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unitframes: add live updates to indicator configs
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+16
-10
@@ -1309,9 +1309,13 @@ function pfUI.uf:RefreshUnit(unit, component)
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-- indicators
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if component == "all" or ( component == "all" or component == "aura" ) then
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unit.dispellable = unit.dispellable or pfUI.uf:SetupDebuffFilter((unit.config.debuff_ind_class == "0" and true or nil))
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if not unit.dispellable and unit.config.debuff_indicator == "1" then
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unit.dispellable = pfUI.uf:SetupDebuffFilter((unit.config.debuff_ind_class == "0" and true or nil))
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elseif not unit.dispellable then
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unit.dispellable = {}
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end
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if table.getn(unit.dispellable) > 0 and unit.config.debuff_indicator ~= "0" then
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if table.getn(unit.dispellable) > 0 then
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unit.hp.bar.debuffindicators = unit.hp.bar.debuffindicators or CreateFrame("Frame", nil, unit.hp.bar)
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-- 0 = OFF, 1 = Legacy, 2 = Glow, 3 = Square, 4 = Icons
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@@ -1420,10 +1424,14 @@ function pfUI.uf:RefreshUnit(unit, component)
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unit.hp.bar.debuffindicators:Hide()
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end
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unit.indicators = unit.indicators or pfUI.uf:SetupBuffIndicators(unit.config)
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if table.getn(unit.indicators) > 0 and unit.config.buff_indicator == "1" then
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local pos = 1
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if not unit.indicators and unit.config.buff_indicator == "1" then
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unit.indicators = pfUI.uf:SetupBuffIndicators(unit.config)
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elseif not unit.indicators then
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unit.indicators = {}
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end
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local pos = 1
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if table.getn(unit.indicators) > 0 then
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for i=1,32 do
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local texture, count = UnitBuff(unitstr, i)
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local timeleft, _
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@@ -1442,12 +1450,10 @@ function pfUI.uf:RefreshUnit(unit, component)
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end
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end
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end
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-- hide unused icon slots
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for pos=pos, 6 do
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pfUI.uf:HideIcon(unit, pos)
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end
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end
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-- hide unused icon slots
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for pos=pos, 6 do pfUI.uf:HideIcon(unit, pos) end
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end
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-- portrait
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