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librange: pause 40y rangecheck during wand attacks
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@@ -96,6 +96,15 @@ local SoundOff = function() return end
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librange.id = 1
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librange.id = 1
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-- Shooting with wands does not make the PlayerFrame inCombat attribute change.
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-- This frame makes wand attacks accesible via wandCombat on the PlayerFrame.
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local wand = CreateFrame("Frame", "pfWandShootDetect")
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wand:RegisterEvent("START_AUTOREPEAT_SPELL")
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wand:RegisterEvent("STOP_AUTOREPEAT_SPELL")
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wand:SetScript("OnEvent", function()
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PlayerFrame.wandCombat = event == "START_AUTOREPEAT_SPELL" and true or nil
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end)
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librange:Hide()
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librange:Hide()
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librange:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
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librange:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
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librange:RegisterEvent("PLAYER_ENTERING_WORLD")
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librange:RegisterEvent("PLAYER_ENTERING_WORLD")
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@@ -144,6 +153,7 @@ librange:SetScript("OnUpdate", function()
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if InspectFrame and InspectFrame:IsShown() then return nil end
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if InspectFrame and InspectFrame:IsShown() then return nil end
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if TradeFrame and TradeFrame:IsShown() then return nil end
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if TradeFrame and TradeFrame:IsShown() then return nil end
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if PlayerFrame and PlayerFrame.inCombat then return nil end
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if PlayerFrame and PlayerFrame.inCombat then return nil end
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if PlayerFrame and PlayerFrame.wandCombat then return nil end
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_G.PlaySound = SoundOff
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_G.PlaySound = SoundOff
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pfScanActive = true
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pfScanActive = true
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