From 0e33c04b34e9ba57d41707e77a2ba393cab8e27e Mon Sep 17 00:00:00 2001 From: shagu Date: Wed, 28 Dec 2016 15:52:29 +0100 Subject: [PATCH] loot: fix wrong variable name in masterloot --- modules/loot.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/loot.lua b/modules/loot.lua index ea2d179d..2ad8964b 100644 --- a/modules/loot.lua +++ b/modules/loot.lua @@ -226,7 +226,7 @@ pfUI:RegisterModule("loot", function () function GroupLootDropDown_GiveLoot() if ( pfUI.loot.selectedQuality >= MASTER_LOOT_THREHOLD ) then - local dialog = StaticPopup_Show("CONFIRM_LOOT_DISTRIBUTION", ITEM_QUALITY_COLORS[LootFrame.selectedQuality].hex..pfUI.loot.selectedItemName..FONT_COLOR_CODE_CLOSE, this:GetText()) + local dialog = StaticPopup_Show("CONFIRM_LOOT_DISTRIBUTION", ITEM_QUALITY_COLORS[pfUI.loot.selectedQuality].hex..pfUI.loot.selectedItemName..FONT_COLOR_CODE_CLOSE, this:GetText()) if ( dialog ) then dialog.data = this.value end