Files
Vanilla_MikScrollingBattleText/MikScrollingBattleText/MikCombatEventHelper.lua
T
2016-01-09 16:42:31 +01:00

4027 lines
139 KiB
Lua

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-- Title: Mik's Combat Event Helper
-- Author: Mik
-- Maintainer: Athene
-------------------------------------------------------------------------------------
-- Create "namespace."
MikCEH = {};
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-- Public constants.
-------------------------------------------------------------------------------------
-- Event types.
MikCEH.EVENTTYPE_DAMAGE = 1;
MikCEH.EVENTTYPE_HEAL = 2;
MikCEH.EVENTTYPE_NOTIFICATION = 3;
-- Direction types.
MikCEH.DIRECTIONTYPE_PLAYER_INCOMING = 1;
MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING = 2;
MikCEH.DIRECTIONTYPE_PET_OUTGOING = 3;
MikCEH.DIRECTIONTYPE_PET_INCOMING = 4;
-- Action types.
MikCEH.ACTIONTYPE_HIT = 1;
MikCEH.ACTIONTYPE_MISS = 2;
MikCEH.ACTIONTYPE_DODGE = 3;
MikCEH.ACTIONTYPE_PARRY = 4;
MikCEH.ACTIONTYPE_BLOCK = 5;
MikCEH.ACTIONTYPE_RESIST = 6;
MikCEH.ACTIONTYPE_ABSORB = 7;
MikCEH.ACTIONTYPE_IMMUNE = 8;
MikCEH.ACTIONTYPE_EVADE = 9;
MikCEH.ACTIONTYPE_REFLECT = 10;
MikCEH.ACTIONTYPE_DROWNING = 11;
MikCEH.ACTIONTYPE_FALLING = 12;
MikCEH.ACTIONTYPE_FATIGUE = 13;
MikCEH.ACTIONTYPE_FIRE = 14;
MikCEH.ACTIONTYPE_LAVA = 15;
MikCEH.ACTIONTYPE_SLIME = 16;
-- Hit types.
MikCEH.HITTYPE_NORMAL = 1;
MikCEH.HITTYPE_CRIT = 2;
MikCEH.HITTYPE_OVER_TIME = 3;
-- Damage types.
MikCEH.DAMAGETYPE_PHYSICAL = 1;
MikCEH.DAMAGETYPE_HOLY = 2;
MikCEH.DAMAGETYPE_NATURE = 3;
MikCEH.DAMAGETYPE_FIRE = 4;
MikCEH.DAMAGETYPE_FROST = 5;
MikCEH.DAMAGETYPE_SHADOW = 6;
MikCEH.DAMAGETYPE_ARCANE = 7;
MikCEH.DAMAGETYPE_UNKNOWN = 999;
-- Partial action types.
MikCEH.PARTIALACTIONTYPE_ABSORB = 1;
MikCEH.PARTIALACTIONTYPE_BLOCK = 2;
MikCEH.PARTIALACTIONTYPE_RESIST = 3;
MikCEH.PARTIALACTIONTYPE_VULNERABLE = 4;
MikCEH.PARTIALACTIONTYPE_CRUSHING = 5;
MikCEH.PARTIALACTIONTYPE_GLANCING = 6;
MikCEH.PARTIALACTIONTYPE_OVERHEAL = 7;
-- Heal types.
MikCEH.HEALTYPE_NORMAL = 1;
MikCEH.HEALTYPE_CRIT = 2;
MikCEH.HEALTYPE_OVER_TIME = 3;
-- Notification types.
MikCEH.NOTIFICATIONTYPE_DEBUFF = 1;
MikCEH.NOTIFICATIONTYPE_BUFF = 2;
MikCEH.NOTIFICATIONTYPE_ITEM_BUFF = 3;
MikCEH.NOTIFICATIONTYPE_BUFF_FADE = 4;
MikCEH.NOTIFICATIONTYPE_COMBAT_ENTER = 5;
MikCEH.NOTIFICATIONTYPE_COMBAT_LEAVE = 6;
MikCEH.NOTIFICATIONTYPE_POWER_GAIN = 7;
MikCEH.NOTIFICATIONTYPE_POWER_LOSS = 8;
MikCEH.NOTIFICATIONTYPE_CP_GAIN = 9;
MikCEH.NOTIFICATIONTYPE_HONOR_GAIN = 10;
MikCEH.NOTIFICATIONTYPE_REP_GAIN = 11;
MikCEH.NOTIFICATIONTYPE_REP_LOSS = 12;
MikCEH.NOTIFICATIONTYPE_SKILL_GAIN = 13;
MikCEH.NOTIFICATIONTYPE_EXPERIENCE_GAIN = 14;
MikCEH.NOTIFICATIONTYPE_PC_KILLING_BLOW = 15;
MikCEH.NOTIFICATIONTYPE_NPC_KILLING_BLOW = 16;
-- Trigger types.
MikCEH.TRIGGERTYPE_SELF_HEALTH = 1;
MikCEH.TRIGGERTYPE_SELF_MANA = 2;
MikCEH.TRIGGERTYPE_PET_HEALTH = 3;
MikCEH.TRIGGERTYPE_ENEMY_HEALTH = 4;
MikCEH.TRIGGERTYPE_FRIENDLY_HEALTH = 5;
MikCEH.TRIGGERTYPE_SEARCH_PATTERN = 6;
-------------------------------------------------------------------------------------
-- Public variables.
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-- Hold combat event data.
MikCEH.CombatEventData = {};
-- Hold trigger event data.
MikCEH.TriggerEventData = {};
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-- Private constants.
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-- Amount of time to delay between selected player list updates and how long
-- to hold a recently selected player in cache.
local RECENTLY_SELECTED_PLAYERS_UPDATE_INTERVAL = 1;
local RECENTLY_SELECTED_PLAYERS_HOLD_TIME = 45;
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-- Private variables.
-------------------------------------------------------------------------------------
-- Holds the events the helper is interested in receiving.
local listenEvents = {};
-- Holds formatted global strings.
local globalStringInfoArray = {};
-- Holds the name and class of the player.
local playerName;
local playerClass;
-- Tables to hold ordered/unordered captured data.
local orderedCaptureData = {};
local unorderedCaptureData = {};
-- Holds whether or not event searching mode is active and the pattern for it.
local searchMode = false;
local searchModePattern;
-- Tables to hold the triggers in a format optimized for searching.
local selfHealthTriggers = {};
local selfManaTriggers = {};
local petHealthTriggers = {};
local enemyHealthTriggers = {};
local friendlyHealthTriggers = {};
local searchPatternTriggers = {};
-- Holds previous health and mana values.
local lastSelfHealthPercentage = 0;
local lastSelfManaPercentage = 0;
local lastSelfManaAmount = UnitMana("player");
local lastPetHealthPercentage = 0;
local lastEnemyHealthPercentage = 0;
local lastFriendlyHealthPercentage = 0;
-- Holds a list of recently selected hostile players.
local recentlySelectedPlayers = {};
local elapsedTime = 0;
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-- Core event handlers.
-------------------------------------------------------------------------------------
-- **********************************************************************************
-- Registers all of the events the helper is interested in.
-- **********************************************************************************
function MikCEH.RegisterEvents()
-- Register the events we are interested in receiving.
for k, v in listenEvents do
MCEHEventFrame:RegisterEvent(v);
end
end
-- **********************************************************************************
-- Unregisters all of the event the helper registered for.
-- **********************************************************************************
function MikCEH.UnregisterEvents()
-- Register the events we are interested in receiving.
for k, v in listenEvents do
MCEHEventFrame:UnregisterEvent(v);
end
end
-- **********************************************************************************
-- Called when the helper's event frame is loaded.
