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moved to github, reset trashy history
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@@ -0,0 +1,70 @@
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function CooldownFrame_SetTimer(this, start, duration, enable)
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if ( start > 0 and duration > 0 and enable > 0) then
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this.start = start;
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this.duration = duration;
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this.stopping = 0;
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this:SetSequence(0);
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if not this.cd then
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this.cd = CreateFrame("Frame")
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this.cd:SetAllPoints(this)
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this.cd:SetParent(this:GetParent())
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this.cd.back = this.cd:CreateTexture(nil,"BACKGROUND")
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this.cd.back:SetTexture(0,0,0,1)
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this.cd.back:SetAlpha(.5)
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this.cd.back:SetAllPoints(this.cd)
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this.cd.text = this.cd:CreateFontString("Status", "HIGH", "GameFontNormal")
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this.cd.text:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 10, "OUTLINE")
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this.cd.text:ClearAllPoints()
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this.cd.text:SetParent(this.cd)
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this.cd.text:SetAllPoints(this.cd)
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this.cd.text:SetJustifyH("CENTER")
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this.cd.text:SetFontObject(GameFontWhite)
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end
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this:Show();
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else
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this:Hide()
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end
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this:SetAlpha(0)
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end
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function CooldownFrame_OnUpdateModel()
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if this.start and this.duration then
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local remaining = this.duration - (GetTime() - this.start)
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-- disable GCD notify
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if ( remaining >= 1.5 ) then
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this.cd:Show()
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local unit = ""
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if remaining > 99 then
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remaining = remaining / 60
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unit = "m"
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end
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if remaining > 99 then
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remaining = remaining / 60
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unit = "h"
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end
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this.cd.text:SetText(floor(remaining)..unit)
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--elseif ( remaining >= .5 ) then
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-- this.cd:Show()
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-- this.cd.text:SetText("")
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else
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this:Hide();
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this.cd:Hide()
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this.stopping = 1;
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end
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end
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end
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function CooldownFrame_OnAnimFinished()
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if ( this.stopping == 1 ) then
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this:Hide();
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this.cd:Hide()
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end
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end
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