replace poll-until-cancel OnUpdate frames with C_Timer / RunNextFrame

Seven ad-hoc OnUpdate handlers were only spinning long enough to reach
a known deadline or a next-frame defer, then unhooking themselves.
Convert them to their proper primitives:

- autovendor: 0.3s wait after junk sell → C_Timer.After(0.3, ...)
- innervatecall: cooldown-expiry ready ping → C_Timer.After(cd, ...)
- focus: re-arm UI_ERROR_MESSAGE next tick → RunNextFrame
- macrotweak: conflict scan after addons load → RunNextFrame
- ui-widgets (CreateQuestionDialog): font-measure resize → RunNextFrame
- libdebuff: post-PEW Nampower init → RunNextFrame
- bubbles: WorldFrame scan after chat event → RunNextFrame

Net -18 lines and no more throwaway frames sitting on the OnUpdate list.
This commit is contained in:
Brues
2026-07-01 10:43:46 -05:00
parent ffdf376ac4
commit 0f59a3a9b5
7 changed files with 16 additions and 34 deletions
+4 -8
View File
@@ -96,14 +96,10 @@ pfUI:RegisterModule("innervatecall", function ()
end
end
local readyAt = GetTime() + cdRemaining
frame:SetScript("OnUpdate", function()
if GetTime() >= readyAt then
frame:SetScript("OnUpdate", nil)
local ch = GetAnnounceChannel()
if ch then
SendChatMessage(">> Innervate is ready <<", ch)
end
C_Timer.After(cdRemaining, function()
local ch = GetAnnounceChannel()
if ch then
SendChatMessage(">> Innervate is ready <<", ch)
end
end)
end)