Files
SuperCleveRoidMacros/Extensions/Tooltip/Generic.lua
T
2025-08-18 16:15:25 -04:00

260 lines
8.1 KiB
Lua

--[[
Author: Dennis Werner Garske (DWG) / brian / Mewtiny
License: MIT License
]]
local _G = _G or getfenv(0)
local CleveRoids = _G.CleveRoids or {}
-- Indexes all spells the current player and pet knows
function CleveRoids.IndexSpells()
local spells = {}
local i = 0
local book = 1
local bookType = CleveRoids.bookTypes[book]
local maxBooks = table.getn(CleveRoids.bookTypes)
spells[bookType] = {}
while true do
i = i + 1
local spellName, spellRank = GetSpellName(i, bookType)
if not spellName then
i = 0
book = book + 1
if book > maxBooks then
break
end
bookType = CleveRoids.bookTypes[book]
spells[bookType] = {}
else
local cost, reagent = CleveRoids.GetSpellCost(i, bookType)
local texture = GetSpellTexture(i, bookType)
if not spells[bookType][spellName] then
spells[bookType][spellName] = {
spellSlot = i,
name = spellName,
bookType = bookType,
texture = texture,
cost = cost,
reagent = reagent,
}
end
if spellRank and not spells[bookType][spellName][spellRank] then
spells[bookType][spellName][spellRank] = {
spellSlot = i,
name = spellName,
rank = spellRank,
bookType = bookType,
texture = texture,
cost = cost,
reagent = reagent
}
spells[bookType][spellName].highest = spells[bookType][spellName][spellRank]
end
if reagent then
CleveRoids.countedItemTypes[reagent] = true
end
end
end
CleveRoids.Spells = spells
end
function CleveRoids.IndexTalents()
local talents = {[1] = true}
for tab = 1, GetNumTalentTabs() do
for i = 1, GetNumTalents(tab) do
local name, _, _, _, rank = GetTalentInfo(tab, i)
talents[name] = tonumber(rank)
end
end
CleveRoids.Talents = talents
end
function CleveRoids.IndexItems()
local items = {}
for bagID = 0, NUM_BAG_SLOTS do
for slot = GetContainerNumSlots(bagID), 1, -1 do
local link = GetContainerItemLink(bagID, slot)
if link then
local _, _, itemID = string.find(link, "item:(%d+)")
local name, link, _, _, itemType, itemSubType, _, _, texture = GetItemInfo(itemID)
if name then
local _, count = GetContainerItemInfo(bagID, slot)
if not items[name] then
items[name] = {
bagID = bagID,
slot = slot,
id = itemID,
name = name,
type = itemType,
count = count,
texture = texture,
link = link,
bagSlots = {{bagID, slot}},
slotsIndex = 1,
}
items[itemID] = name
else
items[name].count = (items[name].count or 0) + (count or 0)
table.insert(items[name].bagSlots, {bagID, slot})
end
end
end
end
end
for inventoryID = 0, 19 do
local link = GetInventoryItemLink("player", inventoryID)
if link then
local _, _, itemID = string.find(link, "item:(%d+)")
local name, link, _, _, itemType, itemSubType, _, _, texture = GetItemInfo(itemID)
if name then
local count = GetInventoryItemCount("player", inventoryID)
if not items[name] then
items[name] = {
inventoryID = inventoryID,
id = itemID,
name = name,
count = count,
texture = texture,
link = link,
}
items[itemID] = name
else
items[name].inventoryID = inventoryID
items[name].count = (items[name].count or 0) + (count or 0)
end
end
end
end
CleveRoids.lastGetItem = nil
CleveRoids.Items = items
-- relink an item action to the item if it wasn't in inventory/bags before
for slot, actions in CleveRoids.Actions do
for i, action in actions.list do
if action.item then
action.item = CleveRoids.GetItem(action.action)
end
end
end
end
function CleveRoids.ClearSlot(slots, slot)
if slots[slot] then
slots[slots[slot]] = nil
end
slots[slot] = nil
end
function CleveRoids.IndexActionSlot(slot)
if not HasAction(slot) then
CleveRoids.Actions[slot] = nil
CleveRoids.ClearSlot(CleveRoids.reactiveSlots, slot)
CleveRoids.ClearSlot(CleveRoids.actionSlots, slot)
else
local actionType, _, name, rank = CleveRoids.GetActionButtonInfo(slot)
if name then
local reactiveName = CleveRoids.reactiveSpells[name] and name
local actionSlotName = name..(rank and ("("..rank..")") or "")
if reactiveName then
if not CleveRoids.reactiveSlots[reactiveName] then
CleveRoids.reactiveSlots[reactiveName] = slot
CleveRoids.reactiveSlots[slot] = reactiveName
end
elseif not reactiveName then
CleveRoids.ClearSlot(CleveRoids.reactiveSlots, slot)
end
if actionType == "SPELL" or actionType == "ITEM" then
if not CleveRoids.actionSlots[actionSlotName] then
CleveRoids.actionSlots[actionSlotName] = slot
CleveRoids.actionSlots[slot] = actionSlotName
end
end
end
end
CleveRoids.TestForActiveAction(CleveRoids.GetAction(slot))
CleveRoids.SendEventForAction(slot, "ACTIONBAR_SLOT_CHANGED", slot)
end
function CleveRoids.IndexActionBars()
for i = 1, 120 do
CleveRoids.IndexActionSlot(i)
end
end
function CleveRoids.GetSpell(text)
text = CleveRoids.Trim(text)
local rs, _, rank = string.find(text, "[^%s]%((Rank %d+)%)$")
local name = rank and string.sub(text, 1, rs) or text
for book, spells in CleveRoids.Spells do
if spells and spells[name] then
return spells[name][rank or "highest"]
end
end
end
function CleveRoids.GetTalent(text)
text = CleveRoids.Trim(text)
return CleveRoids.Talents[text]
end
function CleveRoids.GetItem(text)
local item = CleveRoids.Items[text] or CleveRoids.Items[tostring(text)]
if item then
-- Items are stored as [name]->{item} and [id]->name
if type(item) == "table" then return item end
return CleveRoids.Items[tostring(item)]
else
local name, link, _, _, itemType, _, _, _, texture = GetItemInfo(text)
if not name then
return
end
local item = {
id = text,
name = name,
link = link,
texture = texture,
}
CleveRoids.Items[name] = item
return item
end
end
function CleveRoids.GetNextBagSlotForUse(item, text)
if not item then return end
if CleveRoids.lastGetItem == CleveRoids.GetItem(text) then
if table.getn(item.bagSlots) > item.slotsIndex then
item.slotsIndex = item.slotsIndex + 1
item.bagID, item.slot = unpack(item.bagSlots[item.slotsIndex])
end
end
CleveRoids.lastGetItem = item
return item
end
local Extension = CleveRoids.RegisterExtension("Generic_show")
Extension.RegisterEvent("SPELLS_CHANGED", "SPELLS_CHANGED")
function Extension.OnLoad()
end
function Extension.SPELLS_CHANGED()
end