mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-28 02:16:02 +00:00
fix for swing timer.
- Fixed swing timer hiding when you switched the target or had no target. Timer now always runs out showing you when the next swing is available even if you swap targets.
This commit is contained in:
+6
-10
@@ -266,7 +266,9 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function ()
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end
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if not anyActive then
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this:Hide()
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if not pfUI.swingtimer.mainhand:IsShown() and not pfUI.swingtimer.offhand:IsShown() then
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this:Hide()
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end
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end
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end)
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@@ -277,7 +279,6 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function ()
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events:RegisterEvent("UNIT_INVENTORY_CHANGED")
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events:RegisterEvent("PLAYER_REGEN_DISABLED")
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events:RegisterEvent("PLAYER_REGEN_ENABLED")
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events:RegisterEvent("PLAYER_TARGET_CHANGED")
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events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
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events:RegisterEvent("UNIT_DIED")
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events:RegisterEvent("SPELL_QUEUE_EVENT")
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@@ -335,7 +336,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function ()
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elseif event == "PLAYER_ENTERING_WORLD" then
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local _, class = UnitClass("player")
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isWarrior = (class == "WARRIOR")
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playerGUID = UnitGUID and UnitGUID("player") or nil
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playerGUID = UnitExists("player")
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UpdateWeaponSpeeds()
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RebuildQueueSlotCache()
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@@ -358,16 +359,11 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function ()
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hsQueued = false
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cleaveQueued = false
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elseif event == "PLAYER_TARGET_CHANGED" then
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if not UnitExists("target") or UnitIsDead("target") then
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ResetSwingTimers()
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end
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elseif event == "UNIT_DIED" then
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-- Only reset if the player themselves died
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local guid = arg1
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if not guid then return end
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local targetGUID = UnitExists("target") and UnitGUID and UnitGUID("target") or nil
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if guid == targetGUID or guid == playerGUID then
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if guid == playerGUID then
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ResetSwingTimers()
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end
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end
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