From c45e8796bd1940bd1456093095a846384a7acecc Mon Sep 17 00:00:00 2001 From: avitasia Date: Sun, 11 Jan 2026 12:33:26 -0800 Subject: [PATCH] update readme --- EVENTS.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/EVENTS.md b/EVENTS.md index cf3612d..e02d5bd 100644 --- a/EVENTS.md +++ b/EVENTS.md @@ -204,7 +204,7 @@ Parameters: 3. int totalDamage - total damage dealt by the attack 4. int hitInfo - bitfield containing hit flags (see below) 5. int victimState - state of the victim after the attack (see below) -6. int subDamageCount - number of damage components (usually 1, can be up to 3 for main-hand + off-hand + ranged) +6. int subDamageCount - number of damage components (usually 1, can be up to 3 for weapons with elemental damages and maybe other cases) 7. int blockedAmount - amount of damage blocked 8. int totalAbsorb - total damage absorbed across all sub-damage components 9. int totalResist - total damage resisted across all sub-damage components