You dodge", -- English: "You dodge X's Y"
"You parry", -- English: "You parry X's Y"
"hits you.*%(%d+ blocked%)", -- English: "X hits you for Y (Z blocked)" - more specific
"Ihr blockt", -- German block
"Ihr weicht aus", -- German dodge
"Ihr pariert", -- German parry
"Vous bloquez", -- French block
"Vous esquivez", -- French dodge
"Vous parez", -- French parry
"막았습니다", -- Korean block
"회피했습니다", -- Korean dodge
"막아냈습니다", -- Korean parry
"你格挡了", -- Chinese Simplified block
"你躲闪了", -- Chinese Simplified dodge
"你招架了", -- Chinese Simplified parry
"你格擋了", -- Chinese Traditional block
"你躲閃了", -- Chinese Traditional dodge
"你招架了", -- Chinese Traditional parry
},
type = "player_avoid",
requiresTargetGUID = false, -- Revenge usable on any target once procced
duration = 4.0
}
}
-- Set a reactive proc state with optional target GUID
function CleveRoids.SetReactiveProc(spellName, duration, targetGUID)
duration = duration or REACTIVE_PROC_DURATION
CleveRoids.reactiveProcs[spellName] = {
expiry = GetTime() + duration,
targetGUID = targetGUID
}
-- Mark that we've seen this reactive spell proc at least once
CleveRoids.reactiveProcsEverSeen[spellName] = true
end
-- Check if a reactive proc is active (with optional GUID check)
function CleveRoids.HasReactiveProc(spellName)
local procData = CleveRoids.reactiveProcs[spellName]
if not procData or not procData.expiry then
return false
end
local now = GetTime()
if now >= procData.expiry then
-- Expired, clear it
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff9900[HasReactiveProc]|r %s: EXPIRED - clearing and queuing update", spellName)
)
end
CleveRoids.reactiveProcs[spellName] = nil
-- Queue action update to refresh icon state
CleveRoids.QueueActionUpdate()
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff9900[HasReactiveProc]|r Action update queued, isActionUpdateQueued = %s", tostring(CleveRoids.isActionUpdateQueued))
)
end
return false
end
-- If proc has a target GUID requirement, check if current target matches
if procData.targetGUID then
local targetGUID = CleveRoids.GetGUID("target")
if not targetGUID or targetGUID ~= procData.targetGUID then
return false
end
end
return true
end
-- Clear a reactive proc
function CleveRoids.ClearReactiveProc(spellName)
CleveRoids.reactiveProcs[spellName] = nil
end
-- Parse combat log for reactive ability triggers
-- lowerMsg: optional pre-lowercased message from dispatcher (avoids redundant string.lower allocation)
function CleveRoids.ParseReactiveCombatLog(lowerMsg)
if not arg1 then return end
local message = arg1
-- PERFORMANCE: Early return if no reactive spells configured
if not CleveRoids.reactiveSpells or not next(CleveRoids.reactiveSpells) then
return
end
-- PERFORMANCE: Quick keyword check - most messages won't match
-- Use pre-computed lowerMsg if provided by dispatcher, otherwise compute it
lowerMsg = lowerMsg or lower(message)
if not (strfind(lowerMsg, "dodge") or strfind(lowerMsg, "parry") or strfind(lowerMsg, "block")) then
return
end
local targetGUID = CleveRoids.GetGUID("target")
-- Check each reactive ability's trigger patterns
-- NOTE: Overpower (enemy_dodge) ALWAYS uses combat log text parsing, even when SPELL_GO
-- events are available. SPELL_GO only provides hit/miss COUNTS, not miss TYPES, so it
-- cannot distinguish dodge (Overpower proc) from parry/block/resist (no Overpower proc).
for spellName, config in pairs(reactivePatterns) do
if CleveRoids.reactiveSpells and CleveRoids.reactiveSpells[spellName] then
for _, pattern in ipairs(config.patterns) do
if strfind(message, pattern) then
-- Found a trigger event (works in any stance)
local guid = config.requiresTargetGUID and targetGUID or nil
local duration = config.duration or REACTIVE_PROC_DURATION
CleveRoids.SetReactiveProc(spellName, duration, guid)
-- For Overpower (enemy dodge), also update LastSwing so [lastswing:dodge] works
if config.type == "enemy_dodge" and CleveRoids.LastSwing then
CleveRoids.LastSwing.timestamp = GetTime()
CleveRoids.LastSwing.victimState = VICTIMSTATE_DODGE_REACTIVE
CleveRoids.LastSwing.targetGuid = guid
end
-- DEBUG: Show what triggered the proc
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff9900[REACTIVE PROC]|r %s triggered by: |cffffffff%s|r (pattern: |cffcccccc%s|r)",
spellName, message, pattern)
)
end
-- Update action buttons to reflect new state
CleveRoids.QueueActionUpdate()
break
end
end
end
end
end
-- Removed: ClearReactiveProcOnCast plus wrappers around Frame.UNIT_CASTEVENT and
-- Frame.SPELL_START_SELF that tried to clear a reactive proc when its spell was cast.
-- The feature never worked, for three independent reasons:
-- 1. Both wrappers guarded on `CleveRoids.Frame and CleveRoids.Frame.<handler>`,
-- but CleveRoids.Frame is created in Core.lua, which loads AFTER this file, so
-- the guard was always false and neither wrapper was ever installed.
-- 2. The UNIT_CASTEVENT wrapper tested arg2 == "START", but that signature is
-- (caster, target, action, spell_id, cast_time) -- the action is arg3, so it was
-- comparing the target.
