rename UnitGUID -> GetUnitGUID to avoid breaking AI voiceover

This commit is contained in:
avitasia
2026-02-27 12:56:08 -08:00
parent 18045d602f
commit 3ea6edfb0f
7 changed files with 5852 additions and 5848 deletions
+1 -1
View File
@@ -38,7 +38,7 @@ namespace Nampower {
uint32_t Script_CancelPlayerAuraSpellId(uintptr_t *luaState);
uint32_t Script_SetMouseoverUnit(uintptr_t *luaState);
uint32_t Script_UnitGUID(uintptr_t *luaState);
uint32_t Script_GetUnitGUID(uintptr_t *luaState);
uint32_t Script_IsAuraHidden(uintptr_t *luaState);
uint32_t CSimpleFrame_GetNameHook(hadesmem::PatchDetourBase *detour, uintptr_t *luaState);