fix some incoming damage mistaken as outgoing, make sure all damage text has a color for its damage type

This commit is contained in:
Jrc13245
2026-03-21 14:44:23 -04:00
parent e9812fcd9e
commit 0ba5bd0ebd
3 changed files with 9 additions and 4 deletions
@@ -1783,9 +1783,8 @@ function MikSBT.AddAnimation(animationEvent)
animDisplayInfo.ColorG = animationEvent.EventSettings.FontSettings.Color.g;
animDisplayInfo.ColorB = animationEvent.EventSettings.FontSettings.Color.b;
-- Override font color based on spell school damage type (outgoing only).
if animationEvent.DamageType and animationEvent.EventType
and string_find(animationEvent.EventType, "OUTGOING") then
-- Override font color based on spell school damage type.
if animationEvent.DamageType and animationEvent.EventType then
local dtColor = GetDamageTypeFontColor(animationEvent.DamageType)
if dtColor then
animDisplayInfo.ColorR = dtColor.r