-- **********************************************************************************
function MikCEH.OnLoad()
-- Load up the listen events table with the events the helper is interested in.
table.insert(listenEvents, "CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS"); -- Incoming Melee Hits/Crits
table.insert(listenEvents, "CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS"); -- Incoming Melee Hits/Crits
table.insert(listenEvents, "CHAT_MSG_COMBAT_PARTY_HITS"); -- Incoming Melee Hits/Crits
table.insert(listenEvents, "CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES"); -- Incoming Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes
table.insert(listenEvents, "CHAT_MSG_COMBAT_HOSTILEPLAYER_MISSES"); -- Incoming Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes
table.insert(listenEvents, "CHAT_MSG_COMBAT_PARTY_MISSES"); -- Incoming Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes
table.insert(listenEvents, "CHAT_MSG_SPELL_CREATURE_VS_SELF_DAMAGE"); -- Incoming Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Power Losses
table.insert(listenEvents, "CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE"); -- Incoming Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Power Losses -- athenne add
table.insert(listenEvents, "CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE"); -- Incoming Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Power Losses
table.insert(listenEvents, "CHAT_MSG_SPELL_PARTY_DAMAGE"); -- Incoming Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Power Losses
table.insert(listenEvents, "CHAT_MSG_SPELL_DAMAGESHIELDS_ON_OTHERS"); -- Incoming damage from shields
table.insert(listenEvents, "CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF"); -- Incoming Heals
table.insert(listenEvents, "CHAT_MSG_SPELL_CREATURE_VS_SELF_BUFF"); -- Incoming Heals
table.insert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE"); -- Incoming Debuffs, DoTs, Power Gains
table.insert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS"); -- Incoming Buffs, HoTs, Power Gains
table.insert(listenEvents, "CHAT_MSG_COMBAT_SELF_HITS"); -- Outgoing Melee Hits/Crits, Environmental Damage
table.insert(listenEvents, "CHAT_MSG_COMBAT_SELF_MISSES"); -- Outgoing Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes, Evades
table.insert(listenEvents, "CHAT_MSG_SPELL_SELF_DAMAGE"); -- Outgoing Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Evades
table.insert(listenEvents, "CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF"); -- Outgoing damage from shields
table.insert(listenEvents, "CHAT_MSG_SPELL_SELF_BUFF"); -- Outgoing Heals, Power Gains, Dispel/Purge Resists
table.insert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS"); -- Outgoing HoTs
table.insert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS"); -- Outgoing HoTs
table.insert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS");
table.insert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE"); -- Outgoing DoTs
table.insert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE"); -- Outgoing DoTs, Power Losses
table.insert(listenEvents, "CHAT_MSG_COMBAT_PET_HITS"); -- Outgoing Pet Melee Hits/Crits
table.insert(listenEvents, "CHAT_MSG_COMBAT_PET_MISSES"); -- Outgoing Pet Melee Misses
table.insert(listenEvents, "CHAT_MSG_SPELL_PET_DAMAGE"); -- Outgoing Pet Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Evades
table.insert(listenEvents, "CHAT_MSG_SPELL_ITEM_ENCHANTMENTS"); -- Item Buffs
table.insert(listenEvents, "CHAT_MSG_SPELL_AURA_GONE_SELF"); -- Buff Fades
table.insert(listenEvents, "CHAT_MSG_COMBAT_HONOR_GAIN"); -- Honor Gains
table.insert(listenEvents, "CHAT_MSG_COMBAT_FACTION_CHANGE"); -- Reputation Gains/Losses
table.insert(listenEvents, "CHAT_MSG_SKILL"); -- Skill Gains
table.insert(listenEvents, "CHAT_MSG_COMBAT_XP_GAIN"); -- Experience Gains
table.insert(listenEvents, "CHAT_MSG_COMBAT_HOSTILE_DEATH"); -- Killing Blows
-- table.insert(listenEvents, "CHAT_MSG_SYSTEM"); -- Created Items
table.insert(listenEvents, "PLAYER_REGEN_ENABLED"); -- Leave Combat
table.insert(listenEvents, "PLAYER_REGEN_DISABLED"); -- Enter Combat
table.insert(listenEvents, "PLAYER_COMBO_POINTS"); -- Combo Point Gains
table.insert(listenEvents, "UNIT_HEALTH"); -- Health changes.
table.insert(listenEvents, "UNIT_MANA"); -- Mana changes.
table.insert(listenEvents, "PLAYER_TARGET_CHANGED"); -- Target changes.
-- Register for the ADDON_LOADED event.
MCEHEventFrame:RegisterEvent("ADDON_LOADED");
end
-- **********************************************************************************
-- Called when the events the helper registered for occur.
-- **********************************************************************************
function MikCEH.OnEvent()
-- When an addon is loaded.
if (event == "ADDON_LOADED") then
-- Make sure it's the right addon.
if (arg1 == MikSBT.MOD_NAME) then
-- Don't get notification for other addons being loaded.
this:UnregisterEvent("ADDON_LOADED");
-- Register for the events the helper is interested in receiving.
MikCEH.RegisterEvents();
-- Initialize the helper object.
MikCEH.Init();
end
-- Leave Combat
elseif (event == "PLAYER_REGEN_ENABLED") then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_COMBAT_LEAVE, nil, nil);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Enter Combat
elseif (event == "PLAYER_REGEN_DISABLED") then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_COMBAT_ENTER, nil, nil);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Combo Point Gains
elseif (event == "PLAYER_COMBO_POINTS") then
local numCP = GetComboPoints();
-- Make sure the number of combo points is more than one.
if (numCP ~= 0) then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_CP_GAIN, numCP, nil);
-- Send the event.
MikCEH.SendEvent(eventData);
end
-- Health changes
elseif (event == "UNIT_HEALTH") then
if (arg1 == "player") then
MikCEH.ParseSelfHealthTriggers();
elseif (arg1 == "target") then
-- Check if the target is an enemy.
if (not UnitIsFriend("player", "target")) then
MikCEH.ParseEnemyHealthTriggers();
-- Target is not an enemy.
else
MikCEH.ParseFriendlyHealthTriggers();
end
elseif (arg1 == "pet") then
MikCEH.ParsePetHealthTriggers();
end
-- Mana changes
elseif (event == "UNIT_MANA") then
if (arg1 == "player") then
MikCEH.ParseSelfManaTriggers();
end
-- Target changes
elseif (event == "PLAYER_TARGET_CHANGED") then
-- Make sure a unit is selected, is a player and is hostile.
if (UnitExists("target") and UnitIsPlayer("target") and not UnitIsFriend("player", "target")) then
-- Get the unit's name and make sure it's valid before adding it to the recently selected player's list.
local playerName = UnitName("target");
if (playerName) then
recentlySelectedPlayers[playerName] = 0;
end
end
-- Chat message combat events.
else
MikCEH.ParseSearchPatternTriggers(event, arg1);
MikCEH.ParseCombatEvents(event, arg1);
end
end
-- **********************************************************************************
-- This function parses the chat message combat events.
-- **********************************************************************************
function MikCEH.OnUpdate()
-- Increment the amount of time passed since the last update.
elapsedTime = elapsedTime + arg1;
-- Check if it's time for an update.
if (elapsedTime >= RECENTLY_SELECTED_PLAYERS_UPDATE_INTERVAL) then
-- Loop through all of the recently selected players.
for playerName, lastSeen in recentlySelectedPlayers do
-- Increment the amount of time since the player was last seen.
recentlySelectedPlayers[playerName] = lastSeen + elapsedTime;
-- Check if enough time has passed and remove the player from the list.
if (lastSeen + elapsedTime >= RECENTLY_SELECTED_PLAYERS_HOLD_TIME) then
recentlySelectedPlayers[playerName] = nil;
end
end
-- Reset the elapsed time.
elapsedTime = 0;
end
end
-- **********************************************************************************
-- This function parses the chat message combat events.
