------------------------------------------------------------------------------------- -- Title: Mik's Combat Event Helper -- Author: Mik -- Maintainer: Athene ------------------------------------------------------------------------------------- -- Create "namespace." MikCEH = {}; ------------------------------------------------------------------------------------- -- Public constants. ------------------------------------------------------------------------------------- -- Event types. MikCEH.EVENTTYPE_DAMAGE = 1; MikCEH.EVENTTYPE_HEAL = 2; MikCEH.EVENTTYPE_NOTIFICATION = 3; -- Direction types. MikCEH.DIRECTIONTYPE_PLAYER_INCOMING = 1; MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING = 2; MikCEH.DIRECTIONTYPE_PET_OUTGOING = 3; MikCEH.DIRECTIONTYPE_PET_INCOMING = 4; -- Action types. MikCEH.ACTIONTYPE_HIT = 1; MikCEH.ACTIONTYPE_MISS = 2; MikCEH.ACTIONTYPE_DODGE = 3; MikCEH.ACTIONTYPE_PARRY = 4; MikCEH.ACTIONTYPE_BLOCK = 5; MikCEH.ACTIONTYPE_RESIST = 6; MikCEH.ACTIONTYPE_ABSORB = 7; MikCEH.ACTIONTYPE_IMMUNE = 8; MikCEH.ACTIONTYPE_EVADE = 9; MikCEH.ACTIONTYPE_REFLECT = 10; MikCEH.ACTIONTYPE_DROWNING = 11; MikCEH.ACTIONTYPE_FALLING = 12; MikCEH.ACTIONTYPE_FATIGUE = 13; MikCEH.ACTIONTYPE_FIRE = 14; MikCEH.ACTIONTYPE_LAVA = 15; MikCEH.ACTIONTYPE_SLIME = 16; -- Hit types. MikCEH.HITTYPE_NORMAL = 1; MikCEH.HITTYPE_CRIT = 2; MikCEH.HITTYPE_OVER_TIME = 3; -- Damage types. MikCEH.DAMAGETYPE_PHYSICAL = 1; MikCEH.DAMAGETYPE_HOLY = 2; MikCEH.DAMAGETYPE_NATURE = 3; MikCEH.DAMAGETYPE_FIRE = 4; MikCEH.DAMAGETYPE_FROST = 5; MikCEH.DAMAGETYPE_SHADOW = 6; MikCEH.DAMAGETYPE_ARCANE = 7; MikCEH.DAMAGETYPE_UNKNOWN = 999; -- Partial action types. MikCEH.PARTIALACTIONTYPE_ABSORB = 1; MikCEH.PARTIALACTIONTYPE_BLOCK = 2; MikCEH.PARTIALACTIONTYPE_RESIST = 3; MikCEH.PARTIALACTIONTYPE_VULNERABLE = 4; MikCEH.PARTIALACTIONTYPE_CRUSHING = 5; MikCEH.PARTIALACTIONTYPE_GLANCING = 6; MikCEH.PARTIALACTIONTYPE_OVERHEAL = 7; -- Heal types. MikCEH.HEALTYPE_NORMAL = 1; MikCEH.HEALTYPE_CRIT = 2; MikCEH.HEALTYPE_OVER_TIME = 3; -- Notification types. MikCEH.NOTIFICATIONTYPE_DEBUFF = 1; MikCEH.NOTIFICATIONTYPE_BUFF = 2; MikCEH.NOTIFICATIONTYPE_ITEM_BUFF = 3; MikCEH.NOTIFICATIONTYPE_BUFF_FADE = 4; MikCEH.NOTIFICATIONTYPE_COMBAT_ENTER = 5; MikCEH.NOTIFICATIONTYPE_COMBAT_LEAVE = 6; MikCEH.NOTIFICATIONTYPE_POWER_GAIN = 7; MikCEH.NOTIFICATIONTYPE_POWER_LOSS = 8; MikCEH.NOTIFICATIONTYPE_CP_GAIN = 9; MikCEH.NOTIFICATIONTYPE_HONOR_GAIN = 10; MikCEH.NOTIFICATIONTYPE_REP_GAIN = 11; MikCEH.NOTIFICATIONTYPE_REP_LOSS = 12; MikCEH.NOTIFICATIONTYPE_SKILL_GAIN = 13; MikCEH.NOTIFICATIONTYPE_EXPERIENCE_GAIN = 14; MikCEH.NOTIFICATIONTYPE_PC_KILLING_BLOW = 15; MikCEH.NOTIFICATIONTYPE_NPC_KILLING_BLOW = 16; -- Trigger types. MikCEH.TRIGGERTYPE_SELF_HEALTH = 1; MikCEH.TRIGGERTYPE_SELF_MANA = 2; MikCEH.TRIGGERTYPE_PET_HEALTH = 3; MikCEH.TRIGGERTYPE_ENEMY_HEALTH = 4; MikCEH.TRIGGERTYPE_FRIENDLY_HEALTH = 5; MikCEH.TRIGGERTYPE_SEARCH_PATTERN = 6; ------------------------------------------------------------------------------------- -- Public variables. ------------------------------------------------------------------------------------- -- Hold combat event data. MikCEH.CombatEventData = {}; -- Hold trigger event data. MikCEH.TriggerEventData = {}; ------------------------------------------------------------------------------------- -- Private constants. ------------------------------------------------------------------------------------- -- Amount of time to delay between selected player list updates and how long -- to hold a recently selected player in cache. local RECENTLY_SELECTED_PLAYERS_UPDATE_INTERVAL = 1; local RECENTLY_SELECTED_PLAYERS_HOLD_TIME = 45; ------------------------------------------------------------------------------------- -- Private variables. ------------------------------------------------------------------------------------- -- Holds the events the helper is interested in receiving. local listenEvents = {}; -- Holds formatted global strings. local globalStringInfoArray = {}; -- Holds the name and class of the player. local playerName; local playerClass; -- Tables to hold ordered/unordered captured data. local orderedCaptureData = {}; local unorderedCaptureData = {}; -- Holds whether or not event searching mode is active and the pattern for it. local searchMode = false; local searchModePattern; -- Tables to hold the triggers in a format optimized for searching. local selfHealthTriggers = {}; local selfManaTriggers = {}; local petHealthTriggers = {}; local enemyHealthTriggers = {}; local friendlyHealthTriggers = {}; local searchPatternTriggers = {}; -- Holds previous health and mana values. local lastSelfHealthPercentage = 0; local lastSelfManaPercentage = 0; local lastSelfManaAmount = UnitMana("player"); local lastPetHealthPercentage = 0; local lastEnemyHealthPercentage = 0; local lastFriendlyHealthPercentage = 0; -- Holds a list of recently selected hostile players. local recentlySelectedPlayers = {}; local elapsedTime = 0; ------------------------------------------------------------------------------------- -- Core event handlers. ------------------------------------------------------------------------------------- -- ********************************************************************************** -- Registers all of the events the helper is interested in. -- ********************************************************************************** function MikCEH.RegisterEvents() -- Register the events we are interested in receiving. for k, v in listenEvents do MCEHEventFrame:RegisterEvent(v); end end -- ********************************************************************************** -- Unregisters all of the event the helper registered for. -- ********************************************************************************** function MikCEH.UnregisterEvents() -- Register the events we are interested in receiving. for k, v in listenEvents do MCEHEventFrame:UnregisterEvent(v); end end -- ********************************************************************************** -- Called when the helper's event frame is loaded. -- ********************************************************************************** function MikCEH.OnLoad() -- Load up the listen events table with the events the helper is interested in. table.insert(listenEvents, "CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS"); -- Incoming Melee Hits/Crits table.insert(listenEvents, "CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS"); -- Incoming Melee Hits/Crits table.insert(listenEvents, "CHAT_MSG_COMBAT_PARTY_HITS"); -- Incoming Melee Hits/Crits table.insert(listenEvents, "CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES"); -- Incoming Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes table.insert(listenEvents, "CHAT_MSG_COMBAT_HOSTILEPLAYER_MISSES"); -- Incoming Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes table.insert(listenEvents, "CHAT_MSG_COMBAT_PARTY_MISSES"); -- Incoming Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes table.insert(listenEvents, "CHAT_MSG_SPELL_CREATURE_VS_SELF_DAMAGE"); -- Incoming Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Power Losses table.insert(listenEvents, "CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE"); -- Incoming Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Power Losses -- athenne add table.insert(listenEvents, "CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE"); -- Incoming Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Power Losses table.insert(listenEvents, "CHAT_MSG_SPELL_PARTY_DAMAGE"); -- Incoming Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Power Losses table.insert(listenEvents, "CHAT_MSG_SPELL_DAMAGESHIELDS_ON_OTHERS"); -- Incoming damage from shields table.insert(listenEvents, "CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF"); -- Incoming Heals table.insert(listenEvents, "CHAT_MSG_SPELL_CREATURE_VS_SELF_BUFF"); -- Incoming Heals table.insert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE"); -- Incoming Debuffs, DoTs, Power Gains table.insert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS"); -- Incoming Buffs, HoTs, Power Gains table.insert(listenEvents, "CHAT_MSG_COMBAT_SELF_HITS"); -- Outgoing Melee Hits/Crits, Environmental Damage table.insert(listenEvents, "CHAT_MSG_COMBAT_SELF_MISSES"); -- Outgoing Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes, Evades table.insert(listenEvents, "CHAT_MSG_SPELL_SELF_DAMAGE"); -- Outgoing Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Evades table.insert(listenEvents, "CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF"); -- Outgoing damage from shields table.insert(listenEvents, "CHAT_MSG_SPELL_SELF_BUFF"); -- Outgoing Heals, Power Gains, Dispel/Purge Resists table.insert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS"); -- Outgoing HoTs table.insert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS"); -- Outgoing HoTs table.insert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS"); table.insert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE"); -- Outgoing DoTs table.insert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE"); -- Outgoing DoTs, Power Losses table.insert(listenEvents, "CHAT_MSG_COMBAT_PET_HITS"); -- Outgoing Pet Melee Hits/Crits table.insert(listenEvents, "CHAT_MSG_COMBAT_PET_MISSES"); -- Outgoing Pet Melee Misses table.insert(listenEvents, "CHAT_MSG_SPELL_PET_DAMAGE"); -- Outgoing Pet Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Evades table.insert(listenEvents, "CHAT_MSG_SPELL_ITEM_ENCHANTMENTS"); -- Item Buffs table.insert(listenEvents, "CHAT_MSG_SPELL_AURA_GONE_SELF"); -- Buff Fades table.insert(listenEvents, "CHAT_MSG_COMBAT_HONOR_GAIN"); -- Honor Gains table.insert(listenEvents, "CHAT_MSG_COMBAT_FACTION_CHANGE"); -- Reputation Gains/Losses table.insert(listenEvents, "CHAT_MSG_SKILL"); -- Skill Gains table.insert(listenEvents, "CHAT_MSG_COMBAT_XP_GAIN"); -- Experience Gains table.insert(listenEvents, "CHAT_MSG_COMBAT_HOSTILE_DEATH"); -- Killing Blows -- table.insert(listenEvents, "CHAT_MSG_SYSTEM"); -- Created Items table.insert(listenEvents, "PLAYER_REGEN_ENABLED"); -- Leave Combat table.insert(listenEvents, "PLAYER_REGEN_DISABLED"); -- Enter Combat table.insert(listenEvents, "PLAYER_COMBO_POINTS"); -- Combo Point Gains table.insert(listenEvents, "UNIT_HEALTH"); -- Health