refactor + add cast and cooldown functions

This commit is contained in:
avitasia
2025-12-16 10:30:16 -08:00
parent b381cd5511
commit a0751ccf19
23 changed files with 2464 additions and 1938 deletions
+34
View File
@@ -0,0 +1,34 @@
//
// Created by pmacc on 1/15/2025.
//
#pragma once
#include <Windows.h>
#include "main.hpp"
namespace Nampower {
uint32_t Script_CastSpellByNameNoQueue(uintptr_t *luaState);
uint32_t Script_QueueSpellByName(uintptr_t *luaState);
uint32_t Script_IsSpellInRange(uintptr_t *luaState);
uint32_t Script_IsSpellUsable(uintptr_t *luaState);
uint32_t Script_SpellStopCastingHook(hadesmem::PatchDetourBase *detour, uintptr_t *luaState);
uint32_t Script_GetSpellIdForName(uintptr_t *luaState);
uint32_t Script_GetSpellNameAndRankForId(uintptr_t *luaState);
uint32_t Script_GetSpellSlotTypeIdForName(uintptr_t *luaState);
uint32_t Script_GetSpellRec(uintptr_t *luaState);
uint32_t Script_GetSpellRecField(uintptr_t *luaState);
uint32_t Script_GetSpellModifiers(uintptr_t *luaState);
uint32_t GetSpellSlotFromLuaHook(hadesmem::PatchDetourBase *detour, int param_1, uint32_t *slot, uint32_t *type);
}