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mirror of https://github.com/brues-code/TwitchEmotes.git synced 2026-09-23 16:16:58 +00:00
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Brues 0470d5bbc6 Fix animated frame budget for non-square emote cells
main() capped resample() at the square-cell frame budget (128 across 4
columns) regardless of cell shape, but layout() forces a wide/tall cell
to a single column, whose real budget is only 32. A long animation in
a non-square cell would blow past MAX_TEXTURE and die instead of
resampling down to a fitting framerate.
2026-09-16 13:31:20 -05:00
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