changes. table.insert(listenEvents, "UNIT_MANA"); -- Mana changes. table.insert(listenEvents, "PLAYER_TARGET_CHANGED"); -- Target changes. -- Register for the ADDON_LOADED event. MCEHEventFrame:RegisterEvent("ADDON_LOADED"); end -- ********************************************************************************** -- Called when the events the helper registered for occur. -- ********************************************************************************** function MikCEH.OnEvent() -- When an addon is loaded. if (event == "ADDON_LOADED") then -- Make sure it's the right addon. if (arg1 == MikSBT.MOD_NAME) then -- Don't get notification for other addons being loaded. this:UnregisterEvent("ADDON_LOADED"); -- Register for the events the helper is interested in receiving. MikCEH.RegisterEvents(); -- Initialize the helper object. MikCEH.Init(); end -- Leave Combat elseif (event == "PLAYER_REGEN_ENABLED") then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_COMBAT_LEAVE, nil, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Enter Combat elseif (event == "PLAYER_REGEN_DISABLED") then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_COMBAT_ENTER, nil, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Combo Point Gains elseif (event == "PLAYER_COMBO_POINTS") then local numCP = GetComboPoints(); -- Make sure the number of combo points is more than one. if (numCP ~= 0) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_CP_GAIN, numCP, nil); -- Send the event. MikCEH.SendEvent(eventData); end -- Health changes elseif (event == "UNIT_HEALTH") then if (arg1 == "player") then MikCEH.ParseSelfHealthTriggers(); elseif (arg1 == "target") then -- Check if the target is an enemy. if (not UnitIsFriend("player", "target")) then MikCEH.ParseEnemyHealthTriggers(); -- Target is not an enemy. else MikCEH.ParseFriendlyHealthTriggers(); end elseif (arg1 == "pet") then MikCEH.ParsePetHealthTriggers(); end -- Mana changes elseif (event == "UNIT_MANA") then if (arg1 == "player") then MikCEH.ParseSelfManaTriggers(); end -- Target changes elseif (event == "PLAYER_TARGET_CHANGED") then -- Make sure a unit is selected, is a player and is hostile. if (UnitExists("target") and UnitIsPlayer("target") and not UnitIsFriend("player", "target")) then -- Get the unit's name and make sure it's valid before adding it to the recently selected player's list. local playerName = UnitName("target"); if (playerName) then recentlySelectedPlayers[playerName] = 0; end end -- Chat message combat events. else MikCEH.ParseSearchPatternTriggers(event, arg1); MikCEH.ParseCombatEvents(event, arg1); end end -- ********************************************************************************** -- This function parses the chat message combat events. -- ********************************************************************************** function MikCEH.OnUpdate() -- Increment the amount of time passed since the last update. elapsedTime = elapsedTime + arg1; -- Check if it's time for an update. if (elapsedTime >= RECENTLY_SELECTED_PLAYERS_UPDATE_INTERVAL) then -- Loop through all of the recently selected players. for playerName, lastSeen in recentlySelectedPlayers do -- Increment the amount of time since the player was last seen. recentlySelectedPlayers[playerName] = lastSeen + elapsedTime; -- Check if enough time has passed and remove the player from the list. if (lastSeen + elapsedTime >= RECENTLY_SELECTED_PLAYERS_HOLD_TIME) then recentlySelectedPlayers[playerName] = nil; end end -- Reset the elapsed time. elapsedTime = 0; end end -- ********************************************************************************** -- This function parses the chat message combat events. -- ********************************************************************************** function MikCEH.ParseCombatEvents(event, combatMessage) -- Incoming Melee Hits/Crits if (event == "CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS" or event == "CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS" or event == "CHAT_MSG_COMBAT_PARTY_HITS") then MikCEH.ParseForIncomingHits(combatMessage); -- Incoming Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes elseif (event == "CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES" or event == "CHAT_MSG_COMBAT_HOSTILEPLAYER_MISSES" or event == "CHAT_MSG_COMBAT_PARTY_MISSES") then MikCEH.ParseForIncomingMisses(combatMessage); -- Incoming Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Power Losses elseif (event == "CHAT_MSG_SPELL_CREATURE_VS_SELF_DAMAGE" or event == "CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE" or event == "CHAT_MSG_SPELL_PARTY_DAMAGE") then MikCEH.ParseForIncomingSpellHitsAndMisses(combatMessage); MikCEH.ParseForPowerLosses(combatMessage); -- Incoming damage from shields elseif (event == "CHAT_MSG_SPELL_DAMAGESHIELDS_ON_OTHERS") then MikCEH.ParseForIncomingDamageShieldDamage(combatMessage); -- Incoming Heals elseif (event == "CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF" or event == "CHAT_MSG_SPELL_CREATURE_VS_SELF_BUFF") then MikCEH.ParseForIncomingSpellHeals(combatMessage); -- Incoming Debuffs, DoTs, Power Gains elseif (event == "CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE") then MikCEH.ParseForIncomingDebuffs(combatMessage); MikCEH.ParseForPowerGains(combatMessage); -- event == "CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS" or -- event == "CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS" or -- event == "CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS") -- Athene: one of these may be powergains, need to check later -- Incoming Buffs, HoTs, Power Gains elseif (event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS") then if (not MikCEH.ParseForIncomingSpellHeals(combatMessage)) then MikCEH.ParseForIncomingBuffs(combatMessage); MikCEH.ParseForOutgoingHoTs(combatMessage); end -- Outgoing Melee Hits/Crits, Environmental Damage elseif (event == "CHAT_MSG_COMBAT_SELF_HITS") then if (not MikCEH.ParseForEnvironmentalDamage(combatMessage)) then MikCEH.ParseForOutgoingHits(combatMessage); end -- Outgoing Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes, Evades elseif (event == "CHAT_MSG_COMBAT_SELF_MISSES") then MikCEH.ParseForOutgoingMisses(combatMessage); -- Outgoing Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Evades elseif (event == "CHAT_MSG_SPELL_SELF_DAMAGE") then MikCEH.ParseForOutgoingSpellHitsAndMisses(combatMessage); -- Outgoing damage from shields elseif (event == "CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF") then MikCEH.ParseForOutgoingDamageShieldDamage(combatMessage); -- Outgoing Heals, Power Gains, Dispel/Purge Resists elseif (event == "CHAT_MSG_SPELL_SELF_BUFF") then if (not MikCEH.ParseForPowerGains(combatMessage)) then MikCEH.ParseForOutgoingSpellHeals(combatMessage); MikCEH.ParseForOutgoingDispelResists(combatMessage); end -- Outgoing HoTs elseif (event == "CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS" or event == "CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS") then MikCEH.ParseForOutgoingHoTs(combatMessage); -- Outgoing DoTs, Power Losses elseif (event == "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE" or event == "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE") then MikCEH.ParseForOutgoingDoTs(combatMessage); MikCEH.ParseForPowerLosses(combatMessage); -- Outgoing Pet Hits/Crits elseif (event == "CHAT_MSG_COMBAT_PET_HITS") then MikCEH.ParseForOutgoingPetHits(combatMessage); -- Outgoing Pet Melee Misses elseif(event == "CHAT_MSG_COMBAT_PET_MISSES") then MikCEH.ParseForOutgoingPetMisses(combatMessage); -- Outgoing Pet Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Evades elseif(event == "CHAT_MSG_SPELL_PET_DAMAGE") then MikCEH.ParseForOutgoingPetSpellHitsAndMisses(combatMessage); -- Item Buffs elseif (event == "CHAT_MSG_SPELL_ITEM_ENCHANTMENTS") then MikCEH.ParseForIncomingItemBuffs(combatMessage); -- Buff Fades elseif (event == "CHAT_MSG_SPELL_AURA_GONE_SELF") then MikCEH.ParseForBuffFades(combatMessage); -- Honor Gains elseif (event == "CHAT_MSG_COMBAT_HONOR_GAIN") then MikCEH.ParseForHonorGains(combatMessage); -- Reputation Gains/Losses elseif (event == "CHAT_MSG_COMBAT_FACTION_CHANGE") then MikCEH.ParseForReputationGainsAndLosses(combatMessage); -- Skill Gains elseif (event == "CHAT_MSG_SKILL") then MikCEH.ParseForSkillGains(combatMessage); -- Experience Gains elseif (event == "CHAT_MSG_COMBAT_XP_GAIN") then MikCEH.ParseForExperienceGains(combatMessage); -- Killing Blows elseif (event == "CHAT_MSG_COMBAT_HOSTILE_DEATH") then MikCEH.ParseForKillingBlows(combatMessage); end end -- ********************************************************************************** -- Called when the helper is fully loaded. -- ********************************************************************************** function MikCEH.Init() -- Get the name of the player and the player's class. playerName = UnitName("player"); _, playerClass = UnitClass("player"); end ------------------------------------------------------------------------------------- -- Combat Parse Functions. ------------------------------------------------------------------------------------- -- ********************************************************************************** -- Parses the passed combat message for an incoming hit message. -- ********************************************************************************** function MikCEH.ParseForIncomingHits(combatMessage) -- Look for a normal hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITOTHERSELF", {"%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITOTHERSELF", {"%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a normal hit from an elemental. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITSCHOOLOTHERSELF", {"%n", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a crit from an elemental. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITSCHOOLOTHERSELF", {"%n", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a normal hit on your pet local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITOTHEROTHER", {"%n", "%s", "%a"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a crit on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITOTHEROTHER", {"%n", "%s", "%a"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for an incoming miss message. -- ********************************************************************************** function MikCEH.ParseForIncomingMisses(combatMessage) -- Look for a normal miss. local capturedData = MikCEH.GetCapturedData(combatMessage, "MISSEDOTHERSELF", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a dodge. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSDODGEOTHERSELF", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a parry. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSPARRYOTHERSELF", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a block. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSBLOCKOTHERSELF", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an absorb. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSABSORBOTHERSELF", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an immune. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSIMMUNEOTHERSELF", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a normal Pet miss. local capturedData = MikCEH.GetCapturedData(combatMessage, "MISSEDOTHEROTHER", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a Pet dodge. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSDODGEOTHEROTHER", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a Pet parry. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSPARRYOTHEROTHER", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a Pet block. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSBLOCKOTHEROTHER", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an Pet absorb. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSABSORBOTHEROTHER", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an Pet immune. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSIMMUNEOTHEROTHER", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for an incoming spell hit/miss message. -- ********************************************************************************** function MikCEH.ParseForIncomingSpellHitsAndMisses(combatMessage) -- Look for an ability hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGOTHERSELF", {"%n", "%s", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an ability crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITOTHERSELF", {"%n", "%s", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a spell hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLOTHERSELF", {"%n", "%s", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a spell crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLOTHERSELF", {"%n", "%s", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a miss. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a dodge. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a parry. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a block. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a resist. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an absorb. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an immune. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNEOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a reflect. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLREFLECTOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_REFLECT, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an ability hit on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGOTHEROTHER", {"%n", "%s", "%c", "%a"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an ability crit on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITOTHEROTHER", {"%n", "%s", "%a"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a spell hit on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLOTHEROTHER", {"%n", "%s", "%c", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a spell crit on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLOTHEROTHER", {"%n", "%s", "%c", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a miss on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSOTHEROTHER", {"%n", "%s", "%c"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a dodge on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDOTHEROTHER", {"%c", "%n", "%s"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a parry on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDOTHEROTHER", {"%c", "%n", "%s"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a block on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDOTHEROTHER", {"%c", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a resist on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTOTHEROTHER", {"%n", "%s", "%c"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an absorb on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHEROTHER", {"%n", "%s", "%c"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an immune on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNEOTHEROTHER", {"%n", "%s", "%c"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parse the passed combat message for incoming damage shield damage. -- ********************************************************************************** function MikCEH.ParseForIncomingDamageShieldDamage(combatMessage) local capturedData = MikCEH.GetCapturedData(combatMessage, "DAMAGESHIELDOTHERSELF", {"%n", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a resist. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a miss. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a dodge. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a parry. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a block. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an absorb. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an immune. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNEOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a reflect. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLREFLECTOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_REFLECT, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for incoming heal info. -- ********************************************************************************** function MikCEH.ParseForIncomingSpellHeals(combatMessage) -- Look for a critical heal from another player / creature. local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDCRITOTHERSELF", {"%n", "%s", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_CRIT, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Get overheal info. eventData.Name = playerName MikCEH.PopulateOverhealData(eventData); --athenne add eventData.Name = capturedData.Name -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a heal from another player / creature. local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDOTHERSELF", {"%n", "%s", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_NORMAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Get overheal info. eventData.Name = playerName MikCEH.PopulateOverhealData(eventData); --athenne add eventData.Name = capturedData.Name -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a HoT from someone else. local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURAHEALOTHERSELF", {"%a", "%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_OVER_TIME, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Get overheal info. eventData.Name = playerName if GetLocale() ~= "zhCN" then -- edge case for chinese client (unable to show overheal amount for hot casted on self by other) MikCEH.PopulateOverhealData(eventData); -- athenne add end eventData.Name = capturedData.Name -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a HoT from yourself. local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURAHEALSELFSELF", {"%a", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_OVER_TIME, capturedData.Amount, capturedData.SpellName, playerName); -- Get overheal info. MikCEH.PopulateOverhealData(eventData); --athenne add -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a critical heal from another player / creature on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDCRITOTHEROTHER", {"%n", "%s", "%c", "%a"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.HEALTYPE_CRIT, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Get overheal info. eventData.Name = UnitName("pet") MikCEH.PopulateOverhealData(eventData); -- athenne add eventData.Name = capturedData.Name -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a heal from another player / creature on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDOTHEROTHER", {"%n", "%s", "%c", "%a"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.HEALTYPE_NORMAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Get overheal info. eventData.Name = UnitName("pet") MikCEH.PopulateOverhealData(eventData); -- athenne add eventData.Name = capturedData.Name -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a HoT from someone else on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURAHEALOTHEROTHER", {"%c", "%a", "%n", "%s"}); -- If a match was found. if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.HEALTYPE_OVER_TIME, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Get overheal info. eventData.Name = UnitName("pet") if GetLocale() ~= "zhCN" then -- edge case for chinese client (unable to show overheal amount for hot casted on your pet by other) MikCEH.PopulateOverhealData(eventData); -- athenne add end eventData.Name = capturedData.Name -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for incoming debuff info. -- ********************************************************************************** function MikCEH.ParseForIncomingDebuffs(combatMessage) -- Look for a debuff. local capturedData = MikCEH.GetCapturedData(combatMessage, "AURAADDEDSELFHARMFUL", {"%b"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_DEBUFF, capturedData.Amount, capturedData.BuffName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end capturedData = nil -- Look for damage from a debuff. if (GetLocale() == "frFR") then capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURADAMAGEOTHERSELF", {"%t", "%a", "%s", "%n"}); else capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURADAMAGEOTHERSELF", {"%a", "%t", "%n", "%s"}); end -- If a match was found. if (capturedData ~= nil) then local eventData if (GetLocale() == "frFR") then eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_OVER_TIME, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); else eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_OVER_TIME, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); end -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for damage from a self debuff. local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURADAMAGESELFSELF", {"%a", "%t", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_OVER_TIME, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for absorbed damage from a self debuff. