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Add outgoing pet spell reflect event type
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@@ -271,7 +271,8 @@ MikSBTOpt.OUTGOING_EVENTS = {
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[36] = { Label="Pet Spell Resists", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing spell resists.", Editbox="%n - Name of the attacked unit.\n%s - Name of the spell."}},
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[37] = { Label="Pet Ability/Spell Absorbs", Tooltips={ShowCheckbox="Sets whether or not to show your pet's absorbed damage from outgoing spells and abilities.", Editbox="%n - Name of the attacked unit.\n%s - Name of the spell or ability."}},
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[38] = { Label="Pet Ability/Spell Immunes", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing spell and ability damage the enemy is immune to.", Editbox="%n - Name of the attacked unit.\n%s - Name of the spell or ability."}},
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[39] = { Label="Pet Ability/Spell Evades", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing spell and ability evades.", Editbox="%n - Name of the attacked unit.\n%s - Name of the spell or ability."}},
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[39] = { Label="Pet Ability/Spell Reflects", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing spell and ability damage reflected back.", Editbox="%n - Name of the attacked unit.\n%s - Name of the spell or ability."}},
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[40] = { Label="Pet Ability/Spell Evades", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing spell and ability evades.", Editbox="%n - Name of the attacked unit.\n%s - Name of the spell or ability."}},
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};
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MikSBTOpt.NOTIFICATION_EVENTS = {
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