New feature for "Buff" > "Target Debuff Bar"

"Target Debuff Bar" should now correctly show only own debuffs (there will be still debuffs that are not shown up properly like AOE spells or procs)
This commit is contained in:
Meow
2026-03-31 07:11:48 +02:00
parent df532862b6
commit 1f72b93ea5
4 changed files with 92 additions and 19 deletions
+2 -2
View File
@@ -280,8 +280,8 @@ pfUI:RegisterModule("buffwatch", "vanilla:tbc", function ()
-- For player: no slot in uuid (slots shift when other buffs expire)
-- For target: include slot (multiple players can have same debuff, slot identifies who)
local uuid
if frame.unit == "player" then
uuid = data[4] .. data[3] -- texture + name only
if frame.unit == "player" or (frame.config and frame.config.selfdebuff == "1") then
uuid = data[4] .. data[3] -- texture + name only (stable in selfdebuff mode)
else
uuid = data[4] .. data[3] .. data[2] -- texture + name + slot
end