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https://github.com/brues-code/pfUI.git
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Use GetStringColorObject for buffbar colors; numeric border check
Store the buffbar color/bordercolor/textcolor as cached read-only ColorMixins
via GetStringColorObject instead of building per-bar {r,g,b,a} tables from
GetStringColor. These color tables are only ever read (SetStatusBarColor /
SetTextColor / the border check), so sharing the cached objects is safe and
drops the intermediate locals and per-bar allocations.
GetStringColorObject's components are numbers, so fix CreateBuffBarFrame's
border check from ~= "0" (string) to ~= 0.
This commit is contained in:
+10
-19
@@ -222,7 +222,7 @@ pfUI:RegisterModule("buffwatch", function ()
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CreateBackdrop(frame)
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CreateBackdropShadow(frame)
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if bordercolor.r ~= "0" and bordercolor.g ~= "0" and bordercolor.b ~= "0" and bordercolor.a ~= "0" then
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if bordercolor.r ~= 0 and bordercolor.g ~= 0 and bordercolor.b ~= 0 and bordercolor.a ~= 0 then
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frame.backdrop:SetBackdropBorderColor(bordercolor.r,bordercolor.g,bordercolor.b,1)
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end
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@@ -419,18 +419,15 @@ pfUI:RegisterModule("buffwatch", function ()
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if pfUI.uf.player and C.buffbar.pbuff.enable == "1" then
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pfUI.uf.player.buffbar = CreateBuffBarFrame("Player", "HELPFUL")
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local config = C.buffbar.pbuff
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local r, g, b, a = GetStringColor(config.color)
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local br, bg, bb, ba = GetStringColor(config.bordercolor)
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local tr, tg, tb, ta = GetStringColor(config.textcolor)
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pfUI.uf.player.buffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width)
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pfUI.uf.player.buffbar:SetHeight(config.height)
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pfUI.uf.player.buffbar.threshold = tonumber(config.threshold)
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pfUI.uf.player.buffbar.config = config
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pfUI.uf.player.buffbar.buffcmp = config.sort == "asc" and asc or desc
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pfUI.uf.player.buffbar.color = { r = r, g = g, b = b, a = a }
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pfUI.uf.player.buffbar.bordercolor = { r = br, g = bg, b = bb, a = ba }
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pfUI.uf.player.buffbar.textcolor = { r = tr, g = tg, b = tb, a = ta }
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pfUI.uf.player.buffbar.color = GetStringColorObject(config.color)
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pfUI.uf.player.buffbar.bordercolor = GetStringColorObject(config.bordercolor)
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pfUI.uf.player.buffbar.textcolor = GetStringColorObject(config.textcolor)
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pfUI.uf.player.buffbar.anchors = {
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pfUI.uf.player,
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pfUI.uf.player and pfUI.uf.player.debuffs,
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@@ -445,9 +442,6 @@ pfUI:RegisterModule("buffwatch", function ()
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-- create player debuffbars
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if pfUI.uf.player and C.buffbar.pdebuff.enable == "1" then
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local config = C.buffbar.pdebuff
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local r, g, b, a = GetStringColor(config.color)
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local br, bg, bb, ba = GetStringColor(config.bordercolor)
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local tr, tg, tb, ta = GetStringColor(config.textcolor)
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pfUI.uf.player.debuffbar = CreateBuffBarFrame("Player", "HARMFUL")
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pfUI.uf.player.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width)
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@@ -455,9 +449,9 @@ pfUI:RegisterModule("buffwatch", function ()
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pfUI.uf.player.debuffbar.threshold = tonumber(config.threshold)
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pfUI.uf.player.debuffbar.config = config
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pfUI.uf.player.debuffbar.buffcmp = config.sort == "asc" and asc or desc
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pfUI.uf.player.debuffbar.color = { r = r, g = g, b = b, a = a }
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pfUI.uf.player.debuffbar.bordercolor = { r = br, g = bg, b = bb, a = ba }
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pfUI.uf.player.debuffbar.textcolor = { r = tr, g = tg, b = tb, a = ta }
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pfUI.uf.player.debuffbar.color = GetStringColorObject(config.color)
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pfUI.uf.player.debuffbar.bordercolor = GetStringColorObject(config.bordercolor)
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pfUI.uf.player.debuffbar.textcolor = GetStringColorObject(config.textcolor)
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pfUI.uf.player.debuffbar.anchors = {
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pfUI.uf.player,
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pfUI.uf.player and pfUI.uf.player.buffbar and pfUI.uf.player.buffbar.bars,
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@@ -473,18 +467,15 @@ pfUI:RegisterModule("buffwatch", function ()
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-- create target debuffbars
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if pfUI.uf.target and C.buffbar.tdebuff.enable == "1" then
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local config = C.buffbar.tdebuff
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local r, g, b, a = GetStringColor(config.color)
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local br, bg, bb, ba = GetStringColor(config.bordercolor)
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local tr, tg, tb, ta = GetStringColor(config.textcolor)
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pfUI.uf.target.debuffbar = CreateBuffBarFrame("Target", "HARMFUL")
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pfUI.uf.target.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.target:GetWidth() or config.width)
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pfUI.uf.target.debuffbar:SetHeight(config.height)
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pfUI.uf.target.debuffbar.config = config
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pfUI.uf.target.debuffbar.buffcmp = config.sort == "asc" and asc or desc
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pfUI.uf.target.debuffbar.color = { r = r, g = g, b = b, a = a }
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pfUI.uf.target.debuffbar.bordercolor = { r = br, g = bg, b = bb, a = ba }
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pfUI.uf.target.debuffbar.textcolor = { r = tr, g = tg, b = tb, a = ta }
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pfUI.uf.target.debuffbar.color = GetStringColorObject(config.color)
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pfUI.uf.target.debuffbar.bordercolor = GetStringColorObject(config.bordercolor)
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pfUI.uf.target.debuffbar.textcolor = GetStringColorObject(config.textcolor)
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pfUI.uf.target.debuffbar.threshold = tonumber(config.threshold)
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pfUI.uf.target.debuffbar.anchors = {
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pfUI.uf.target,
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