From 0d449729fc44211692ab8d9e092281a9c587f4e1 Mon Sep 17 00:00:00 2001 From: avitasia Date: Mon, 27 Oct 2025 17:14:36 -0700 Subject: [PATCH] buffer no longer needed for gcd spells again --- nampower/main.hpp | 2 +- nampower/spellcast.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/nampower/main.hpp b/nampower/main.hpp index 04f3fa2..2827492 100644 --- a/nampower/main.hpp +++ b/nampower/main.hpp @@ -31,7 +31,7 @@ namespace Nampower { constexpr uint32_t MAJOR_VERSION = 2; constexpr uint32_t MINOR_VERSION = 11; - constexpr uint32_t PATCH_VERSION = 0; + constexpr uint32_t PATCH_VERSION = 1; constexpr int32_t LUA_REGISTRYINDEX = -10000; constexpr int32_t LUA_GLOBALSINDEX = -10001; diff --git a/nampower/spellcast.cpp b/nampower/spellcast.cpp index cefdf4e..f38a8d4 100644 --- a/nampower/spellcast.cpp +++ b/nampower/spellcast.cpp @@ -8,7 +8,7 @@ #include "logging.hpp" namespace Nampower { - auto const APPLY_BUFFER_TO_GCD = true; // only necessary until the gcd issue is fixed again + auto const APPLY_BUFFER_TO_GCD = false; // gcd issue seems fixed for now uint32_t GetChannelBaseDuration(const game::SpellRec *spell) { auto const duration = game::GetDurationObject(spell->DurationIndex);