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Show addon dependencies in tooltip
Add display of required and optional addon dependencies to the addons tooltip. Introduce AddDependencyLines helper in modules/addons.lua which lists dependencies with color coding: green for loaded, yellow for present but unloaded, and red for missing (uses new T["Missing"]). Store dependency arrays on addon frames (adeps / aoptdeps) using GetAddOnDependencies and C_AddOns.GetAddOnOptionalDependencies. Add translation keys 'Dependencies', 'Optional Dependencies', and 'Missing' to env/translations_enUS.lua.
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@@ -217,6 +217,21 @@ pfUI:RegisterModule("addons", function ()
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pfUI.addons.list:RegisterEvent("PLAYER_ENTERING_WORLD")
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pfUI.addons.list:SetHeight(GetNumAddOns() * 25 + 26)
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local function AddDependencyLines(header, deps)
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if not deps or table.getn(deps) == 0 then return end
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GameTooltip:AddLine(" ")
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GameTooltip:AddLine(header .. ":", .2, 1, .8)
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for _, dep in ipairs(deps) do
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if IsAddOnLoaded(dep) then
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GameTooltip:AddLine(" " .. dep, .5, 1, .5)
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elseif C_AddOns.DoesAddOnExist(dep) then
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GameTooltip:AddLine(" " .. dep, 1, .82, 0)
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else
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GameTooltip:AddLine(" " .. dep .. " (" .. T["Missing"] .. ")", 1, .4, .4)
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end
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end
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end
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local function AddonOnEnter()
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this:SetBackdropBorderColor(1,1,1,.08)
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@@ -231,6 +246,8 @@ pfUI:RegisterModule("addons", function ()
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end
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GameTooltip:AddLine(this.anote, .75,.75,.75,1)
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AddDependencyLines(T["Dependencies"], this.adeps)
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AddDependencyLines(T["Optional Dependencies"], this.aoptdeps)
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GameTooltip:SetWidth(180)
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GameTooltip:Show()
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end
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@@ -272,6 +289,8 @@ pfUI:RegisterModule("addons", function ()
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frame.anote = anote
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frame.aauthor = aauthor
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frame.aversion = aversion
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frame.adeps = { GetAddOnDependencies(i) } -- required (.toc Dependencies)
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frame.aoptdeps = { C_AddOns.GetAddOnOptionalDependencies(i) } -- optional (.toc OptionalDeps)
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frame:SetWidth(340)
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frame:SetHeight(25)
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