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remove accidental debug log
add auraSlot to buff/debuff events add buff/debuff duration events add GetPlayerAuraDuration
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@@ -40,5 +40,7 @@ namespace Nampower {
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bool RunQueuedScript(int priority);
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uint32_t Script_GetPlayerAuraDuration(uintptr_t *luaState);
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uint32_t CSimpleFrame_GetNameHook(hadesmem::PatchDetourBase *detour, uintptr_t *luaState);
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}
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