diff --git a/Slash-Commands.md b/Slash-Commands.md index dd2e1ea..4a8236f 100644 --- a/Slash-Commands.md +++ b/Slash-Commands.md @@ -11,6 +11,7 @@ | `/startattack` | ✅ | `/startattack [harm]` | Start auto-attack | | `/stopattack` | ✅ | `/stopattack [noothertag]` | Stop auto-attack | | `/stopcasting` | ✅ | `/stopcasting [mycc:silence]` | Stop casting | +| `/stopchanneling` | ✅ | `/stopchanneling [mod:alt]` | Stop channeling at the next tick, not mid-tick (Nampower v2.18+) | | `/unqueue` | ✅ | `/unqueue [mod:shift]` | Cancel queued spell (Nampower) | | `/cleartarget` | ✅ | `/cleartarget [dead]` | Clear target | | `/cancelaura` | ✅ | `/cancelaura [combat] Ice Block` | Cancel buff (alias: `/unbuff`) | @@ -39,6 +40,8 @@ | `/clearequipqueue` | — | `/clearequipqueue` | Clear equipment swap queue | | `/equipqueuestatus` | — | `/equipqueuestatus` | Show equipment queue status | +> **Note on `/stopchanneling`:** unlike `/stopcasting`, which drops a channel instantly and loses the tick in progress, this waits for the current tick to land — so a Mind Flay or Arcane Missiles tick already paid for still lands before the channel ends. It needs Nampower v2.18+ *and* Nampower's `NP_QueueChannelingSpells` setting enabled; with either missing the command explains itself in chat once per session rather than failing silently. + ## Priority-Based Macro Evaluation By default, all `/cast` lines evaluate and may queue spells with Nampower. `/firstaction` enables "first successful cast wins" mode.