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https://github.com/brues-code/pfUI.git
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buff: add option to hide blizzard buffs
This commit is contained in:
+62
-53
@@ -46,66 +46,75 @@ pfUI:RegisterModule("buff", function ()
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TemporaryEnchantFrame:ClearAllPoints()
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TemporaryEnchantFrame:SetPoint("TOPRIGHT", pfUI.minimap or Minimap, "TOPLEFT", -25,0)
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-- weapon enchants
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for _,buff in pairs ({TempEnchant1,TempEnchant2}) do
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local icon = getglobal(buff:GetName().."Icon")
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local border = getglobal(buff:GetName().."Border")
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local _, _, mainhand, _, _, offhand = GetWeaponEnchantInfo()
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if buff then
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pfUI.utils:CreateBackdrop(buff)
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icon:SetTexCoord(.08, .92, .08, .92)
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border:Hide()
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end
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if buff:GetID() == 16 then
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local link = GetInventoryItemLink("player", 16)
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if not link then break end
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local _, _, itemLink = string.find(link, "(item:%d+:%d+:%d+:%d+)")
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local _, _, itemRarity, itemLevel, _, _, _, itemEquipLoc, _ = GetItemInfo(itemLink)
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if itemRarity then buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(itemRarity)) end
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if mainhand and mainhand > 0 then
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buff.stacks:SetText(mainhand)
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buff.stacks:Show()
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else
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buff.stacks:Hide()
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if pfUI_config.global.hidewbuff == "1" then
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TemporaryEnchantFrame:Hide()
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BuffFrame:SetPoint("TOPRIGHT", pfUI.minimap or Minimap, "TOPLEFT", -25,0)
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else
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-- weapon enchants
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for _,buff in pairs ({TempEnchant1,TempEnchant2}) do
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local icon = getglobal(buff:GetName().."Icon")
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local border = getglobal(buff:GetName().."Border")
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local _, _, mainhand, _, _, offhand = GetWeaponEnchantInfo()
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if buff then
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pfUI.utils:CreateBackdrop(buff)
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icon:SetTexCoord(.08, .92, .08, .92)
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border:Hide()
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end
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elseif buff:GetID() == 17 then
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local link = GetInventoryItemLink("player", 17)
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if not link then break end
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local _, _, itemLink = string.find(link, "(item:%d+:%d+:%d+:%d+)")
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local _, _, itemRarity, itemLevel, _, _, _, itemEquipLoc, _ = GetItemInfo(itemLink)
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if itemRarity then buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(itemRarity)) end
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if offhand and offhand > 0 then
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buff.stacks:SetText(offhand)
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buff.stacks:Show()
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else
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buff.stacks:Hide()
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if buff:GetID() == 16 then
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local link = GetInventoryItemLink("player", 16)
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if not link then break end
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local _, _, itemLink = string.find(link, "(item:%d+:%d+:%d+:%d+)")
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local _, _, itemRarity, itemLevel, _, _, _, itemEquipLoc, _ = GetItemInfo(itemLink)
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if itemRarity then buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(itemRarity)) end
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if mainhand and mainhand > 0 then
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buff.stacks:SetText(mainhand)
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buff.stacks:Show()
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else
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buff.stacks:Hide()
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end
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elseif buff:GetID() == 17 then
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local link = GetInventoryItemLink("player", 17)
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if not link then break end
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local _, _, itemLink = string.find(link, "(item:%d+:%d+:%d+:%d+)")
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local _, _, itemRarity, itemLevel, _, _, _, itemEquipLoc, _ = GetItemInfo(itemLink)
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if itemRarity then buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(itemRarity)) end
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if offhand and offhand > 0 then
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buff.stacks:SetText(offhand)
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buff.stacks:Show()
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else
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buff.stacks:Hide()
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end
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end
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end
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end
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-- buffs
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for i=0,32 do
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local buff = getglobal("BuffButton" .. i)
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if buff then
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local icon = getglobal(buff:GetName().."Icon")
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local border = getglobal(buff:GetName().."Border")
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local text = getglobal(buff:GetName().."Duration")
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if pfUI_config.global.hidebuff == "1" then
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BuffFrame:Hide()
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else
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-- buffs
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for i=0,32 do
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local buff = getglobal("BuffButton" .. i)
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if buff then
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local icon = getglobal(buff:GetName().."Icon")
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local border = getglobal(buff:GetName().."Border")
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local text = getglobal(buff:GetName().."Duration")
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if i < 8 and i > 0 then
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buff:SetPoint("TOPRIGHT", getglobal("BuffButton" .. i-1), "TOPLEFT", -7, 0)
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elseif i < 16 and i > 8 then
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if i < 8 and i > 0 then
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buff:SetPoint("TOPRIGHT", getglobal("BuffButton" .. i-1), "TOPLEFT", -7, 0)
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elseif i > 16 then
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buff:SetPoint("TOPRIGHT", getglobal("BuffButton" .. i-1), "TOPLEFT", -7, 0)
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end
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pfUI.utils:CreateBackdrop(buff)
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text:SetPoint("TOP", buff, "BOTTOM", 0 , -pfUI_config.appearance.border.default*2)
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icon:SetTexCoord(.08, .92, .08, .92)
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if border then
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buff.backdrop:SetBackdropBorderColor(border:GetVertexColor())
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border:Hide()
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elseif i < 16 and i > 8 then
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buff:SetPoint("TOPRIGHT", getglobal("BuffButton" .. i-1), "TOPLEFT", -7, 0)
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elseif i > 16 then
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buff:SetPoint("TOPRIGHT", getglobal("BuffButton" .. i-1), "TOPLEFT", -7, 0)
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end
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pfUI.utils:CreateBackdrop(buff)
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text:SetPoint("TOP", buff, "BOTTOM", 0 , -pfUI_config.appearance.border.default*2)
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icon:SetTexCoord(.08, .92, .08, .92)
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if border then
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buff.backdrop:SetBackdropBorderColor(border:GetVertexColor())
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border:Hide()
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end
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end
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end
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end
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