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refactor and make DisenchantAll default to ignoring soulbound
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+11
-7
@@ -930,13 +930,15 @@ Will stop channeling early on the next tick if you have queue channeling spells
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### Utility Functions
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#### DisenchantAll(itemIdOrName) or DisenchantAll(quality)
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#### DisenchantAll(itemIdOrName, [includeSoulbound]) or DisenchantAll(quality, [includeSoulbound])
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Automatically disenchants items in your inventory. Can disenchant a specific item by ID/name, or all weapons and armor of a specified quality.
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**⚠️ WARNING ⚠️**
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**THIS FUNCTION WILL AUTOMATICALLY DISENCHANT ITEMS WITHOUT CONFIRMATION!**
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- **Use at your own risk** - there is no undo for disenchanting
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- Only disenchants items from **player inventory bags (0-4)** - does NOT touch bank items
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- **Quest items are ALWAYS protected** regardless of settings
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- **Soulbound items are protected by default** (can be overridden with optional parameter)
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- Make sure you have the Disenchant spell and the items are disenchantable before using
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- **Always double-check your bags** before running this command
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@@ -946,12 +948,14 @@ Automatically disenchants items in your inventory. Can disenchant a specific ite
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- `itemIdOrName` (number|string): Item ID (number) or item name (string)
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- Disenchants all copies of the specified item found in your bags
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- Works on any disenchantable item type (weapons, armor, etc.)
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- `includeSoulbound` (number, optional): Pass any non-zero value (e.g., `1`) to include soulbound items (defaults to `0`)
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**Mode 2: Disenchant by Quality** *(weapons and armor only)*
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- `quality` (string): Must be either:
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- `"greens"` - Disenchants all uncommon (green) quality weapons and armor
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- `"blues"` - Disenchants all rare (blue) quality weapons and armor
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- Only affects **weapons** (class 2) and **armor** (class 4)
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- `includeSoulbound` (number, optional): Pass any non-zero value (e.g., `1`) to include soulbound items (defaults to `0`)
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**Returns:**
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- `1` if the first disenchant succeeded
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@@ -966,17 +970,17 @@ Automatically disenchants items in your inventory. Can disenchant a specific ite
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**Examples:**
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```lua
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-- Disenchant all green weapons and armor in your bags
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-- Disenchant all green weapons and armor in your bags (excluding soulbound)
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DisenchantAll("greens")
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-- Disenchant all blue weapons and armor in your bags
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DisenchantAll("blues")
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-- Disenchant all blue weapons and armor including soulbound items
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DisenchantAll("blues", 1)
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-- Disenchant a specific item by ID
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-- Disenchant a specific item by ID (excluding soulbound)
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DisenchantAll(12345)
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-- Disenchant a specific item by name
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DisenchantAll("Glowing Brightwood Staff")
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-- Disenchant a specific item by name including soulbound items
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DisenchantAll("Glowing Brightwood Staff", 1)
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```
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**Important Notes:**
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