-- **********************************************************************************
function MikCEH.ParseCombatEvents(event, combatMessage)
-- Incoming Melee Hits/Crits
if (event == "CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS" or
event == "CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS" or
event == "CHAT_MSG_COMBAT_PARTY_HITS") then
MikCEH.ParseForIncomingHits(combatMessage);
-- Incoming Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes
elseif (event == "CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES" or
event == "CHAT_MSG_COMBAT_HOSTILEPLAYER_MISSES" or
event == "CHAT_MSG_COMBAT_PARTY_MISSES") then
MikCEH.ParseForIncomingMisses(combatMessage);
-- Incoming Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Power Losses
elseif (event == "CHAT_MSG_SPELL_CREATURE_VS_SELF_DAMAGE" or
event == "CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE" or
event == "CHAT_MSG_SPELL_PARTY_DAMAGE") then
MikCEH.ParseForIncomingSpellHitsAndMisses(combatMessage);
MikCEH.ParseForPowerLosses(combatMessage);
-- Incoming damage from shields
elseif (event == "CHAT_MSG_SPELL_DAMAGESHIELDS_ON_OTHERS") then
MikCEH.ParseForIncomingDamageShieldDamage(combatMessage);
-- Incoming Heals
elseif (event == "CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF" or
event == "CHAT_MSG_SPELL_CREATURE_VS_SELF_BUFF") then
MikCEH.ParseForIncomingSpellHeals(combatMessage);
-- Incoming Debuffs, DoTs, Power Gains
elseif (event == "CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE") then
MikCEH.ParseForIncomingDebuffs(combatMessage);
MikCEH.ParseForPowerGains(combatMessage);
-- event == "CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS" or
-- event == "CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS" or
-- event == "CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS")
-- Athene: one of these may be powergains, need to check later
-- Incoming Buffs, HoTs, Power Gains
elseif (event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS") then
if (not MikCEH.ParseForIncomingSpellHeals(combatMessage)) then
MikCEH.ParseForIncomingBuffs(combatMessage);
MikCEH.ParseForOutgoingHoTs(combatMessage);
end
-- Outgoing Melee Hits/Crits, Environmental Damage
elseif (event == "CHAT_MSG_COMBAT_SELF_HITS") then
if (not MikCEH.ParseForEnvironmentalDamage(combatMessage)) then
MikCEH.ParseForOutgoingHits(combatMessage);
end
-- Outgoing Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes, Evades
elseif (event == "CHAT_MSG_COMBAT_SELF_MISSES") then
MikCEH.ParseForOutgoingMisses(combatMessage);
-- Outgoing Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Evades
elseif (event == "CHAT_MSG_SPELL_SELF_DAMAGE") then
MikCEH.ParseForOutgoingSpellHitsAndMisses(combatMessage);
-- Outgoing damage from shields
elseif (event == "CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF") then
MikCEH.ParseForOutgoingDamageShieldDamage(combatMessage);
-- Outgoing Heals, Power Gains, Dispel/Purge Resists
elseif (event == "CHAT_MSG_SPELL_SELF_BUFF") then
if (not MikCEH.ParseForPowerGains(combatMessage)) then
MikCEH.ParseForOutgoingSpellHeals(combatMessage);
MikCEH.ParseForOutgoingDispelResists(combatMessage);
end
-- Outgoing HoTs
elseif (event == "CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS" or
event == "CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS") then
MikCEH.ParseForOutgoingHoTs(combatMessage);
-- Outgoing DoTs, Power Losses
elseif (event == "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE" or
event == "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE") then
MikCEH.ParseForOutgoingDoTs(combatMessage);
MikCEH.ParseForPowerLosses(combatMessage);
-- Outgoing Pet Hits/Crits
elseif (event == "CHAT_MSG_COMBAT_PET_HITS") then
MikCEH.ParseForOutgoingPetHits(combatMessage);
-- Outgoing Pet Melee Misses
elseif(event == "CHAT_MSG_COMBAT_PET_MISSES") then
MikCEH.ParseForOutgoingPetMisses(combatMessage);
-- Outgoing Pet Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Evades
elseif(event == "CHAT_MSG_SPELL_PET_DAMAGE") then
MikCEH.ParseForOutgoingPetSpellHitsAndMisses(combatMessage);
-- Item Buffs
elseif (event == "CHAT_MSG_SPELL_ITEM_ENCHANTMENTS") then
MikCEH.ParseForIncomingItemBuffs(combatMessage);
-- Buff Fades
elseif (event == "CHAT_MSG_SPELL_AURA_GONE_SELF") then
MikCEH.ParseForBuffFades(combatMessage);
-- Honor Gains
elseif (event == "CHAT_MSG_COMBAT_HONOR_GAIN") then
MikCEH.ParseForHonorGains(combatMessage);
-- Reputation Gains/Losses
elseif (event == "CHAT_MSG_COMBAT_FACTION_CHANGE") then
MikCEH.ParseForReputationGainsAndLosses(combatMessage);
-- Skill Gains
elseif (event == "CHAT_MSG_SKILL") then
MikCEH.ParseForSkillGains(combatMessage);
-- Experience Gains
elseif (event == "CHAT_MSG_COMBAT_XP_GAIN") then
MikCEH.ParseForExperienceGains(combatMessage);
-- Killing Blows
elseif (event == "CHAT_MSG_COMBAT_HOSTILE_DEATH") then
MikCEH.ParseForKillingBlows(combatMessage);
end
end
-- **********************************************************************************
-- Called when the helper is fully loaded.
-- **********************************************************************************
function MikCEH.Init()
-- Get the name of the player and the player's class.
playerName = UnitName("player");
_, playerClass = UnitClass("player");
end
-------------------------------------------------------------------------------------
-- Combat Parse Functions.
-------------------------------------------------------------------------------------
-- **********************************************************************************
-- Parses the passed combat message for an incoming hit message.
-- **********************************************************************************
function MikCEH.ParseForIncomingHits(combatMessage)
-- Look for a normal hit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITOTHERSELF", {"%n", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a crit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITOTHERSELF", {"%n", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a normal hit from an elemental.
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITSCHOOLOTHERSELF", {"%n", "%a", "%t"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a crit from an elemental.
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITSCHOOLOTHERSELF", {"%n", "%a", "%t"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a normal hit on your pet
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITOTHEROTHER", {"%n", "%s", "%a"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a crit on your pet.
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITOTHEROTHER", {"%n", "%s", "%a"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses the passed combat message for an incoming miss message.
-- **********************************************************************************
function MikCEH.ParseForIncomingMisses(combatMessage)
-- Look for a normal miss.
local capturedData = MikCEH.GetCapturedData(combatMessage, "MISSEDOTHERSELF", {"%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a dodge.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSDODGEOTHERSELF", {"%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a parry.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSPARRYOTHERSELF", {"%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a block.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSBLOCKOTHERSELF", {"%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an absorb.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSABSORBOTHERSELF", {"%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an immune.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSIMMUNEOTHERSELF", {"%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a normal Pet miss.
local capturedData = MikCEH.GetCapturedData(combatMessage, "MISSEDOTHEROTHER", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a Pet dodge.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSDODGEOTHEROTHER", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a Pet parry.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSPARRYOTHEROTHER", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a Pet block.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSBLOCKOTHEROTHER", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an Pet absorb.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSABSORBOTHEROTHER", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an Pet immune.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSIMMUNEOTHEROTHER", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses the passed combat message for an incoming spell hit/miss message.
-- **********************************************************************************
function MikCEH.ParseForIncomingSpellHitsAndMisses(combatMessage)
-- Look for an ability hit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGOTHERSELF", {"%n", "%s", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an ability crit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITOTHERSELF", {"%n", "%s", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a spell hit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLOTHERSELF", {"%n", "%s", "%a", "%t"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a spell crit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLOTHERSELF", {"%n", "%s", "%a", "%t"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a miss.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSOTHERSELF", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a dodge.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDOTHERSELF", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a parry.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDOTHERSELF", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a block.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDOTHERSELF", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a resist.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTOTHERSELF", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an absorb.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHERSELF", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an immune.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNEOTHERSELF", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a reflect.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLREFLECTOTHERSELF", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_REFLECT, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an ability hit on your pet.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGOTHEROTHER", {"%n", "%s", "%c", "%a"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an ability crit on your pet.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITOTHEROTHER", {"%n", "%s", "%a"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a spell hit on your pet.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLOTHEROTHER", {"%n", "%s", "%c", "%a", "%t"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a spell crit on your pet.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLOTHEROTHER", {"%n", "%s", "%c", "%a", "%t"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a miss on your pet.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSOTHEROTHER", {"%n", "%s", "%c"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a dodge on your pet.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDOTHEROTHER", {"%c", "%n", "%s"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a parry on your pet.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDOTHEROTHER", {"%c", "%n", "%s"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a block on your pet.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDOTHEROTHER", {"%c", "%s", "%n"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a resist on your pet.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTOTHEROTHER", {"%n", "%s", "%c"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an absorb on your pet.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHEROTHER", {"%n", "%s", "%c"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an immune on your pet.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNEOTHEROTHER", {"%n", "%s", "%c"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parse the passed combat message for incoming damage shield damage.
-- **********************************************************************************
function MikCEH.ParseForIncomingDamageShieldDamage(combatMessage)
local capturedData = MikCEH.GetCapturedData(combatMessage, "DAMAGESHIELDOTHERSELF", {"%n", "%a", "%t"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a resist.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTOTHERSELF", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a miss.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSOTHERSELF", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a dodge.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDOTHERSELF", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a parry.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDOTHERSELF", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a block.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDOTHERSELF", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an absorb.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHERSELF", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an immune.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNEOTHERSELF", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a reflect.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLREFLECTOTHERSELF", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_REFLECT, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses the passed combat message for incoming heal info.
-- **********************************************************************************
function MikCEH.ParseForIncomingSpellHeals(combatMessage)
-- Look for a critical heal from another player / creature.
local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDCRITOTHERSELF", {"%n", "%s", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_CRIT, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Get overheal info.
eventData.Name = playerName
MikCEH.PopulateOverhealData(eventData); --athenne add
eventData.Name = capturedData.Name
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a heal from another player / creature.
local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDOTHERSELF", {"%n", "%s", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_NORMAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Get overheal info.
eventData.Name = playerName
MikCEH.PopulateOverhealData(eventData); --athenne add
eventData.Name = capturedData.Name
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a HoT from someone else.
local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURAHEALOTHERSELF", {"%a", "%n", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_OVER_TIME, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Get overheal info.
eventData.Name = playerName
MikCEH.PopulateOverhealData(eventData); -- athenne add
eventData.Name = capturedData.Name
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a HoT from yourself.
local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURAHEALSELFSELF", {"%a", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_OVER_TIME, capturedData.Amount, capturedData.SpellName, playerName);
-- Get overheal info.