-- 3. Both passed a spell *ID* to a function that looks the name up in
-- CleveRoids.reactiveSpells, which is keyed by name, so nothing could match.
-- They also each allocated an `arg` table per call and unpack()'d it. Deleting is
-- behaviour-preserving; if clearing a reactive proc on cast is still wanted it needs
-- to be written fresh against the real handler signatures.
-- NAMPOWER v2.24+ AUTO_ATTACK EVENT HANDLER FOR REACTIVE ABILITIES
-- Uses native events for dodge/parry/block detection when available.
-- Falls back to combat log parsing for older Nampower versions.
-- VictimState constants (from AUTO_ATTACK / SPELL_GO events)
local VICTIMSTATE_UNAFFECTED = 0 -- Generic miss (seen with HITINFO_MISS)
local VICTIMSTATE_NORMAL = 1 -- Hit landed
local VICTIMSTATE_DODGE = 2
local VICTIMSTATE_PARRY = 3
local VICTIMSTATE_INTERRUPT = 4
local VICTIMSTATE_BLOCKS = 5
local VICTIMSTATE_EVADES = 6
local VICTIMSTATE_IS_IMMUNE = 7
local VICTIMSTATE_DEFLECTS = 8
-- HitInfo constant for SPELL_GO miss tracking
local HITINFO_MISS = 16 -- 0x10
-- Track if we're using Nampower events (set during initialization)
CleveRoids.usingNampowerAutoAttack = false
-- Process AUTO_ATTACK events for reactive ability procs
-- Parameters: attackerGuid, targetGuid, totalDamage, hitInfo, victimState, ...
function CleveRoids.ProcessAutoAttackEvent(isPlayerAttacker, attackerGuid, targetGuid, totalDamage, hitInfo, victimState)
-- Get player GUID for comparison
local playerGUID = CleveRoids.GetGUID("player")
if not playerGUID then return end
-- Determine current target GUID
local currentTargetGUID = CleveRoids.GetGUID("target")
-- ========================================================================
-- OVERPOWER / SURPRISE ATTACK: Enemy dodges YOUR attack
-- ========================================================================
if isPlayerAttacker and victimState == VICTIMSTATE_DODGE then
-- Enemy dodged our attack - proc all dodge-reactive spells
if CleveRoids.reactiveSpells and CleveRoids.reactiveSpells["Overpower"] then
CleveRoids.SetReactiveProc("Overpower", 4.0, targetGuid)
CleveRoids.QueueActionUpdate()
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[AUTO_ATTACK]|r Overpower proc - enemy dodged (victimState=%d)", victimState))
end
end
if CleveRoids.reactiveSpells and CleveRoids.reactiveSpells["Surprise Attack"] then
CleveRoids.SetReactiveProc("Surprise Attack", 4.0, targetGuid)
CleveRoids.QueueActionUpdate()
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[AUTO_ATTACK]|r Surprise Attack proc - enemy dodged (victimState=%d)", victimState))
end
end
end
-- ========================================================================
-- RIPOSTE: YOU parry an enemy attack
-- ========================================================================
if not isPlayerAttacker and targetGuid == playerGUID and victimState == VICTIMSTATE_PARRY then
-- We parried an enemy attack - Riposte proc
if CleveRoids.reactiveSpells and CleveRoids.reactiveSpells["Riposte"] then
-- Riposte requires targeting the mob we parried
CleveRoids.SetReactiveProc("Riposte", 4.0, attackerGuid)
CleveRoids.QueueActionUpdate()
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[AUTO_ATTACK]|r Riposte proc - player parried (victimState=%d)",
victimState)
)
end
end
end
-- ========================================================================
-- REVENGE: YOU block, dodge, or parry an enemy attack
-- ========================================================================
if not isPlayerAttacker and targetGuid == playerGUID then
local isAvoidance = (victimState == VICTIMSTATE_DODGE or
victimState == VICTIMSTATE_PARRY or
victimState == VICTIMSTATE_BLOCKS)
if isAvoidance then
if CleveRoids.reactiveSpells and CleveRoids.reactiveSpells["Revenge"] then
-- Revenge can be used on any target once procced
CleveRoids.SetReactiveProc("Revenge", 4.0, nil)
CleveRoids.QueueActionUpdate()
if CleveRoids.debug then
local avoidType = victimState == VICTIMSTATE_DODGE and "dodge" or
(victimState == VICTIMSTATE_PARRY and "parry" or "block")
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[AUTO_ATTACK]|r Revenge proc - player %s (victimState=%d)",
avoidType, victimState)
)
end
end
end
end
end
-- NAMPOWER v2.31+ SPELL_MISS EVENT HANDLERS
-- Provides direct miss type information (immune, dodge, resist, etc.) with spellId + targetGuid,
-- eliminating the need for combat log text parsing and time-delayed correlation.
-- MissInfo constants (local copies for performance)
local MISSINFO_MISS = 1
local MISSINFO_RESIST = 2
local MISSINFO_DODGE = 3
local MISSINFO_PARRY = 4
local MISSINFO_BLOCK = 5
local MISSINFO_EVADE = 6
local MISSINFO_IMMUNE = 7
local MISSINFO_IMMUNE2 = 8
local MISSINFO_REFLECT = 11
-- Track if we're using SPELL_MISS events (set during initialization)
CleveRoids.usingSpellMissEvents = false
-- Process SPELL_MISS_SELF: player's spell missed/was resisted/immune/etc.
