Show loot history and the icon picker in ClassicAPI ScrollBoxes

pfUIScrollBoxListTemplate (api/ui-widgets.xml) is a WowScrollBoxList with
pfUIScrollBarTemplate beside it, 5px inside the frame, so a list's
backdrop goes on the frame itself. The addon list moves onto it and drops
the sibling backdrop frame.

Loot history builds a flat list of item rows and, under an expanded item,
player rows; the view sizes and indents them. The item frame array, the
player pool, the hand-placed rows and the scroll child re-attach are gone,
and the scroll position holds across roll updates.

The icon picker's FauxScrollFrame and 80 fixed buttons become a grid view
over the provider's icon indices. Picking an icon reinitializes the shown
buttons instead of redrawing the grid, and closing the popup drops the
grid's entries along with the provider.
This commit is contained in:
Brues
2026-10-30 00:47:07 -05:00
parent 796f20eadf
commit 3987cfb8a0
4 changed files with 157 additions and 181 deletions
+63 -73
View File
@@ -1252,7 +1252,7 @@ end
-- survives filter changes -- a spell icon you picked still saves after you
-- switch the filter to "Items" and it drops out of the visible grid.
--
-- name global-name prefix for the scroll frame and editboxes
-- name global-name prefix for the icon grid and editboxes
-- parent the popup frame to attach the widgets to
-- extraType IconDataProviderExtraType.* seed (Spellbook / Equipment)
-- nameLabelText header shown above the name field
@@ -1322,17 +1322,13 @@ function pfUI.api.CreateIconPicker(name, parent, extraType, nameLabelText)
parent.iconLabel:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -86)
parent.iconLabel:SetText(MACRO_POPUP_CHOOSE_ICON)
-- Icon grid + scroll
local iconScroll = CreateFrame("ScrollFrame", name.."Scroll", parent, "FauxScrollFrameTemplate")
iconScroll:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -116)
iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
local scrollbar = _G[name.."ScrollScrollBar"]
scrollbar:ClearAllPoints()
scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
SkinScrollbar(scrollbar)
-- Icon grid: the template keeps 5px around the grid and its 7px scroll bar,
-- and the grid leaves 4px before the bar
local gridWidth = ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD
local gridHeight = ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD
local grid = CreateFrame("Frame", name.."Icons", parent, "pfUIScrollBoxListTemplate")
grid:SetPoint("TOPLEFT", parent, "TOPLEFT", 9, -111)
grid:SetSize(gridWidth + 4 + 7 + 10, gridHeight + 10)
-- Filter dropdown: All / Spells / Items
local filterDropdown = CreateFrame("Frame", name.."Filter", parent, "UIDropDownMenuTemplate")
@@ -1367,38 +1363,54 @@ function pfUI.api.CreateIconPicker(name, parent, extraType, nameLabelText)
UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
SkinDropDown(filterDropdown)
local iconButtons = {}
for r = 1, ICON_GRID_ROWS do
for c = 1, ICON_GRID_COLS do
local i = (r - 1) * ICON_GRID_COLS + c
local btn = CreateFrame("Button", nil, parent)
btn:SetSize(ICON_BTN_SIZE, ICON_BTN_SIZE)
btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
-- the selected icon gets a gold border in the grid and shows in the preview
local function UpdateSelection()
grid.ScrollBox:ReinitializeFrames()
parent.selectedPreview.tex:SetTexture(selectedIconPath)
end
local function IconOnClick()
local path = provider:GetIconByIndex(this.iconIndex)
if path then selectedIconPath = path end
UpdateSelection()
end
local function IconOnEnter()
local path = provider:GetIconByIndex(this.iconIndex)
if type(path) == "string" then
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(IconKey(path), 1, 1, 1)
GameTooltip:Show()
end
end
local function InitIconButton(btn, icon)
-- one-time setup of a pooled button
if not btn.texture then
CreateBackdrop(btn)
btn.texture = btn:CreateTexture(nil, "ARTWORK")
btn.texture:SetAllPoints(btn)
btn.texture:SetTexCoord(.08, .92, .08, .92)
btn:SetScript("OnClick", function()
if this.iconIndex and provider then
local path = provider:GetIconByIndex(this.iconIndex)
if path then selectedIconPath = path end
RefreshIconGrid()
end
end)
btn:SetScript("OnEnter", function()
if not this.iconIndex or not provider then return end