MikCEH.PopulateOverhealData(eventData); --athenne add
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a critical heal from another player / creature on your pet.
local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDCRITOTHEROTHER", {"%n", "%s", "%c", "%a"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.HEALTYPE_CRIT, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Get overheal info.
eventData.Name = UnitName("pet")
MikCEH.PopulateOverhealData(eventData); -- athenne add
eventData.Name = capturedData.Name
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a heal from another player / creature on your pet.
local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDOTHEROTHER", {"%n", "%s", "%c", "%a"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.HEALTYPE_NORMAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Get overheal info.
eventData.Name = UnitName("pet")
MikCEH.PopulateOverhealData(eventData); -- athenne add
eventData.Name = capturedData.Name
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a HoT from someone else on your pet.
local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURAHEALOTHEROTHER", {"%c", "%a", "%n", "%s"});
-- If a match was found.
if (capturedData ~= nil and UnitName("pet") and string.find(combatMessage, UnitName("pet"))) then
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.HEALTYPE_OVER_TIME, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Get overheal info.
eventData.Name = UnitName("pet")
MikCEH.PopulateOverhealData(eventData); -- athenne add
eventData.Name = capturedData.Name
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses the passed combat message for incoming debuff info.
-- **********************************************************************************
function MikCEH.ParseForIncomingDebuffs(combatMessage)
-- Look for a debuff.
local capturedData = MikCEH.GetCapturedData(combatMessage, "AURAADDEDSELFHARMFUL", {"%b"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_DEBUFF, capturedData.Amount, capturedData.BuffName);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
capturedData = nil
-- Look for damage from a debuff.
if (GetLocale() == "frFR") then
capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURADAMAGEOTHERSELF", {"%t", "%a", "%s", "%n"});
else
capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURADAMAGEOTHERSELF", {"%a", "%t", "%n", "%s"});
end
-- If a match was found.
if (capturedData ~= nil) then
local eventData
if (GetLocale() == "frFR") then
eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_OVER_TIME, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
else
eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_OVER_TIME, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
end
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for damage from a self debuff.
local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURADAMAGESELFSELF", {"%a", "%t", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_OVER_TIME, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, nil);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for absorbed damage from a self debuff.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBSELFSELF", {"%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, nil);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for absorbed damage from a debuff.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHERSELF", {"%n", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses for power gains.
-- **********************************************************************************
function MikCEH.ParseForPowerGains(combatMessage)
local capturedData = nil
-- Look for power gains from others.
local capturedData = MikCEH.GetCapturedData(combatMessage, "POWERGAINOTHERSELF", {"%p", "%a", "%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
-- Make sure it's mana, rage, or energy.
if (capturedData.PowerType == MANA or capturedData.PowerType == RAGE or capturedData.PowerType == ENERGY) then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_GAIN, capturedData.Amount, capturedData.PowerType, capturedData.SpellName);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
end
-- Look for self power gains.
if (GetLocale() == "frFR") then
capturedData = MikCEH.GetCapturedData(combatMessage, "POWERGAINSELFSELF", {"%p", "%s", "%a"});
else
capturedData = MikCEH.GetCapturedData(combatMessage, "POWERGAINSELFSELF", {"%a", "%p", "%s"});
end
-- If a match was found.
if (capturedData ~= nil) then
-- Make sure it's mana, rage, or energy.
if (capturedData.PowerType == MANA or capturedData.PowerType == RAGE or capturedData.PowerType == ENERGY) then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_GAIN, capturedData.Amount, capturedData.PowerType, capturedData.SpellName);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
end
-- Look for power gains from draining others.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPOWERLEECHSELFOTHER", {"%s", "%a", "%p", "%n", "", "", ""});
-- If a match was found.
if (capturedData ~= nil) then
-- Make sure it's mana, rage, or energy.
if (capturedData.PowerType == MANA or capturedData.PowerType == RAGE or capturedData.PowerType == ENERGY) then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_GAIN, capturedData.Amount, capturedData.PowerType, capturedData.SpellName);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses for power losses.
-- **********************************************************************************
function MikCEH.ParseForPowerLosses(combatMessage)
-- Look for a power leech.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPOWERLEECHOTHERSELF", {"%n", "%s", "%a", "%p", "", "", ""});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_LOSS, capturedData.Amount, capturedData.PowerType, capturedData.SpellName);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a power drain.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPOWERDRAINOTHERSELF", {"%n", "%s", "%a", "%p"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_LOSS, capturedData.Amount, capturedData.PowerType, capturedData.SpellName);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses the passed combat message for incoming buff and power gain info.
-- **********************************************************************************
function MikCEH.ParseForIncomingBuffs(combatMessage)
-- Parse for power gains.
if (MikCEH.ParseForPowerGains(combatMessage)) then
-- Return the parse was successful.
return true;
end
-- Look for a buff.
local capturedData = MikCEH.GetCapturedData(combatMessage, "AURAADDEDSELFHELPFUL", {"%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_BUFF, nil, capturedData.SpellName);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a self mana drain.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPOWERDRAINSELFSELF", {"%s", "%a", "%p"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_LOSS, capturedData.Amount, capturedData.PowerType, capturedData.SpellName);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses the passed combat message for environmental damage.
-- **********************************************************************************
function MikCEH.ParseForEnvironmentalDamage(combatMessage)
-- Look for drowning damage.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_DROWNING_SELF", {"%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_DROWNING, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for falling damage.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_FALLING_SELF", {"%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_FALLING, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for fatigue damage.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_FATIGUE_SELF", {"%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_FATIGUE, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for fire damage.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_FIRE_SELF", {"%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_FIRE, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for lava damage.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_LAVA_SELF", {"%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_LAVA, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for slime damage.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_SLIME_SELF", {"%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_SLIME, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses the passed combat message for outgoing hits.
-- **********************************************************************************
function MikCEH.ParseForOutgoingHits(combatMessage)
-- Look for a normal hit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITSELFOTHER", {"%n", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a crit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITSELFOTHER", {"%n", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses the passed combat message for outgoing hits.
-- **********************************************************************************
function MikCEL_ParseForOutgoingHits(combatMessage)
-- Look for a normal hit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITSELFOTHER", {"%n", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a crit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITSELFOTHER", {"%n", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parse the passed combat message for an outgoing miss message.
-- **********************************************************************************
function MikCEH.ParseForOutgoingMisses(combatMessage)
-- Look for a normal miss.
local capturedData = MikCEH.GetCapturedData(combatMessage, "MISSEDSELFOTHER", {"%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a dodge.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSDODGESELFOTHER", {"%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a parry.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSPARRYSELFOTHER", {"%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a block.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSBLOCKSELFOTHER", {"%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an absorb.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSABSORBSELFOTHER", {"%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an immune.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSIMMUNESELFOTHER", {"%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an evade.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSEVADESELFOTHER", {"%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parse the passed combat message for outgoing spell/ability hits and misses.
-- **********************************************************************************
function MikCEH.ParseForOutgoingSpellHitsAndMisses(combatMessage)
-- Look for an ability crit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSELFOTHER", {"%s", "%n", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an ability hit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSELFOTHER", {"%s", "%n", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a spell crit to yourself.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLSELFSELF", {"%s", "%a", "%t"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, playerName);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a spell hit to yourself.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLSELFSELF", {"%s", "%a", "%t"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, playerName);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for spell crit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLSELFOTHER", {"%s", "%n", "%a", "%t"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a spell hit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLSELFOTHER", {"%s", "%n", "%a", "%t"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a miss.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSSELFOTHER", {"%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a dodge.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDSELFOTHER", {"%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a parry.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDSELFOTHER", {"%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a block.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDSELFOTHER", {"%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a resist.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTSELFOTHER", {"%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an absorb.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBSELFOTHER", {"%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an immune.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNESELFOTHER", {"%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a reflect.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLREFLECTSELFOTHER", {"%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_REFLECT, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an evade
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLEVADEDSELFOTHER", {"%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parse the passed combat message for outgoing damage shield damage.
-- **********************************************************************************
function MikCEH.ParseForOutgoingDamageShieldDamage(combatMessage)
local capturedData = MikCEH.GetCapturedData(combatMessage, "DAMAGESHIELDSELFOTHER", {"%a", "%t", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData
if capturedData.DamageType == 2 and capturedData.Amount == "20" then
eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, "Aura de vindicte", capturedData.Name);
else
eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name);
end
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a resist.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTSELFOTHER", {"%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an immune.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNESELFOTHER", {"%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an evade
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLEVADEDSELFOTHER", {"%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a miss.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSSELFOTHER", {"%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a dodge.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDSELFOTHER", {"%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a parry.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDSELFOTHER", {"%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a block.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDSELFOTHER", {"%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parse the passed combat message for outgoing heal info.