-- Parameters: spellId, targetGuid, missInfo, [unused]
local function ProcessSpellMissSelf(spellId, targetGuid, missInfo)
if not spellId or not targetGuid or not missInfo then return end
-- Resolve target name from GUID cache, current target, or extended tokens
local hasExtTokens = CleveRoids.NampowerAPI and CleveRoids.NampowerAPI.features
and CleveRoids.NampowerAPI.features.hasExtendedUnitTokens
local targetName = lib.guidToName[targetGuid]
if not targetName then
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == targetGuid then
targetName = UnitName("target")
if targetName then
lib.guidToName[targetGuid] = targetName
end
end
end
-- Nampower extended tokens fallback: resolve name from GUID directly
if not targetName and hasExtTokens and UnitExists(targetGuid) then
targetName = UnitName(targetGuid)
if targetName then
lib.guidToName[targetGuid] = targetName
end
end
-- Cross-validate cached name against live data when extended tokens available
if targetName and hasExtTokens and UnitExists(targetGuid) then
local liveName = UnitName(targetGuid)
if liveName and liveName ~= "Unknown" and liveName ~= targetName then
lib.guidToName[targetGuid] = liveName
targetName = liveName
end
end
-- Resolve spell name
local spellName = type(spellId) == "number" and spellId > 0 and C_Spell.GetSpellName(spellId)
local baseName = spellName and string.gsub(spellName, "%s*%(.-%)%s*$", "") or nil
-- ========================================================================
-- IMMUNE / IMMUNE2 (missInfo 7/8)
-- ========================================================================
if missInfo == MISSINFO_IMMUNE or missInfo == MISSINFO_IMMUNE2 then
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff6600[SPELL_MISS]|r IMMUNE - %s on %s (spellId=%d, missInfo=%d)",
spellName or "?", targetName or "?", spellId, missInfo)
)
end
if targetName and spellName then
-- Cancel any pending delayed verification immediately
CancelPendingVerification(targetName, spellName)
-- Skip split CC spells (physical damage + resistable CC)
if SPLIT_CC_SPELLS[spellId] or (baseName and SPLIT_CC_SPELL_NAMES[baseName]) then
if CleveRoids.debug then
CleveRoids.Print("|cff00aaff[SPELL_MISS Split CC Skip]|r " .. spellName .. " CC immune on " .. targetName)
end
return
end
-- Skip if target recently died (dead targets report IMMUNE for in-flight spells)
if lib.recentDeaths[targetGuid] and (GetTime() - lib.recentDeaths[targetGuid]) < 3 then
if CleveRoids.debug then
CleveRoids.Print("|cff00aaff[SPELL_MISS Dead Skip]|r " .. targetName .. " recently died - ignoring immunity")
end
return
end
-- Also check if target is truly dead via Nampower health
if UnitExists("target") and UnitName("target") == targetName and CleveRoids.IsUnitDead("target") then
if CleveRoids.debug then
CleveRoids.Print("|cff00aaff[SPELL_MISS Dead Skip]|r " .. targetName .. " is dead - ignoring immunity")
end
-- Record death GUID for future spells in same frame
lib.recentDeaths[targetGuid] = GetTime()
return
end
-- Resolve a queryable unit for buff checks
-- Try current target first, then GUID via extended tokens
local queryUnit = nil
if UnitExists("target") and UnitName("target") == targetName then
queryUnit = "target"
elseif hasExtTokens and UnitExists(targetGuid) then
queryUnit = targetGuid
end
-- Skip if target has temporary immunity buff (Divine Shield, etc.)
if queryUnit then
local immunityBuff = HasImmunityGrantingBuff(queryUnit)
if immunityBuff then
if CleveRoids.debug then
CleveRoids.Print("|cff00aaff[SPELL_MISS Temp Skip]|r " .. targetName .. " has " .. immunityBuff)
end
return
end
end
-- Check DR before recording as permanent CC immunity
local ccType = GetSpellCCType(spellId)
if ccType and targetGuid then
local drEntry = lib.recentCCHits[targetGuid] and lib.recentCCHits[targetGuid][ccType]
if drEntry and (GetTime() - drEntry.lastHitTime) < 20 and drEntry.count >= 3 then
if CleveRoids.debug then
CleveRoids.Print("|cff00aaff[SPELL_MISS DR Skip]|r " .. targetName .. " - likely DR immune to " .. ccType .. ", not recording")
end
return
end
end
-- Cannot query target (despawned/phased/switched) - inconclusive, don't record
if not queryUnit then
if CleveRoids.debug then
CleveRoids.Print("|cff00aaff[SPELL_MISS Inconclusive]|r Cannot query " .. targetName .. " for buffs - not recording immunity")
end
return
end
-- Record as permanent immunity
if ccType then
RecordCCImmunity(targetName, ccType, nil, spellName)
else
RecordImmunity(targetName, spellName, nil, spellId)
end
end
-- Populate backward-compat tables for SPELL_GO correlation
if targetName and spellName then
lib.recentCombatLogReasons[targetName] = lib.recentCombatLogReasons[targetName] or {}
lib.recentCombatLogReasons[targetName][spellName] = {
time = GetTime(),
reason = "immune",
}
end
if targetGuid and spellName then
lib.recentMisses[targetGuid] = lib.recentMisses[targetGuid] or {}
lib.recentMisses[targetGuid][spellName] = {
time = GetTime(),
spellId = spellId,
targetGuid = targetGuid,
targetName = targetName,
reason = "immune",
}
end
return
end
-- ========================================================================
-- REFLECT (missInfo 11)
-- ========================================================================
if missInfo == MISSINFO_REFLECT then
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[SPELL_MISS]|r REFLECT - %s reflected by %s",
spellName or "?", targetName or "?")
