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moved to github, reset trashy history
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@@ -0,0 +1,63 @@
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GameMenuFrameHeader:SetTexture(nil)
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GameMenuFrame:SetHeight(GameMenuFrame:GetHeight()-20)
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GameMenuFrame:SetWidth(GameMenuFrame:GetWidth()-30)
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_, class = UnitClass("player")
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local color = RAID_CLASS_COLORS[class]
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local cr, cg, cb = color.r , color.g, color.b
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local buttons = {
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"GameMenuButtonOptions",
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"GameMenuButtonSoundOptions",
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"GameMenuButtonUIOptions",
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"GameMenuButtonKeybindings",
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"GameMenuButtonMacros",
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"GameMenuButtonLogout",
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"GameMenuButtonQuit",
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"GameMenuButtonContinue",
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"StaticPopup1Button1",
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"StaticPopup1Button2",
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"StaticPopup2Button1",
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"StaticPopup2Button2",
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}
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local boxes = {
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"StaticPopup1",
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"StaticPopup2",
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"GameMenuFrame",
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"DropDownList1MenuBackdrop",
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"DropDownList2MenuBackdrop",
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"DropDownList1Backdrop",
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"DropDownList2Backdrop",
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}
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for _, button in pairs(buttons) do
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local b = getglobal(button)
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b:SetBackdrop(pfUI.backdrop)
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b:SetNormalTexture(nil)
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b:SetHighlightTexture(nil)
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b:SetPushedTexture(nil)
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b:SetDisabledTexture(nil)
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b:SetScript("OnEnter", function()
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b:SetBackdrop(pfUI.backdrop_col)
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b:SetBackdropBorderColor(cr,cg,cb,1)
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end)
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b:SetScript("OnLeave", function()
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b:SetBackdrop(pfUI.backdrop)
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b:SetBackdropBorderColor(1,1,1,1)
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end)
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b:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", 10, "OUTLINE")
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end
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for _, box in pairs(boxes) do
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local b = getglobal(box)
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b:SetBackdrop(pfUI.backdrop)
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b:SetBackdropColor(0,0,0,.5)
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end
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for i,v in ipairs({GameMenuFrame:GetRegions()}) do
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if v.SetTextColor then
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v:SetTextColor(1,1,1,.5)
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v:SetPoint("TOP", GameMenuFrame, "TOP", 0, -6)
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v:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", 10, "OUTLINE")
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end
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end
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