-- **********************************************************************************
function MikCEH.ParseForOutgoingSpellHeals(combatMessage)
-- Look for a critical heal to yourself.
local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDCRITSELFSELF", {"%s", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_CRIT, capturedData.Amount, capturedData.SpellName, playerName);
-- Get overheal info.
MikCEH.PopulateOverhealData(eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a heal to yourself.
local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDSELFSELF", {"%s", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_NORMAL, capturedData.Amount, capturedData.SpellName, playerName);
-- Get overheal info.
MikCEH.PopulateOverhealData(eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a critical heal to someone else.
local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDCRITSELFOTHER", {"%s", "%n", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.HEALTYPE_CRIT, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Get overheal info.
MikCEH.PopulateOverhealData(eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a heal to someone else.
local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDSELFOTHER", {"%s", "%n", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.HEALTYPE_NORMAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Get overheal info.
MikCEH.PopulateOverhealData(eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses the passed combat message for outgoing dispel/purge resists.
-- **********************************************************************************
function MikCEH.ParseForOutgoingDispelResists(combatMessage)
-- Look for a resist.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTSELFOTHER", {"%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses the passed combat message for outgoing Heals over time.
-- **********************************************************************************
function MikCEH.ParseForOutgoingHoTs(combatMessage)
-- Look for a HoT to someone else.
local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURAHEALSELFOTHER", {"%n", "%a", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.HEALTYPE_OVER_TIME, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Get overheal info.
MikCEH.PopulateOverhealData(eventData); --athenne add
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses the passed combat message for outgoing DoTs.
-- **********************************************************************************
function MikCEH.ParseForOutgoingDoTs(combatMessage)
-- Look for damage from a DoT.
local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURADAMAGESELFOTHER", {"%n", "%a", "%t", "%s"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_OVER_TIME, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for absorbed damage from a DoT.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBSELFOTHER", {"%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parse the passed combat message for outgoing pet hits.
-- **********************************************************************************
function MikCEH.ParseForOutgoingPetHits(combatMessage)
-- Look for a normal pet hit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITOTHEROTHER", {"%c", "%n", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a pet crit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITOTHEROTHER", {"%c", "%n", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a pet elemental hit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITSCHOOLOTHEROTHER", {"%c", "%n", "%a", "%t"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a pet elemental crit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITSCHOOLOTHEROTHER", {"%c", "%n", "%a", "%t"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parse the passed combat message for outgoing pet misses.
-- **********************************************************************************
function MikCEH.ParseForOutgoingPetMisses(combatMessage)
-- Look for a normal miss.
local capturedData = MikCEH.GetCapturedData(combatMessage, "MISSEDOTHEROTHER", {"%c", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a dodge.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSDODGEOTHEROTHER", {"%c", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a parry.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSPARRYOTHEROTHER", {"%c", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a block.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSBLOCKOTHEROTHER", {"%c", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an absorb.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSABSORBOTHEROTHER", {"%c", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an immune.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSIMMUNEOTHEROTHER", {"%c", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an evade.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSEVADEOTHEROTHER", {"%c", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parse the passed combat message for outgoing pet spell hits and misses.
-- **********************************************************************************
function MikCEH.ParseForOutgoingPetSpellHitsAndMisses(combatMessage)
-- Look for an ability hit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGOTHEROTHER", {"%c", "%s", "%n", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an ability crit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITOTHEROTHER", {"%c", "%s", "%n", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a spell hit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLOTHEROTHER", {"%c", "%s", "%n", "%a", "%t"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for spell crit.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLOTHEROTHER", {"%c", "%s", "%n", "%a", "%t"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
-- Look for any partial actions and populate them into the event data.
MikCEH.ParseForPartialActions(combatMessage, eventData);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a miss.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSOTHEROTHER", {"%c", "%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a dodge.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDOTHEROTHER", {"%c", "%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a parry.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDOTHEROTHER", {"%c", "%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a block.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDOTHEROTHER", {"%c", "%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a resist.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTOTHEROTHER", {"%c", "%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an absorb.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHEROTHER", {"%c", "%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an immune.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNEOTHEROTHER", {"%c", "%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an evade
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLEVADEDOTHEROTHER", {"%c", "%s", "%n"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses the passed combat message for incoming item buff info.
-- **********************************************************************************
function MikCEH.ParseForIncomingItemBuffs(combatMessage)
-- Look for an item buff from yourself.
local capturedData = MikCEH.GetCapturedData(combatMessage, "ITEMENCHANTMENTADDSELFSELF", {"%b"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_ITEM_BUFF, nil, capturedData.BuffName);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for an item buff from someone else.
local capturedData = MikCEH.GetCapturedData(combatMessage, "ITEMENCHANTMENTADDOTHERSELF", {"%n", "%b"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_ITEM_BUFF, nil, capturedData.BuffName);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses the passed combat message for buff fades.
-- **********************************************************************************
function MikCEH.ParseForBuffFades(combatMessage)
-- Look for a buff fade due to wearing off.
local capturedData = MikCEH.GetCapturedData(combatMessage, "AURAREMOVEDSELF", {"%b"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_BUFF_FADE, nil, capturedData.BuffName);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses the passed combat message for honor gains.
-- **********************************************************************************
function MikCEH.ParseForHonorGains(combatMessage)
-- Look for an estimated honor gain from a kill.
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATLOG_HONORGAIN", {"%n", "", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_HONOR_GAIN, capturedData.Amount, nil);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for awarded honor.
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATLOG_HONORAWARD", {"%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_HONOR_GAIN, capturedData.Amount, nil);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses the passed combat message for reputation gains/losses.
-- **********************************************************************************
function MikCEH.ParseForReputationGainsAndLosses(combatMessage)
-- Look for a rep increase.
local capturedData = MikCEH.GetCapturedData(combatMessage, "FACTION_STANDING_INCREASED", {"%f", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_REP_GAIN, capturedData.Amount, capturedData.FactionName);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Look for a rep loss.
local capturedData = MikCEH.GetCapturedData(combatMessage, "FACTION_STANDING_DECREASED", {"%f", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_REP_LOSS, capturedData.Amount, capturedData.FactionName);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses the passed combat message for skill gains.
-- **********************************************************************************
function MikCEH.ParseForSkillGains(combatMessage)
-- Look for a skill gain.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SKILL_RANK_UP", {"%k", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_SKILL_GAIN, capturedData.Amount, capturedData.SkillName);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses the passed combat message for experience gains.
-- **********************************************************************************
function MikCEH.ParseForExperienceGains(combatMessage)
-- Look for an experience gain.
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATLOG_XPGAIN_FIRSTPERSON", {"%n", "%a"});
-- If a match was found.
if (capturedData ~= nil) then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_EXPERIENCE_GAIN, capturedData.Amount, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parses the passed combat message for killing blows.
-- **********************************************************************************
function MikCEH.ParseForKillingBlows(combatMessage)
-- Look for a killing blow.
local capturedData = MikCEH.GetCapturedData(combatMessage, "SELFKILLOTHER", {"%n"});
-- If a match was found.
if (capturedData ~= nil) then
-- Hold the notification type.
local notificationType = MikCEH.NOTIFICATIONTYPE_NPC_KILLING_BLOW;
-- Check if the current target is the slain enemy and is a player, or the slain target is on the recently
-- selected players list.
if ((UnitExists("target") and (UnitName("target") == capturedData.Name) and UnitIsPlayer("target")) or
(recentlySelectedPlayers[capturedData.Name] ~= nil)) then
notificationType = MikCEH.NOTIFICATIONTYPE_PC_KILLING_BLOW;
end
-- Create the event.
local eventData = MikCEH.GetNotificationEventData(notificationType, nil, capturedData.Name);
-- Send the event.
MikCEH.SendEvent(eventData);
-- Return the parse was successful.
return true;
end
-- Return the parse was NOT successful.
return false;
end
-- **********************************************************************************
-- Parse the passed combat message for partial actions and populate the info
-- from any actions found into the passed event data.