)
end
if targetName and spellName then
lib.recentReflects = lib.recentReflects or {}
lib.recentReflects[targetName] = lib.recentReflects[targetName] or {}
lib.recentReflects[targetName][spellName] = {
time = GetTime(),
spellId = spellId,
}
lib.recentCombatLogReasons[targetName] = lib.recentCombatLogReasons[targetName] or {}
lib.recentCombatLogReasons[targetName][spellName] = {
time = GetTime(),
reason = "reflect",
}
end
return
end
-- ========================================================================
-- EVADE (missInfo 6)
-- ========================================================================
if missInfo == MISSINFO_EVADE then
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaaaaa[SPELL_MISS]|r EVADE - %s evaded by %s (not immunity)",
spellName or "?", targetName or "?")
)
end
if targetName and spellName then
lib.recentCombatLogReasons[targetName] = lib.recentCombatLogReasons[targetName] or {}
lib.recentCombatLogReasons[targetName][spellName] = {
time = GetTime(),
reason = "evade",
}
end
return
end
-- ========================================================================
-- DODGE (missInfo 3) - Overpower / Surprise Attack proc for yellow abilities
-- ========================================================================
if missInfo == MISSINFO_DODGE then
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[SPELL_MISS]|r DODGE - %s dodged by %s",
spellName or "?", targetName or "?")
)
end
-- Overpower proc (enemy dodged our yellow ability)
if CleveRoids.reactiveSpells and CleveRoids.reactiveSpells["Overpower"] then
CleveRoids.SetReactiveProc("Overpower", 4.0, targetGuid)
end
-- Surprise Attack proc (same trigger as Overpower - enemy dodged)
if CleveRoids.reactiveSpells and CleveRoids.reactiveSpells["Surprise Attack"] then
CleveRoids.SetReactiveProc("Surprise Attack", 4.0, targetGuid)
end
-- Update LastSwing tracking
if CleveRoids.LastSwing then
CleveRoids.LastSwing.timestamp = GetTime()
CleveRoids.LastSwing.hitInfo = HITINFO_MISS
CleveRoids.LastSwing.victimState = VICTIMSTATE_DODGE
CleveRoids.LastSwing.damage = 0
CleveRoids.LastSwing.blockedAmount = 0
CleveRoids.LastSwing.absorbAmount = 0
CleveRoids.LastSwing.resistAmount = 0
CleveRoids.LastSwing.targetGuid = targetGuid
end
CleveRoids.QueueActionUpdate()
return
end
-- ========================================================================
-- RESIST (missInfo 2) - Full resist tracking
-- ========================================================================
if missInfo == MISSINFO_RESIST then
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff9900[SPELL_MISS]|r RESIST - %s fully resisted by %s",
spellName or "?", targetName or "?")
)
end
CleveRoids.SetResistState("full", targetGuid)
return
end
-- ========================================================================
-- PARRY (missInfo 4) - Populate combat log reasons for completeness
-- ========================================================================
if missInfo == MISSINFO_PARRY then
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff8888ff[SPELL_MISS]|r PARRY - %s parried by %s",
spellName or "?", targetName or "?")
)
end
-- Update LastSwing tracking for parried yellow abilities
if CleveRoids.LastSwing then
CleveRoids.LastSwing.timestamp = GetTime()
CleveRoids.LastSwing.hitInfo = HITINFO_MISS
CleveRoids.LastSwing.victimState = VICTIMSTATE_PARRY
CleveRoids.LastSwing.damage = 0
CleveRoids.LastSwing.blockedAmount = 0
CleveRoids.LastSwing.absorbAmount = 0
CleveRoids.LastSwing.resistAmount = 0
CleveRoids.LastSwing.targetGuid = targetGuid
end
CleveRoids.QueueActionUpdate()
return
end
end
-- Process SPELL_MISS_OTHER: another unit's spell missed (player might be the target)
-- Parameters: spellId, casterGuid, targetGuid, missInfo
local function ProcessSpellMissOther(spellId, casterGuid, targetGuid, missInfo)
if not targetGuid or not missInfo then return end
-- Only care when player is the target (victim)
local playerGUID = CleveRoids.GetGUID("player")
if not playerGUID or targetGuid ~= playerGUID then return end
-- DODGE: Enemy spell dodged by player → Revenge proc
if missInfo == MISSINFO_DODGE then
if CleveRoids.reactiveSpells and CleveRoids.reactiveSpells["Revenge"] then
CleveRoids.SetReactiveProc("Revenge", 4.0, nil)
CleveRoids.QueueActionUpdate()
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[SPELL_MISS]|r Revenge proc - player dodged enemy spell")
end
end
end
-- PARRY: Enemy spell parried by player → Riposte + Revenge proc
if missInfo == MISSINFO_PARRY then
if CleveRoids.reactiveSpells and CleveRoids.reactiveSpells["Riposte"] then
CleveRoids.SetReactiveProc("Riposte", 4.0, casterGuid)
CleveRoids.QueueActionUpdate()
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[SPELL_MISS]|r Riposte proc - player parried enemy spell")
end
end
if CleveRoids.reactiveSpells and CleveRoids.reactiveSpells["Revenge"] then
CleveRoids.SetReactiveProc("Revenge", 4.0, nil)
CleveRoids.QueueActionUpdate()
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[SPELL_MISS]|r Revenge proc - player parried enemy spell")
end
end
end
-- BLOCK: Enemy spell blocked by player → Revenge proc
if missInfo == MISSINFO_BLOCK then
