unitframes: fix buff and debuff frame names

This commit is contained in:
shagu
2017-05-21 17:29:54 +02:00
parent 75dbf3d096
commit 2ca6d0e130
+3 -2
View File
@@ -49,6 +49,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f.GetColor = pfUI.uf.GetColor
f.label = unit
f.fname = fname
f.id = id
f.config = config or pfUI_config.unitframes.fallback
f.tick = tick
@@ -341,7 +342,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
local perrow = f.config.buffperrow
local row = floor((i-1) / perrow)
f.buffs[i] = CreateFrame("Button", "pfUIPlayerBuff" .. i, f)
f.buffs[i] = CreateFrame("Button", "pfUI" .. f.fname .. "Buff" .. i, f)
f.buffs[i]:SetID(i)
f.buffs[i].stacks = f.buffs[i]:CreateFontString(nil, "OVERLAY", f.buffs[i])
@@ -430,7 +431,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
for i=1, f.config.debufflimit do
local id = i
f.debuffs[i] = CreateFrame("Button", "pfUIPlayerDebuff" .. i, f)
f.debuffs[i] = CreateFrame("Button", "pfUI" .. f.fname .. "Debuff" .. i, f)
f.debuffs[i]:SetID(i)
f.debuffs[i].stacks = f.debuffs[i]:CreateFontString(nil, "OVERLAY", f.debuffs[i])
f.debuffs[i].stacks:SetFont(pfUI.font_square, C.global.font_size, "OUTLINE")