local path = provider:GetIconByIndex(this.iconIndex)
if type(path) == "string" then
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(IconKey(path), 1, 1, 1)
GameTooltip:Show()
end
end)
btn:SetScript("OnClick", IconOnClick)
btn:SetScript("OnEnter", IconOnEnter)
btn:SetScript("OnLeave", GameTooltip_Hide)
iconButtons[i] = btn
end
btn.iconIndex = icon.index
local path = provider:GetIconByIndex(icon.index)
btn.texture:SetTexture(path)
if IconKey(path) == IconKey(selectedIconPath) then
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
else
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
end
end
local view = CreateScrollBoxListGridView(ICON_GRID_COLS, 0, 0, 0, 4, ICON_BTN_PAD, ICON_BTN_PAD)
view:SetElementSize(ICON_BTN_SIZE, ICON_BTN_SIZE)
view:SetElementInitializer("Button", InitIconButton)
ScrollUtil.InitScrollBoxListWithScrollBar(grid.ScrollBox, grid.ScrollBar, view)
-- Rebuild the search-filtered index list (provider indices whose icon
-- basename contains the search text); nil when the search box is empty.
function RebuildFilter()
@@ -1416,38 +1428,17 @@ function pfUI.api.CreateIconPicker(name, parent, extraType, nameLabelText)
end
end
-- one grid entry per provider index the filter lets through, scrolled to the top
function RefreshIconGrid()
EnsureProvider()
local numIcons = filtered and table.getn(filtered) or provider:GetNumIcons()
local numRows = math.ceil(numIcons / ICON_GRID_COLS)
FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
local offset = FauxScrollFrame_GetOffset(iconScroll)
for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
local listIdx = i + offset * ICON_GRID_COLS
local btn = iconButtons[i]
if listIdx <= numIcons then
btn:Show()
local providerIdx = filtered and filtered[listIdx] or listIdx
btn.iconIndex = providerIdx
local path = provider:GetIconByIndex(providerIdx)
btn.texture:SetTexture(path)
if IconKey(path) == IconKey(selectedIconPath) then
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
else
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
end
else
btn:Hide()
btn.iconIndex = nil
end
if filtered then
grid.ScrollBox:SetDataProvider(CreateDataProviderWithAssignedKey(filtered, "index"))
else
grid.ScrollBox:SetDataProvider(CreateDataProviderByIndexCount(provider:GetNumIcons()))
end
parent.selectedPreview.tex:SetTexture(selectedIconPath)
end
iconScroll:SetScript("OnVerticalScroll", function()
FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() RefreshIconGrid() end)
end)
-- Search box (bottom-left) filters the grid by icon name.
parent.searchLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
parent.searchLabel:SetPoint("BOTTOMLEFT", parent, "BOTTOMLEFT", 16, 18)
@@ -1462,13 +1453,14 @@ function pfUI.api.CreateIconPicker(name, parent, extraType, nameLabelText)
parent.search:SetScript("OnTextChanged", function()
searchText = strupper(strtrim(this:GetText()))
RebuildFilter()
scrollbar:SetValue(0)
RefreshIconGrid()
end)
-- Release the provider when the popup closes so its icon cache GCs.
-- Release the provider when the popup closes so its icon cache GCs, and
-- the grid's entries that index into it.
parent:HookScript("OnHide", function()
if provider then provider:Release(); provider = nil end
grid.ScrollBox:RemoveDataProvider()
end)
local handle = { editbox = parent.editbox, search = parent.search }
@@ -1476,15 +1468,13 @@ function pfUI.api.CreateIconPicker(name, parent, extraType, nameLabelText)
function handle.SetIcon(path) selectedIconPath = path or QUESTION_MARK end
function handle.Refresh() RefreshIconGrid() end
function handle.SetIconAreaShown(shown)
local method = shown and "Show" or "Hide"
iconScroll[method](iconScroll)
for _, b in ipairs(iconButtons) do b[method](b) end
parent.iconLabel[method](parent.iconLabel)
parent.selectedLabel[method](parent.selectedLabel)
parent.selectedPreview[method](parent.selectedPreview)
filterDropdown[method](filterDropdown)
parent.searchLabel[method](parent.searchLabel)
parent.search[method](parent.search)
grid:SetShown(shown)
parent.iconLabel:SetShown(shown)
parent.selectedLabel:SetShown(shown)
parent.selectedPreview:SetShown(shown)
filterDropdown:SetShown(shown)
parent.searchLabel:SetShown(shown)
parent.search:SetShown(shown)
end
return handle
end