if CleveRoids.reactiveSpells and CleveRoids.reactiveSpells["Revenge"] then
CleveRoids.SetReactiveProc("Revenge", 4.0, nil)
CleveRoids.QueueActionUpdate()
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[SPELL_MISS]|r Revenge proc - player blocked enemy spell")
end
end
end
end
-- Register combat log event for reactive proc tracking (FALLBACK)
-- CHAT_MSG_SPELL_SELF_DAMAGE is needed for yellow ability dodge/parry/block detection
-- (e.g., "Your Mortal Strike was dodged by Target.") - only auto-attack dodges come through COMBAT_SELF_MISSES
-- CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS is needed for partial block detection (Revenge)
local reactiveFrame = CreateFrame("Frame", "CleveRoidsReactiveFrame")
-- Check for Nampower v2.24+ AUTO_ATTACK events
local hasAutoAttackEvents = false
if GetNampowerVersion then
local npMajor, npMinor = GetNampowerVersion()
if npMajor > 2 or (npMajor == 2 and npMinor >= 24) then
hasAutoAttackEvents = true
CleveRoids.usingNampowerAutoAttack = true
-- Auto-enable the CVar required for AUTO_ATTACK events
-- This is persistent, so only set if not already enabled
if GetCVar and SetCVar then
local currentValue = GetCVar("NP_EnableAutoAttackEvents")
if currentValue ~= "1" then
SetCVar("NP_EnableAutoAttackEvents", "1")
-- Note: CVar takes effect on next login/reload, but we register anyway
end
end
reactiveFrame:RegisterEvent("AUTO_ATTACK_SELF")
reactiveFrame:RegisterEvent("AUTO_ATTACK_OTHER")
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nampower]|r Using AUTO_ATTACK events for reactive abilities (v2.24+)")
end
end
end
-- Check for Nampower v2.31+ SPELL_MISS events (direct miss type information)
local hasSpellMissEvents = false
if GetNampowerVersion then
local npMajor, npMinor = GetNampowerVersion()
if npMajor > 2 or (npMajor == 2 and npMinor >= 31) then
hasSpellMissEvents = true
CleveRoids.usingSpellMissEvents = true
reactiveFrame:RegisterEvent("SPELL_MISS_SELF")
reactiveFrame:RegisterEvent("SPELL_MISS_OTHER")
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nampower]|r Using SPELL_MISS events for immunity/reactive detection (v2.31+)")
end
end
end
-- Check for Nampower v2.25+ SPELL_GO events (LastSwing tracking for yellow attack misses)
-- NOTE: SPELL_GO only provides hit/miss counts, not miss types, so Overpower still needs
-- combat log text parsing. SPELL_GO is used as a gate to avoid parsing combat log on every
-- successful spell hit - only parse when SPELL_GO reports a miss.
local hasSpellGoEvents = false
if GetNampowerVersion then
local npMajor, npMinor = GetNampowerVersion()
if npMajor > 2 or (npMajor == 2 and npMinor >= 25) then
hasSpellGoEvents = true
reactiveFrame:RegisterEvent("SPELL_GO_SELF")
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nampower]|r Using SPELL_GO events for yellow attack LastSwing tracking (v2.25+)")
end
end
end
-- Register combat log events for reactive abilities
-- Outgoing dodge detection (Overpower) uses combat log text parsing because SPELL_GO only
-- provides hit/miss counts, not miss types (dodge vs parry vs block vs resist). However,
-- with SPELL_GO available, CHAT_MSG_SPELL_SELF_DAMAGE parsing is gated behind a miss window
-- so we skip parsing on every successful spell hit (see OnEvent handler below).
-- AUTO_ATTACK events handle white swing avoidance; combat log handles yellow ability dodges.
if hasAutoAttackEvents then
-- Incoming avoidance (Riposte/Revenge)
reactiveFrame:RegisterEvent("CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES")
reactiveFrame:RegisterEvent("CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS")
-- Outgoing dodge detection (Overpower) - gated by SPELL_GO miss window when available
reactiveFrame:RegisterEvent("CHAT_MSG_COMBAT_SELF_MISSES")
reactiveFrame:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
else
-- Full combat log fallback
reactiveFrame:RegisterEvent("RAW_COMBATLOG")
reactiveFrame:RegisterEvent("CHAT_MSG_COMBAT_SELF_MISSES")
reactiveFrame:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
reactiveFrame:RegisterEvent("CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES")
reactiveFrame:RegisterEvent("CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS")
end
reactiveFrame:SetScript("OnEvent", function()
-- ========================================================================
-- NAMPOWER v2.31+ SPELL_MISS EVENTS (preferred when available)
-- ========================================================================
if event == "SPELL_MISS_SELF" then
-- Player's spell missed: arg1=spellId, arg2=targetGuid, arg3=missInfo
ProcessSpellMissSelf(arg1, arg2, arg3)
return
end
if event == "SPELL_MISS_OTHER" then
-- Other unit's spell missed: arg1=spellId, arg2=casterGuid, arg3=targetGuid, arg4=missInfo
ProcessSpellMissOther(arg1, arg2, arg3, arg4)
return
end
-- ========================================================================
-- NAMPOWER v2.24+ AUTO_ATTACK EVENTS (preferred when available)
-- ========================================================================
if event == "AUTO_ATTACK_SELF" then
-- Player is the TARGET of an attack
-- Parameters: attackerGuid, targetGuid, totalDamage, hitInfo, victimState, ...
