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add GetSpellPower fn and SPELL_MISS events
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@@ -1,8 +1,8 @@
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# Nampower Custom Lua Functions
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This document describes all custom Lua functions and events added by Nampower.
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This document describes all custom Lua functions added by Nampower.
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For installation, configuration, and general usage information, see the main [README.md](README.md).
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For custom events, see [EVENTS.md](EVENTS.md). For installation, configuration, and general usage information, see the main [README.md](README.md).
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## Table of Contents
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- [Performance Optimization - Table References](#performance-optimization---table-references)
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@@ -20,6 +20,7 @@ For installation, configuration, and general usage information, see the main [RE
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- [GetSpellRec](#getspellrecspellid-copy)
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- [GetSpellRecField](#getspellrecfieldspellid-fieldname-copy)
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- [GetSpellModifiers](#getspellmodifiersspellid-modifiertype)
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- [GetSpellPower](#getspellpowermode)
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- [GetUnitData](#getunitdataunittoken-copy)
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- [GetUnitField](#getunitfieldunittoken-fieldname-copy)
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- [GetSpellIdForName](#getspellidfornamenspellname)
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@@ -587,6 +588,34 @@ print("Flat damage bonus: " .. flatMod)
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print("Percent damage bonus: " .. percentMod .. "%")
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```
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#### GetSpellPower([mode])
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Returns the player's mod damage done values for all 7 spell schools from the player unit fields (`PLAYER_FIELD_MOD_DAMAGE_DONE_POS` / `PLAYER_FIELD_MOD_DAMAGE_DONE_NEG`).
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**Parameters:**
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- `mode` (string, optional): Which values to return. Defaults to `"net"`.
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- `"net"` (default) - Returns positive minus negative for each school
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- `"positive"` - Returns only the positive mod damage done values
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- `"negative"` - Returns only the negative mod damage done values
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**Returns:**
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7 values in order: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
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Returns `nil` if the player unit or player fields cannot be accessed.
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**Examples:**
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```lua
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-- Get net spell power (default)
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local physical, holy, fire, nature, frost, shadow, arcane = GetSpellPower()
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print("Shadow spell power: " .. shadow)
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print("Fire spell power: " .. fire)
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-- Get only positive values
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local physical, holy, fire, nature, frost, shadow, arcane = GetSpellPower("positive")
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-- Get only negative values
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local physical, holy, fire, nature, frost, shadow, arcane = GetSpellPower("negative")
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```
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#### GetUnitData(unitToken, [copy])
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Returns a Lua table reference containing all unit fields for the specified unit. This provides access to low-level unit data like health, mana, stats, auras, resistances, and more.
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