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBSELFSELF", {"%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for absorbed damage from a debuff. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses for power gains. -- ********************************************************************************** function MikCEH.ParseForPowerGains(combatMessage) local capturedData = nil -- Look for power gains from others. local capturedData = MikCEH.GetCapturedData(combatMessage, "POWERGAINOTHERSELF", {"%p", "%a", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then -- Make sure it's mana, rage, or energy. if (capturedData.PowerType == MANA or capturedData.PowerType == RAGE or capturedData.PowerType == ENERGY) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_GAIN, capturedData.Amount, capturedData.PowerType, capturedData.SpellName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end end -- Look for self power gains. if (GetLocale() == "frFR") then capturedData = MikCEH.GetCapturedData(combatMessage, "POWERGAINSELFSELF", {"%p", "%s", "%a"}); else capturedData = MikCEH.GetCapturedData(combatMessage, "POWERGAINSELFSELF", {"%a", "%p", "%s"}); end -- If a match was found. if (capturedData ~= nil) then -- Make sure it's mana, rage, or energy. if (capturedData.PowerType == MANA or capturedData.PowerType == RAGE or capturedData.PowerType == ENERGY) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_GAIN, capturedData.Amount, capturedData.PowerType, capturedData.SpellName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end end -- Look for power gains from draining others. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPOWERLEECHSELFOTHER", {"%s", "%a", "%p", "%n", "", "", ""}); -- If a match was found. if (capturedData ~= nil) then -- Make sure it's mana, rage, or energy. if (capturedData.PowerType == MANA or capturedData.PowerType == RAGE or capturedData.PowerType == ENERGY) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_GAIN, capturedData.Amount, capturedData.PowerType, capturedData.SpellName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses for power losses. -- ********************************************************************************** function MikCEH.ParseForPowerLosses(combatMessage) -- Look for a power leech. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPOWERLEECHOTHERSELF", {"%n", "%s", "%a", "%p", "", "", ""}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_LOSS, capturedData.Amount, capturedData.PowerType, capturedData.SpellName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a power drain. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPOWERDRAINOTHERSELF", {"%n", "%s", "%a", "%p"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_LOSS, capturedData.Amount, capturedData.PowerType, capturedData.SpellName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for incoming buff and power gain info. -- ********************************************************************************** function MikCEH.ParseForIncomingBuffs(combatMessage) -- Parse for power gains. if (MikCEH.ParseForPowerGains(combatMessage)) then -- Return the parse was successful. return true; end -- Look for a buff. local capturedData = MikCEH.GetCapturedData(combatMessage, "AURAADDEDSELFHELPFUL", {"%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_BUFF, nil, capturedData.SpellName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a self mana drain. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPOWERDRAINSELFSELF", {"%s", "%a", "%p"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_LOSS, capturedData.Amount, capturedData.PowerType, capturedData.SpellName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for environmental damage. -- ********************************************************************************** function MikCEH.ParseForEnvironmentalDamage(combatMessage) -- Look for drowning damage. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_DROWNING_SELF", {"%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_DROWNING, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for falling damage. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_FALLING_SELF", {"%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_FALLING, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for fatigue damage. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_FATIGUE_SELF", {"%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_FATIGUE, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for fire damage. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_FIRE_SELF", {"%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_FIRE, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for lava damage. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_LAVA_SELF", {"%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_LAVA, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for slime damage. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_SLIME_SELF", {"%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_SLIME, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for outgoing hits. -- ********************************************************************************** function MikCEH.ParseForOutgoingHits(combatMessage) -- Look for a normal hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITSELFOTHER", {"%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITSELFOTHER", {"%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for outgoing hits. -- ********************************************************************************** function MikCEL_ParseForOutgoingHits(combatMessage) -- Look for a normal hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITSELFOTHER", {"%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITSELFOTHER", {"%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parse the passed combat message for an outgoing miss message. -- ********************************************************************************** function MikCEH.ParseForOutgoingMisses(combatMessage) -- Look for a normal miss. local capturedData = MikCEH.GetCapturedData(combatMessage, "MISSEDSELFOTHER", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a dodge. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSDODGESELFOTHER", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a parry. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSPARRYSELFOTHER", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a block. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSBLOCKSELFOTHER", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an absorb. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSABSORBSELFOTHER", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an immune. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSIMMUNESELFOTHER", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an evade. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSEVADESELFOTHER", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parse the passed combat message for outgoing spell/ability hits and misses. -- ********************************************************************************** function MikCEH.ParseForOutgoingSpellHitsAndMisses(combatMessage) -- Look for an ability crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSELFOTHER", {"%s", "%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an ability hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSELFOTHER", {"%s", "%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a spell crit to yourself. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLSELFSELF", {"%s", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, playerName); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a spell hit to yourself. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLSELFSELF", {"%s", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, playerName); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for spell crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLSELFOTHER", {"%s", "%n", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a spell hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLSELFOTHER", {"%s", "%n", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a miss. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a dodge. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a parry. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a block. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a resist. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an absorb. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an immune. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNESELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a reflect. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLREFLECTSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_REFLECT, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an evade local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLEVADEDSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parse the passed combat message for outgoing damage shield damage. -- ********************************************************************************** function MikCEH.ParseForOutgoingDamageShieldDamage(combatMessage) local capturedData = MikCEH.GetCapturedData(combatMessage, "DAMAGESHIELDSELFOTHER", {"%a", "%t", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData if capturedData.DamageType == 2 and capturedData.Amount == "20" then eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, "Aura de vindicte", capturedData.Name); else eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name); end -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a resist. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an immune. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNESELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an evade local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLEVADEDSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a miss. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a dodge. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a parry. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a block. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parse the passed combat message for outgoing heal info. -- ********************************************************************************** function MikCEH.ParseForOutgoingSpellHeals(combatMessage) -- Look for a critical heal to yourself. local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDCRITSELFSELF", {"%s", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_CRIT, capturedData.Amount, capturedData.SpellName, playerName); -- Get overheal info. MikCEH.PopulateOverhealData(eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a heal to yourself. local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDSELFSELF", {"%s", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_NORMAL, capturedData.Amount, capturedData.SpellName, playerName); -- Get overheal info. MikCEH.PopulateOverhealData(eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a critical heal to someone else. local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDCRITSELFOTHER", {"%s", "%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.HEALTYPE_CRIT, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Get overheal info. MikCEH.PopulateOverhealData(eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a heal to someone else. local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDSELFOTHER", {"%s", "%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.HEALTYPE_NORMAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Get overheal info. MikCEH.PopulateOverhealData(eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for outgoing dispel/purge resists. -- ********************************************************************************** function MikCEH.ParseForOutgoingDispelResists(combatMessage) -- Look for a resist. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for outgoing Heals over time. -- ********************************************************************************** function MikCEH.ParseForOutgoingHoTs(combatMessage) -- Look for a HoT to someone else. local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURAHEALSELFOTHER", {"%n", "%a", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.HEALTYPE_OVER_TIME, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Get overheal info. MikCEH.PopulateOverhealData(eventData); --athenne add -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for outgoing DoTs. -- ********************************************************************************** function MikCEH.ParseForOutgoingDoTs(combatMessage) -- Look for damage from a DoT. local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURADAMAGESELFOTHER", {"%n", "%a", "%t", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_OVER_TIME, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for absorbed damage from a DoT. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parse the passed combat message for outgoing pet hits. -- ********************************************************************************** function MikCEH.ParseForOutgoingPetHits(combatMessage) -- Look for a normal pet hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITOTHEROTHER", {"%c", "%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a pet crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITOTHEROTHER", {"%c", "%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a pet elemental hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITSCHOOLOTHEROTHER", {"%c", "%n", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a pet elemental crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITSCHOOLOTHEROTHER", {"%c", "%n", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parse the passed combat message for outgoing pet misses. -- ********************************************************************************** function MikCEH.ParseForOutgoingPetMisses(combatMessage) -- Look for a normal miss. local capturedData = MikCEH.GetCapturedData(combatMessage, "MISSEDOTHEROTHER", {"%c", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a dodge. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSDODGEOTHEROTHER", {"%c", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a parry. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSPARRYOTHEROTHER", {"%c", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a block. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSBLOCKOTHEROTHER", {"%c", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an absorb. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSABSORBOTHEROTHER", {"%c", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an immune. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSIMMUNEOTHEROTHER", {"%c", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an evade. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSEVADEOTHEROTHER", {"%c", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parse the passed combat message for outgoing pet spell hits and misses. -- ********************************************************************************** function MikCEH.ParseForOutgoingPetSpellHitsAndMisses(combatMessage) -- Look for an ability hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGOTHEROTHER", {"%c", "%s", "%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an ability crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITOTHEROTHER", {"%c", "%s", "%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a spell hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLOTHEROTHER", {"%c", "%s", "%n", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for spell crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLOTHEROTHER", {"%c", "%s", "%n", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a miss. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSOTHEROTHER", {"%c", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a dodge. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDOTHEROTHER", {"%c", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a parry. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDOTHEROTHER", {"%c", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a block. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDOTHEROTHER", {"%c", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a resist. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTOTHEROTHER", {"%c", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an absorb. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHEROTHER", {"%c", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an immune. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNEOTHEROTHER", {"%c", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an evade local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLEVADEDOTHEROTHER", {"%c", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for incoming item buff info. -- ********************************************************************************** function MikCEH.ParseForIncomingItemBuffs(combatMessage) -- Look for an item buff from yourself. local capturedData = MikCEH.GetCapturedData(combatMessage, "ITEMENCHANTMENTADDSELFSELF", {"%b"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_ITEM_BUFF, nil, capturedData.BuffName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an item buff from someone else. local capturedData = MikCEH.GetCapturedData(combatMessage, "ITEMENCHANTMENTADDOTHERSELF", {"%n", "%b"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_ITEM_BUFF, nil, capturedData.BuffName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for buff fades. -- ********************************************************************************** function MikCEH.ParseForBuffFades(combatMessage) -- Look for a buff fade due to wearing off. local capturedData = MikCEH.GetCapturedData(combatMessage, "AURAREMOVEDSELF", {"%b"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_BUFF_FADE, nil, capturedData.BuffName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for honor gains. -- ********************************************************************************** function MikCEH.ParseForHonorGains(combatMessage) -- Look for an estimated honor gain from a kill. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATLOG_HONORGAIN", {"%n", "", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_HONOR_GAIN, capturedData.Amount, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for awarded honor. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATLOG_HONORAWARD", {"%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_HONOR_GAIN, capturedData.Amount, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for reputation gains/losses. -- ********************************************************************************** function MikCEH.ParseForReputationGainsAndLosses(combatMessage) -- Look for a rep increase. local capturedData = MikCEH.GetCapturedData(combatMessage, "FACTION_STANDING_INCREASED", {"%f", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_REP_GAIN, capturedData.Amount, capturedData.FactionName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a rep loss. local capturedData = MikCEH.GetCapturedData(combatMessage, "FACTION_STANDING_DECREASED", {"%f", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_REP_LOSS, capturedData.Amount, capturedData.FactionName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for skill gains. -- ********************************************************************************** function MikCEH.ParseForSkillGains(combatMessage) -- Look for a skill gain. local capturedData = MikCEH.GetCapturedData(combatMessage, "SKILL_RANK_UP", {"%k", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_SKILL_GAIN, capturedData.Amount, capturedData.SkillName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for experience gains. -- ********************************************************************************** function MikCEH.ParseForExperienceGains(combatMessage) -- Look for an experience gain. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATLOG_XPGAIN_FIRSTPERSON", {"%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_EXPERIENCE_GAIN, capturedData.Amount, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for killing blows. -- ********************************************************************************** function MikCEH.ParseForKillingBlows(combatMessage) -- Look for a killing blow. local capturedData = MikCEH.GetCapturedData(combatMessage, "SELFKILLOTHER", {"%n"}); -- If a match was found. if (capturedData ~= nil) then -- Hold the notification type. local notificationType = MikCEH.NOTIFICATIONTYPE_NPC_KILLING_BLOW; -- Check if the current target is the slain enemy and is a player, or the slain target is on the recently -- selected players list. if ((UnitExists("target") and (UnitName("target") == capturedData.Name) and UnitIsPlayer("target")) or (recentlySelectedPlayers[capturedData.Name] ~= nil)) then notificationType = MikCEH.NOTIFICATIONTYPE_PC_KILLING_BLOW; end -- Create the event. local eventData = MikCEH.GetNotificationEventData(notificationType, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parse the passed combat message for partial actions and populate the info -- from any actions found into the passed event data. -- ********************************************************************************** function MikCEH.ParseForPartialActions(combatMessage, eventData) -- Look for a partial absorb. local capturedData = MikCEH.GetCapturedData(combatMessage, "ABSORB_TRAILER", {"%a"}); -- If a match was found. if (capturedData ~= nil) then eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_ABSORB; eventData.PartialAmount = capturedData.Amount; -- Return that partial action information was found. return true; end -- Look for a partial block. local capturedData = MikCEH.GetCapturedData(combatMessage, "BLOCK_TRAILER", {"%a"}); -- If a match was found. if (capturedData ~= nil) then eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_BLOCK; eventData.PartialAmount = capturedData.Amount; -- Return that partial effect information was found. return true; end -- Look for a partial resist. local capturedData = MikCEH.GetCapturedData(combatMessage, "RESIST_TRAILER", {"%a"}); -- If a match was found. if (capturedData ~= nil) then eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_RESIST; eventData.PartialAmount = capturedData.Amount; -- Return that partial action information was found. return true; end -- Look for a vulnerability bonus. local capturedData = MikCEH.GetCapturedData(combatMessage, "VULNERABLE_TRAILER", {"%a"}); -- If a match was found. if (capturedData ~= nil) then eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_VULNERABLE; eventData.PartialAmount = capturedData.Amount; -- Return that partial action information was found. return true; end -- Look for a crushing blow. local capturedData = MikCEH.GetCapturedData(combatMessage, "CRUSHING_TRAILER", {}); -- If a match was found. if (capturedData ~= nil) then eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_CRUSHING; -- Return that partial action information was found. return true; end -- Look for a glancing blow. local capturedData = MikCEH.GetCapturedData(combatMessage, "GLANCING_TRAILER", {}); -- If a match was found. if (capturedData ~= nil) then eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_GLANCING; -- Return that partial action information was found. return true; end -- Return that no partial action information was found. return false; end ------------------------------------------------------------------------------------- -- Utility functions. ------------------------------------------------------------------------------------- -- ********************************************************************************** -- Get a lua compatible search string and the argument order from a global string -- provided by blizzard. -- ********************************************************************************** function MikCEH.GetGlobalStringInfo(globalStringName) -- Check if the passed global string does not exist. local globalString = getglobal(globalStringName); if (globalString == nil) then return; end -- Check if the global string info doesn't already exist for the passed global string name. if (globalStringInfoArray[globalStringName] == nil) then local searchString = ""; local currentChar; local formatCode; local argumentNumber = 0; local argumentOrder = {}; -- Loop through all of the characters in the passed string. local stringLength = string.len(globalString); for index = 0, stringLength do -- Get the current character. currentChar = string.sub(globalString, index, index); -- Check if we aren't in a formatting code. if (formatCode == nil) then -- Check if the current character is the start of a formatting code. if (currentChar == "%") then formatCode = currentChar; else -- Check if the character is one of the magic characters and escape it. if (string.find(currentChar, "[%^%$%(%)%.%[%]%*%-%+%?]")) then searchString = searchString .. "%" .. currentChar; -- Normal character so just add it to the formatted string. else searchString = searchString .. currentChar; end end -- We are in a formatting code. else -- Add the current character to the format code. formatCode = formatCode .. currentChar; -- Check if the % character is being escaped. if (formatCode == "%%") then -- Add the % to the search string. searchString = searchString .. "%%"; -- Clear the format code. formatCode = nil; -- Check if it's a digit, a period, or a $ and do nothing so we loop to the next character in the format code. elseif (string.find(currentChar, "[%$%.%d]")) then -- Do nothing. -- Check for one of the types that need a string. elseif (string.find(currentChar, "[cEefgGiouXxqs]")) then -- Replace the format code with lua capture string syntax. if GetLocale() == "zhCN" and globalStringName == "HEALEDSELFOTHER" then -- edge for outgoing heals on others case for zhCN client searchString = searchString .. "([^0-9.]+)" else searchString = searchString .. "(.+)"; end -- Increment the argument number. argumentNumber = argumentNumber + 1; -- Check if there is an argument position specified. local _, _, argumentPosition = string.find(formatCode, "(%d+)%$"); if (argumentPosition) then argumentOrder[argumentNumber] = tonumber(argumentPosition); else argumentOrder[argumentNumber] = argumentNumber; end -- Clear the format code. formatCode = nil; -- Check if it's the type that needs a number. elseif (currentChar == "d") then -- Replace the format code with lua capture digits syntax. searchString = searchString .. "(%d+)"; -- Increment the argument number. argumentNumber = argumentNumber + 1; -- Check if there is an argument position specified. local _, _, argumentPosition = string.find(formatCode, "(%d+)%$"); if (argumentPosition) then argumentOrder[argumentNumber] = tonumber(argumentPosition); else argumentOrder[argumentNumber] = argumentNumber; end -- Clear the format code. formatCode = nil; else -- Clear the format code. formatCode = nil; end end end -- Cache the global string info for later retrieval. globalStringInfoArray[globalStringName] = {Search=searchString, ArgumentOrder=argumentOrder}; end -- Return the format info for the global string. return globalStringInfoArray[globalStringName]; end -- ********************************************************************************** -- This function returns the captured data table with all the captured data in fields. -- If the pattern wasn't found then nil is returned. -- Capture order keys. -- %a = amount -- %b = name of a buff/debuff -- %c = name of creature (pet) -- %f = name of the faction -- %k = name of the skill -- %n = name of enemy/player -- %p = power type (mana, rage, energy) -- %s = name of the ability/spell -- %t = damage type -- ********************************************************************************** function MikCEH.GetCapturedData(combatMessage, globalStringName, captureOrder) -- Check if the passed global string does not exist. if (getglobal(globalStringName) == nil) then -- Print out a debug message. MikSBT.PrintDebug("Unable to find global string: " .. globalStringName, 1, 0, 0); return; end -- Format the global string into a lua compatible search string. local globalStringInfo = MikCEH.GetGlobalStringInfo(globalStringName); -- Whether or not the search pattern was found. local stringFound = false; -- Erase old captured data. MikCEH.EraseTable(orderedCaptureData); -- Get the unordered capture data. local tempCapturedData = MikCEH.GetUnorderedCaptureDataTable(string.gfind(combatMessage, globalStringInfo.Search)()); -- If a match was found. if (table.getn(tempCapturedData) ~= 0) then -- Loop through all of the values in the passed capture order table. for argNum, substituteValue in captureOrder do local captureString = tempCapturedData[globalStringInfo.ArgumentOrder[argNum]]; if (substituteValue == "%a") then orderedCaptureData.Amount = captureString; elseif (substituteValue == "%b") then orderedCaptureData.BuffName = captureString; elseif (substituteValue == "%c") then orderedCaptureData.PetName = captureString; elseif (substituteValue == "%f") then orderedCaptureData.FactionName = captureString; elseif (substituteValue == "%k") then orderedCaptureData.SkillName = captureString; elseif (substituteValue == "%n") then orderedCaptureData.Name = captureString; elseif (substituteValue == "%p") then orderedCaptureData.PowerType = captureString; elseif (substituteValue == "%s") then orderedCaptureData.SpellName = captureString; elseif (substituteValue == "%t") then orderedCaptureData.DamageType = MikCEH.GetDamageTypeNumber(captureString); end end -- Return the captured data. return orderedCaptureData; end -- Return nil value. return nil; end -- ********************************************************************************** -- This function populates the unordered capture data table with all of the -- parameters passed. -- ********************************************************************************** function MikCEH.GetUnorderedCaptureDataTable(c1, c2, c3, c4, c5, c6, c7, c8, c9) -- Erase old unorderd capture data. MikCEH.EraseTable(unorderedCaptureData); if (c1 ~= nil) then table.insert(unorderedCaptureData, c1); end if (c2 ~= nil) then table.insert(unorderedCaptureData, c2); end