local attackerGuid = arg1
local targetGuid = arg2
local totalDamage = arg3
local hitInfo = arg4
local victimState = arg5
CleveRoids.ProcessAutoAttackEvent(false, attackerGuid, targetGuid, totalDamage, hitInfo, victimState)
return -- Handled by Nampower, skip combat log parsing
end
if event == "AUTO_ATTACK_OTHER" then
-- Player is the ATTACKER (or watching other units)
local attackerGuid = arg1
local targetGuid = arg2
local totalDamage = arg3
local hitInfo = arg4
local victimState = arg5
-- Check if player is the attacker
local playerGUID = CleveRoids.GetGUID("player")
local isPlayerAttacker = (attackerGuid == playerGUID)
CleveRoids.ProcessAutoAttackEvent(isPlayerAttacker, attackerGuid, targetGuid, totalDamage, hitInfo, victimState)
return -- Handled by Nampower, skip combat log parsing
end
-- ========================================================================
-- NAMPOWER v2.25+ SPELL_GO EVENTS (yellow attack LastSwing tracking)
-- ========================================================================
-- Two-step: SPELL_CAST_EVENT (success=1) → SPELL_GO_SELF (hit/miss outcome)
-- Updates LastSwing state for yellow ability misses. Overpower detection still uses
-- combat log text parsing (SPELL_GO only has hit/miss counts, not types like dodge).
-- SPELL_GO_SELF params: itemId, spellId, casterGuid, targetGuid, castFlags, numTargetsHit, numTargetsMissed
if event == "SPELL_GO_SELF" then
local spellId = arg2
local targetGuid = arg4
local numHit = arg6 or 0
local numMissed = arg7 or 0
-- Step 1: Validate against SPELL_CAST_EVENT (confirms player-initiated, successful cast)
local pending = CleveRoids.pendingCasts and CleveRoids.pendingCasts[spellId]
if not pending or pending.consumed then
return -- No matching SPELL_CAST_EVENT with success=1, or already processed
end
-- Mark pending cast as consumed with timestamp instead of deleting immediately.
-- Other handlers (libdebuff SPELL_GO, AURA_CAST, ComboPointTracker) on different
-- frames may still need to read this data. Stale entries are cleaned up on next
-- SPELL_CAST_EVENT for the same spellId (overwritten) or expire naturally.
pending.consumed = true
pending.consumedAt = GetTime()
-- Skip channels and targeting spells (not melee/ranged attacks)
-- CastType: NORMAL=1, NON_GCD=2, ON_SWING=3, CHANNEL=4, TARGETING=5, TARGETING_NON_GCD=6
if pending.castType and pending.castType >= 4 then
return
end
-- Step 2: Check hit/miss outcome for LastSwing tracking
-- NOTE: SPELL_GO only provides hit/miss COUNTS, not miss TYPES (dodge vs parry vs
-- block vs resist). Overpower detection is handled by combat log text parsing which
-- can distinguish "dodged" from other avoidance types. We only update LastSwing here
-- as a generic miss indicator (combat log overwrites with specific type if dodge).
if numMissed >= 1 and numHit == 0 then
-- Resolve the target GUID. v2.40+ fixes packed GUID parsing so player GUIDs
-- are no longer returned as 0x0000000000000000 in SPELL_GO. The fallback
-- chain here is still needed for spells that genuinely have no single target
-- in SPELL_GO (AoE, on-swing abilities, etc.).
local procTarget = targetGuid
if not procTarget or procTarget == "0x0000000000000000" then
procTarget = pending.targetGuid
if not procTarget or procTarget == "0x0000000000000000" then
procTarget = CleveRoids.GetGUID("target")
end
end
-- Update LastSwing for yellow miss (victimState unknown from SPELL_GO, use UNAFFECTED)
-- Don't overwrite AUTO_ATTACK data from the same frame (on-swing abilities fire both)
-- Combat log handler will overwrite with specific type (dodge/parry/etc.) if available
if CleveRoids.LastSwing and CleveRoids.LastSwing.timestamp ~= GetTime() then
CleveRoids.LastSwing.timestamp = GetTime()
CleveRoids.LastSwing.hitInfo = HITINFO_MISS
CleveRoids.LastSwing.victimState = VICTIMSTATE_UNAFFECTED
CleveRoids.LastSwing.damage = 0
CleveRoids.LastSwing.blockedAmount = 0
CleveRoids.LastSwing.absorbAmount = 0
CleveRoids.LastSwing.resistAmount = 0
CleveRoids.LastSwing.targetGuid = procTarget
end
-- Gate combat log parsing: set miss window so CHAT_MSG_SPELL_SELF_DAMAGE
-- only calls ParseReactiveCombatLog when we know a yellow miss occurred.
-- This avoids parsing every successful spell hit message.
-- Skip when SPELL_MISS handles dodge/parry detection directly (v2.31+)
if not hasSpellMissEvents then
CleveRoids._yellowMissWindow = GetTime()
end
if CleveRoids.debug then
local spellName = C_Spell.GetSpellName(spellId) or tostring(spellId)
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[SPELL_GO]|r Yellow miss detected - %s (hit=%d, miss=%d, castType=%s) - deferring to combat log for type",
spellName, numHit, numMissed, tostring(pending.castType))
)
end
end
return
end
-- ========================================================================
-- COMBAT LOG TEXT PARSING FOR REACTIVE ABILITIES
-- ========================================================================
-- Handles: Overpower (outgoing dodge), Riposte (incoming parry), Revenge (incoming avoid).
