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Read friend and who class tokens from C_FriendList
Use C_FriendList.GetFriendInfoByIndex and GetWhoInfo in the social lists, the friends panel tooltip, and the unit scan. Both return the class token directly (classFilename / filename), so the localized class name no longer needs a reversal through L["class"]. Color friend names with the class ColorMixin's WrapTextInColorCode.
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+10
-11
@@ -96,13 +96,12 @@ libunitscan:SetScript("OnEvent", function()
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RememberByUnit("player", name, class)
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elseif event == "FRIENDLIST_UPDATE" then
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local name, class, level
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for i = 1, GetNumFriends() do
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name, level, class = GetFriendInfo(i)
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class = L["class"][class] or nil
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-- friendlist updates due to friend going off-line return level 0, let's not overwrite good older values
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level = level > 0 and level or nil
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AddData("players", name, class, level)
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local info = C_FriendList.GetFriendInfoByIndex(i)
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if info then
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local level = info.level > 0 and info.level or nil
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AddData("players", info.name, info.classFilename, level)
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end
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end
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elseif event == "GUILD_ROSTER_UPDATE" then
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@@ -137,11 +136,11 @@ libunitscan:SetScript("OnEvent", function()
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end
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elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
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local name, class, level, guild, _
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for i = 1, GetNumWhoResults() do
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name, guild, level, _, class, _ = GetWhoInfo(i)
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class = L["class"][class] or nil
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AddData("players", name, class, level, nil, guild)
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for i = 1, C_FriendList.GetNumWhoResults() do
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local info = C_FriendList.GetWhoInfo(i)
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if info then
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AddData("players", info.fullName, info.filename, info.level, nil, info.fullGuildName)
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end
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end
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elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" or event == "NAME_PLATE_UNIT_ADDED" then
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