From 34fddc0f40465ce4a6e2b7e72bc171beba0b81d3 Mon Sep 17 00:00:00 2001 From: shagu Date: Wed, 2 Oct 2019 22:27:07 +0200 Subject: [PATCH] unitframes: adjust framelevels of several elements --- api/unitframes.lua | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/api/unitframes.lua b/api/unitframes.lua index 29fabbdb..04750407 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -338,7 +338,6 @@ function pfUI.uf:UpdateConfig() -- place portrait below fonts f.portrait:SetFrameStrata("BACKGROUND") f.portrait.model:SetFrameStrata("BACKGROUND") - f.portrait.model:SetFrameLevel(3) f.portrait:Show() elseif f.config.portrait == "left" then @@ -354,7 +353,6 @@ function pfUI.uf:UpdateConfig() -- make sure incHeal is above f.portrait:SetFrameStrata("BACKGROUND") f.portrait.model:SetFrameStrata("BACKGROUND") - f.portrait.model:SetFrameLevel(1) pfUI.api.CreateBackdrop(f.portrait, default_border) f.portrait.backdrop:Show() @@ -372,7 +370,6 @@ function pfUI.uf:UpdateConfig() -- make sure incHeal is above f.portrait:SetFrameStrata("BACKGROUND") f.portrait.model:SetFrameStrata("BACKGROUND") - f.portrait.model:SetFrameLevel(1) pfUI.api.CreateBackdrop(f.portrait, default_border) f.portrait.backdrop:Show() @@ -448,7 +445,7 @@ function pfUI.uf:UpdateConfig() f.powerCenterText:SetPoint("TOPLEFT",f.power.bar, "TOPLEFT", 2*default_border, 1) f.powerCenterText:SetPoint("BOTTOMRIGHT",f.power.bar, "BOTTOMRIGHT", -2*default_border, 0) - f.incHeal:SetFrameLevel(2) + f.incHeal:SetFrameLevel(10) f.incHeal:SetHeight(f.config.height) f.incHeal:SetWidth(f.config.width) f.incHeal:SetStatusBarTexture(pfUI.media["img:bar"]) @@ -902,11 +899,14 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick) CreateBackdropShadow(f) f.hp = CreateFrame("Frame",nil, f) + f.hp:SetFrameLevel(8) f.hp.bar = CreateFrame("StatusBar", nil, f.hp) - f.hp.bar:SetFrameLevel(8) + f.hp.bar:SetFrameLevel(12) + f.power = CreateFrame("Frame",nil, f) + f.power:SetFrameLevel(2) f.power.bar = CreateFrame("StatusBar", nil, f.power) - f.hp.bar:SetFrameLevel(4) + f.power.bar:SetFrameLevel(4) f.glow = CreateFrame("Frame", nil, f) f.hpLeftText = f:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")