-- **********************************************************************************
function MikCEH.ParseForPartialActions(combatMessage, eventData)
-- Look for a partial absorb.
local capturedData = MikCEH.GetCapturedData(combatMessage, "ABSORB_TRAILER", {"%a"});
-- If a match was found.
if (capturedData ~= nil) then
eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_ABSORB;
eventData.PartialAmount = capturedData.Amount;
-- Return that partial action information was found.
return true;
end
-- Look for a partial block.
local capturedData = MikCEH.GetCapturedData(combatMessage, "BLOCK_TRAILER", {"%a"});
-- If a match was found.
if (capturedData ~= nil) then
eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_BLOCK;
eventData.PartialAmount = capturedData.Amount;
-- Return that partial effect information was found.
return true;
end
-- Look for a partial resist.
local capturedData = MikCEH.GetCapturedData(combatMessage, "RESIST_TRAILER", {"%a"});
-- If a match was found.
if (capturedData ~= nil) then
eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_RESIST;
eventData.PartialAmount = capturedData.Amount;
-- Return that partial action information was found.
return true;
end
-- Look for a vulnerability bonus.
local capturedData = MikCEH.GetCapturedData(combatMessage, "VULNERABLE_TRAILER", {"%a"});
-- If a match was found.
if (capturedData ~= nil) then
eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_VULNERABLE;
eventData.PartialAmount = capturedData.Amount;
-- Return that partial action information was found.
return true;
end
-- Look for a crushing blow.
local capturedData = MikCEH.GetCapturedData(combatMessage, "CRUSHING_TRAILER", {});
-- If a match was found.
if (capturedData ~= nil) then
eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_CRUSHING;
-- Return that partial action information was found.
return true;
end
-- Look for a glancing blow.
local capturedData = MikCEH.GetCapturedData(combatMessage, "GLANCING_TRAILER", {});
-- If a match was found.
if (capturedData ~= nil) then
eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_GLANCING;
-- Return that partial action information was found.
return true;
end
-- Return that no partial action information was found.
return false;
end
-------------------------------------------------------------------------------------
-- Utility functions.
-------------------------------------------------------------------------------------
-- **********************************************************************************
-- Get a lua compatible search string and the argument order from a global string
-- provided by blizzard.
-- **********************************************************************************
function MikCEH.GetGlobalStringInfo(globalStringName)
-- Check if the passed global string does not exist.
local globalString = getglobal(globalStringName);
if (globalString == nil) then
return;
end
-- Check if the global string info doesn't already exist for the passed global string name.
if (globalStringInfoArray[globalStringName] == nil) then
local searchString = "";
local currentChar;
local formatCode;
local argumentNumber = 0;
local argumentOrder = {};
-- Loop through all of the characters in the passed string.
local stringLength = string.len(globalString);
for index = 0, stringLength do
-- Get the current character.
currentChar = string.sub(globalString, index, index);
-- Check if we aren't in a formatting code.
if (formatCode == nil) then
-- Check if the current character is the start of a formatting code.
if (currentChar == "%") then
formatCode = currentChar;
else
-- Check if the character is one of the magic characters and escape it.
if (string.find(currentChar, "[%^%$%(%)%.%[%]%*%-%+%?]")) then
searchString = searchString .. "%" .. currentChar;
-- Normal character so just add it to the formatted string.
else
searchString = searchString .. currentChar;
end
end
-- We are in a formatting code.
else
-- Add the current character to the format code.
formatCode = formatCode .. currentChar;
-- Check if the % character is being escaped.
if (formatCode == "%%") then
-- Add the % to the search string.
searchString = searchString .. "%%";
-- Clear the format code.
formatCode = nil;
-- Check if it's a digit, a period, or a $ and do nothing so we loop to the next character in the format code.
elseif (string.find(currentChar, "[%$%.%d]")) then
-- Do nothing.
-- Check for one of the types that need a string.
elseif (string.find(currentChar, "[cEefgGiouXxqs]")) then
-- Replace the format code with lua capture string syntax.
searchString = searchString .. "(.+)";
-- Increment the argument number.
argumentNumber = argumentNumber + 1;
-- Check if there is an argument position specified.
local _, _, argumentPosition = string.find(formatCode, "(%d+)%$");
if (argumentPosition) then
argumentOrder[argumentNumber] = tonumber(argumentPosition);
else
argumentOrder[argumentNumber] = argumentNumber;
end
-- Clear the format code.
formatCode = nil;
-- Check if it's the type that needs a number.
elseif (currentChar == "d") then
-- Replace the format code with lua capture digits syntax.
searchString = searchString .. "(%d+)";
-- Increment the argument number.
argumentNumber = argumentNumber + 1;
-- Check if there is an argument position specified.
local _, _, argumentPosition = string.find(formatCode, "(%d+)%$");
if (argumentPosition) then
argumentOrder[argumentNumber] = tonumber(argumentPosition);
else
argumentOrder[argumentNumber] = argumentNumber;
end
-- Clear the format code.
formatCode = nil;
else
-- Clear the format code.
formatCode = nil;
end
end
end
-- Cache the global string info for later retrieval.
globalStringInfoArray[globalStringName] = {Search=searchString, ArgumentOrder=argumentOrder};
end
-- Return the format info for the global string.
return globalStringInfoArray[globalStringName];
end
-- **********************************************************************************
-- This function returns the captured data table with all the captured data in fields.
-- If the pattern wasn't found then nil is returned.
-- Capture order keys.
-- %a = amount
-- %b = name of a buff/debuff
-- %c = name of creature (pet)
-- %f = name of the faction
-- %k = name of the skill
-- %n = name of enemy/player
-- %p = power type (mana, rage, energy)
-- %s = name of the ability/spell
-- %t = damage type
-- **********************************************************************************
function MikCEH.GetCapturedData(combatMessage, globalStringName, captureOrder)
-- Check if the passed global string does not exist.
if (getglobal(globalStringName) == nil) then
-- Print out a debug message.
MikSBT.PrintDebug("Unable to find global string: " .. globalStringName, 1, 0, 0);
return;
end
-- Format the global string into a lua compatible search string.
local globalStringInfo = MikCEH.GetGlobalStringInfo(globalStringName);
-- Whether or not the search pattern was found.
local stringFound = false;
-- Erase old captured data.
MikCEH.EraseTable(orderedCaptureData);
-- Get the unordered capture data.
local tempCapturedData = MikCEH.GetUnorderedCaptureDataTable(string.gfind(combatMessage, globalStringInfo.Search)());
-- If a match was found.
if (table.getn(tempCapturedData) ~= 0) then
-- Loop through all of the values in the passed capture order table.
for argNum, substituteValue in captureOrder do
local captureString = tempCapturedData[globalStringInfo.ArgumentOrder[argNum]];
if (substituteValue == "%a") then
orderedCaptureData.Amount = captureString;
elseif (substituteValue == "%b") then
orderedCaptureData.BuffName = captureString;
elseif (substituteValue == "%c") then
orderedCaptureData.PetName = captureString;
elseif (substituteValue == "%f") then
orderedCaptureData.FactionName = captureString;
elseif (substituteValue == "%k") then
orderedCaptureData.SkillName = captureString;
elseif (substituteValue == "%n") then
orderedCaptureData.Name = captureString;
elseif (substituteValue == "%p") then
orderedCaptureData.PowerType = captureString;
elseif (substituteValue == "%s") then
orderedCaptureData.SpellName = captureString;
elseif (substituteValue == "%t") then
orderedCaptureData.DamageType = MikCEH.GetDamageTypeNumber(captureString);
end
end
-- Return the captured data.
return orderedCaptureData;
end
-- Return nil value.
return nil;
end
-- **********************************************************************************
-- This function populates the unordered capture data table with all of the
-- parameters passed.
-- **********************************************************************************
function MikCEH.GetUnorderedCaptureDataTable(c1, c2, c3, c4, c5, c6, c7, c8, c9)
-- Erase old unorderd capture data.
MikCEH.EraseTable(unorderedCaptureData);
if (c1 ~= nil) then table.insert(unorderedCaptureData, c1); end
if (c2 ~= nil) then table.insert(unorderedCaptureData, c2); end
if (c3 ~= nil) then table.insert(unorderedCaptureData, c3); end
if (c4 ~= nil) then table.insert(unorderedCaptureData, c4); end
if (c5 ~= nil) then table.insert(unorderedCaptureData, c5); end
if (c6 ~= nil) then table.insert(unorderedCaptureData, c6); end
if (c7 ~= nil) then table.insert(unorderedCaptureData, c7); end
if (c8 ~= nil) then table.insert(unorderedCaptureData, c8); end
if (c9 ~= nil) then table.insert(unorderedCaptureData, c9); end
-- Return the populated unordered capture data table.
return unorderedCaptureData;
end
-- **********************************************************************************
-- Gets the damage type number for the given string.
-- **********************************************************************************
function MikCEH.GetDamageTypeNumber(damageTypeString)
-- Return the correct damage type number for the passed string.
if (damageTypeString == SPELL_SCHOOL0_CAP) then
return MikCEH.DAMAGETYPE_PHYSICAL;
elseif (damageTypeString == SPELL_SCHOOL1_CAP) then
return MikCEH.DAMAGETYPE_HOLY;
elseif (damageTypeString == SPELL_SCHOOL2_CAP) then
return MikCEH.DAMAGETYPE_FIRE;
elseif (damageTypeString == SPELL_SCHOOL3_CAP) then
return MikCEH.DAMAGETYPE_NATURE;
elseif (damageTypeString == SPELL_SCHOOL4_CAP) then
return MikCEH.DAMAGETYPE_FROST;
elseif (damageTypeString == SPELL_SCHOOL5_CAP) then
return MikCEH.DAMAGETYPE_SHADOW;
elseif (damageTypeString == SPELL_SCHOOL6_CAP) then
return MikCEH.DAMAGETYPE_ARCANE;
elseif (damageTypeString == "Arcane") then
return MikCEH.DAMAGETYPE_ARCANE;
end
-- Return the unknown damage type.
return MikCEH.DAMAGETYPE_UNKNOWN;
end
-- **********************************************************************************
-- Get a string for the passed damage type.