-- SPELL_GO provides hit/miss counts but not types, so combat log is still needed to
-- distinguish dodge (Overpower) from parry/block/resist. But we only parse when SPELL_GO
-- told us a miss occurred, avoiding overhead on every successful spell hit.
if event == "CHAT_MSG_SPELL_SELF_DAMAGE" then
-- With SPELL_MISS events (v2.31+): dodge/parry/block handled directly, skip combat log
if hasSpellMissEvents then
return
end
-- Yellow ability avoidance (e.g., "Your Mortal Strike was dodged by Target")
-- With SPELL_GO events: only parse when a yellow miss was recently detected.
-- Without SPELL_GO: always parse (fallback for older Nampower).
if hasSpellGoEvents then
local missWindow = CleveRoids._yellowMissWindow
if not missWindow or (GetTime() - missWindow) > 1.0 then
return -- No recent yellow miss from SPELL_GO, skip parsing
end
end
CleveRoids.ParseReactiveCombatLog()
elseif event == "RAW_COMBATLOG" or
event == "CHAT_MSG_COMBAT_SELF_MISSES" or
event == "CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES" or
event == "CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS" then
CleveRoids.ParseReactiveCombatLog()
end
end)
-- RESIST TRACKING SYSTEM
-- Tracks full and partial spell resists for [resisted] and [noresisted] conditionals
-- Set resist state with target GUID matching
function CleveRoids.SetResistState(resistType, targetGUID)
CleveRoids.resistState = {
resistType = resistType,
targetGUID = targetGUID
}
CleveRoids.QueueActionUpdate()
if CleveRoids.debug then
local targetName = UnitName("target") or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff6600[Resist Track]|r %s resist on %s",
string.upper(resistType), targetName)
)
end
end
-- Clear resist state
function CleveRoids.ClearResistState()
if CleveRoids.resistState then
CleveRoids.resistState = nil
CleveRoids.QueueActionUpdate()
end
end
-- Check resist state (used by conditionals)
-- Returns true if resist matches the type AND current target matches the GUID
function CleveRoids.CheckResistState(resistType)
local state = CleveRoids.resistState
if not state then return false end
-- Must have current target that matches the GUID from resist event
local currentTargetGUID = CleveRoids.GetGUID("target")
if not currentTargetGUID or currentTargetGUID ~= state.targetGUID then
return false
end
-- If no specific type requested, any resist matches
if not resistType or resistType == "" then
return true
end
-- Check specific resist type
return state.resistType == string.lower(resistType)
end
-- Parse combat log for resist messages
-- lowerMsg: optional pre-lowercased message from dispatcher (avoids redundant string.lower allocation)
local function ParseResistCombatLog(lowerMsg)
local message = arg1 -- Formatted message (localized)
if not message then return end
-- PERFORMANCE: Quick length check (minimum resist message ~15 chars)
if string.len(message) < 15 then return end
-- PERFORMANCE: Quick keyword check before expensive pattern matching
-- Use pre-computed lowerMsg if provided by dispatcher, otherwise compute it
lowerMsg = lowerMsg or string.lower(message)
if not string.find(lowerMsg, "resist") then return end
-- Get current target info for matching
local targetGUID = CleveRoids.GetGUID("target")
if not targetGUID then return end
local targetName = UnitName("target")
if not targetName then return end
-- Verify the resist was against current target by checking if target name appears in message
if not string.find(message, targetName, 1, true) then
-- Target name not found in message - resist was against different mob
return
end
-- Detect partial resist: "Your X hit Y for Z. (N resisted)"
-- Key pattern: "resisted)" with closing parenthesis indicates damage was dealt
local isPartial = string.find(message, "resisted%)")
-- Detect full resist patterns:
-- Pattern 1: "Your X was resisted by Y."
-- Pattern 2: "Y resists your X."
local isFull = false
if not isPartial then
if string.find(message, "was resisted by") or string.find(message, "resists your") then
isFull = true
end
end
-- Set resist state based on type detected
if isPartial then
CleveRoids.SetResistState("partial", targetGUID)
elseif isFull then
CleveRoids.SetResistState("full", targetGUID)
end
end
-- UNIFIED COMBAT LOG DISPATCHER
-- Consolidates all RAW_COMBATLOG handling into a single frame for performance.
-- Previously, 4 separate frames were each parsing the same combat log events.
-- This single dispatcher calls all parsing functions once per event.
