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refactor + add cast and cooldown functions
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//
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// Created by pmacc on 1/15/2025.
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//
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#pragma once
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#include <Windows.h>
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#include "main.hpp"
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namespace Nampower {
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uint32_t Script_CastSpellByNameNoQueue(uintptr_t *luaState);
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uint32_t Script_QueueSpellByName(uintptr_t *luaState);
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uint32_t Script_IsSpellInRange(uintptr_t *luaState);
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uint32_t Script_IsSpellUsable(uintptr_t *luaState);
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uint32_t Script_SpellStopCastingHook(hadesmem::PatchDetourBase *detour, uintptr_t *luaState);
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uint32_t Script_GetSpellIdForName(uintptr_t *luaState);
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uint32_t Script_GetSpellNameAndRankForId(uintptr_t *luaState);
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uint32_t Script_GetSpellSlotTypeIdForName(uintptr_t *luaState);
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uint32_t Script_GetSpellRec(uintptr_t *luaState);
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uint32_t Script_GetSpellRecField(uintptr_t *luaState);
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uint32_t Script_GetSpellModifiers(uintptr_t *luaState);
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uint32_t GetSpellSlotFromLuaHook(hadesmem::PatchDetourBase *detour, int param_1, uint32_t *slot, uint32_t *type);
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}
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