unitxp update

- Added a range indicator for target frame (no, there won't be additionally one for group, raid and focus... why? performance reasons...)
This commit is contained in:
Meow
2026-03-04 01:55:18 +01:00
parent c9468e4033
commit 36ff524af1
2 changed files with 136 additions and 4 deletions
+134 -4
View File
@@ -13,7 +13,10 @@ pfUI:RegisterModule("unitxp", "vanilla", function ()
local function CreateTargetIndicators()
if not pfUI.uf or not pfUI.uf.target then return false end
-- Behind Indicator for all units (TOP)
local h = pfUI.uf.target:GetHeight() or 30
local slot = h / 3 -- divide frame into thirds
-- Behind Indicator for all units (MIDDLE)
if C.unitframes.behind_indicator == "1" and not pfUI.uf.target.behindIndicator then
local behindFrame = CreateFrame("Frame", "pfBehindIndicator", pfUI.uf.target)
behindFrame:SetAllPoints(pfUI.uf.target)
@@ -21,7 +24,7 @@ pfUI:RegisterModule("unitxp", "vanilla", function ()
behindFrame.text = behindFrame:CreateFontString(nil, "OVERLAY")
behindFrame.text:SetFont(pfUI.font_default, 13, "OUTLINE")
behindFrame.text:SetPoint("RIGHT", behindFrame, "RIGHT", -1, 7)
behindFrame.text:SetPoint("RIGHT", behindFrame, "RIGHT", -1, 0)
behindFrame.text:SetTextColor(0.3, 1, 0.3, 1)
behindFrame.text:SetText("BEHIND")
behindFrame.text:Hide()
@@ -55,7 +58,7 @@ pfUI:RegisterModule("unitxp", "vanilla", function ()
losFrame.text = losFrame:CreateFontString(nil, "OVERLAY")
losFrame.text:SetFont(pfUI.font_default, 13, "OUTLINE")
losFrame.text:SetPoint("RIGHT", losFrame, "RIGHT", -1, -7)
losFrame.text:SetPoint("RIGHT", losFrame, "RIGHT", -1, -slot)
losFrame.text:SetTextColor(1, 0.3, 0.3, 1)
losFrame.text:SetText("NO LOS")
losFrame.text:Hide()
@@ -81,6 +84,130 @@ pfUI:RegisterModule("unitxp", "vanilla", function ()
pfUI.uf.target.losIndicator = losFrame
end
-- Distance Indicator
if C.unitframes.distance_indicator == "1" and not pfUI.uf.target.distanceIndicator then
if C.unitframes.distance_hook_portrait == "1" then
-- Hooked mode: text anchored below Behind/LOS on the target frame
local distFrame = CreateFrame("Frame", "pfDistanceIndicator", pfUI.uf.target)
distFrame:SetAllPoints(pfUI.uf.target)
distFrame:SetFrameLevel(pfUI.uf.target:GetFrameLevel() + 10)
distFrame.text = distFrame:CreateFontString(nil, "OVERLAY")
distFrame.text:SetFont(pfUI.font_default, 13, "OUTLINE")
distFrame.text:SetPoint("RIGHT", distFrame, "RIGHT", -1, slot)
distFrame.text:SetTextColor(1, 1, 1, 1)
distFrame.text:Hide()
local thresholds = {
{ 5, 0.3, 0.5, 1.0 }, -- melee (blue)
{ 8, 0.4, 0.7, 1.0 }, -- close (light blue)
{ 20, 0.4, 0.9, 1.0 }, -- short range (sky blue)
{ 30, 0.0, 1.0, 0.0 }, -- mid range (green)
{ 35, 0.8, 1.0, 0.0 }, -- yellow-green
{ 41, 1.0, 1.0, 0.0 }, -- yellow
}
local lastCheck = 0
distFrame:SetScript("OnUpdate", function()
if GetTime() - lastCheck < 0.1 then return end
lastCheck = GetTime()
if not UnitExists("target") then
this.text:Hide()
return
end
local success, distance = pcall(UnitXP, "distanceBetween", "player", "target")
if not success or not distance then
this.text:Hide()
return
end
local r, g, b = 1.0, 0.2, 0.2
for i = 1, table.getn(thresholds) do
if distance <= thresholds[i][1] then
r, g, b = thresholds[i][2], thresholds[i][3], thresholds[i][4]
break
end
end
this.text:SetTextColor(r, g, b, 1)
this.text:SetText(string.format("%.1f yd", distance))
this.text:Show()
end)
pfUI.uf.target.distanceIndicator = distFrame
else
-- Free frame mode: movable standalone frame, same as rangedisplay module
if not pfRangeDisplay then
local f = CreateFrame("Frame", "pfRangeDisplay", UIParent)
f:SetWidth(90)
f:SetHeight(20)
f:SetFrameStrata("MEDIUM")
f:SetPoint("CENTER", UIParent, "CENTER", 0, -100)
CreateBackdrop(f, nil, true)
CreateBackdropShadow(f)
UpdateMovable(f)
f.text = f:CreateFontString(nil, "OVERLAY")
f.text:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
f.text:SetPoint("CENTER", f, "CENTER")
f.text:SetTextColor(1, 1, 1, 1)
f.text:SetText("--")
local thresholds = {
{ 5, 0.0, 0.4, 1.0 },
{ 8, 0.2, 0.6, 1.0 },
{ 20, 0.3, 0.8, 1.0 },
{ 30, 0.0, 0.9, 0.0 },
{ 35, 0.7, 0.9, 0.0 },
{ 41, 1.0, 1.0, 0.0 },
}
local throttle = 0
local scanner = CreateFrame("Frame")
scanner:SetScript("OnUpdate", function()
throttle = throttle + arg1
if throttle < 0.05 then return end
throttle = 0
if not UnitExists("target") then
f.text:SetText("--")
f.text:SetTextColor(1, 1, 1, 1)
f:Hide()
return
end
f:Show()
local success, distance = pcall(UnitXP, "distanceBetween", "player", "target")
if not success or not distance then
f.text:SetText("--")
f.text:SetTextColor(1, 1, 1, 1)
return
end
local successL, inSight = pcall(UnitXP, "inSight", "player", "target")
local alpha = (successL and inSight == false) and 0.5 or 1.0
f.text:SetAlpha(alpha)
local r, g, b = 1.0, 0.2, 0.2
for i = 1, table.getn(thresholds) do
if distance <= thresholds[i][1] then
r, g, b = thresholds[i][2], thresholds[i][3], thresholds[i][4]
break
end
end
f.text:SetTextColor(r, g, b, 1)
f.text:SetText(string.format("%.1f yd", distance))
end)
end
pfUI.uf.target.distanceIndicator = pfRangeDisplay
end
end
return true
end
@@ -104,6 +231,9 @@ pfUI:RegisterModule("unitxp", "vanilla", function ()
if pfUI.uf.target.losIndicator then
pfUI.uf.target.losIndicator:SetScript("OnUpdate", nil)
end
if pfUI.uf.target.distanceIndicator then
pfUI.uf.target.distanceIndicator:SetScript("OnUpdate", nil)
end
end
return
end
@@ -256,4 +386,4 @@ pfUI:RegisterModule("unitxp", "vanilla", function ()
chat:AddMessage(" Target frame: |cffff0000NOT found|r")
end
end
end)
end)