if (c3 ~= nil) then table.insert(unorderedCaptureData, c3); end if (c4 ~= nil) then table.insert(unorderedCaptureData, c4); end if (c5 ~= nil) then table.insert(unorderedCaptureData, c5); end if (c6 ~= nil) then table.insert(unorderedCaptureData, c6); end if (c7 ~= nil) then table.insert(unorderedCaptureData, c7); end if (c8 ~= nil) then table.insert(unorderedCaptureData, c8); end if (c9 ~= nil) then table.insert(unorderedCaptureData, c9); end -- Return the populated unordered capture data table. return unorderedCaptureData; end -- ********************************************************************************** -- Gets the damage type number for the given string. -- ********************************************************************************** function MikCEH.GetDamageTypeNumber(damageTypeString) -- Return the correct damage type number for the passed string. if (damageTypeString == SPELL_SCHOOL0_CAP) then return MikCEH.DAMAGETYPE_PHYSICAL; elseif (damageTypeString == SPELL_SCHOOL1_CAP) then return MikCEH.DAMAGETYPE_HOLY; elseif (damageTypeString == SPELL_SCHOOL2_CAP) then return MikCEH.DAMAGETYPE_FIRE; elseif (damageTypeString == SPELL_SCHOOL3_CAP) then return MikCEH.DAMAGETYPE_NATURE; elseif (damageTypeString == SPELL_SCHOOL4_CAP) then return MikCEH.DAMAGETYPE_FROST; elseif (damageTypeString == SPELL_SCHOOL5_CAP) then return MikCEH.DAMAGETYPE_SHADOW; elseif (damageTypeString == SPELL_SCHOOL6_CAP) then return MikCEH.DAMAGETYPE_ARCANE; elseif (damageTypeString == "Arcane") then return MikCEH.DAMAGETYPE_ARCANE; end -- Return the unknown damage type. return MikCEH.DAMAGETYPE_UNKNOWN; end -- ********************************************************************************** -- Get a string for the passed damage type. -- ********************************************************************************** function MikCEH.GetDamageTypeString(damageType) -- Return the correct damage type string for the passed number. if (damageType == MikCEH.DAMAGETYPE_PHYSICAL) then return SPELL_SCHOOL0_CAP; elseif (damageType == MikCEH.DAMAGETYPE_HOLY) then return SPELL_SCHOOL1_CAP; elseif (damageType == MikCEH.DAMAGETYPE_FIRE) then return SPELL_SCHOOL2_CAP; elseif (damageType == MikCEH.DAMAGETYPE_NATURE) then return SPELL_SCHOOL3_CAP; elseif (damageType == MikCEH.DAMAGETYPE_FROST) then return SPELL_SCHOOL4_CAP; elseif (damageType == MikCEH.DAMAGETYPE_SHADOW) then return SPELL_SCHOOL5_CAP; elseif (damageType == MikCEH.DAMAGETYPE_ARCANE) then return SPELL_SCHOOL6_CAP; end -- Return the unknown damage type string. return UNKNOWN; end -- ********************************************************************************** -- Populates the combat event data table for a damage event with the passed info. -- ********************************************************************************** function MikCEH.GetDamageEventData(directionType, actionType, hitType, damageType, amount, effectName, name) -- Get the global combat event data table. local eventData = MikCEH.CombatEventData; -- Erase the combat event data table. MikCEH.EraseTable(eventData); -- Populate the event data fields. eventData.EventType = MikCEH.EVENTTYPE_DAMAGE; eventData.DirectionType = directionType; eventData.ActionType = actionType; eventData.HitType = hitType; eventData.DamageType = damageType; eventData.Amount = amount; eventData.EffectName = effectName; eventData.Name = name; -- Return the event data. return eventData; end -- ********************************************************************************** -- Populates the combat event data table for a heal event with the passed info. -- ********************************************************************************** function MikCEH.GetHealEventData(directionType, healType, amount, effectName, name) -- Get the global combat event data table. local eventData = MikCEH.CombatEventData; -- Erase the combat event data table. MikCEH.EraseTable(eventData); -- Populate the event data fields. eventData.EventType = MikCEH.EVENTTYPE_HEAL; eventData.DirectionType = directionType; eventData.HealType = healType; eventData.Amount = amount; eventData.EffectName = effectName; eventData.Name = name; -- Return the event data. return eventData; end -- ********************************************************************************** -- Populates the combat event data table for a notification event with the passed -- info. -- ********************************************************************************** function MikCEH.GetNotificationEventData(notificationType, amount, effectName, SpellName) -- Get the global combat event data table. local eventData = MikCEH.CombatEventData; -- Erase the combat event data table. MikCEH.EraseTable(eventData); -- Populate the event data fields. eventData.EventType = MikCEH.EVENTTYPE_NOTIFICATION; eventData.NotificationType = notificationType; eventData.Amount = amount; if effectName == MANA or effectName == RAGE or effectName == ENERGY then eventData.Amount = amount.." "..effectName; eventData.EffectName = SpellName; else eventData.EffectName = effectName; end -- Return the event data. return eventData; end -- ********************************************************************************** -- Gets a unit id for the name. -- ********************************************************************************** function MikCEH.GetUnitIDFromName(uName) local unitID; -- Check if the name is the player. if (uName == playerName) then unitID = "player"; -- Check if the name is the pet. elseif (uName == UnitName("pet")) then unitID = "pet"; -- Check if the name is one of the player's raid or party members. else -- Loop through all of the raid members. local numRaidMembers = GetNumRaidMembers(); for i = 1, numRaidMembers do if (uName == UnitName("raid" .. i)) then unitID = "raid" .. i; end end for i = 1, numRaidMembers do if (uName == UnitName("raidpet" .. i)) then unitID = "raidpet" .. i; end end -- Check if the unit ID was not already found. if (not unitID) then -- Loop through all of the party members. local numPartyMembers = GetNumPartyMembers(); for i = 1, numPartyMembers do if (uName == UnitName("party" .. i)) then unitID = "party" .. i; end end end if (not unitID) then -- Loop through all of the party members. local numPartyMembers = GetNumPartyMembers(); for i = 1, numPartyMembers do if (uName == UnitName("partypet" .. i)) then unitID = "partypet" .. i; end end end end -- Return the unit id. return unitID; end -- ********************************************************************************** -- Populates the passed event data with overheal info. -- ********************************************************************************** function MikCEH.PopulateOverhealData(eventData) -- Get the appropriate unit id for the unit being checked for overheals. local unitID = MikCEH.GetUnitIDFromName(eventData.Name); if not unitID then if UnitName("target") == eventData.Name then unitID = "target"; end end -- Make sure it's a valid unit id. if (unitID) then local healthMissing = UnitHealthMax(unitID) - UnitHealth(unitID); local overhealAmount = eventData.Amount - healthMissing; -- Check if any overhealing occured (note threshold is 100 because heals on non-group members -- will show show max health 100 instead of the proper maximum health of the target) if (overhealAmount > 0 and UnitHealthMax(unitID) ~= 100) then eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_OVERHEAL; eventData.PartialAmount = overhealAmount; end end end -- ********************************************************************************** -- Sends the event to MSBT's combat events handler function. -- ********************************************************************************** function MikCEH.SendEvent(eventData) -- Make sure MSBT's combat events handler function is defined. if (MikSBT.CombatEventsHandler ~= nil) then MikSBT.CombatEventsHandler(eventData); end end -- ********************************************************************************** -- Erases the passed table without losing the reference to the original memory. -- This helps prevent GC churn. -- ********************************************************************************** function MikCEH.EraseTable(t) -- Loop through all the keys in the table and clear it. for key in pairs(t) do t[key] = nil; end -- Set the length of the table to 0. table.setn(t, 0); end ------------------------------------------------------------------------------------- -- Trigger utility functions. ------------------------------------------------------------------------------------- -- ********************************************************************************** -- Enables event searching mode. The passed pattern will be used to only show event -- types where the combat message contains the pattern. -- ********************************************************************************** function MikCEH.EnableEventSearching(pattern) -- Enable the event searching mode flag and set the search pattern -- to the passed pattern. searchMode = true; searchModePattern = pattern; end -- ********************************************************************************** -- Disables event searching mode. -- ********************************************************************************** function MikCEH.DisableEventSearching() -- Clear the event searching mode flag and search pattern. searchMode = false; searchModePattern = nil; end -- ********************************************************************************** -- Sends the trigger to MSBT's trigger events handler function. -- ********************************************************************************** function MikCEH.SendTriggerEvent(eventData) -- Make sure MSBT's trigger handler function is defined. if (MikSBT.TriggerHandler ~= nil) then MikSBT.TriggerHandler(eventData); end end -- ********************************************************************************** -- Populates the trigger event data table using the passed info -- ********************************************************************************** function MikCEH.GetSearchTriggerEventData(triggerKey, capturedData) -- Get the common trigger event data table. local eventData = MikCEH.TriggerEventData; -- Erase the trigger event data table. MikCEH.EraseTable(eventData); -- Populate the