--
-- Functions called:
-- 1. HandleDebuffFade() - Learn debuff durations when they fade
-- 2. ParseImmunityCombatLog() - Immune/reflect/evade detection
-- 3. ParseAfflictedCombatLog() - "afflicted by" detection for hidden CC
-- 4. ParseReactiveCombatLog() - Reactive ability procs (fallback when no Nampower)
-- 5. ParseResistCombatLog() - Resist tracking
-- Helper function for debuff fade learning and cleanup (extracted from evLearn)
-- Handles "X fades from Y" messages in RAW_COMBATLOG
local function HandleDebuffFade()
local raw = arg2
-- PERFORMANCE: Quick length check before string search
if not raw or string.len(raw) < 12 then return end -- "X fades from Y" minimum length
if not find(raw, "fades from") then return end
local _, _, spellName = find(raw, "^(.-) fades from ")
local _, _, targetGUID = find(raw, "from (.-).$")
if lower(targetGUID or "") == "you" then
_, targetGUID = UnitExists("player")
end
targetGUID = gsub(targetGUID or "", "^0x", "")
if not spellName or targetGUID == "" then return end
if not lib.objects[targetGUID] then return end
local timestamp = GetTime()
for spellID in pairs(lib.objects[targetGUID]) do
local name = C_Spell.GetSpellName(spellID)
if name then
name = CleveRoids.StripRank(name)
if name == spellName then
-- Learn duration if we have timing data
if lib.learnCastTimers[targetGUID] and
lib.learnCastTimers[targetGUID][spellID] then
local castTime = lib.learnCastTimers[targetGUID][spellID].start
local casterGUID = lib.learnCastTimers[targetGUID][spellID].caster
local actualDuration = timestamp - castTime
-- Check if this is a combo point spell
local comboPoints = lib.learnCastTimers[targetGUID][spellID].comboPoints
if comboPoints and CleveRoids.IsComboScalingSpellID and CleveRoids.IsComboScalingSpellID(spellID) then
CleveRoids_ComboDurations = CleveRoids_ComboDurations or {}
CleveRoids_ComboDurations[spellID] = CleveRoids_ComboDurations[spellID] or {}
CleveRoids_ComboDurations[spellID][comboPoints] = floor(actualDuration + 0.5)
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
"|cff4b7dccCleveRoids:|r Learned combo spell " .. spellName ..
" (ID:" .. spellID .. ") at " .. comboPoints .. " CP = " .. floor(actualDuration + 0.5) .. "s"
)
end
else
CleveRoids_LearnedDurations[spellID] = CleveRoids_LearnedDurations[spellID] or {}
CleveRoids_LearnedDurations[spellID][casterGUID] = floor(actualDuration + 0.5)
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
"|cff4b7dccCleveRoids:|r Learned " .. spellName ..
" (ID:" .. spellID .. ") = " .. floor(actualDuration + 0.5) .. "s"
)
end
end
lib.learnCastTimers[targetGUID][spellID] = nil
if lib.learnCastTimers[targetGUID] and not next(lib.learnCastTimers[targetGUID]) then
lib.learnCastTimers[targetGUID] = nil
end
end
-- Cleanup logic for personal vs shared debuffs
local rec = lib.objects[targetGUID][spellID]
local isPersonal = lib:IsPersonalDebuff(spellID)
local shouldRemove = false
if isPersonal then
-- Personal debuff: only remove if cast by player
if rec.caster == "player" then
local hasExpired = (rec.start + rec.duration + 1) <= timestamp
local stillExists = false
local checkGUID = CleveRoids.GetGUID("target")
if checkGUID == targetGUID then
for i = 1, 16 do
local _, _, _, checkSpellID = UnitDebuff("target", i)
if checkSpellID == spellID then
stillExists = true
break
end
end
end
if (hasExpired and not stillExists) or ((rec.start + rec.duration + 2) <= timestamp) then
shouldRemove = true
end
end
else
-- Shared debuff: scan to verify it's gone
local stillExists = false
local checkGUID = CleveRoids.GetGUID("target")
if checkGUID == targetGUID then
for i = 1, 16 do
local _, _, _, checkSpellID = UnitDebuff("target", i)
if checkSpellID == spellID then
stillExists = true
break
end
end
end
if not stillExists or ((rec.start + rec.duration + 2) <= timestamp) then
shouldRemove = true
end
end
if shouldRemove then
lib.objects[targetGUID][spellID] = nil
end
if not next(lib.objects[targetGUID]) then
lib.objects[targetGUID] = nil
end
return
end
end
end
end
-- Unified combat log frame - processes RAW_COMBATLOG ONCE and dispatches to all handlers
local unifiedCombatLogFrame = CreateFrame("Frame", "CleveRoidsUnifiedCombatLogFrame")
unifiedCombatLogFrame:RegisterEvent("RAW_COMBATLOG")
unifiedCombatLogFrame:SetScript("OnEvent", function()
if event ~= "RAW_COMBATLOG" then return end
-- PERFORMANCE: Dispatcher-level triage to avoid calling handlers that will immediately return.
-- Each handler previously did its own nil/length/keyword checks independently, resulting in
-- redundant work and unnecessary function call overhead. Now we do one pass of keyword checks
-- and only call relevant handlers. Also shares string.lower() between reactive and resist handlers.
local msg = arg1
local raw = arg2
-- 1. Debuff fade learning (checks raw/arg2 for "fades from")
if raw and string.len(raw) >= 12 and find(raw, "fades from") then
HandleDebuffFade()
end
-- All remaining handlers need arg1
if not msg then return end
local msgLen = string.len(msg)
if msgLen < 8 then return end
-- 2. Immunity detection (immune/reflect/evade from combat log)
if find(msg, "immune") or find(msg, "reflect") or find(msg, "evade") then
ParseImmunityCombatLog()
end
-- 3. "Afflicted by" detection for hidden CC (e.g., Pounce stun)
if find(msg, "afflicted by") then
ParseAfflictedCombatLog()
end
-- PERFORMANCE: Compute lowerMsg once, share between reactive and resist handlers
-- Previously each handler called string.lower() independently (2 string allocations)
local lowerMsg = lower(msg)
-- 4. Reactive ability procs (always run - AUTO_ATTACK events only cover white swings,
-- yellow ability dodges like Mortal Strike/Heroic Strike come through combat log)
if strfind(lowerMsg, "dodge") or strfind(lowerMsg, "parry") or strfind(lowerMsg, "block") then
CleveRoids.ParseReactiveCombatLog(lowerMsg)
end
-- 5. Resist tracking
if msgLen >= 15 and strfind(lowerMsg, "resist") then
ParseResistCombatLog(lowerMsg)
end
end)