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unitframes: ignore target update during range scan
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+1
-1
@@ -785,7 +785,7 @@ function pfUI.uf.OnEvent()
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-- update regular frames
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if event == "PLAYER_ENTERING_WORLD" then
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this.fullupdate = true
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elseif this.label == "target" and event == "PLAYER_TARGET_CHANGED" then
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elseif this.label == "target" and event == "PLAYER_TARGET_CHANGED" and not pfScanActive == true then
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this.fullupdate = true
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elseif ( this.label == "raid" or this.label == "party" or this.label == "player" ) and event == "PARTY_MEMBERS_CHANGED" then
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this.fullupdate = true
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