mirror of
https://github.com/brues-code/pfUI.git
synced 2026-10-06 05:30:00 +00:00
auras: scan through GetAuraSlots instead of by-index loops
Every aura scan loop (unit frame buffs/debuffs, dispel indicators, buff and custom indicators, player buff frame, buffwatch bars, tooltip buff row) now enumerates a unit's auras once with C_UnitAuras.GetAuraSlots and reads each aura by slot id via the positional C_UnitAuras.UnitAuraBySlot. The by-index getters re-walk the aura array from slot 0 on every call, so a per-button loop over them was quadratic in the aura count; one enumeration plus a by-slot read per aura is linear. pfUI.api.ScanAuraSlots(unit, filter, buf, max) wraps GetAuraSlots' fill-a- table form (table as the 5th argument) so no vararg Lua frame is involved: Lua 5.0 allocates an `arg` table for every vararg call, which showed up as nameplate OnUpdate/OnEvent memory growth in the first cut of this change. Single by-index reads in tooltip and click handlers are unchanged (one call each, and SetUnitAura takes the same index). Requires the ClassicAPI build that adds GetAuraSlots' fill form; on an older DLL the 5th argument is ignored and ScanAuraSlots would read the first slot id as the count.
This commit is contained in:
+11
-7
@@ -189,6 +189,7 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
-- Icons come from a ClassicAPI object pool: ReleaseAll hides the whole
|
||||
-- set each refresh, then we Acquire and re-anchor left-to-right.
|
||||
local BUFF_SIZE, BUFF_SPACING, BUFF_MAX = 20, 2, 32
|
||||
local auraSlots = {} -- reusable GetAuraSlots buffer for UpdateBuffs
|
||||
pfUI.tooltip.buffs = CreateFrame("Frame", "pfTooltipBuffs", GameTooltip)
|
||||
pfUI.tooltip.buffs:SetPoint("BOTTOMLEFT", GameTooltipStatusBar, "TOPLEFT", 0, default_border + 2)
|
||||
pfUI.tooltip.buffs:SetHeight(BUFF_SIZE)
|
||||
@@ -239,17 +240,20 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
end
|
||||
|
||||
local prev, count = nil, 0
|
||||
for i = 1, BUFF_MAX do
|
||||
local aura = C_UnitAuras.GetBuffDataByIndex(unit, i)
|
||||
if not aura then break end
|
||||
-- one GetAuraSlots enumeration + positional by-slot reads: no per-aura
|
||||
-- table and no per-index re-walk of the aura array
|
||||
local n = ScanAuraSlots(unit, "HELPFUL", auraSlots, BUFF_MAX)
|
||||
for i = 1, n do
|
||||
local name, texture, applications, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unit, auraSlots[i])
|
||||
if not name then break end
|
||||
|
||||
count = count + 1
|
||||
local icon = pfUI.tooltip.buffpool:Acquire()
|
||||
icon.texture:SetTexture(aura.icon)
|
||||
icon.stacks:SetText(aura.applications and aura.applications > 1 and aura.applications or "")
|
||||
icon.texture:SetTexture(texture)
|
||||
icon.stacks:SetText(applications and applications > 1 and applications or "")
|
||||
|
||||
icon.expirationTime = aura.expirationTime
|
||||
local timeleft = aura.expirationTime and aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
|
||||
icon.expirationTime = expirationTime
|
||||
local timeleft = expirationTime and expirationTime > 0 and (expirationTime - GetTime()) or 0
|
||||
icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
||||
|
||||
if prev then
|
||||
|
||||
Reference in New Issue
Block a user