diff --git a/api/unitframes.lua b/api/unitframes.lua index bd6f8f55..8438e3b8 100644 --- a/api/unitframes.lua +++ b/api/unitframes.lua @@ -465,6 +465,9 @@ function pfUI.uf:UpdateConfig() local row = floor((i-1) / perrow) f.buffs[i] = f.buffs[i] or CreateFrame("Button", "pfUI" .. f.fname .. "Buff" .. i, f) + f.buffs[i].texture = f.buffs[i].texture or f.buffs[i]:CreateTexture() + f.buffs[i].texture:SetTexCoord(.08, .92, .08, .92) + f.buffs[i].texture:SetAllPoints() f.buffs[i].stacks = f.buffs[i].stacks or f.buffs[i]:CreateFontString(nil, "OVERLAY", f.buffs[i]) f.buffs[i].stacks:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE") f.buffs[i].stacks:SetPoint("BOTTOMRIGHT", f.buffs[i], 2, -2) @@ -530,6 +533,9 @@ function pfUI.uf:UpdateConfig() if i > tonumber(f.config.debufflimit) then break end f.debuffs[i] = f.debuffs[i] or CreateFrame("Button", "pfUI" .. f.fname .. "Debuff" .. i, f) + f.debuffs[i].texture = f.debuffs[i].texture or f.debuffs[i]:CreateTexture() + f.debuffs[i].texture:SetTexCoord(.08, .92, .08, .92) + f.debuffs[i].texture:SetAllPoints() f.debuffs[i].stacks = f.debuffs[i].stacks or f.debuffs[i]:CreateFontString(nil, "OVERLAY", f.debuffs[i]) f.debuffs[i].stacks:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE") f.debuffs[i].stacks:SetPoint("BOTTOMRIGHT", f.debuffs[i], 2, -2) @@ -1123,10 +1129,7 @@ function pfUI.uf:RefreshUnit(unit, component) end pfUI.api.CreateBackdrop(unit.buffs[i], default_border) - unit.buffs[i]:SetNormalTexture(texture) - for i,v in ipairs({unit.buffs[i]:GetRegions()}) do - if v.SetTexCoord then v:SetTexCoord(.08, .92, .08, .92) end - end + unit.buffs[i].texture:SetTexture(texture) if texture then unit.buffs[i]:Show() @@ -1191,10 +1194,7 @@ function pfUI.uf:RefreshUnit(unit, component) end pfUI.api.CreateBackdrop(unit.debuffs[i], default_border) - unit.debuffs[i]:SetNormalTexture(texture) - for i,v in ipairs({unit.debuffs[i]:GetRegions()}) do - if v.SetTexCoord then v:SetTexCoord(.08, .92, .08, .92) end - end + unit.debuffs[i].texture:SetTexture(texture) local r,g,b = DebuffTypeColor.none.r,DebuffTypeColor.none.g,DebuffTypeColor.none.b if dtype and DebuffTypeColor[dtype] then