refactor + add cast and cooldown functions

This commit is contained in:
avitasia
2025-12-16 10:30:16 -08:00
parent b381cd5511
commit a0751ccf19
23 changed files with 2464 additions and 1938 deletions
+32
View File
@@ -0,0 +1,32 @@
//
// Created by pmacc on 1/8/2025.
//
#pragma once
#include <Windows.h>
#include "main.hpp"
namespace Nampower {
uint32_t Script_GetCurrentCastingInfo(uintptr_t *luaState);
uint32_t Script_GetCastInfo(uintptr_t *luaState);
uint32_t Script_ChannelStopCastingNextTick(uintptr_t *luaState);
uint32_t Script_GetNampowerVersion(uintptr_t *luaState);
uint32_t Script_GetItemLevel(uintptr_t *luaState);
uint32_t Script_QueueScript(uintptr_t *luaState);
uint32_t Script_GetItemStats(uintptr_t *luaState);
uint32_t Script_GetItemStatsField(uintptr_t *luaState);
uint32_t Script_GetUnitData(uintptr_t *luaState);
uint32_t Script_GetUnitField(uintptr_t *luaState);
bool RunQueuedScript(int priority);
}