-- **********************************************************************************
function MikCEH.GetDamageTypeString(damageType)
-- Return the correct damage type string for the passed number.
if (damageType == MikCEH.DAMAGETYPE_PHYSICAL) then
return SPELL_SCHOOL0_CAP;
elseif (damageType == MikCEH.DAMAGETYPE_HOLY) then
return SPELL_SCHOOL1_CAP;
elseif (damageType == MikCEH.DAMAGETYPE_FIRE) then
return SPELL_SCHOOL2_CAP;
elseif (damageType == MikCEH.DAMAGETYPE_NATURE) then
return SPELL_SCHOOL3_CAP;
elseif (damageType == MikCEH.DAMAGETYPE_FROST) then
return SPELL_SCHOOL4_CAP;
elseif (damageType == MikCEH.DAMAGETYPE_SHADOW) then
return SPELL_SCHOOL5_CAP;
elseif (damageType == MikCEH.DAMAGETYPE_ARCANE) then
return SPELL_SCHOOL6_CAP;
end
-- Return the unknown damage type string.
return UNKNOWN;
end
-- **********************************************************************************
-- Populates the combat event data table for a damage event with the passed info.
-- **********************************************************************************
function MikCEH.GetDamageEventData(directionType, actionType, hitType, damageType, amount, effectName, name)
-- Get the global combat event data table.
local eventData = MikCEH.CombatEventData;
-- Erase the combat event data table.
MikCEH.EraseTable(eventData);
-- Populate the event data fields.
eventData.EventType = MikCEH.EVENTTYPE_DAMAGE;
eventData.DirectionType = directionType;
eventData.ActionType = actionType;
eventData.HitType = hitType;
eventData.DamageType = damageType;
eventData.Amount = amount;
eventData.EffectName = effectName;
eventData.Name = name;
-- Return the event data.
return eventData;
end
-- **********************************************************************************
-- Populates the combat event data table for a heal event with the passed info.
-- **********************************************************************************
function MikCEH.GetHealEventData(directionType, healType, amount, effectName, name)
-- Get the global combat event data table.
local eventData = MikCEH.CombatEventData;
-- Erase the combat event data table.
MikCEH.EraseTable(eventData);
-- Populate the event data fields.
eventData.EventType = MikCEH.EVENTTYPE_HEAL;
eventData.DirectionType = directionType;
eventData.HealType = healType;
eventData.Amount = amount;
eventData.EffectName = effectName;
eventData.Name = name;
-- Return the event data.
return eventData;
end
-- **********************************************************************************
-- Populates the combat event data table for a notification event with the passed
-- info.
-- **********************************************************************************
function MikCEH.GetNotificationEventData(notificationType, amount, effectName, SpellName)
-- Get the global combat event data table.
local eventData = MikCEH.CombatEventData;
-- Erase the combat event data table.
MikCEH.EraseTable(eventData);
-- Populate the event data fields.
eventData.EventType = MikCEH.EVENTTYPE_NOTIFICATION;
eventData.NotificationType = notificationType;
eventData.Amount = amount;
if effectName == MANA or effectName == RAGE or effectName == ENERGY then
eventData.Amount = amount.." "..effectName;
eventData.EffectName = SpellName;
else
eventData.EffectName = effectName;
end
-- Return the event data.
return eventData;
end
-- **********************************************************************************
-- Gets a unit id for the name.
-- **********************************************************************************
function MikCEH.GetUnitIDFromName(uName)
local unitID;
-- Check if the name is the player.
if (uName == playerName) then
unitID = "player";
-- Check if the name is the pet.
elseif (uName == UnitName("pet")) then
unitID = "pet";
-- Check if the name is one of the player's raid or party members.
else
-- Loop through all of the raid members.
local numRaidMembers = GetNumRaidMembers();
for i = 1, numRaidMembers do
if (uName == UnitName("raid" .. i)) then
unitID = "raid" .. i;
end
end
for i = 1, numRaidMembers do
if (uName == UnitName("raidpet" .. i)) then
unitID = "raidpet" .. i;
end
end
-- Check if the unit ID was not already found.
if (not unitID) then
-- Loop through all of the party members.
local numPartyMembers = GetNumPartyMembers();
for i = 1, numPartyMembers do
if (uName == UnitName("party" .. i)) then
unitID = "party" .. i;
end
end
end
if (not unitID) then
-- Loop through all of the party members.
local numPartyMembers = GetNumPartyMembers();
for i = 1, numPartyMembers do
if (uName == UnitName("partypet" .. i)) then
unitID = "partypet" .. i;
end
end
end
end
-- Return the unit id.
return unitID;
end
-- **********************************************************************************
-- Populates the passed event data with overheal info.
-- **********************************************************************************
function MikCEH.PopulateOverhealData(eventData)
-- Get the appropriate unit id for the unit being checked for overheals.
local unitID = MikCEH.GetUnitIDFromName(eventData.Name);
if not unitID then
if UnitName("target") == eventData.Name then
unitID = "target";
end
end
-- Make sure it's a valid unit id.
if (unitID) then
local healthMissing = UnitHealthMax(unitID) - UnitHealth(unitID);
local overhealAmount = eventData.Amount - healthMissing;
-- DEFAULT_CHAT_FRAME:AddMessage("Health: "..UnitHealth(unitID))
-- DEFAULT_CHAT_FRAME:AddMessage("HealthMax: "..UnitHealthMax(unitID))
-- DEFAULT_CHAT_FRAME:AddMessage("Missing: "..healthMissing)
-- DEFAULT_CHAT_FRAME:AddMessage("Overheal: "..overhealAmount)
-- DEFAULT_CHAT_FRAME:AddMessage("Amount: "..eventData.Amount)
-- Check if any overhealing occured.
if (overhealAmount > 0) then
eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_OVERHEAL;
eventData.PartialAmount = overhealAmount;
end
end
end
-- **********************************************************************************
-- Sends the event to MSBT's combat events handler function.
-- **********************************************************************************
function MikCEH.SendEvent(eventData)
-- Make sure MSBT's combat events handler function is defined.
if (MikSBT.CombatEventsHandler ~= nil) then
MikSBT.CombatEventsHandler(eventData);
end
end
-- **********************************************************************************
-- Erases the passed table without losing the reference to the original memory.
-- This helps prevent GC churn.
-- **********************************************************************************
function MikCEH.EraseTable(t)
-- Loop through all the keys in the table and clear it.
for key in pairs(t) do
t[key] = nil;
end
-- Set the length of the table to 0.
table.setn(t, 0);
end
-------------------------------------------------------------------------------------
-- Trigger utility functions.
-------------------------------------------------------------------------------------
-- **********************************************************************************
-- Enables event searching mode. The passed pattern will be used to only show event
-- types where the combat message contains the pattern.
-- **********************************************************************************
function MikCEH.EnableEventSearching(pattern)
-- Enable the event searching mode flag and set the search pattern
-- to the passed pattern.
searchMode = true;
searchModePattern = pattern;
end
-- **********************************************************************************
-- Disables event searching mode.
-- **********************************************************************************
function MikCEH.DisableEventSearching()
-- Clear the event searching mode flag and search pattern.
searchMode = false;
searchModePattern = nil;
end
-- **********************************************************************************
-- Sends the trigger to MSBT's trigger events handler function.
-- **********************************************************************************
function MikCEH.SendTriggerEvent(eventData)
-- Make sure MSBT's trigger handler function is defined.
if (MikSBT.TriggerHandler ~= nil) then
MikSBT.TriggerHandler(eventData);
end
end
-- **********************************************************************************
-- Populates the trigger event data table using the passed info
-- **********************************************************************************
function MikCEH.GetSearchTriggerEventData(triggerKey, capturedData)
-- Get the common trigger event data table.
local eventData = MikCEH.TriggerEventData;
-- Erase the trigger event data table.
MikCEH.EraseTable(eventData);
-- Populate the trigger event data fields.
eventData.TriggerKey = triggerKey;
eventData.NumCaptures = table.getn(capturedData);
-- Loop through each captured data entry and set a corresponding field in
-- the trigger event.
for i = 1, eventData.NumCaptures do
eventData["CapturedData" .. i] = capturedData[i];
end
-- Return the event data.
return eventData;
end
-- **********************************************************************************
-- Populates the trigger event data table using the passed info
-- **********************************************************************************
function MikCEH.GetThresholdTriggerEventData(triggerKey, triggerAmount)
-- Get the common trigger event data table.
local eventData = MikCEH.TriggerEventData;
-- Erase the trigger event data table.
