1
0
mirror of https://github.com/brues-code/TwitchEmotes.git synced 2026-09-27 01:56:04 +00:00

16 Commits

Author SHA1 Message Date
Brues 3f1e198e4e Add DisGonBGud 2026-09-16 19:36:22 -05:00
Brues 87147d61ac Add DIESOFCRINGE 2026-09-16 19:33:40 -05:00
Brues 110d8c3002 add YouTried 2026-09-16 19:32:09 -05:00
Brues 9cd7911c73 add SpeedLaugh 2026-09-16 19:30:53 -05:00
Brues 0f20f91466 Add TheVoices
https://betterttv.com/emotes/63e4728a7b3e63779e666353
2026-09-16 19:27:15 -05:00
Brues b466f0b2a5 Add Tssk 2026-09-16 19:24:51 -05:00
Brues 83c1c1f0a7 Add Maaaaan
A single frame - the CDN serves it as a PNG - so a plain 32x32 texture with
no crop spec and no animation metadata.
2026-09-04 03:17:37 -05:00
Brues 34a0a2d5c9 Add DONOTCUM, :Awkward: and catKISS
DONOTCUM is 46 frames at 25fps, catKISS 60 at 17fps, both keeping their
source duration. :Awkward: is 76 frames at 10fps - a 7.6s loop, by far the
longest here, but that is the rate its zero-delay frames play at in a
browser. It takes the token form because Awkward is an ordinary word.
2026-09-04 03:14:31 -05:00
Brues 0515d796af Add lebronJAM; rebuild RIPBOZO at its real speed
lebronJAM is 121 frames at 13fps, resampled down from 232 source frames over
9.28s - the first emote to hit the 128-frame ceiling for length rather than
speed. The loop keeps its duration.

RIPBOZO was 28 frames at 13fps, a 2.15s loop, against a source of 81 frames
over 5.06s: a third of the frames playing 2.4x too fast. Rebuilt from that
source as 86 frames at 17fps, so it runs at its real speed with every source
frame kept. Its sheet grows from 64x512 to 128x1024 to hold them.
2026-09-04 02:48:45 -05:00
Brues 6d43915fd9 Animate COGGERS; add PepePls, AlienPls, omgBruh, AINTNOWAY, :Cinema:
COGGERS replaces its static art with the animated original: 36 frames at
30fps, a 1.20s loop. Its source is 60 frames at 50fps, so resampling to the
animator's ceiling keeps the duration and drops what could not be shown.

New: PepePls (21 frames, 14fps), AlienPls (128 at 20fps - the tool's frame
ceiling exactly), omgBruh (60 at 10fps), AINTNOWAY (122 of 200 source frames
at 20fps), and :Cinema:, a still.

:Cinema: takes the token form because Cinema is an ordinary English word and
would fire mid-sentence. Its texture stays Cinema.tga, the way :copium:
points at needcopium.tga.
2026-09-04 02:44:43 -05:00
Brues f5e1ab506a Add ricardoFlick and popCat
ricardoFlick keeps all 127 source frames at 25fps in a 128x1024 sheet, four
columns wide - the tool's 128-frame ceiling, and at 512KB the largest
texture here. popCat is two frames at 10fps in 32x64.

popCat duplicates the existing CatPop, which is the same emote under a
transposed name with its frames in the opposite order. Both kept, since
popCat is the spelling people type.
2026-09-04 02:27:12 -05:00
Brues d8143801fd Add HyperMpreg
Single frame, so a plain 32x32 texture with no crop spec and no animation
metadata. Listed in the Custom pack.
2026-09-04 02:25:03 -05:00
Brues 96fb7091fc Add peepoTalk
16 frames at 10fps in a 32x512 sheet, a 1.6s loop matching the source with
no frames dropped. Listed in the peepo pack alongside its siblings.
2026-09-04 02:22:45 -05:00
Brues 311359dcc8 Repack sheets the client is too skinny to sample; add blobDance
A texture skinnier than 16:1 draws nothing at all. Confirmed in-game with
one crop shape across two sheets: ratJAM (32x512) renders, modCheck
(32x1024) is blank. The earlier 2048 repack fixed those sheets by accident
- two columns took them from 64:1 to 16:1, not by getting under the 1024
cap as its commit message claimed.

Twenty-seven sheets were still at 32:1 and had never rendered: modCheck,
meow, BOOBA, rooRave, Aware, Thinkge, alert and the rest. All repacked to
64x512, same frames in the same order, with their crops and metadata
updated. Verified across all 112 animated sheets: none over 1024 or
skinnier than 16:1, declared sizes match the files, frame counts fit their
grids, and every repacked frame still matches what its sheet held at that
index.

add_emote.py learns the same limit, and resamples the source timeline at a
constant rate instead of expanding holds into repeats: a hold repeats, a
source faster than the ~30fps ticker drops frames, and the loop keeps its
duration either way. blobDance is 50fps at source, so the old code stretched
its 0.74s loop to 1.23s.

Also drops the atoi note from BuildFrameString - ParseField uses atof and
tolerates decimals, so that was never the failure it described.
2026-09-04 01:17:26 -05:00
Brues f2daf6847e Keep emote dropdown menus on screen
ToggleDropDownMenu tests only the bottom and right edges, flips a list
once and never re-measures, so a flipped page overflows the top instead,
and its off-right test compares list coordinates against pixel widths so
submenus flip leftward past the left edge. Clamp our own lists back
inside the screen after it positions them.
2026-09-03 09:29:07 -05:00
Brues b074b3207c Initial commit 2026-08-31 20:32:24 -05:00