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Show loot history and the icon picker in ClassicAPI ScrollBoxes
pfUIScrollBoxListTemplate (api/ui-widgets.xml) is a WowScrollBoxList with pfUIScrollBarTemplate beside it, 5px inside the frame, so a list's backdrop goes on the frame itself. The addon list moves onto it and drops the sibling backdrop frame. Loot history builds a flat list of item rows and, under an expanded item, player rows; the view sizes and indents them. The item frame array, the player pool, the hand-placed rows and the scroll child re-attach are gone, and the scroll position holds across roll updates. The icon picker's FauxScrollFrame and 80 fixed buttons become a grid view over the provider's icon indices. Picking an icon reinitializes the shown buttons instead of redrawing the grid, and closing the popup drops the grid's entries along with the provider.
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@@ -29,6 +29,28 @@
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</Frames>
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</EventFrame>
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<!--
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A WowScrollBoxList with pfUIScrollBarTemplate beside it, both 5px inside the
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frame so CreateBackdrop(frame, nil, true) can frame them. Fill it with
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ScrollUtil.InitScrollBoxListWithScrollBar(frame.ScrollBox, frame.ScrollBar, view).
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-->
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<Frame name="pfUIScrollBoxListTemplate" virtual="true">
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<Frames>
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<EventFrame parentKey="ScrollBar" inherits="pfUIScrollBarTemplate">
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<Anchors>
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<Anchor point="TOPRIGHT" x="-5" y="-5"/>
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<Anchor point="BOTTOMRIGHT" x="-5" y="5"/>
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</Anchors>
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</EventFrame>
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<Frame parentKey="ScrollBox" inherits="WowScrollBoxList">
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<Anchors>
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<Anchor point="TOPLEFT" x="5" y="-5"/>
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<Anchor point="BOTTOMRIGHT" relativeKey="$parent.ScrollBar" relativePoint="BOTTOMLEFT"/>
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</Anchors>
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</Frame>
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</Frames>
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</Frame>
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<!--
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ClassicAPI's ScrollingEditBoxTemplate with pfUIScrollBarTemplate beside the
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text. The frame needs a name: SetFont(font, size, flags) names its font
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