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https://github.com/brues-code/pfUI.git
synced 2026-10-06 21:50:00 +00:00
nameplate: add option to show guild names
This commit is contained in:
+17
-11
@@ -19,6 +19,7 @@ setfenv(1, pfUI:GetEnvironment())
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-- level[Number] - The level of the unit
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-- elite[String] - The elite state of the unit (See UnitClassification())
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-- player[Boolean] - Returns true if unit is a player
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-- guild[String] - Returns guild name of unit is a player
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--
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-- Internal functions:
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-- libunitscan:AddData(db, name, class, level, elite)
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@@ -34,23 +35,24 @@ local queue = { }
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function GetUnitData(name, active)
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if units["players"][name] then
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local ret = units["players"][name]
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return ret.class, ret.level, ret.elite, true
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return ret.class, ret.level, ret.elite, true, ret.guild
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elseif units["mobs"][name] then
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local ret = units["mobs"][name]
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return ret.class, ret.level, ret.elite, nil
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return ret.class, ret.level, ret.elite, nil, nil
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elseif active then
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queue[name] = true
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libunitscan:Show()
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end
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end
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local function AddData(db, name, class, level, elite)
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local function AddData(db, name, class, level, elite, guild)
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if not name or not db then return end
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units[db] = units[db] or {}
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units[db][name] = units[db][name] or {}
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units[db][name].class = class or units[db][name].class
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units[db][name].level = level or units[db][name].level
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units[db][name].elite = elite or units[db][name].elite
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units[db][name].guild = guild or units[db][name].guild
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queue[name] = nil
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end
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@@ -74,7 +76,8 @@ libunitscan:SetScript("OnEvent", function()
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local name = UnitName("player")
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local _, class = UnitClass("player")
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local level = UnitLevel("player")
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AddData("players", name, class, level)
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local guild = GetGuildInfo("player")
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AddData("players", name, class, level, nil, guild)
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elseif event == "FRIENDLIST_UPDATE" then
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local name, class, level
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@@ -87,11 +90,12 @@ libunitscan:SetScript("OnEvent", function()
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end
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elseif event == "GUILD_ROSTER_UPDATE" then
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local name, class, level, _
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local name, class, level, _, guild
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for i = 1, GetNumGuildMembers() do
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name, _, _, level, class = GetGuildRosterInfo(i)
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guild = GetGuildInfo("player")
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class = L["class"][class] or nil
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AddData("players", name, class, level)
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AddData("players", name, class, level, nil, guild)
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end
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elseif event == "RAID_ROSTER_UPDATE" then
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@@ -103,21 +107,22 @@ libunitscan:SetScript("OnEvent", function()
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end
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elseif event == "PARTY_MEMBERS_CHANGED" then
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local name, class, level, unit, _
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local name, class, level, unit, _, guild
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for i = 1, GetNumPartyMembers() do
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unit = "party" .. i
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_, class = UnitClass(unit)
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name = UnitName(unit)
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level = UnitLevel(unit)
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AddData("players", name, class, level)
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guild = GetGuildInfo(unit)
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AddData("players", name, class, level, nil, guild)
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end
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elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
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local name, class, level, _
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for i = 1, GetNumWhoResults() do
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name, _, level, _, class, _ = GetWhoInfo(i)
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name, guild, level, _, class, _ = GetWhoInfo(i)
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class = L["class"][class] or nil
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AddData("players", name, class, level)
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AddData("players", name, class, level, nil, guild)
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end
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elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" then
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@@ -127,7 +132,8 @@ libunitscan:SetScript("OnEvent", function()
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_, class = UnitClass(scan)
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level = UnitLevel(scan)
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name = UnitName(scan)
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AddData("players", name, class, level)
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guild = GetGuildInfo(scan)
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AddData("players", name, class, level, nil, guild)
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else
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_, class = UnitClass(scan)
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elite = UnitClassification(scan)
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