tools/add_emote.py downloads a BetterTTV emote, converts it to a texture
the 1.12 client decodes, and registers it in defaultpack, emoticons, the
animation table and the minimap pack list.
Two client limits shape the conversion. Textures cap at 1024px per side,
so anything longer than 32 frames packs row-major across several 32px
columns. And the animator plays one constant rate while a GIF holds
individual frames for different lengths, so uneven delays expand into
repeated frames at the integer rate that reproduces the source timing with
the fewest frames - a faster rate always matches the duration more exactly
but pays for it in texture size.
Nerdge is the first emote through it, replacing the static art with the
animated original: 17 source frames over 3.12s become 36 frames at 11fps
(3.27s) in a 64x1024 sheet, keeping its hold, push, hold shape.
.pkgmeta is tracked now so the release packager honours its ignore list
and leaves tools out of the zip.
The source emote is 158 frames at 25fps, a 6.32s loop; this sheet holds 60
of those frames but kept a framerate of 15, running the loop in 4.0s.
A fractional rate would have matched it exactly, but the engine splits the
|T payload on ':' and atoi's each field, so a coordinate carrying a decimal
point truncates and crops the wrong rect - the emote renders as the whole
sheet squeezed into its box. The animator now formats the payload with %d
so the frame math can never leak a float into it, and the rate stays a
whole number: 10fps, a 6.0s loop.
The client caps a texture at 1024px in either dimension - nothing in its
own art exceeds it - and squeezes anything larger on load, so every 32px
crop of a 32x2048 sheet landed between frames and the emote rendered as a
stretched smear scrolling vertically. catJAM, pedro, goinginsane, HUHH,
Kiss and Awoken are now 64x1024, the same frames laid out row-major
across two columns.
The animator derives the column count from imageWidth / frameWidth, so
single-column sheets produce the same crop they did before. Fixed the
frame-0 crops in the autocomplete popup and the stats screen, which
hardcoded the full texture width.
Also: HACKERMANS is a single 32x32 frame on disk but was declared as 11
frames of 32x512, which rendered it as the same kind of sliver; it is now
a static icon. Dropped the shadowed duplicate RIPBOZO metadata entry.
Animate multi-frame sprite-sheet emotes (e.g. :meow:) using ClassicAPI's
extended |T texcoord-crop escape, across every context.
- TwitchEmotes_animation_metadata (per-sheet frame layout) added to
Emotes.lua; animated emotes' base entries cropped to frame 0 so any
un-animated context shows a clean first frame, not the whole sheet.
- TwitchEmotesAnimator.lua: ~30fps ticker advancing the current frame in
chat lines, the autocomplete popup, dropdown menus, chat bubbles, and
the stats screen (featured icons + ranked lists).
- Re-converted sprite sheets to uncompressed, unflipped, native
dimensions (1.12 cannot decode RLE TGA); fixed Clap.tga which was a
single 32x32 frame.