tables: share valid units with all modules

This commit is contained in:
shagu
2019-08-30 19:50:47 +02:00
parent d4a20f6ed7
commit 191ee8fed2
2 changed files with 23 additions and 20 deletions
-20
View File
@@ -4,26 +4,6 @@ pfUI.uf.frames = {}
-- load pfUI environment
setfenv(1, pfUI:GetEnvironment())
local pfValidUnits = {}
pfValidUnits["player"] = true
pfValidUnits["target"] = true
pfValidUnits["pet"] = true
pfValidUnits["mouseover"] = true
pfValidUnits["player" .. "target"] = true
pfValidUnits["target" .. "target"] = true
pfValidUnits["pet" .. "target"] = true
for i=1,4 do pfValidUnits["party" .. i] = true end
for i=1,4 do pfValidUnits["partypet" .. i] = true end
for i=1,40 do pfValidUnits["raid" .. i] = true end
for i=1,40 do pfValidUnits["raidpet" .. i] = true end
for i=1,4 do pfValidUnits["party" .. i .. "target"] = true end
for i=1,4 do pfValidUnits["partypet" .. i .. "target"] = true end
for i=1,40 do pfValidUnits["raid" .. i .. "target"] = true end
for i=1,40 do pfValidUnits["raidpet" .. i .. "target"] = true end
local glow = {
edgeFile = pfUI.media["img:glow"], edgeSize = 8,
insets = {left = 0, right = 0, top = 0, bottom = 0},