MikCEH.EraseTable(eventData);
-- Populate the trigger event data fields.
eventData.TriggerKey = triggerKey;
eventData.NumCaptures = 1;
eventData.CapturedData1 = triggerAmount;
-- Return the event data.
return eventData;
end
-------------------------------------------------------------------------------------
-- Trigger functions.
-------------------------------------------------------------------------------------
-- **********************************************************************************
-- Registers the passed trigger key with the passed trigger settings.
-- **********************************************************************************
function MikCEH.RegisterTrigger(triggerKey, triggerSettings)
-- Check if the trigger is for the player's class.
if (not triggerSettings.Classes or triggerSettings.Classes[playerClass]) then
-- Add to various arrays of triggers to check. This is done so time is not wasted on
-- checking for triggers that don't apply.
-- Self Health.
if (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_SELF_HEALTH) then
selfHealthTriggers[triggerKey] = triggerSettings;
-- Self Mana.
elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_SELF_MANA) then
selfManaTriggers[triggerKey] = triggerSettings;
-- Pet Health.
elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_PET_HEALTH) then
petHealthTriggers[triggerKey] = triggerSettings;
-- Enemy Health.
elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_ENEMY_HEALTH) then
enemyHealthTriggers[triggerKey] = triggerSettings;
-- Friendly Health.
elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_FRIENDLY_HEALTH) then
friendlyHealthTriggers[triggerKey] = triggerSettings;
-- Search Pattern.
elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_SEARCH_PATTERN) then
-- Loop through all of the trigger events.
for _, triggerEvent in triggerSettings.TriggerEvents do
-- Check if there is not already a table for the trigger event and create one.
if (not searchPatternTriggers[triggerEvent]) then
searchPatternTriggers[triggerEvent] = {};
end
-- Add the trigger to the search pattern array for the event.
searchPatternTriggers[triggerEvent][triggerKey] = triggerSettings;
end
end
end -- Is trigger for class?
end
-- **********************************************************************************
-- Unregisters all of the triggers.
-- **********************************************************************************
function MikCEH.UnregisterAllTriggers()
-- Erase the trigger arrays.
MikCEH.EraseTable(selfHealthTriggers);
MikCEH.EraseTable(selfManaTriggers);
MikCEH.EraseTable(petHealthTriggers);
MikCEH.EraseTable(enemyHealthTriggers);
MikCEH.EraseTable(friendlyHealthTriggers);
MikCEH.EraseTable(searchPatternTriggers);
end
-- **********************************************************************************
-- Parses the self health triggers.
-- **********************************************************************************
function MikCEH.ParseSelfHealthTriggers()
local healthAmount = UnitHealth("player");
local healthPercentage = healthAmount / UnitHealthMax("player");
-- Loop through self health triggers.
for triggerKey, triggerSettings in selfHealthTriggers do
-- Check if we just crossed the trigger's threshold.
if (healthPercentage < triggerSettings.Threshold/100 and lastSelfHealthPercentage >= triggerSettings.Threshold/100) then
-- Get trigger event data and call the trigger handler.
local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, healthAmount);
MikCEH.SendTriggerEvent(eventData);
if MikSBT.CurrentProfile.LowHealthSound then
PlaySoundFile("Interface\\AddOns\\MikScrollingBattleText\\sounds\\LowHealth.mp3");
end
end
end
-- Update the last health percentage.
lastSelfHealthPercentage = healthPercentage;
end
-- **********************************************************************************
-- Parses the self mana triggers.
-- **********************************************************************************
function MikCEH.ParseSelfManaTriggers()
-- Make sure we're dealing with mana.
if (UnitPowerType("player") == 0) then
local manaAmount = UnitMana("player");
local manaPercentage = manaAmount / UnitManaMax("player");
-- Mana per Five Ticks
local manaDiff = manaAmount - lastSelfManaAmount;
if ( manaDiff > 0 and MikSBT.CurrentProfile.ShowAllManaGains) then
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_GAIN, manaDiff.." "..MANA, 0);
MikCEH.SendEvent(eventData);
end
-- Loop through self mana triggers.
for triggerKey, triggerSettings in selfManaTriggers do
-- Check if we just crossed the trigger's threshold.
if (manaPercentage < triggerSettings.Threshold/100 and lastSelfManaPercentage >= triggerSettings.Threshold/100) then
-- Get trigger event data and call the trigger handler.
local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, manaAmount);
MikCEH.SendTriggerEvent(eventData);
if MikSBT.CurrentProfile.LowManaSound then
PlaySoundFile("Interface\\AddOns\\MikScrollingBattleText\\sounds\\LowMana.mp3");
end
end
end
-- Update the last mana percentage.
lastSelfManaPercentage = manaPercentage;
lastSelfManaAmount = manaAmount;
end
end
-- **********************************************************************************
-- Parses the pet health triggers.
-- **********************************************************************************
function MikCEH.ParsePetHealthTriggers()
local healthAmount = UnitHealth("pet");
local healthPercentage = healthAmount / UnitHealthMax("pet");
-- Loop through pet health triggers.
for triggerKey, triggerSettings in petHealthTriggers do
-- Check if we just crossed the trigger's threshold.
if (healthPercentage < triggerSettings.Threshold/100 and lastPetHealthPercentage >= triggerSettings.Threshold/100) then
-- Get trigger event data and call the trigger handler.
local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, healthAmount);
MikCEH.SendTriggerEvent(eventData)
end
end
-- Update the last health percentage.
lastPetHealthPercentage = healthPercentage;
end
-- **********************************************************************************
-- Parses the enemy health triggers.
-- **********************************************************************************
function MikCEH.ParseEnemyHealthTriggers()
local healthAmount = UnitHealth("target");
local healthPercentage = healthAmount / UnitHealthMax("target");
-- Loop through self health triggers.
for triggerKey, triggerSettings in enemyHealthTriggers do
-- Check if we just crossed the trigger's threshold.
if (healthPercentage < triggerSettings.Threshold/100 and lastEnemyHealthPercentage >= triggerSettings.Threshold/100) then
-- Get trigger event data and call the trigger handler.
local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, healthAmount);
MikCEH.SendTriggerEvent(eventData)
end
end
-- Update the last health percentage.
lastEnemyHealthPercentage = healthPercentage;
end
-- **********************************************************************************
-- Parses the friendly health triggers.
-- **********************************************************************************
function MikCEH.ParseFriendlyHealthTriggers()
local healthAmount = UnitHealth("target");
local healthPercentage = healthAmount / UnitHealthMax("target");
-- Loop through self health triggers.
for triggerKey, triggerSettings in friendlyHealthTriggers do
-- Check if we just crossed the trigger's threshold.
if (healthPercentage < triggerSettings.Threshold/100 and lastFriendlyHealthPercentage >= triggerSettings.Threshold/100) then
-- Get trigger event data and call the trigger handler.
local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, healthAmount);
MikCEH.SendTriggerEvent(eventData)
end
end
-- Update the last health percentage.
lastFriendlyHealthPercentage = healthPercentage;
end
-- **********************************************************************************
-- Parses the search pattern triggers for a match with the passed combat message
-- and event.
-- **********************************************************************************
function MikCEH.ParseSearchPatternTriggers(event, combatMessage)
-- Check if event search mode is enabled.
if (searchMode) then
-- Check if the pattern is in the combat message.
if (string.find(combatMessage, searchModePattern)) then
-- Print out the event type and the combat message.
MikSBT.Print(event .. " - " .. combatMessage, 0, 1, 0);
end
end
-- Check if there are no triggers for the event type and bail.
if (not searchPatternTriggers[event]) then
return;
end
-- Loop through all triggers for the event.
for triggerKey, triggerSettings in searchPatternTriggers[event] do
-- Loop through all of the search patterns for the trigger.
for _, searchPattern in triggerSettings.SearchPatterns do
-- Check if the search pattern is a global string.
if (getglobal(searchPattern) ~= nil) then
-- Format the global string into a lua compatible search string.
local globalStringInfo = MikCEH.GetGlobalStringInfo(searchPattern);
-- Replace the search pattern with the lua compatible search string.
searchPattern = globalStringInfo.Search;
end
-- Get capture data.
local capturedData = MikCEH.GetUnorderedCaptureDataTable(string.gfind(combatMessage, searchPattern)());
-- Check if a match was found.
if (table.getn(capturedData) ~= 0) then
-- Get trigger event data and call the trigger handler.
local eventData = MikCEH.GetSearchTriggerEventData(triggerKey, capturedData);
MikCEH.SendTriggerEvent(eventData);
break;
end
end -- Loop through search patterns.
end -- Loop through triggers.
end