mirror of
https://github.com/brues-code/SuperCleveRoidMacros.git
synced 2026-09-16 03:38:00 +00:00
260 lines
8.1 KiB
Lua
260 lines
8.1 KiB
Lua
--[[
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Author: Dennis Werner Garske (DWG) / brian / Mewtiny
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License: MIT License
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]]
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local _G = _G or getfenv(0)
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local CleveRoids = _G.CleveRoids or {}
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-- Indexes all spells the current player and pet knows
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function CleveRoids.IndexSpells()
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local spells = {}
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local i = 0
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local book = 1
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local bookType = CleveRoids.bookTypes[book]
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local maxBooks = table.getn(CleveRoids.bookTypes)
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spells[bookType] = {}
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while true do
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i = i + 1
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local spellName, spellRank = GetSpellName(i, bookType)
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if not spellName then
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i = 0
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book = book + 1
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if book > maxBooks then
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break
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end
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bookType = CleveRoids.bookTypes[book]
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spells[bookType] = {}
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else
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local cost, reagent = CleveRoids.GetSpellCost(i, bookType)
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local texture = GetSpellTexture(i, bookType)
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if not spells[bookType][spellName] then
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spells[bookType][spellName] = {
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spellSlot = i,
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name = spellName,
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bookType = bookType,
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texture = texture,
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cost = cost,
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reagent = reagent,
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}
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end
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if spellRank and not spells[bookType][spellName][spellRank] then
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spells[bookType][spellName][spellRank] = {
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spellSlot = i,
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name = spellName,
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rank = spellRank,
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bookType = bookType,
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texture = texture,
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cost = cost,
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reagent = reagent
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}
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spells[bookType][spellName].highest = spells[bookType][spellName][spellRank]
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end
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if reagent then
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CleveRoids.countedItemTypes[reagent] = true
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end
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end
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end
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CleveRoids.Spells = spells
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end
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function CleveRoids.IndexTalents()
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local talents = {[1] = true}
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for tab = 1, GetNumTalentTabs() do
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for i = 1, GetNumTalents(tab) do
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local name, _, _, _, rank = GetTalentInfo(tab, i)
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talents[name] = tonumber(rank)
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end
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end
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CleveRoids.Talents = talents
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end
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function CleveRoids.IndexItems()
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local items = {}
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for bagID = 0, NUM_BAG_SLOTS do
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for slot = GetContainerNumSlots(bagID), 1, -1 do
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local link = GetContainerItemLink(bagID, slot)
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if link then
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local _, _, itemID = string.find(link, "item:(%d+)")
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local name, link, _, _, itemType, itemSubType, _, _, texture = GetItemInfo(itemID)
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if name then
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local _, count = GetContainerItemInfo(bagID, slot)
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if not items[name] then
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items[name] = {
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bagID = bagID,
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slot = slot,
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id = itemID,
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name = name,
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type = itemType,
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count = count,
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texture = texture,
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link = link,
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bagSlots = {{bagID, slot}},
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slotsIndex = 1,
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}
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items[itemID] = name
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else
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items[name].count = (items[name].count or 0) + (count or 0)
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table.insert(items[name].bagSlots, {bagID, slot})
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end
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end
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end
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end
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end
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for inventoryID = 0, 19 do
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local link = GetInventoryItemLink("player", inventoryID)
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if link then
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local _, _, itemID = string.find(link, "item:(%d+)")
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local name, link, _, _, itemType, itemSubType, _, _, texture = GetItemInfo(itemID)
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if name then
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local count = GetInventoryItemCount("player", inventoryID)
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if not items[name] then
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items[name] = {
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inventoryID = inventoryID,
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id = itemID,
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name = name,
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count = count,
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texture = texture,
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link = link,
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}
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items[itemID] = name
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else
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items[name].inventoryID = inventoryID
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items[name].count = (items[name].count or 0) + (count or 0)
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end
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end
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end
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end
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CleveRoids.lastGetItem = nil
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CleveRoids.Items = items
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-- relink an item action to the item if it wasn't in inventory/bags before
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for slot, actions in CleveRoids.Actions do
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for i, action in actions.list do
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if action.item then
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action.item = CleveRoids.GetItem(action.action)
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end
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end
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end
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end
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function CleveRoids.ClearSlot(slots, slot)
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if slots[slot] then
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slots[slots[slot]] = nil
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end
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slots[slot] = nil
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end
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function CleveRoids.IndexActionSlot(slot)
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if not HasAction(slot) then
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CleveRoids.Actions[slot] = nil
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CleveRoids.ClearSlot(CleveRoids.reactiveSlots, slot)
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CleveRoids.ClearSlot(CleveRoids.actionSlots, slot)
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else
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local actionType, _, name, rank = CleveRoids.GetActionButtonInfo(slot)
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if name then
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local reactiveName = CleveRoids.reactiveSpells[name] and name
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local actionSlotName = name..(rank and ("("..rank..")") or "")
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if reactiveName then
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if not CleveRoids.reactiveSlots[reactiveName] then
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CleveRoids.reactiveSlots[reactiveName] = slot
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CleveRoids.reactiveSlots[slot] = reactiveName
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end
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elseif not reactiveName then
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CleveRoids.ClearSlot(CleveRoids.reactiveSlots, slot)
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end
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if actionType == "SPELL" or actionType == "ITEM" then
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if not CleveRoids.actionSlots[actionSlotName] then
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CleveRoids.actionSlots[actionSlotName] = slot
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CleveRoids.actionSlots[slot] = actionSlotName
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end
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end
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end
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end
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CleveRoids.TestForActiveAction(CleveRoids.GetAction(slot))
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CleveRoids.SendEventForAction(slot, "ACTIONBAR_SLOT_CHANGED", slot)
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end
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function CleveRoids.IndexActionBars()
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for i = 1, 120 do
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CleveRoids.IndexActionSlot(i)
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end
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end
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function CleveRoids.GetSpell(text)
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text = CleveRoids.Trim(text)
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local rs, _, rank = string.find(text, "[^%s]%((Rank %d+)%)$")
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local name = rank and string.sub(text, 1, rs) or text
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for book, spells in CleveRoids.Spells do
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if spells and spells[name] then
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return spells[name][rank or "highest"]
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end
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end
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end
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function CleveRoids.GetTalent(text)
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text = CleveRoids.Trim(text)
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return CleveRoids.Talents[text]
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end
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function CleveRoids.GetItem(text)
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local item = CleveRoids.Items[text] or CleveRoids.Items[tostring(text)]
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if item then
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-- Items are stored as [name]->{item} and [id]->name
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if type(item) == "table" then return item end
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return CleveRoids.Items[tostring(item)]
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else
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local name, link, _, _, itemType, _, _, _, texture = GetItemInfo(text)
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if not name then
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return
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end
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local item = {
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id = text,
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name = name,
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link = link,
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texture = texture,
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}
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CleveRoids.Items[name] = item
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return item
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end
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end
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function CleveRoids.GetNextBagSlotForUse(item, text)
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if not item then return end
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if CleveRoids.lastGetItem == CleveRoids.GetItem(text) then
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if table.getn(item.bagSlots) > item.slotsIndex then
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item.slotsIndex = item.slotsIndex + 1
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item.bagID, item.slot = unpack(item.bagSlots[item.slotsIndex])
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end
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end
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CleveRoids.lastGetItem = item
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return item
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end
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local Extension = CleveRoids.RegisterExtension("Generic_show")
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Extension.RegisterEvent("SPELLS_CHANGED", "SPELLS_CHANGED")
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function Extension.OnLoad()
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end
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function Extension.SPELLS_CHANGED()
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end
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