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https://github.com/brues-code/pfUI.git
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player: use buffid for debuff mechanisms
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+8
-7
@@ -523,7 +523,8 @@ pfUI:RegisterModule("player", function ()
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end)
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pfUI.uf.player.debuff.debuffs[i]:SetScript("OnUpdate", function()
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local timeleft = GetPlayerBuffTimeLeft(this:GetID()-1,"HARMFUL")
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local bid = GetPlayerBuff(this:GetID() - 1, "HARMFUL");
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local timeleft = GetPlayerBuffTimeLeft(bid,"HARMFUL")
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if timeleft ~= nil and timeleft ~= 0 then
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-- if there are more than 0 seconds left
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@@ -579,15 +580,15 @@ pfUI:RegisterModule("player", function ()
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invert * (top)*((2*default_border) + pfUI_config.unitframes.buff_size + 1) +
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invert * (row)*((2*default_border) + pfUI_config.unitframes.debuff_size + 1) + invert*(2*default_border + 1))
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local stacks = GetPlayerBuffApplications(GetPlayerBuff(i-1,"HARMFUL"))
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local bid = GetPlayerBuff(i-1, "HARMFUL");
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local stacks = GetPlayerBuffApplications(bid)
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pfUI.utils:CreateBackdrop(pfUI.uf.player.debuff.debuffs[i], default_border)
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pfUI.uf.player.debuff.debuffs[i]:SetNormalTexture(UnitDebuff("player", i))
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pfUI.uf.player.debuff.debuffs[i]:SetNormalTexture(GetPlayerBuffTexture(bid))
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for i,v in ipairs({pfUI.uf.player.debuff.debuffs[i]:GetRegions()}) do
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if v.SetTexCoord then v:SetTexCoord(.08, .92, .08, .92) end
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end
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local _,_,dtype = UnitDebuff("player", i)
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local dtype = GetPlayerBuffDispelType(bid)
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if dtype == "Magic" then
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pfUI.uf.player.debuff.debuffs[i].backdrop:SetBackdropBorderColor(0,1,1,1)
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elseif dtype == "Poison" then
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@@ -600,9 +601,9 @@ pfUI:RegisterModule("player", function ()
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pfUI.uf.player.debuff.debuffs[i].backdrop:SetBackdropBorderColor(1,0,0,1)
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end
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if GetPlayerBuffTexture(GetPlayerBuff(i-1,"HARMFUL")) then
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if GetPlayerBuffTexture(bid) then
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pfUI.uf.player.debuff.debuffs[i]:Show()
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local stacks = GetPlayerBuffApplications(GetPlayerBuff(i-1,"HARMFUL"))
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local stacks = GetPlayerBuffApplications(bid)
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if stacks > 1 then
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pfUI.uf.player.debuff.debuffs[i].stacks:SetText(stacks)
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else
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