rename UnitGUID -> GetUnitGUID to avoid breaking AI voiceover

This commit is contained in:
avitasia
2026-02-27 12:56:08 -08:00
parent 18045d602f
commit 3ea6edfb0f
7 changed files with 5852 additions and 5848 deletions
+6 -6
View File
@@ -142,7 +142,7 @@ Examples:
/run print(GetSpellTexture("Fireball")) -- name search
```
### Unit Token Extensions (`UnitGUID` + all `unitToken`/`target` string params)
### Unit Token Extensions (`GetUnitGUID` + all `unitToken`/`target` string params)
All functions taking a unit string like "player", "target", "raid1", etc now uses the same extended unit-token parser used by Superwow.
Supported formats:
@@ -159,11 +159,11 @@ How base resolution works:
Examples:
```
/run print(UnitGUID("mark1"))
/run print(UnitGUID("mark1target"))
/run print(UnitGUID("targetowner"))
/run print(UnitGUID("party1pet"))
/run print(UnitGUID("0xF5300000000000A5target"))
/run print(GetUnitGUID("mark1"))
/run print(GetUnitGUID("mark1target"))
/run print(GetUnitGUID("targetowner"))
/run print(GetUnitGUID("party1pet"))
/run print(GetUnitGUID("0xF5300000000000A5target"))
```