From f85e0c0156b045659601081e7172c9adfe7228de Mon Sep 17 00:00:00 2001 From: avitasia Date: Tue, 13 Jan 2026 11:52:17 -0800 Subject: [PATCH] correct readme --- EVENTS.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/EVENTS.md b/EVENTS.md index da3b0ca..353a0f0 100644 --- a/EVENTS.md +++ b/EVENTS.md @@ -192,7 +192,7 @@ Parameters: 9. int auraCapStatus - bitfield: 1 = buff bar full, 2 = debuff bar full (3 means both) ### AUTO_ATTACK_SELF and AUTO_ATTACK_OTHER -Fire when auto attack damage is processed. "Self" fires when the active player is the target of the attack; "Other" fires when the active player is the attacker or a different unit is the target. +Fire when auto attack damage is processed. "Self" fires when the active player is the attacker; "Other" fires someone other than the active player is the attacker. These events are gated behind the `NP_EnableAutoAttackEvents` CVar (default 0). Set it to `1` to enable.