mirror of
https://github.com/brues-code/pfUI.git
synced 2026-10-07 22:20:00 +00:00
replace poll-until-cancel OnUpdate frames with C_Timer / RunNextFrame
Seven ad-hoc OnUpdate handlers were only spinning long enough to reach a known deadline or a next-frame defer, then unhooking themselves. Convert them to their proper primitives: - autovendor: 0.3s wait after junk sell → C_Timer.After(0.3, ...) - innervatecall: cooldown-expiry ready ping → C_Timer.After(cd, ...) - focus: re-arm UI_ERROR_MESSAGE next tick → RunNextFrame - macrotweak: conflict scan after addons load → RunNextFrame - ui-widgets (CreateQuestionDialog): font-measure resize → RunNextFrame - libdebuff: post-PEW Nampower init → RunNextFrame - bubbles: WorldFrame scan after chat event → RunNextFrame Net -18 lines and no more throwaway frames sitting on the OnUpdate list.
This commit is contained in:
+4
-6
@@ -44,15 +44,13 @@ if GetNampowerVersion then
|
||||
end
|
||||
|
||||
-- Nampower startup check: show version info and ensure CVars are set.
|
||||
-- Runs on first OnUpdate after PLAYER_ENTERING_WORLD to give Nampower time to initialize.
|
||||
-- Runs the frame after PLAYER_ENTERING_WORLD so Nampower has finished initializing.
|
||||
local nampowerCheckFrame = CreateFrame("Frame")
|
||||
nampowerCheckFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
nampowerCheckFrame:SetScript("OnEvent", function()
|
||||
-- Defer to next frame so Nampower is fully initialized
|
||||
this:SetScript("OnUpdate", function()
|
||||
this:SetScript("OnUpdate", nil)
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
RunNextFrame(function()
|
||||
|
||||
if GetNampowerVersion then
|
||||
local major, minor, patch = GetNampowerVersion()
|
||||
|
||||
Reference in New Issue
Block a user