trigger event data fields. eventData.TriggerKey = triggerKey; eventData.NumCaptures = table.getn(capturedData); -- Loop through each captured data entry and set a corresponding field in -- the trigger event. for i = 1, eventData.NumCaptures do eventData["CapturedData" .. i] = capturedData[i]; end -- Return the event data. return eventData; end -- ********************************************************************************** -- Populates the trigger event data table using the passed info -- ********************************************************************************** function MikCEH.GetThresholdTriggerEventData(triggerKey, triggerAmount) -- Get the common trigger event data table. local eventData = MikCEH.TriggerEventData; -- Erase the trigger event data table. MikCEH.EraseTable(eventData); -- Populate the trigger event data fields. eventData.TriggerKey = triggerKey; eventData.NumCaptures = 1; eventData.CapturedData1 = triggerAmount; -- Return the event data. return eventData; end ------------------------------------------------------------------------------------- -- Trigger functions. ------------------------------------------------------------------------------------- -- ********************************************************************************** -- Registers the passed trigger key with the passed trigger settings. -- ********************************************************************************** function MikCEH.RegisterTrigger(triggerKey, triggerSettings) -- Check if the trigger is for the player's class. if (not triggerSettings.Classes or triggerSettings.Classes[playerClass]) then -- Add to various arrays of triggers to check. This is done so time is not wasted on -- checking for triggers that don't apply. -- Self Health. if (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_SELF_HEALTH) then selfHealthTriggers[triggerKey] = triggerSettings; -- Self Mana. elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_SELF_MANA) then selfManaTriggers[triggerKey] = triggerSettings; -- Pet Health. elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_PET_HEALTH) then petHealthTriggers[triggerKey] = triggerSettings; -- Enemy Health. elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_ENEMY_HEALTH) then enemyHealthTriggers[triggerKey] = triggerSettings; -- Friendly Health. elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_FRIENDLY_HEALTH) then friendlyHealthTriggers[triggerKey] = triggerSettings; -- Search Pattern. elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_SEARCH_PATTERN) then -- Loop through all of the trigger events. for _, triggerEvent in triggerSettings.TriggerEvents do -- Check if there is not already a table for the trigger event and create one. if (not searchPatternTriggers[triggerEvent]) then searchPatternTriggers[triggerEvent] = {}; end -- Add the trigger to the search pattern array for the event. searchPatternTriggers[triggerEvent][triggerKey] = triggerSettings; end end end -- Is trigger for class? end -- ********************************************************************************** -- Unregisters all of the triggers. -- ********************************************************************************** function MikCEH.UnregisterAllTriggers() -- Erase the trigger arrays. MikCEH.EraseTable(selfHealthTriggers); MikCEH.EraseTable(selfManaTriggers); MikCEH.EraseTable(petHealthTriggers); MikCEH.EraseTable(enemyHealthTriggers); MikCEH.EraseTable(friendlyHealthTriggers); MikCEH.EraseTable(searchPatternTriggers); end -- ********************************************************************************** -- Parses the self health triggers. -- ********************************************************************************** function MikCEH.ParseSelfHealthTriggers() local healthAmount = UnitHealth("player"); local healthPercentage = healthAmount / UnitHealthMax("player"); -- Loop through self health triggers. for triggerKey, triggerSettings in selfHealthTriggers do -- Check if we just crossed the trigger's threshold. if (healthPercentage < triggerSettings.Threshold/100 and lastSelfHealthPercentage >= triggerSettings.Threshold/100) then -- Get trigger event data and call the trigger handler. local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, healthAmount); MikCEH.SendTriggerEvent(eventData); if MikSBT.CurrentProfile.LowHealthSound then PlaySoundFile("Interface\\AddOns\\MikScrollingBattleText\\sounds\\LowHealth.mp3"); end end end -- Update the last health percentage. lastSelfHealthPercentage = healthPercentage; end -- ********************************************************************************** -- Parses the self mana triggers. -- ********************************************************************************** function MikCEH.ParseSelfManaTriggers() -- Make sure we're dealing with mana. if (UnitPowerType("player") == 0) then local manaAmount = UnitMana("player"); local manaPercentage = manaAmount / UnitManaMax("player"); -- Mana per Five Ticks local manaDiff = manaAmount - lastSelfManaAmount; if ( manaDiff > 0 and MikSBT.CurrentProfile.ShowAllManaGains) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_GAIN, manaDiff.." "..MANA, 0); MikCEH.SendEvent(eventData); end -- Loop through self mana triggers. for triggerKey, triggerSettings in selfManaTriggers do -- Check if we just crossed the trigger's threshold. if (manaPercentage < triggerSettings.Threshold/100 and lastSelfManaPercentage >= triggerSettings.Threshold/100) then -- Get trigger event data and call the trigger handler. local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, manaAmount); MikCEH.SendTriggerEvent(eventData); if MikSBT.CurrentProfile.LowManaSound then PlaySoundFile("Interface\\AddOns\\MikScrollingBattleText\\sounds\\LowMana.mp3"); end end end -- Update the last mana percentage. lastSelfManaPercentage = manaPercentage; lastSelfManaAmount = manaAmount; end end -- ********************************************************************************** -- Parses the pet health triggers. -- ********************************************************************************** function MikCEH.ParsePetHealthTriggers() local healthAmount = UnitHealth("pet"); local healthPercentage = healthAmount / UnitHealthMax("pet"); -- Loop through pet health triggers. for triggerKey, triggerSettings in petHealthTriggers do -- Check if we just crossed the trigger's threshold. if (healthPercentage < triggerSettings.Threshold/100 and lastPetHealthPercentage >= triggerSettings.Threshold/100) then -- Get trigger event data and call the trigger handler. local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, healthAmount); MikCEH.SendTriggerEvent(eventData) end end -- Update the last health percentage. lastPetHealthPercentage = healthPercentage; end -- ********************************************************************************** -- Parses the enemy health triggers. -- ********************************************************************************** function MikCEH.ParseEnemyHealthTriggers() local healthAmount = UnitHealth("target"); local healthPercentage = healthAmount / UnitHealthMax("target"); -- Loop through self health triggers. for triggerKey, triggerSettings in enemyHealthTriggers do -- Check if we just crossed the trigger's threshold. if (healthPercentage < triggerSettings.Threshold/100 and lastEnemyHealthPercentage >= triggerSettings.Threshold/100) then -- Get trigger event data and call the trigger handler. local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, healthAmount); MikCEH.SendTriggerEvent(eventData) end end -- Update the last health percentage. lastEnemyHealthPercentage = healthPercentage; end -- ********************************************************************************** -- Parses the friendly health triggers. -- ********************************************************************************** function MikCEH.ParseFriendlyHealthTriggers() local healthAmount = UnitHealth("target"); local healthPercentage = healthAmount / UnitHealthMax("target"); -- Loop through self health triggers. for triggerKey, triggerSettings in friendlyHealthTriggers do -- Check if we just crossed the trigger's threshold. if (healthPercentage < triggerSettings.Threshold/100 and lastFriendlyHealthPercentage >= triggerSettings.Threshold/100) then -- Get trigger event data and call the trigger handler. local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, healthAmount); MikCEH.SendTriggerEvent(eventData) end end -- Update the last health percentage. lastFriendlyHealthPercentage = healthPercentage; end -- ********************************************************************************** -- Parses the search pattern triggers for a match with the passed combat message -- and event. -- ********************************************************************************** function MikCEH.ParseSearchPatternTriggers(event, combatMessage) -- Check if event search mode is enabled. if (searchMode) then -- Check if the pattern is in the combat message. if (string.find(combatMessage, searchModePattern)) then -- Print out the event type and the combat message. MikSBT.Print(event .. " - " .. combatMessage, 0, 1, 0); end end -- Check if there are no triggers for the event type and bail. if (not searchPatternTriggers[event]) then return; end -- Loop through all triggers for the event. for triggerKey, triggerSettings in searchPatternTriggers[event] do -- Loop through all of the search patterns for the trigger. for _, searchPattern in triggerSettings.SearchPatterns do -- Check if the search pattern is a global string. if (getglobal(searchPattern) ~= nil) then -- Format the global string into a lua compatible search string. local globalStringInfo = MikCEH.GetGlobalStringInfo(searchPattern); -- Replace the search pattern with the lua compatible search string. searchPattern = globalStringInfo.Search; end -- Get capture data. local capturedData = MikCEH.GetUnorderedCaptureDataTable(string.gfind(combatMessage, searchPattern)()); -- Check if a match was found. if (table.getn(capturedData) ~= 0) then -- Get trigger event data and call the trigger handler. local eventData = MikCEH.GetSearchTriggerEventData(triggerKey, capturedData); MikCEH.SendTriggerEvent(eventData); break; end end -- Loop through search patterns. end -- Loop through triggers. end