mirror of
https://github.com/brues-code/SuperCleveRoidMacros.git
synced 2026-09-16 03:38:00 +00:00
22ff5c430f
remove mongoose bite as now non conditional add Baited Shot for Beast Mastery tree add Lacerate for Survival tree
137 lines
4.8 KiB
Lua
137 lines
4.8 KiB
Lua
local _G = _G or getfenv(0)
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local CleveRoids = _G.CleveRoids or {}
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_G.CleveRoids = CleveRoids
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CleveRoids.ready = false
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CleveRoids.Hooks = CleveRoids.Hooks or {}
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CleveRoids.Hooks.GameTooltip = {}
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CleveRoids.Extensions = CleveRoids.Extensions or {}
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CleveRoids.actionEventHandlers = {}
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CleveRoids.mouseOverResolvers = {}
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CleveRoids.mouseoverUnit = CleveRoids.mouseoverUnit or nil
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CleveRoids.mouseOverUnit = nil
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-- Environment flags
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CleveRoids.hasSuperwow = SetAutoloot and true or false
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CleveRoids.hasTurtle = (type(_G.TURTLE_WOW_VERSION) ~= "nil")
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CleveRoids.supported = (CleveRoids.hasSuperwow or CleveRoids.hasTurtle)
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CleveRoids.ParsedMsg = {}
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CleveRoids.Items = {}
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CleveRoids.Spells = {}
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CleveRoids.Talents = {}
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CleveRoids.Cooldowns = {}
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CleveRoids.Macros = {}
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CleveRoids.Actions = {}
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CleveRoids.Sequences = {}
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CleveRoids.lastUpdate = 0
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CleveRoids.lastGetItem = nil
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CleveRoids.currentSequence = nil
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CleveRoids.bookTypes = {BOOKTYPE_SPELL, BOOKTYPE_PET}
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CleveRoids.unknownTexture = "Interface\\Icons\\INV_Misc_QuestionMark"
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CleveRoids.spell_tracking = {}
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-- Holds information about the currently cast spell
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CleveRoids.CurrentSpell = {
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-- "channeled" or "cast"
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type = "",
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-- the name of the spell
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spellName = "",
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-- is the Attack ability enabled
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autoAttack = false,
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-- is the Auto Shot ability enabled
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autoShot = false,
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-- is the Shoot ability (wands) enabled
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wand = false,
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}
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CleveRoids.dynamicCmds = {
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["/cast"] = true,
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["/castsequence"] = true,
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["/use"] = true,
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["/equip"] = true,
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["/equipmh"] = true,
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["/equipoh"] = true,
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}
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CleveRoids.ignoreKeywords = {
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action = true,
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ignoretooltip = true,
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cancelaura = true,
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}
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-- TODO: Localize?
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CleveRoids.countedItemTypes = {
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["Consumable"] = true,
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["Reagent"] = true,
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["Projectile"] = true,
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["Trade Goods"] = true,
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}
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-- TODO: Localize?
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CleveRoids.actionSlots = {}
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CleveRoids.reactiveSlots = {}
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CleveRoids.reactiveSpells = {
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["Revenge"] = true,
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["Overpower"] = true,
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["Riposte"] = true,
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["Surprise Attack"] = true,
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["Lacerate"] = true,
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["Baited Shot"] = true,
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["Counterattack"] = true,
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["Arcane Surge"] = true,
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}
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CleveRoids.spamConditions = {
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[CleveRoids.Localized.Attack] = "checkchanneled",
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[CleveRoids.Localized.AutoShot] = "checkchanneled",
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[CleveRoids.Localized.Shoot] = "checkchanneled",
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}
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CleveRoids.auraTextures = {
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[CleveRoids.Localized.Spells["Stealth"]] = "Interface\\Icons\\Ability_Stealth",
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[CleveRoids.Localized.Spells["Prowl"]] = "Interface\\Icons\\Ability_Ambush",
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[CleveRoids.Localized.Spells["Shadowform"]] = "Interface\\Icons\\Spell_Shadow_Shadowform",
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["Seal of Wisdom"] = "Interface\\Icons\\Spell_Holy_RighteousnessAura",
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["Seal of the Crusader"] = "Interface\\Icons\\Spell_Holy_HolySmite",
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["Seal of Light"] = "Interface\\Icons\\Spell_Holy_HealingAura",
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["Seal of the Justice"] = "Interface\\Icons\\Spell_Holy_SealOfWrath",
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["Seal of Righteousness"] = "Interface\\Icons\\Ability_ThunderBolt",
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["Seal of Command"] = "Interface\\Icons\\Ability_Warrior_InnerRage",
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}
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-- I need to make a 2h modifier
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-- Maps easy to use weapon type names (e.g. Axes, Shields) to their inventory slot name and their localized tooltip name
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CleveRoids.WeaponTypeNames = {
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Daggers = { slot = "MainHandSlot", name = CleveRoids.Localized.Dagger },
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Fists = { slot = "MainHandSlot", name = CleveRoids.Localized.FistWeapon },
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Axes = { slot = "MainHandSlot", name = CleveRoids.Localized.Axe },
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Swords = { slot = "MainHandSlot", name = CleveRoids.Localized.Sword },
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Staves = { slot = "MainHandSlot", name = CleveRoids.Localized.Staff },
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Maces = { slot = "MainHandSlot", name = CleveRoids.Localized.Mace },
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Polearms = { slot = "MainHandSlot", name = CleveRoids.Localized.Polearm },
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-- OH
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Daggers2 = { slot = "SecondaryHandSlot", name = CleveRoids.Localized.Dagger },
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Fists2 = { slot = "SecondaryHandSlot", name = CleveRoids.Localized.FistWeapon },
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Axes2 = { slot = "SecondaryHandSlot", name = CleveRoids.Localized.Axe },
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Swords2 = { slot = "SecondaryHandSlot", name = CleveRoids.Localized.Sword },
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Maces2 = { slot = "SecondaryHandSlot", name = CleveRoids.Localized.Mace },
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Shields = { slot = "SecondaryHandSlot", name = CleveRoids.Localized.Shield },
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-- ranged
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Guns = { slot = "RangedSlot", name = CleveRoids.Localized.Gun },
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Crossbows = { slot = "RangedSlot", name = CleveRoids.Localized.Crossbow },
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Bows = { slot = "RangedSlot", name = CleveRoids.Localized.Bow },
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Thrown = { slot = "RangedSlot", name = CleveRoids.Localized.Thrown },
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Wands = { slot = "RangedSlot", name = CleveRoids.Localized.Wand },
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}
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_G["CleveRoids"] = CleveRoids
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